Scramble?
Wizmark (L+3) v. Surfer (X), BM3
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Denmark Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 tactical_bomber moved from 112 Sea Zone to Norway 2 fighters moved from Western Germany to 112 Sea Zone 2 bombers and 1 fighter moved from Western Germany to Norway 2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 bombers and 1 fighter placed in Norway 1 artillery, 3 bombers and 1 infantry placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
AA fire in Western Germany : : -0.33 Americans : 0.33 Japanese : -0.33 -
TripleA Move Summary: Chinese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan -
TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - British 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Iraq to Persia 2 infantry moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Shan State 3 infantry moved from Burma to Shan State 8 fighters moved from Iraq to Persia 2 fighters moved from Iraq to Persia -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Denmark Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 tactical_bomber moved from 112 Sea Zone to Norway 2 fighters moved from Western Germany to 112 Sea Zone 2 bombers and 1 fighter moved from Western Germany to Norway 2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 bombers and 1 fighter placed in Norway 1 artillery, 3 bombers and 1 infantry placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Yunnan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Iraq to Persia 2 infantry moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Shan State 3 infantry moved from Burma to Shan State 8 fighters moved from Iraq to Persia 2 fighters moved from Iraq to Persia Combat - British Battle in 43 Sea Zone British attack with 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Persia British attack with 10 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 10 fighters and 2 infantry in Persia, round 2 : 6/12 hits, 5.33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Szechwan British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan British roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Szechwan to Burma 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Malaya to Burma 2 mech_infantrys moved from India to Burma 1 fighter and 1 tactical_bomber moved from Shan State to India 10 fighters moved from Persia to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from West India to India 2 fighters moved from Norway to Eastern Poland Place Units - British 1 armour and 2 fighters placed in Iraq 1 harbour placed in Iceland 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.67 British : 0.50 AA fire in Western Germany : : -0.33 Americans : 0.33 Chinese : -0.33 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Norway to Western Germany 2 fighters moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Air Battle in Western Germany Americans attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Denmark Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 tactical_bomber moved from 112 Sea Zone to Norway 2 fighters moved from Western Germany to 112 Sea Zone 2 bombers and 1 fighter moved from Western Germany to Norway 2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 bombers and 1 fighter placed in Norway 1 artillery, 3 bombers and 1 infantry placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Yunnan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Iraq to Persia 2 infantry moved from Yunnan to Szechwan 1 fighter moved from India to Szechwan 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Shan State 3 infantry moved from Burma to Shan State 8 fighters moved from Iraq to Persia 2 fighters moved from Iraq to Persia Combat - British Battle in 43 Sea Zone British attack with 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Persia British attack with 10 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 10 fighters and 2 infantry in Persia, round 2 : 6/12 hits, 5.33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Szechwan British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Szechwan British roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Szechwan to Burma 1 infantry moved from Kwangsi to Yunnan 1 armour moved from Malaya to Burma 2 mech_infantrys moved from India to Burma 1 fighter and 1 tactical_bomber moved from Shan State to India 10 fighters moved from Persia to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from West India to India 2 fighters moved from Norway to Eastern Poland Place Units - British 1 armour and 2 fighters placed in Iraq 1 harbour placed in Iceland 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 submarine EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67 British : 0.50 AA fire in Western Germany : : -0.33 Americans : 0.33 Chinese : -0.33 Japanese : 0.00 -
