I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Rostov
Germans take Rostov from Russians
1 armour moved from Romania to Western Ukraine
2 armour and 2 mech_infantrys moved from Germany to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to 127 Sea Zone
1 armour and 1 infantry moved from 127 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
1 armour, 5 artilleries, 24 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 5 artilleries, 25 infantry and 7 mech_infantrys
Russians defend with 2 aaGuns and 2 infantry
Germans roll dice for 2 armour, 5 artilleries, 25 infantry and 7 mech_infantrys in Western Ukraine, round 2 : 6/39 hits, 8.83 expected hits
Russians roll dice for 2 aaGuns and 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 5 artilleries, 25 infantry and 7 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Baltic States
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 2 armour and 2 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 2 aaGuns and 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 aaGuns and 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 1 armour and 2 artilleries in Belarus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour and 2 artilleries in Belarus, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers and 3 tactical_bombers moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
4 armour moved from Germany to Eastern Poland
11 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 aaGun moved from Norway to Finland
6 infantry moved from Finland to Karelia
1 aaGun moved from Poland to Eastern Poland
2 bombers, 1 fighter and 3 tactical_bombers moved from Western Ukraine to Eastern Poland
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 bombers placed in Western Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 1 mech_infantry
Germany : 1 aaGun and 1 factory_major
Southern Italy : 1 fighter and 2 tactical_bombers
Belarus : 1 flag, 1 armour and 2 artilleries
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 2 armour and 2 mech_infantrys
Rostov : 1 flag, 1 armour
Vyborg : 1 flag
Eastern Poland : 1 aaGun, 4 armour, 2 bombers, 1 fighter, 11 mech_infantrys and 3 tactical_bombers
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 aaGuns, 2 armour, 5 artilleries, 25 infantry and 7 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 cruiser and 2 submarines
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun
Production/PUs Summary :
Germans : 55 / 63
Russians : 25 / 42
Japanese : 46 / 68
Americans : 54 / 79
Chinese : 7 / 8
British : 33 / 42
UK_Pacific : 11 / 13
Italians : 12 / 14
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 108 times
2 was rolled 95 times
3 was rolled 99 times
4 was rolled 89 times
5 was rolled 95 times
6 was rolled 86 times
Average roll : 3.395
Median : 3.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 572
Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.621
Median : 3.000
Variance : 0.315
Standard Deviation : 0.562
Total rolls : 29
Germans Combat
1 was rolled 36 times
2 was rolled 24 times
3 was rolled 25 times
4 was rolled 28 times
5 was rolled 28 times
6 was rolled 23 times
Average roll : 3.348
Median : 3.000
Variance : 0.683
Standard Deviation : 0.826
Total rolls : 164
British Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.212
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 66
Italians Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.386
Median : 3.000
Variance : 0.527
Standard Deviation : 0.726
Total rolls : 57
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
Americans Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.946
Median : 4.000
Variance : 1.356
Standard Deviation : 1.165
Total rolls : 37
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.255
Median : 4.000
Variance : 1.496
Standard Deviation : 1.223
Total rolls : 47
UK_Pacific Combat
1 was rolled 4 times
4 was rolled 2 times
Average roll : 2.000
Median : 1.000
Variance : 2.800
Standard Deviation : 1.673
Total rolls : 6
Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.621
Median : 3.000
Variance : 0.315
Standard Deviation : 0.562
Total rolls : 29
Japanese Combat
1 was rolled 19 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.354
Median : 3.000
Variance : 0.232
Standard Deviation : 0.481
Total rolls : 96
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 artilleries
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 1 armour and 2 artilleries in Belarus, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 artilleries
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Russians
2 armour, 2 artilleries, 30 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : -1.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Yunnan to Burma
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Jehol to Chahar
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to 42 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber, 1 destroyer and 3 transports in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 armour and 4 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour and 4 infantry in Java, round 2 : 1/5 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour and 4 infantry in Java, round 3 : 2/5 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 4 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 bomber in Burma, round 3 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Burma to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
5 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Chahar to Japan
1 aaGun moved from Manchuria to Jehol
2 mech_infantrys moved from Shantung to Chahar
1 infantry moved from Jehol to Chahar
Place Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -1.67
UK_Pacific : -0.67
Japanese : -0.67
Territory Summary for Japanese :
Shantung : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun and 5 infantry
Manchuria : 1 flag, 1 infantry
Yunnan : 1 flag, 3 artilleries and 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry and 2 mech_infantrys
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 2 bombers and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 armour and 3 infantry
Sumatra : 1 flag
42 Sea Zone : 3 transports
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer, 2 submarines and 1 transport
35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 52 / 63
Russians : 30 / 37
Japanese : 59 / 67
Americans : 52 / 79
Chinese : 6 / 8
British : 33 / 42
UK_Pacific : 5 / 13
Italians : 10 / 14
ANZAC : 10 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 115 times
2 was rolled 109 times
3 was rolled 102 times
4 was rolled 100 times
5 was rolled 103 times
6 was rolled 92 times
Average roll : 3.391
Median : 3.000
Variance : 0.499
Standard Deviation : 0.707
Total rolls : 621
Germans Combat
1 was rolled 37 times
2 was rolled 25 times
3 was rolled 25 times
4 was rolled 31 times
5 was rolled 28 times
6 was rolled 23 times
Average roll : 3.337
Median : 3.000
Variance : 0.791
Standard Deviation : 0.889
Total rolls : 169
British Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.212
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 66
Italians Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.433
Median : 3.500
Variance : 0.339
Standard Deviation : 0.582
Total rolls : 60
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
Americans Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 4.000
Median : 4.000
Variance : 2.195
Standard Deviation : 1.482
Total rolls : 42
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.255
Median : 4.000
Variance : 1.496
Standard Deviation : 1.223
Total rolls : 47
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.909
Median : 4.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 11
Russians Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.449
Median : 3.000
Variance : 0.351
Standard Deviation : 0.592
Total rolls : 49
Japanese Combat
1 was rolled 23 times
2 was rolled 28 times
3 was rolled 22 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3.364
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 132
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Caroline Islands
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Holland Belgium from Germans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
10 infantry moved from Hopei to Kweichow
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Kweichow, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 carriers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Caroline Islands
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Holland Belgium from Germans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
10 infantry moved from Hopei to Kweichow
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Kweichow, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 3 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to Burma
3 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 tactical_bomber moved from Morocco to Tobruk
1 armour moved from Libya to Tobruk
1 bomber moved from Gibraltar to Egypt
1 transport moved from 91 Sea Zone to 106 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Southern France
Battle in French Indo China
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 bombers and 1 factory_minor
British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 2 bombers in French Indo China, round 2 : 1/2 hits, 0.33 expected hits
2 bombers owned by the Japanese and 1 tactical_bomber owned by the British lost in French Indo China
British win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 2 bombers
Battle in Iraq
British attack with 1 artillery, 3 infantry and 5 mech_infantrys
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 3 infantry and 5 mech_infantrys in Iraq, round 2 : 4/9 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Burma to Kweichow
1 fighter moved from French Indo China to Kweichow
3 infantry moved from India to Burma
4 artilleries moved from India to Burma
3 aaGuns moved from India to Burma
2 infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - British
3 armour placed in Egypt
2 fighters and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 3.00
Americans : 0.67
Chinese : 0.67
Neutral_Axis : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Eastern Poland to Ukraine
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Italians
2 aaGuns moved from Bessarabia to Ukraine
1 bomber moved from Ukraine to Western Ukraine
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.83
Russians : 1.00
Territory Summary for Italians :
Northern Italy : 1 factory_major, 2 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 armour and 1 factory_minor
Western Ukraine : 1 bomber
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 63
Russians : 28 / 37
Japanese : 56 / 67
Americans : 55 / 75
Chinese : 8 / 10
British : 41 / 50
UK_Pacific : 6 / 9
Italians : 11 / 11
ANZAC : 10 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 128 times
2 was rolled 117 times
3 was rolled 114 times
4 was rolled 109 times
5 was rolled 111 times
6 was rolled 98 times
Average roll : 3.372
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 677
Germans Combat
1 was rolled 37 times
2 was rolled 25 times
3 was rolled 25 times
4 was rolled 31 times
5 was rolled 28 times
6 was rolled 23 times
Average roll : 3.337
Median : 3.000
Variance : 0.791
Standard Deviation : 0.889
Total rolls : 169
British Combat
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.123
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 81
Italians Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 3.435
Median : 3.000
Variance : 0.610
Standard Deviation : 0.781
Total rolls : 69
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
Americans Combat
1 was rolled 1 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.953
Median : 4.000
Variance : 2.163
Standard Deviation : 1.471
Total rolls : 43
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 16 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 6 times
Average roll : 3.302
Median : 4.000
Variance : 1.444
Standard Deviation : 1.201
Total rolls : 63
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.909
Median : 4.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 11
Russians Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.327
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 55
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 24 times
2 was rolled 28 times
3 was rolled 22 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.406
Median : 3.000
Variance : 0.321
Standard Deviation : 0.567
Total rolls : 138
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Southern France
2 artilleries moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
2 armour and 2 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Bryansk
4 armour, 1 fighter, 11 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to 105 Sea Zone
5 infantry moved from Karelia to Novgorod
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 bombers and 1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
1 transport owned by the British lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 1 fighter
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 1 fighter in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 0/2 hits, 0.83 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 1/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 1 fighter
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 2 bombers, 2 fighters and 1 mech_infantry
Americans defend with 2 infantry
Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Americans: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Bryansk, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour and 2 mech_infantrys in Belarus, round 4 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Belarus, round 5 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Western Ukraine
2 bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
1 fighter moved from Southern France to Western Germany
