I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?weddingsinger (Axis) vs LennardF (Allies) G40 BM3
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Politics - Japanese Combat Move - Japanese 6 armour, 4 artilleries, 1 infantry and 3 mech_infantrys moved from Burma to India 2 infantry moved from Korea to Manchuria 1 armour moved from Shantung to Manchuria 4 tactical_bombers moved from Shantung to 19 Sea Zone 2 bombers moved from Hunan to India Combat - Japanese Battle in 19 Sea Zone Japanese attack with 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 tactical_bombers in 19 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 tactical_bombers in 19 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Manchuria Japanese attack with 1 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 6 armour, 4 artilleries, 2 bombers, 1 infantry and 3 mech_infantrys British defend with 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 6 armour, 4 artilleries, 2 bombers, 1 infantry and 3 mech_infantrys in India, round 2 : 7/16 hits, 7.00 expected hits UK_Pacific roll dice for 5 infantry in India, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in India Japanese captures 13PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 4 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 5 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 cruiser moved from 35 Sea Zone to 19 Sea Zone 1 armour and 1 mech_infantry moved from Shantung to Jehol 1 submarine moved from 43 Sea Zone to 37 Sea Zone 2 battleships and 5 carriers moved from 35 Sea Zone to 37 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Malaya 2 bombers moved from India to Malaya 3 tactical_bombers moved from 19 Sea Zone to French Indo China Turn Complete - JapaneseCombat Hit Differential Summary :
Americans : 0.33 Chinese : -0.67 UK_Pacific : 0.33 Japanese : -1.67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 armour Italians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan Italians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1.50 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 mech_infantry Casualties for British: 2 armour Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Greece 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 aaGuns moved from Slovakia Hungary to Greater Southern Germany Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Northern Italy 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.17 British : -0.50 -
TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Germans Germans buy 5 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 artillery moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 2 armour moved from Bryansk to Smolensk 2 armour moved from Bryansk to Russia 3 armour moved from Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 3 armour moved from Bryansk to Tambov 1 armour moved from Bryansk to Russia 1 armour moved from Bryansk to Smolensk 3 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Germans Germans buy 5 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 artillery moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 2 armour moved from Bryansk to Smolensk 2 armour moved from Bryansk to Russia 3 armour moved from Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 3 armour moved from Bryansk to Tambov 1 armour moved from Bryansk to Russia 1 armour moved from Bryansk to Smolensk 3 armour moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov Combat - Germans Battle in Tambov Germans attack with 3 armour Russians defend with 1 armour Germans roll dice for 3 armour in Tambov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Rostov Germans attack with 7 armour, 2 artilleries and 2 mech_infantrys Russians defend with 1 armour and 1 infantry Germans roll dice for 7 armour, 2 artilleries and 2 mech_infantrys in Rostov, round 2 : 4/11 hits, 4.83 expected hits Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 7 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Battle in Smolensk Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Vologda Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Battle in Russia Germans attack with 3 armour Russians defend with 1 airfield, 1 factory_major and 1 infantry Germans roll dice for 3 armour in Russia, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Russia Germans roll dice for 2 armour in Russia, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Russia Germans roll dice for 1 armour in Russia, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Russia, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Russia, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Russia Russians win with 1 infantry remaining. Battle score for attacker is -18 Casualties for Germans: 3 armour Non Combat Move - Germans 2 bombers moved from Ukraine to Western Germany 6 tactical_bombers moved from Novgorod to Western Germany 1 armour and 1 mech_infantry moved from Belarus to Karelia 5 fighters moved from Ukraine to Southern Italy 1 infantry moved from Greece to Bulgaria 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 submarines moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 1 destroyer placed in 112 Sea Zone 5 bombers placed in Western Germany Germans undo move 1. 1 destroyer placed in 113 Sea Zone 2 mech_infantrys placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -5.83 Russians : 3.