TripleA Move Summary: Italians round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Western Germany 2 fighters moved from Western Germany to 113 Sea Zone 1 armour and 3 mech_infantrys moved from Bessarabia to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 artillery moved from Bessarabia to Romania 1 artillery moved from Bessarabia to Romania 1 aaGun moved from Bessarabia to Romania 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Greece to Southern Italy 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 9 infantry moved from Northern Italy to Western Germany 8 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 transports placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -0.17 -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Northern Territory to Queensland 2 infantry moved from Northern Territory to Queensland 1 fighter moved from India to Iraq Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Northern Territory to Queensland 2 infantry moved from Northern Territory to Queensland 1 fighter moved from India to Iraq Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@surfer Going to be an interesting german go this turn…you still have a lot of units to cause damage with depending on which way you go…
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TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 38 PUs; Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone 2 artilleries moved from Poland to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone 4 artilleries and 4 infantry moved from 113 Sea Zone to Norway 2 fighters moved from 113 Sea Zone to Norway 1 tactical_bomber moved from Western Germany to Norway 3 bombers moved from Western Germany to Norway 1 bomber moved from Western Germany to 113 Sea Zone 5 infantry moved from Western Germany to Denmark -
TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 38 PUs; Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Denmark 2 fighters moved from 113 Sea Zone to Denmark 2 bombers moved from Western Germany to Denmark 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to Denmark -
TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 38 PUs; Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 7 artilleries, 7 infantry and 22 mech_infantrys moved from Northwest Persia to Iraq 10 mech_infantrys moved from Caucasus to Iraq 4 bombers moved from Western Germany to Iraq 2 infantry moved from Western Germany to Denmark 2 fighters moved from 113 Sea Zone to Denmark 1 tactical_bomber moved from Western Germany to Denmark -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 38 PUs; Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 armour, 7 artilleries, 7 infantry and 22 mech_infantrys moved from Northwest Persia to Iraq 10 mech_infantrys moved from Caucasus to Iraq 4 bombers moved from Western Germany to Iraq 2 infantry moved from Western Germany to Denmark 2 fighters moved from 113 Sea Zone to Denmark 1 tactical_bomber moved from Western Germany to Denmark Combat - Germans Battle in Denmark Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iraq Germans attack with 9 armour, 7 artilleries, 4 bombers, 7 infantry and 32 mech_infantrys British defend with 10 armour, 1 factory_minor, 12 fighters, 4 infantry and 22 mech_infantrys; ANZAC defend with 1 fighter Germans roll dice for 9 armour, 7 artilleries, 4 bombers, 7 infantry and 32 mech_infantrys in Iraq, round 2 : 19/59 hits, 17.17 expected hits British roll dice for 10 armour, 13 fighters, 4 infantry and 22 mech_infantrys in Iraq, round 2 : 26/49 hits, 22.33 expected hits 15 mech_infantrys owned by the British, 7 infantry owned by the Germans, 19 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq Germans roll dice for 9 armour, 7 artilleries, 4 bombers and 13 mech_infantrys in Iraq, round 3 : 10/33 hits, 12.83 expected hits British roll dice for 10 armour, 13 fighters and 7 mech_infantrys in Iraq, round 3 : 14/30 hits, 16.00 expected hits 7 mech_infantrys owned by the British, 1 artillery owned by the Germans, 13 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Iraq Germans roll dice for 9 armour, 6 artilleries and 4 bombers in Iraq, round 4 : 9/19 hits, 9.17 expected hits British roll dice for 7 armour and 13 fighters in Iraq, round 4 : 10/20 hits, 12.17 expected hits 6 artilleries owned by the Germans, 4 armour owned by the Germans, 2 fighters owned by the British and 7 armour owned by the British lost in Iraq Germans roll dice for 5 armour and 4 bombers in Iraq, round 5 : 5/9 hits, 5.17 expected hits British roll dice for 11 fighters in Iraq, round 5 : 9/11 hits, 7.33 expected hits 4 bombers owned by the Germans, 5 armour owned by the Germans and 5 fighters owned by the British lost in Iraq British win with 6 fighters remaining. Battle score for attacker is -49 Casualties for Germans: 9 armour, 7 artilleries, 4 bombers, 7 infantry and 32 mech_infantrys Casualties for British: 10 armour, 7 fighters, 4 infantry and 22 mech_infantrys Non Combat Move - Germans 2 fighters moved from Denmark to 113 Sea Zone 2 artilleries and 16 infantry moved from Western Germany to Germany 2 artilleries and 15 infantry moved from Normandy Bordeaux to Holland Belgium 5 mech_infantrys moved from Slovakia Hungary to Germany 1 infantry moved from Poland to Slovakia Hungary 1 aaGun, 11 artilleries, 33 infantry and 6 mech_infantrys moved from Poland to Germany 1 tactical_bomber moved from Denmark to Western Germany Place Units - Germans 2 armour, 2 artilleries and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : -1.33 British : 1.17 Americans : -0.33 -
yeah, that’s the only reason I’m still playing, but really, I don’t have any options. Sit around and get creamed. Or attack in a blaze of ridiculousness. And it didn’t go my way. No surprise. I’ll play another round or so, and see what the Japanese can do. But looks like the end.
