scramble in normandy?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 marine moved from Central United States to Western United States
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 armour moved from Libya to Algeria
Americans take Tunisia from Italians
Americans take Algeria from Italians
1 infantry moved from Libya to 96 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 6 submarines and 3 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
Combat - Americans
Battle in Greece
Battle in French West Africa
Americans attack with 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 mech_infantry in French West Africa, round 5 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in French West Africa, round 6 : 1/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking Greece from Germans, taking French West Africa from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 99 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 battleship, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : -0,33
Neutral_Axis : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter and 15 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 97 Sea Zone: 4 submarines
EDIT: Removing units owned by Americans from 99 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
1 fighter moved from Libya to Greece
1 infantry moved from Malta to 96 Sea Zone
2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries moved from Alexandria to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 artilleries moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
4 infantry moved from Alexandria to Egypt
2 submarines moved from 96 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 battleship moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
8 infantry and 2 mech_infantrys moved from West India to Eastern Persia
Combat - British
Battle in Crete
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 2 artilleries and 2 infantry in Crete, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries and 2 infantry in Crete, round 3 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries and 2 infantry in Crete, round 4 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Crete, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from West India to Eastern Persia
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -3,67
Italians : -1,00
Test summary from TripleA, engine version: 1.9, time: 7:16:38 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Battle in Poland
Italians attack with 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Poland
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Italians attack with 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 5 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Yugoslavia
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,1,4,6,2,5,3,6,6
Italians collect 1 PU (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Marshall Islands
Battle in Celebes
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Algeria
5 bombers moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
1 mech_infantry moved from Slovakia Hungary to Bulgaria
4 artilleries and 8 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Karelia to Belarus
4 mech_infantrys moved from Slovakia Hungary to Belarus
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 8 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
11 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from Northern Italy to Greater Southern Germany
1 battleship, 1 cruiser, 1 destroyer and 7 transports moved from 115 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Poland
Combat - Germans
Battle in Gibraltar
Battle in Greece
Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 aaGun, 1 fighter and 1 infantry; Americans defend with 1 infantry
AA fire in Greece : 0/3 hits, 0.50 expected hits
Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in Greece, round 2 : 4/7 hits, 4.50 expected hits
Americans roll dice for 1 aaGun, 1 fighter and 2 infantry in Greece, round 2 : 3/3 hits, 1.33 expected hits
1 aaGun owned by the British, 3 bombers owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the British and 1 fighter owned by the British lost in Greece
Germans win, taking Gibraltar from Americans with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 3 bombers
Casualties for British: 1 aaGun, 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Germans attack with 2 bombers
Americans defend with 1 armour
Germans roll dice for 2 bombers in Algeria, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Algeria
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 bombers moved from Algeria to Southern Italy
2 bombers moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 fighter moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
3 mech_infantrys placed in Novgorod
10 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6,4,3,6,1,6,5,1,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Greece : : -0.50
Americans : 1.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Bulgaria
2 fighters moved from Ukraine to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour moved from Ukraine to Romania
2 mech_infantrys moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
3 mech_infantrys moved from Ukraine to Romania
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Smolensk to Russia
18 infantry moved from Yakut S.S.R. to Buryatia
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bulgaria
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
retreated to Eastern Poland
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Romania
1 aaGun moved from Romania to Bessarabia
2 aaGuns moved from Yakut S.S.R. to Buryatia
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,67
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 8 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 8 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Anhwe to Hunan
3 infantry moved from Yunnan to Hunan
1 armour and 3 mech_infantrys moved from Burma to Hunan
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 bombers moved from Philippines to Celebes
2 infantry moved from Java to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from Philippines to Celebes
5 carriers, 3 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Celebes, round 2 : 7/14 hits, 7.83 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
2 bombers moved from Celebes to Philippines
5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Philippines
1 aaGun moved from Yunnan to Hunan
3 armour and 2 mech_infantrys moved from India to West India
Place Units - Japanese
2 armour and 1 infantry placed in Shantung
3 armour placed in French Indo China
3 armour placed in India
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 bomber, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
3 fighters moved from 33 Sea Zone to 32 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
scramble and suicide attack
No scramble. Send 2 Kamis against the first carrier in SZ6, 2 Kamis against the second carrier in SZ6, and 1 against the third carrier in SZ6.
Actually, simpler. just use all six. Send 2 Kamis against each carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 bomber, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
3 fighters moved from 33 Sea Zone to 32 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,5
Units damaged: 1 carrier owned by the Americans
Battle in 91 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iwo Jima
Battle in Korea
Battle in 95 Sea Zone
Americans attack with 6 fighters and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking Korea from Japanese with 6 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 32 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
3 fighters moved from 32 Sea Zone to Wake Island
6 fighters moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 bombers moved from 91 Sea Zone to French West Africa
Place Units - Americans
3 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
2 artilleries, 1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 1,50
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 2,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - British
2 artilleries and 2 infantry moved from Crete to 99 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
8 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
Non Combat Move - British
1 aaGun moved from Eastern Persia to Persia
2 infantry moved from 94 Sea Zone to Algeria
2 artilleries moved from 94 Sea Zone to Algeria
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 fighter moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 fighter in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Yugoslavia
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,5,1,2,3,3,2,3,5,2
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :