@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 17
EDIT: Turning off Edit Mode
Russians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from Western Ukraine to Caucasus
2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Vologda to Urals
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
Combat - Russians
Russians creates battle in territory 92 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter and 6 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 2 : 1/1 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 3 : 2/1 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Urals, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Urals
Russians roll dice for 1 artillery and 2 infantry in Urals, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 5 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 6 infantry in Eastern Poland, round 2 : 3/1 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 armour and 3 mech_infantrys moved from Belarus to Rostov
1 armour moved from Russia to Volgograd
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 aaGuns moved from Western Ukraine to Eastern Poland
4 artilleries moved from Belarus to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 infantry moved from Russia to Vologda
1 fighter moved from Bessarabia to Volgograd
2 fighters moved from Caucasus to Volgograd
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
2 armour and 1 bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,3,6,5,2,2,3,2,1,6,3
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Italians : 0.00
Russians : -0.33
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 17
EDIT: Turning off Edit Mode
Russians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from Western Ukraine to Caucasus
2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Vologda to Urals
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
Combat - Russians
Russians creates battle in territory 92 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter and 6 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 2 : 1/1 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 3 : 2/1 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Urals, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Urals
Russians roll dice for 1 artillery and 2 infantry in Urals, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 5 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 6 infantry in Eastern Poland, round 2 : 3/1 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 armour and 3 mech_infantrys moved from Belarus to Rostov
1 armour moved from Russia to Volgograd
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 aaGuns moved from Western Ukraine to Eastern Poland
4 artilleries moved from Belarus to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 infantry moved from Russia to Vologda
1 fighter moved from Bessarabia to Volgograd
2 fighters moved from Caucasus to Volgograd
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
2 armour and 1 bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,3,6,5,2,2,3,2,1,6,3
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Italians : 0.00
Russians : -0.33
Japanese : 0.33
After long last, a move.
I had to edit to NCM 3 units to Russia from Belarus. (I forgot about the German force in Novobirsk)
and the sub in the Med.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 fighters, 5 infantry and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 armour and 1 mech_infantry moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
2 fighters moved from 37 Sea Zone to India
1 bomber moved from Malaya to India
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Amur
Japanese attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Amur, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
2 fighters moved from India to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Japan to Philippines
1 tactical_bomber moved from Amur to Japan
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Hopei to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 infantry moved from Novosibirsk to Timguska
1 artillery moved from Kansu to Timguska
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Shensi to Timguska
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Kiangsi to Kwangtung
1 artillery moved from Siam to French Indo China
1 infantry moved from Shan State to Siam
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Siam to Kwangsi
1 tactical_bomber moved from Amur to Jehol
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Persia
3 submarines placed in 19 Sea Zone
Japanese undo move 2.
3 submarines placed in 20 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,5,4,6
Japanese collect 67 PUs (2 lost to blockades); end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shantung: 3 mech_infantrys
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 74 to 72
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in India : : 0.83
Russians : -0.33
Japanese : -0.17
Edits: Changed out purchase from a ftr and 2 PUs for 3 mech
India: assumed no scramble, but we can do it after the fact. AA did get my bomber… :( that’s the 2nd bomber they shot down.
I agree, would not scramble.
I’ll let it pass, but please don’t modify your purchase after combat is resolved.
I wouldn’t, but that had nothing to do with battle. Forgot to purchase for one of the factories. Thought you’d be ok with it.
This is a test of my game, any rolls are not real until I post again…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Marshall Islands
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Western United States
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to Nigeria
1 fighter moved from United Kingdom to 91 Sea Zone
4 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
2 bombers moved from Korea to Caroline Islands
1 fighter moved from Korea to 33 Sea Zone
1 tactical_bomber moved from Korea to Midway
2 fighters moved from 25 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 17 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in Southern France : : -0.17
AA fire in Normandy Bordeaux : : -0.17
Ok, game works…now I’ll roll.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Marshall Islands
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
4 bombers moved from Eastern United States to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to Western United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 bombers moved from Korea to Caroline Islands
1 tactical_bomber moved from Korea to Midway
1 fighter moved from Korea to 33 Sea Zone
2 fighters moved from 25 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from French West Africa: 2 infantry
EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
EDIT: Adding units owned by Americans to Nigeria: 1 infantry
EDIT: Adding units owned by British to French West Africa: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in Southern France : : 0.83
AA fire in Normandy Bordeaux : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries and 12 infantry moved from Burma to Yunnan
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Marshall Islands
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
4 bombers moved from Eastern United States to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to Western United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 bombers moved from Korea to Caroline Islands
1 tactical_bomber moved from Korea to Midway
1 fighter moved from Korea to 33 Sea Zone
2 fighters moved from 25 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 artillery and 3 infantry
EDIT: Removing units owned by Americans from French West Africa: 2 infantry
EDIT: Adding units owned by Americans to French Central Africa: 1 infantry
EDIT: Adding units owned by Americans to Nigeria: 1 infantry
EDIT: Adding units owned by British to French West Africa: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries and 12 infantry moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 2 : 4/1 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 13 PUs;
British buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from French West Africa to Nigeria
2 fighters moved from 70 Sea Zone to 91 Sea Zone
1 carrier moved from 70 Sea Zone to 83 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Burma to Yunnan
1 fighter moved from India to Northwest Persia
Place Units - British
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,3,3,5,6,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
AA fire in Southern France : : 0.83
AA fire in Normandy Bordeaux : : -0.17
Chinese : 0.50
Japanese : -0.33
Well, of course when i rolled for real…I got shot down. Looking grim right now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Russians
1 mech_infantry moved from Egypt to Trans-Jordan
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Poland to Greater Southern Germany
1 infantry moved from Romania to Yugoslavia
2 artilleries, 3 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
1 fighter moved from Persia to Greece
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Bulgaria to Egypt
1 bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 2.
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
1 fighter moved from Korea to Midway
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :