L19 Wedingsinger (L) vs AetV (X) Game 1


  • Sub missed at 5.


  • 2 Ftrs hit.


  • Anzak DD misses.


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 2 destroyers, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 artillery and 1 infantry moved from Shensi to Kansu
            1 infantry moved from Suiyuyan to Kansu
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Wake Island
            Battle in Kansu
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Wake Island from Americans, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 carrier and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 armour moved from Dutch New Guinea to New Guinea
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from French Indo China to Hunan
            1 armour and 1 mech_infantry moved from French Indo China to Burma
            3 armour moved from Malaya to Burma
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 49 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            4 infantry placed in Japan
            2 destroyers and 3 submarines placed in 6 Sea Zone
            1 bomber and 2 mech_infantrys placed in French Indo China
            3 armour placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,67
    

    Savegame


  • @aequitas-et-veritas

    No scramble down at ANZAC


  • @weddingsinger assumed it and posted it in case you are having a diffrent opinion about it.
    You are good to go with US.


  • @aequitas-et-veritas

    Argh, forgot to post the file though Iโ€™m assuming youโ€™ll scramble out of Hawaii, so, Iโ€™m attaching the file. If Iโ€™m wrong and you donโ€™t want to scramble for some reason (no peaking at the results!) then let me know.America.tsvg


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 infantry, 9 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 64 Sea Zone to 10 Sea Zone
            2 artilleries and 2 infantry moved from Mexico to Western United States
    
        Combat - Americans
            Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                Americans attack with 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
                Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 3 carriers, 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/15 hits, 6.00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/20 hits, 10.33 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/15 hits, 6.00 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 3 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 9/19 hits, 10.00 expected hits
                    1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 6 destroyers owned by the Americans, 4 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 5 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 3/9 hits, 4.00 expected hits
                    Japanese roll dice for 1 battleship, 9 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 9/11 hits, 7.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 5 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 battleship, 7 fighters and 1 transport remaining. Battle score for attacker is -70
                Casualties for Americans: 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
                Casualties for Japanese: 4 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                4 fighters owned by the Japanese forced to land in Hawaiian Islands
    
        Non Combat Move - Americans
            3 transports moved from 106 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            9 submarines and 1 transport placed in 10 Sea Zone
            Americans undo move 1.
            9 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            3 bombers moved from Anglo Egyptian Sudan to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
            2 armour moved from Egypt to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            2 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 infantry, 9 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 64 Sea Zone to 10 Sea Zone
            2 artilleries and 2 infantry moved from Mexico to Western United States
    
        Combat - Americans
            Japanese scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                Americans attack with 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
                Japanese defend with 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 3 carriers, 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/15 hits, 6.00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 4 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 9/20 hits, 10.33 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 11 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/15 hits, 6.00 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 3 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 9/19 hits, 10.00 expected hits
                    1 tactical_bomber owned by the Japanese, 3 submarines owned by the Americans, 6 destroyers owned by the Americans, 4 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 5 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 3/9 hits, 4.00 expected hits
                    Japanese roll dice for 1 battleship, 9 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 9/11 hits, 7.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 5 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 battleship, 7 fighters and 1 transport remaining. Battle score for attacker is -70
                Casualties for Americans: 3 carriers, 11 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
                Casualties for Japanese: 4 carriers, 4 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                4 fighters owned by the Japanese forced to land in Hawaiian Islands
    
        Non Combat Move - Americans
            3 transports moved from 106 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            1 carrier and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            9 submarines and 1 transport placed in 10 Sea Zone
            Americans undo move 1.
            9 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 bomber, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            3 bombers moved from Anglo Egyptian Sudan to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
            2 armour moved from Egypt to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            2 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 4 armour
                    British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits, 3.50 expected hits
                    Germans roll dice for 4 armour in Trans-Jordan, round 2 : 2/4 hits, 2.00 expected hits
                    4 armour owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 2 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 2 infantry
                Casualties for Germans: 4 armour
            Battle in Cyprus
                British attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                British win, taking Cyprus from Italians with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 3 bombers and 2 fighters
                Germans defend with 2 armour and 1 tactical_bomber; Italians defend with 1 armour
                    British roll dice for 3 bombers and 2 fighters in Iraq, round 2 : 3/5 hits, 3.00 expected hits
                    Italians roll dice for 3 armour and 1 tactical_bomber in Iraq, round 2 : 2/4 hits, 2.00 expected hits
                    2 armour owned by the Germans, 2 fighters owned by the British and 1 armour owned by the Italians lost in Iraq
                    British roll dice for 3 bombers in Iraq, round 3 : 2/3 hits, 2.00 expected hits
                    Italians roll dice for 1 tactical_bomber in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans lost in Iraq
                British win with 3 bombers remaining. Battle score for attacker is 9
                Casualties for British: 2 fighters
                Casualties for Germans: 2 armour and 1 tactical_bomber
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
            1 fighter moved from Trans-Jordan to Egypt
            1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            3 bombers moved from Iraq to Crete
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 destroyer placed in 71 Sea Zone
            1 fighter placed in 110 Sea Zone
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 0.67
    Italians : 0.17
    Americans : -1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            3 mech_infantrys moved from Eastern Poland to Baltic States
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Slovakia Hungary: 7 infantry
            EDIT: Removing units owned by Italians from Yugoslavia: 7 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
            EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Russians : -0,33
    