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from Finland to Karelia
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
2 bombers placed in Western Germany
9 mech_infantrys placed in Germany
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -6.67
British : 0.00
Americans : 0.00
Russians : 0.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 armour, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Germany : 1 aaGun, 1 factory_major and 9 mech_infantrys
Holland Belgium : 1 mech_infantry
Southern Italy : 1 fighter and 2 tactical_bombers
Belarus : 1 flag, 2 armour and 1 mech_infantry
Karelia : 1 flag, 1 aaGun
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 1 infantry
Rostov : 1 flag, 2 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag, 3 aaGuns, 4 armour, 4 artilleries, 2 bombers, 1 fighter, 24 infantry, 16 mech_infantrys and 3 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
112 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 65
Russians : 23 / 37
Japanese : 53 / 67
Americans : 52 / 75
Chinese : 8 / 10
British : 36 / 50
UK_Pacific : 9 / 9
Italians : 11 / 11
ANZAC : 10 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 151 times
2 was rolled 137 times
3 was rolled 133 times
4 was rolled 123 times
5 was rolled 134 times
6 was rolled 131 times
Average roll : 3.426
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 809
Null / Other
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.394
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 66
Germans Combat
1 was rolled 42 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 36 times
5 was rolled 35 times
6 was rolled 38 times
Average roll : 3.488
Median : 4.000
Variance : 0.350
Standard Deviation : 0.591
Total rolls : 215
British Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.218
Median : 3.000
Variance : 1.157
Standard Deviation : 1.076
Total rolls : 87
Italians Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 3.435
Median : 3.000
Variance : 0.610
Standard Deviation : 0.781
Total rolls : 69
Americans Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.935
Median : 4.000
Variance : 2.163
Standard Deviation : 1.471
Total rolls : 46
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 24 times
2 was rolled 28 times
3 was rolled 22 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.406
Median : 3.000
Variance : 0.321
Standard Deviation : 0.567
Total rolls : 138
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 16 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 6 times
Average roll : 3.302
Median : 4.000
Variance : 1.444
Standard Deviation : 1.201
Total rolls : 63
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2.909
Median : 4.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 11
Russians Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.394
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 66
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Siberia to Amur
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
5 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
1 armour moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 harbour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine, 2 submarines and 5 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
4 infantry moved from Jehol to Manchuria
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Manchuria to Korea
5 fighters moved from Japan to Korea
3 artilleries and 1 infantry moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Shan State to French Indo China
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 3 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 infantry and 1 marine in Malaya, round 2 : 3/5 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Korea
Japanese attack with 5 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Korea, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
5 fighters moved from Korea to Japan
1 aaGun moved from Jehol to Shantung
2 infantry moved from Shantung to Anhwe
Place Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 harbour placed in Hainan
1 armour and 2 artilleries placed in French Indo China
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.50
UK_Pacific : 0.33
Russians : -0.33
Japanese : 1.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 armour, 4 infantry and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 2 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 4 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 artillery, 1 harbour, 2 infantry and 1 marine
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 armour, 6 artilleries, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 armour and 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
36 Sea Zone : 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 3 submarines, 5 tactical_bombers and 1 transport
6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 55 / 65
Russians : 25 / 35
Japanese : 58 / 66
Americans : 52 / 75
Chinese : 6 / 10
British : 36 / 50
UK_Pacific : 6 / 9
Italians : 11 / 11
ANZAC : 10 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 143 times
2 was rolled 132 times
3 was rolled 131 times
4 was rolled 128 times
5 was rolled 131 times
6 was rolled 128 times
Average roll : 3.449
Median : 3.000
Variance : 0.195
Standard Deviation : 0.442
Total rolls : 793
Germans Combat
1 was rolled 43 times
2 was rolled 34 times
3 was rolled 35 times
4 was rolled 38 times
5 was rolled 36 times
6 was rolled 39 times
Average roll : 3.476
Median : 4.000
Variance : 0.239
Standard Deviation : 0.489
Total rolls : 225
British Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.218
Median : 3.000
Variance : 1.157
Standard Deviation : 1.076
Total rolls : 87
Italians Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 3.435
Median : 3.000
Variance : 0.610
Standard Deviation : 0.781
Total rolls : 69
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
Americans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 15 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.898
Median : 4.000
Variance : 1.934
Standard Deviation : 1.391
Total rolls : 49
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 16 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 6 times
Average roll : 3.302
Median : 4.000
Variance : 1.444
Standard Deviation : 1.201
Total rolls : 63
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 4.000
Variance : 1.069
Standard Deviation : 1.034
Total rolls : 13
Russians Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.553
Median : 4.000
Variance : 0.224
Standard Deviation : 0.474
Total rolls : 85
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 27 times
2 was rolled 30 times
3 was rolled 24 times
4 was rolled 21 times
5 was rolled 26 times
6 was rolled 26 times
Average roll : 3.435
Median : 3.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 154
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from West Indies to Gibraltar
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
Americans undo move 2.