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TripleA Move Summary: Russians round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 34 PUs; Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 4 infantry moved from Timguska to Kansu 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 bomber moved from Russia to Kansu 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Baltic States to Poland 1 infantry moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Belarus to Poland 1 fighter moved from Belarus to Slovakia Hungary 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Slovakia Hungary 11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Russians take Yenisey from Japanese Russians take Yakut S.S.R. from Japanese -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 34 PUs; Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 4 infantry moved from Timguska to Kansu 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 bomber moved from Russia to Kansu 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Baltic States to Poland 1 infantry moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Belarus to Poland 1 fighter moved from Belarus to Slovakia Hungary 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Slovakia Hungary 11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys moved from Eastern Poland to Romania 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Russians take Yenisey from Japanese Russians take Yakut S.S.R. from Japanese Combat - Russians Battle in Kansu Russians attack with 2 armour, 1 bomber and 4 infantry Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry Russians roll dice for 2 armour, 1 bomber and 4 infantry in Kansu, round 2 : 1/7 hits, 2.33 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians roll dice for 2 armour, 1 bomber and 3 infantry in Kansu, round 3 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 2 artilleries in Kansu, round 3 : 0/3 hits, 1.17 expected hits 2 artilleries owned by the Japanese lost in Kansu Russians roll dice for 2 armour, 1 bomber and 3 infantry in Kansu, round 4 : 1/6 hits, 2.17 expected hits Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry Battle in Romania Russians attack with 11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys Italians defend with 1 aaGun and 2 artilleries Russians roll dice for 11 armour, 12 artilleries, 36 infantry and 11 mech_infantrys in Romania, round 2 : 21/70 hits, 19.33 expected hits Germans roll dice for 1 aaGun and 2 artilleries in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Italians and 2 artilleries owned by the Italians lost in Romania Russians win, taking Romania from Germans with 11 armour, 12 artilleries, 35 infantry and 11 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Italians: 1 aaGun and 2 artilleries Battle in Poland Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Poland, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 armour and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Japanese: 2 armour and 1 mech_infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Poland to Eastern Poland 10 infantry moved from Western Ukraine to Eastern Poland 1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Evenkiyskiy to Timguska 1 bomber moved from Kansu to Russia 6 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Russia to Samara 1 infantry moved from Tsinghai to Kansu Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 2 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -2.17 Japanese : -1.17 -
@surfer yes looking bleak in europe for you now…Russians have transformed into a major power. Japanese still have a pile of cash and strong garrisons in the DEI to keep them alive though
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TripleA Move Summary: Japanese round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from French Indo China to Yunnan 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 3 fighters moved from Java to 43 Sea Zone 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Shan State -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from French Indo China to Yunnan 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 3 fighters moved from Java to 43 Sea Zone 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Shan State Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 3 fighters British defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 2 submarines and 2 transports Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 54 Sea Zone 2 transports owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 26 Casualties for ANZAC: 2 submarines and 2 transports Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to 6 Sea Zone 3 fighters moved from 43 Sea Zone to Java 1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Jehol Place Units - Japanese 1 artillery placed in Kwangtung 2 transports placed in 20 Sea Zone 1 carrier, 3 submarines and 1 tactical_bomber placed in 6 Sea Zone 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
British : -0.17 ANZAC : -1.17 Chinese : 0.33 UK_Pacific : 0.67 Japanese : 1.17