    Savegame


  • hold on, wait a sec.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            3 mech_infantrys moved from Eastern Poland to Baltic States
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Slovakia Hungary: 7 infantry
            EDIT: Removing units owned by Italians from Yugoslavia: 7 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
            EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Germany: 3 mech_infantrys
            EDIT: Removing units owned by Italians from Baltic States: 3 mech_infantrys
            EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 7 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 7 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Russians : -0,33
    

    Savegame


  • TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 submarine moved from 47 Sea Zone to 54 Sea Zone
    

    Savegame


  • @aequitas-et-veritas

    Desperation hail mary attack off ANZAC

    OOL?

    2 hits 1st round.


  • @weddingsinger sink CV please.
    Thank you.


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 submarine moved from 47 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                 retreated to 54 Sea Zone
                Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 fighter and 1 submarine
                Casualties for Japanese: 1 carrier
                1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            2 fighters moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Queensland to New South Wales
            1 armour moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 submarine moved from 47 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                 retreated to 54 Sea Zone
                Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 fighter and 1 submarine
                Casualties for Japanese: 1 carrier
                1 fighter owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            2 fighters moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Queensland to New South Wales
            1 armour moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 mech_infantry
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - French
            Battle in Normandy Bordeaux
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Persia to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
            4 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Slovakia Hungary to Belarus
            1 mech_infantry moved from Slovakia Hungary to Belarus
            2 tactical_bombers moved from Eastern Poland to Novgorod
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 bomber moved from Poland to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 fighter moved from Western Germany to 99 Sea Zone
            1 bomber moved from Poland to Belarus
            2 armour moved from Persia to Trans-Jordan
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Novgorod
                Germans attack with 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits
                    Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 4 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Trans-Jordan
                Germans attack with 5 armour and 3 mech_infantrys
                British defend with 2 armour and 1 artillery
                    Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits
                    British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits
                    1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 armour and 1 artillery
            Battle in Belarus
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Western Germany
            2 tactical_bombers moved from Novgorod to Poland
            1 infantry moved from Poland to Eastern Poland
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Eastern Poland to Romania
            1 aaGun moved from Eastern Poland to Poland
            4 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            2 mech_infantrys moved from France to Germany
            2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
            3 armour moved from Persia to Trans-Jordan
            2 armour moved from Persia to Trans-Jordan
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 bomber moved from Bessarabia to Western Germany
    
        Place Units - Germans
            1 fighter and 9 infantry placed in Western Germany
            10 infantry placed in Germany
            1 armour placed in Persia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,00
    British : 0,67
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Persia to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            3 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
            4 mech_infantrys moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Slovakia Hungary to Belarus
            1 mech_infantry moved from Slovakia Hungary to Belarus
            2 tactical_bombers moved from Eastern Poland to Novgorod
            1 artillery and 1 infantry moved from Romania to Bessarabia
            1 bomber moved from Poland to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 fighter moved from Western Germany to 99 Sea Zone
            1 bomber moved from Poland to Belarus
            2 armour moved from Persia to Trans-Jordan
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Novgorod
                Germans attack with 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 2/6 hits, 1,67 expected hits
                    Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 4 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Trans-Jordan
                Germans attack with 5 armour and 3 mech_infantrys
                British defend with 2 armour and 1 artillery
                    Germans roll dice for 5 armour and 3 mech_infantrys in Trans-Jordan, round 2 : 5/8 hits, 3,00 expected hits
                    British roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits
                    1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 armour and 1 artillery
            Battle in Belarus
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Belarus to Western Germany
            2 tactical_bombers moved from Novgorod to Poland
            1 infantry moved from Poland to Eastern Poland
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Eastern Poland to Romania
            1 aaGun moved from Eastern Poland to Poland
            4 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            2 mech_infantrys moved from France to Germany
            2 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
            3 armour moved from Persia to Trans-Jordan
            2 armour moved from Persia to Trans-Jordan
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 bomber moved from Bessarabia to Western Germany
    
        Place Units - Germans
            1 fighter and 9 infantry placed in Western Germany
            10 infantry placed in Germany
            1 armour placed in Persia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3,5,6,5
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Poland: 2 armour and 3 mech_infantrys
            EDIT: Removing units owned by Germans from Slovakia Hungary: 2 armour and 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 3,00
    British : 0,67
    Russians : 0,67
    

    Savegame

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