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 26 PUs; Russians buy 1 aaGun, 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Amur to Korea 2 infantry moved from Volgograd to Tambov 2 fighters moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Tambov 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans Combat - Russians Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 armour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 3 armour in Tambov, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 armour in Tambov, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 1 aaGun moved from Volgograd to Caucasus 2 aaGuns moved from Volgograd to Samara 1 infantry moved from Vologda to Russia 2 fighters moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 2 aaGuns moved from Amur to Korea Place Units - Russians 1 aaGun, 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : -1.50 Russians : -0.83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Combat Move - Japanese 1 armour and 2 infantry moved from Manchuria to Korea 1 armour and 1 mech_infantry moved from Jehol to Korea 6 armour, 4 artilleries and 2 mech_infantrys moved from India to West India 1 armour moved from Hunan to Kweichow 2 bombers moved from Malaya to Korea 1 tactical_bomber moved from French Indo China to Kweichow 4 fighters and 4 tactical_bombers moved from Malaya to West India 4 carriers moved from 37 Sea Zone to 79 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 battleship moved from 37 Sea Zone to 79 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Kweichow Japanese attack with 1 armour and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 6 armour, 4 artilleries, 4 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 6 armour, 4 artilleries, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in West India, round 2 : 9/20 hits, 9.67 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 6 armour, 4 artilleries, 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 2 armour, 2 bombers, 2 infantry and 1 mech_infantry Americans defend with 1 armour; Russians defend with 2 aaGuns and 4 infantry AA fire in Korea : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 armour, 2 bombers, 2 infantry and 1 mech_infantry in Korea, round 2 : 2/7 hits, 2.83 expected hits Americans roll dice for 2 aaGuns, 1 armour and 4 infantry in Korea, round 2 : 0/5 hits, 1.83 expected hits 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 2 armour, 2 bombers, 2 infantry and 1 mech_infantry in Korea, round 3 : 3/7 hits, 2.83 expected hits Americans roll dice for 1 armour and 4 infantry in Korea, round 3 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Korea, round 4 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 armour and 1 infantry in Korea, round 4 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 armour owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 22 Casualties for Russians: 2 aaGuns and 4 infantry Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour Non Combat Move - Japanese 2 bombers moved from Korea to Manchuria 4 fighters and 4 tactical_bombers moved from West India to 79 Sea Zone 2 tactical_bombers moved from French Indo China to 79 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from Kweichow to Burma Turn Complete - JapaneseCombat Hit Differential Summary :
AA fire in Korea : : -0.33 ANZAC : -0.50 Americans : -2.50 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 airfield and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Greece to Bryansk 1 tactical_bomber moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 tactical_bomber Russians defend with 1 aaGun AA fire in Caucasus : 0/1 hits, 0.17 expected hits 1 aaGun owned by the Russians lost in Caucasus Italians win with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Bryansk Italians attack with 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 tactical_bomber moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 aaGuns moved from Greater Southern Germany to Northern Italy 5 infantry moved from Northern Italy to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 destroyer placed in 95 Sea Zone 1 airfield placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.17 Russians : -0.33 AA fire in Caucasus : : -0.17 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Germans Germans buy 4 carriers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 artillery moved from Rostov to Volgograd 7 armour moved from Rostov to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Rostov to Bryansk 7 armour and 2 mech_infantrys moved from Bryansk to Russia 5 tactical_bombers moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 armour moved from Smolensk to Tambov 1 armour moved from Smolensk to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Russia Combat - Germans Battle in Volgograd Germans attack with 1 artillery Russians defend with 1 aaGun and 1 factory_minor 1 aaGun owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Tambov Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Russia Germans attack with 8 armour, 2 mech_infantrys and 6 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 8 armour, 2 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 10/16 hits, 8.33 expected hits Russians roll dice for 1 aaGun, 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber in Russia, round 2 : 5/10 hits, 4.33 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 6 infantry owned by the Russians, 1 armour owned by the Russians, 3 armour owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 5 armour and 6 tactical_bombers in Russia, round 3 : 6/11 hits, 6.33 expected hits Russians roll dice for 1 fighter in Russia, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Russia Germans captures 30PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 armour and 6 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 3 armour and 2 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 2 fighters, 6 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 6 tactical_bombers moved from Russia to Ukraine 2 fighters moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Western Germany 6 tactical_bombers moved from Western Germany to 112 Sea Zone 2 fighters moved from Northern Italy to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 4 carriers placed in 112 Sea Zone 1 mech_infantry placed in Ukraine Turn Complete - Germans Germans collect 63 PUs; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUsCombat Hit Differential Summary :