2 fighters placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Kweichow to Hunan
8 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from West Indies to Gibraltar
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
Americans undo move 2.
2 fighters placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Kweichow to Hunan
8 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 mech_infantry moved from Tunisia to Tobruk
1 tactical_bomber moved from Tobruk to Egypt
1 armour moved from Tobruk to Egypt
1 artillery, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Trans-Jordan to Iraq
3 armour and 1 infantry moved from Egypt to Trans-Jordan
3 armour moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 aaGuns moved from Burma to India
4 artilleries and 5 infantry moved from Burma to India
Place Units - British
1 factory_minor placed in Iraq
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : 1.00
Chinese : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from West Indies to Gibraltar
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters and 1 transport placed in 101 Sea Zone
Americans undo move 2.
2 fighters placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Kweichow to Hunan
8 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 mech_infantry moved from Tunisia to Tobruk
1 tactical_bomber moved from Tobruk to Egypt
1 armour moved from Tobruk to Egypt
1 artillery, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Trans-Jordan to Iraq
3 armour and 1 infantry moved from Egypt to Trans-Jordan
3 armour moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Union of South Africa to Egypt
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 aaGuns moved from Burma to India
4 artilleries and 5 infantry moved from Burma to India
Place Units - British
1 factory_minor placed in Iraq
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kweichow: 2 fighters
EDIT: Adding units owned by British to India: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.00
Chinese : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 bomber
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 55 / 65
Russians : 25 / 35
Japanese : 55 / 66
Americans : 52 / 77
Chinese : 8 / 12
British : 36 / 45
UK_Pacific : 7 / 10
Italians : 11 / 11
ANZAC : 10 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 147 times
2 was rolled 136 times
3 was rolled 132 times
4 was rolled 130 times
5 was rolled 135 times
6 was rolled 130 times
Average roll : 3.444
Median : 3.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 810
Germans Combat
1 was rolled 43 times
2 was rolled 34 times
3 was rolled 35 times
4 was rolled 38 times
5 was rolled 36 times
6 was rolled 39 times
Average roll : 3.476
Median : 4.000
Variance : 0.239
Standard Deviation : 0.489
Total rolls : 225
British Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3.218
Median : 3.000
Variance : 1.157
Standard Deviation : 1.076
Total rolls : 87
Italians Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 9 times
Average roll : 3.435
Median : 3.000
Variance : 0.610
Standard Deviation : 0.781
Total rolls : 69
French Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.419
Median : 3.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 31
Americans Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.843
Median : 4.000
Variance : 1.830
Standard Deviation : 1.353
Total rolls : 51
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 10
Chinese Combat
1 was rolled 19 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 18 times
6 was rolled 8 times
Average roll : 3.315
Median : 4.000
Variance : 1.817
Standard Deviation : 1.348
Total rolls : 73
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 4.000
Variance : 1.069
Standard Deviation : 1.034
Total rolls : 13
Russians Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.553
Median : 4.000
Variance : 0.224
Standard Deviation : 0.474
Total rolls : 85
Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 28 times
2 was rolled 31 times
3 was rolled 24 times
4 was rolled 23 times
5 was rolled 27 times
6 was rolled 26 times
Average roll : 3.428
Median : 3.000
Variance : 0.263
Standard Deviation : 0.513
Total rolls : 159
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :