@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
Just checking, but yeah. Most of the players I’ve gone against are lower level so far and they’re pretty confused by that one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.00
british coming today?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Battle in Philippines
Battle in Celebes
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Morocco, round 2 : 2/8 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Philippines from Japanese, taking Celebes from Japanese, taking Morocco from Italians with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/8 hits, 3.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 37 Sea Zone, round 2 : 4/12 hits, 6.17 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 2 fighters in 37 Sea Zone, round 3 : 5/8 hits, 3.67 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 37 Sea Zone, round 3 : 8/12 hits, 6.17 expected hits
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship in 37 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 4 fighters and 1 transport in 37 Sea Zone, round 4 : 4/7 hits, 4.33 expected hits
1 battleship owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is -64
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 cruiser and 3 destroyers
Cleaning up after air battles
2 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
3 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Shan State
2 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to Shan State
3 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Eire to United Kingdom
Combat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Sikang
British attack with 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 mech_infantrys in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Sikang
British roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
British win, taking Sikang from Japanese with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Iraq to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 aaGun and 3 infantry moved from Burma to Yunnan
4 infantry moved from Burma to India
1 infantry moved from Burma to Yunnan
Place Units - British
3 artilleries placed in Persia
1 armour placed in Union of South Africa
British undo move 2.
British undo move 1.
3 infantry placed in Iraq
1 armour and 2 artilleries placed in Persia
British undo move 1.
1 artillery and 2 infantry placed in Iraq
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,1,3,3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,6,5,5,5,2,1,1,5,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 artillery
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Removing units owned by British from Persia: 1 armour
EDIT: Adding units owned by British to Union of South Africa: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 3 artilleries and 3 infantry
EDIT: Removing units owned by British from Persia: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67
British : 0.17
AA fire in Western Germany : : -0.33
Americans : -1.50
Chinese : -1.00
Japanese : 0.33
Hard choices in Africa/Middle East. Also had to check and recheck India.
@weddingsinger yeah, I see that! you definately put this off track! fun!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Libya to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Romania to Belarus
Combat - Italians
Battle in Gibraltar
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 transport; French defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 81 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the French, 1 transport owned by the British and 1 fighter owned by the Italians lost in 81 Sea Zone
Italians win, taking Gibraltar from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Belarus
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 aaGun and 1 infantry moved from Romania to Eastern Poland
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 bomber moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
Place Units - Italians
3 infantry placed in Egypt
1 infantry and 3 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0,50
French : 0,67
Russians : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 37 Sea Zone
2 hits by ANZAC… casualties?
carrier please
ool fighter, fighter, battleship, battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 fighters and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 37 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -25
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier and 2 fighters
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 fighters and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
2 fighters owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 2 fighters and 1 transport in 37 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -25
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier and 2 fighters
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 1.33
Didn’t get the battleships :(
I really needed that 1 extra hit from the U.S. or ANZAC’s 1st round.
@weddingsinger said in oysteilo (Axis) vs weddingsinger (Allies) BM3:
Didn’t get the battleships :(
I really needed that 1 extra hit from the U.S. or ANZAC’s 1st round.
why didnt you go for it with the british?
I thought I might have enough anyway and I wanted the Yunnan stack as strong as possible.
Now I wish I’d gone the other way, retreated Yunnan and killed the fleet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
10 mech_infantrys moved from Germany to Baltic States
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 bomber moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Bessarabia
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to 113 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 bomber and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 10 mech_infantrys in Baltic States, round 2 : 3/11 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
7 infantry moved from Vyborg to Novgorod
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
4 aaGuns, 10 armour, 15 artilleries, 20 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
1 bomber moved from Baltic States to Belarus
1 bomber moved from Bessarabia to Romania
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Poland to Belarus
2 fighters moved from 113 Sea Zone to France
1 fighter and 2 tactical_bombers moved from 113 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in France
5 mech_infantrys placed in Germany
Germans undo move 1.
2 infantry placed in Southern France
Germans undo move 2.
2 infantry placed in Normandy Bordeaux
2 fighters and 1 infantry placed in France
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Germans to France: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to France: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
Russians : -1,17
I need to do a nc edit with Germany