Germans : 1.33 AA fire in Russia : : -0.50 Russians : 0.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Combat Move - Japanese 1 artillery moved from Szechwan to Sikang 6 armour, 4 artilleries and 2 mech_infantrys moved from West India to Eastern Persia 4 fighters and 4 tactical_bombers moved from 79 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Burma to Eastern Persia Combat - Japanese Japanese creates battle in territory 20 Sea Zone Battle in 20 Sea Zone Japanese attack with 1 submarine Americans defend with 1 battleship and 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the Japanese Submerged 1 submarine owned by the ANZAC Submerged Battle in 80 Sea Zone Japanese attack with 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 2 tactical_bombers in 80 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese winAmericans win with 1 battleship and 1 transport remaining with 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 81 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers British defend with 1 carrier, 2 cruisers and 2 fighters Japanese roll dice for 4 fighters and 4 tactical_bombers in 81 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits British roll dice for 1 carrier, 2 cruisers and 2 fighters in 81 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the British and 1 carrier owned by the British lost in 81 Sea Zone Japanese roll dice for 2 fighters and 2 tactical_bombers in 81 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits British roll dice for 2 fighters in 81 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the British lost in 81 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 2 fighters and 4 tactical_bombers Casualties for British: 1 carrier, 2 cruisers and 2 fighters Battle in Eastern Persia Japanese attack with 6 armour, 4 artilleries, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 6 armour, 4 artilleries, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 4/13 hits, 5.67 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 6 armour, 3 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in Sikang Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Non Combat Move - Japanese 2 battleships and 5 carriers moved from 79 Sea Zone to 76 Sea Zone 2 tactical_bombers moved from 80 Sea Zone to 76 Sea Zone 2 fighters moved from 81 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from Eastern Persia to West India Turn Complete - JapaneseCombat Hit Differential Summary :
British : 2.33 Chinese : 0.00 Japanese : -2.67 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 1 aaGun EDIT: Adding units owned by Russians to Kazakhstan: 1 aaGun EDIT: Turning off Edit Mode Italians buy 1 armour and 2 transports; Remaining resources: 2 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Ukraine to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 1 fighter moved from Ukraine to Northern Italy 1 tactical_bomber moved from Rostov to Northern Italy Place Units - Italians 2 transports placed in 95 Sea Zone 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 117 PUs; Germans buy 6 armour and 20 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Russia to Tambov Germans take Tambov from Russians 1 artillery moved from Volgograd to Kazakhstan 1 mech_infantry moved from Caucasus to Samara 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians Combat - Germans Battle in Kazakhstan Germans attack with 1 artillery Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Samara Germans attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Non Combat Move - Germans 2 armour moved from Russia to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 6 tactical_bombers moved from Ukraine to Southern Italy 4 carriers, 2 fighters, 1 submarine and 6 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone 2 fighters moved from 113 Sea Zone to Western Germany 6 tactical_bombers moved from 113 Sea Zone to Western Germany 4 carriers moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 3 infantry moved from Normandy Bordeaux to France Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 armour placed in Russia 3 armour placed in Novgorod 10 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 68 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Combat Move - Japanese 2 armour and 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Chahar to Jehol 1 infantry moved from Anhwe to Jehol Combat - Japanese Battle in Jehol Japanese attack with 2 armour, 2 infantry and 1 mech_infantry Chinese defend with 4 infantry Japanese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 4 infantry in Jehol, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 armour and 1 mech_infantry in Jehol, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Jehol, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 armour in Jehol, round 4 : 0/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour in Jehol, round 5 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour in Jehol, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Jehol, round 7 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 7 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win with no units remaining. Battle score for attacker is -10 Casualties for Japanese: 2 armour, 2 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 battleships, 5 carriers, 2 fighters and 2 tactical_bombers moved from 76 Sea Zone to 81 Sea Zone Turn Complete - JapaneseCombat Hit Differential Summary :
Chinese : 1.00 Japanese : -1.67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Northern Italy to Caucasus 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in Caucasus Italians attack with 1 fighter and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians win, taking Syria from British with 1 fighter remaining. Battle score for attacker is -8 Casualties for Italians: 1 tactical_bomber Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 94 Sea Zone 1 fighter moved from Northern Italy to Southern Italy 1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 destroyer placed in 97 Sea Zone Italians undo move 2. 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 0.33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 91 PUs; Germans buy 9 armour and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 artillery moved from Kazakhstan to Turkmenistan 3 mech_infantrys moved from Ukraine to Caucasus Germans take Caucasus from British 1 mech_infantry moved from Volgograd to Turkmenistan 1 armour moved from Tambov to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Novosibirsk 1 mech_infantry moved from Samara to Caucasus 2 armour and 2 mech_infantrys moved from Volgograd to Caucasus Combat - Germans Battle in Turkmenistan Germans attack with 1 artillery and 1 mech_infantry British defend with 1 artillery Germans roll dice for 1 artillery and 1 mech_infantry in Turkmenistan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Turkmenistan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Turkmenistan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery Non Combat Move - Germans 3 armour moved from Russia to Rostov 10 mech_infantrys moved from Germany to Romania 1 submarine moved from 113 Sea Zone to 124 Sea Zone 10 bombers moved from Northern Italy to Southern Italy 6 tactical_bombers moved from Southern Italy to Western Germany 4 carriers moved from 114 Sea Zone to 115 Sea Zone 3 armour moved from Novgorod to Bryansk Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Volgograd 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 71 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.33 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Iraq Combat - Japanese Battle in Iraq Japanese attack with 2 fighters and 2 tactical_bombers British defend with 3 aaGuns, 1 factory_minor and 3 infantry; ANZAC defend with 1 bomber, 1 fighter and 1 marine AA fire in Iraq : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Iraq, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 3 aaGuns, 1 bomber, 1 fighter, 3 infantry and 1 marine in Iraq, round 2 : 2/6 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 aaGuns owned by the British lost in Iraq Japanese roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 aaGun, 1 bomber, 1 fighter, 3 infantry and 1 marine in Iraq, round 3 : 3/6 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the ANZAC and 1 aaGun owned by the British lost in Iraq British win with 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is -15 Casualties for Japanese: 2 fighters and 2 tactical_bombers Casualties for British: 3 aaGuns Casualties for ANZAC: 1 bomber Non Combat Move - Japanese Turn Complete - JapaneseCombat Hit Differential Summary :
British : 0.67 AA fire in Iraq : : -0.67 Japanese : 0.50 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Iraq Combat - Japanese Battle in Iraq Japanese attack with 2 fighters and 2 tactical_bombers British defend with 3 aaGuns, 1 factory_minor and 3 infantry; ANZAC defend with 1 bomber, 1 fighter and 1 marine AA fire in Iraq : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Iraq, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 3 aaGuns, 1 bomber, 1 fighter, 3 infantry and 1 marine in Iraq, round 2 : 2/6 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 aaGuns owned by the British lost in Iraq Japanese roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 aaGun, 1 bomber, 1 fighter, 3 infantry and 1 marine in Iraq, round 3 : 3/6 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 bomber owned by the ANZAC and 1 aaGun owned by the British lost in Iraq British win with 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is -15 Casualties for Japanese: 2 fighters and 2 tactical_bombers Casualties for British: 3 aaGuns Casualties for ANZAC: 1 bomber Non Combat Move - Japanese Turn Complete - Japanese Turning on Edit Mode EDIT: Adding units owned by British to Iraq: 1 aaGun EDIT: Adding units owned by ANZAC to Iraq: 1 bomber EDIT: Removing units owned by British from Iraq: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.67 AA fire in Iraq : : -0.67 Japanese : 0.50 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 4 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 fighters moved from Gibraltar to Egypt 4 bombers moved from Gibraltar to Egypt 2 battleships, 6 carriers, 2 cruisers, 7 fighters, 1 marine and 1 tactical_bomber moved from 72 Sea Zone to 76 Sea Zone 2 carriers moved from 101 Sea Zone to 91 Sea Zone 6 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from United Kingdom to 92 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 64 Sea Zone to 101 Sea Zone 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 battleship moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Korea to Jehol 1 artillery, 2 infantry and 1 marine moved from Korea to Manchuria 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangsi 1 tactical_bomber moved from 6 Sea Zone to Kwangsi Combat - Americans Battle in 92 Sea Zone Americans attack with 9 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters in 92 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 9 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 3 fighters moved from 92 Sea Zone to Gibraltar 6 fighters moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 2 aaGuns moved from New Brunswick Nova Scotia to 106 Sea Zone 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 aaGuns, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Morocco 6 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from New Brunswick Nova Scotia to Eastern United States 2 aaGuns, 2 artilleries and 6 infantry moved from Central United States to Eastern United States 1 mech_infantry moved from 6 Sea Zone to Korea 1 armour moved from 19 Sea Zone to Jehol 1 marine moved from 76 Sea Zone to Ethiopia Place Units - Americans 3 mech_infantrys placed in French Indo China 1 armour and 2 infantry placed in Japan 1 bomber, 4 fighters and 2 infantry placed in Eastern United States 1 submarine and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 8 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Szechwan to Sikang Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to Egypt 1 infantry moved from Iraq to Syria 1 mech_infantry moved from Persia to Syria 4 fighters moved from Egypt to Syria 1 fighter moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Egypt to Syria 1 tactical_bomber moved from Egypt to Syria 1 infantry moved from Egypt to Trans-Jordan 2 armour moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 3 artilleries moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to Persia 3 mech_infantrys moved from India to Eastern Persia 2 artilleries and 4 infantry moved from Tobruk to Alexandria 2 fighters moved from United Kingdom to Gibraltar Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Trans-Jordan British attack with 2 armour, 1 artillery, 2 fighters and 6 infantry Italians defend with 1 armour and 1 infantry British roll dice for 2 armour, 1 artillery, 2 fighters and 6 infantry in Trans-Jordan, round 2 : 6/11 hits, 3.50 expected hits Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 armour and 1 infantry Battle in Syria British attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Syria, round 2 : 3/8 hits, 3.67 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters moved from Trans-Jordan to Egypt 2 tactical_bombers moved from Syria to Egypt 4 fighters moved from Syria to Trans-Jordan 1 aaGun moved from Iraq to Trans-Jordan 1 fighter moved from 99 Sea Zone to Egypt 4 fighters moved from Trans-Jordan to Egypt Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 2 armour and 1 infantry placed in India 1 fighter placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Units Change Ownership Some Units in India change ownership: 2 armour and 1 infantry Some Units in Malaya change ownership: 1 fighterCombat Hit Differential Summary :
Italians : -1.83 British : 1.83 Americans : 1.17 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 2 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Rostov to Northwest Persia 2 fighters and 1 tactical_bomber moved from Southern Italy to Syria Combat - Italians Battle in Syria Italians attack with 2 fighters and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry Italians roll dice for 2 fighters and 1 tactical_bomber in Syria, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Syria Italians roll dice for 2 fighters and 1 tactical_bomber in Syria, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Syria Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Battle in Northwest Persia Italians attack with 1 fighter British defend with 1 infantry Italians roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Northwest Persia to Rostov 2 fighters and 1 tactical_bomber moved from Syria to Greece 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 2 tactical_bombers placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -1.33 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Germans Germans repair damage of 3x factory_minor, 3x factory_minor; Remaining resources: 93 PUs; Germans buy 2 artilleries, 1 destroyer, 2 factory_minors, 2 fighters and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Northwest Persia 1 bomber moved from Southern Italy to Iraq 1 bomber moved from Southern Italy to Northwest Persia 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 mech_infantry moved from Caucasus to Northwest Persia Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Northwest Persia Germans attack with 1 bomber and 2 mech_infantrys ANZAC defend with 1 marine Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 marine in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 marine in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Non Combat Move - Germans 1 bomber moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus 3 armour moved from Volgograd to Caucasus 3 armour moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 10 mech_infantrys moved from Romania to Ukraine 3 armour moved from Bryansk to Caucasus 3 armour moved from Russia to Rostov 1 armour moved from Novosibirsk to Yenisey 3 mech_infantrys moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Karelia to Belarus 1 fighter moved from Western Germany to Caucasus 1 fighter moved from Western Germany to Rostov 12 tactical_bombers moved from Western Germany to Greece 3 fighters moved from Western Germany to Greece 6 infantry moved from Western Germany to France 1 infantry moved from Bulgaria to Greece Place Units - Germans 1 factory_minor placed in Caucasus 1 factory_minor placed in Rostov 2 artilleries and 1 fighter placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 1 fighter and 2 mech_infantrys placed in Novgorod Germans undo move 6. Germans undo move 5. 1 fighter and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Germans collect 73 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 4 carriers EDIT: Adding units owned by Germans to 113 Sea Zone: 4 carriers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.00 British : -0.67 AA fire in Iraq : : -0.17 -
TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - Japanese





