Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsFMERommel (X) vs Giallo (L+4) BM3 19L
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 1 artillery and 6 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 127 Sea Zone to 111 Sea Zone 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 2 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Novgorod Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Turning on Edit Mode EDIT: Changing PUs for British from 28 to 30 EDIT: Changing PUs for ANZAC from 10 to 12 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I reposted Russian turn to add in the initial bid for UK and ANZ cash bids of 2 IPCs each, that I forgot to add in on Germany’s turn.
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Wow, the opening dice were extreme and in your favor. You’re lucky, as I started another game as the Axis at the same time and the dice were extreme in my favor. UK rolled 4-for-4 in SZ111 round 1 while I only rolled 2-for-6 and had to retreat. I won SZ110, but you rolled 4-for-6 in round 1, causing heavy losses. Yugo rolled 5-for-5 on round 1; a 1-in-243 chance.
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 1 fighter moved from Formosa to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter moved from Okinawa to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 6 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 2 fighters moved from Japan to Kwangsi 2 tactical_bombers moved from Japan to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 1 fighter moved from 6 Sea Zone to Kwangsi 1 tactical_bomber moved from 6 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Korea to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Kwangsi 1 fighter moved from 6 Sea Zone to 36 Sea Zone 2 carriers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 aaGun and 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter and 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 aaGun and 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter and 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 3 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 76 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 cruiser owned by the British lost in 106 Sea Zone British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0 Casualties for British: 1 cruiser Casualties for Germans: 2 submarines Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Alexandria to Egypt 1 carrier moved from 98 Sea Zone to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from Burma to India 1 tactical_bomber moved from India to 76 Sea Zone 1 fighter moved from Burma to India 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from Malaya to Shan State 1 battleship moved from 37 Sea Zone to 79 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 bomber moved from 106 Sea Zone to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone 1 aaGun moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland 1 fighter moved from Gibraltar to Scotland Place Units - British 3 fighters placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Burma: 3 aaGuns, 1 artillery and 8 infantry EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery and 8 infantry EDIT: Turning off Edit Mode 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0,00 British : -0,83 Italians : -0,67 Chinese : 0,33 Japanese : 0,00
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@FMErwinRommel said in FMERommel (X) vs Giallo (L+4) BM3 19L:
Wow, the opening dice were extreme and in your favor. You’re lucky, as I started another game as the Axis at the same time and the dice were extreme in my favor. UK rolled 4-for-4 in SZ111 round 1 while I only rolled 2-for-6 and had to retreat. I won SZ110, but you rolled 4-for-6 in round 1, causing heavy losses. Yugo rolled 5-for-5 on round 1; a 1-in-243 chance.
Was a good opening indeed for the allies!
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 2 infantry moved from Albania to Greece 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 3/6 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber and 2 fighters in Greece, round 3 : 1/4 hits, 2.17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 armour moved from Northern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 bomber and 2 fighters moved from Greece to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5 Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.33 Neutral_Allies : 0.33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 aaGun moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 aaGun moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 battleship and 1 cruiser Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 109 Sea Zone British roll dice for 1 battleship in 109 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 6 Casualties for British: 1 cruiser Casualties for Germans: 1 submarine Non Combat Move - Germans 5 infantry moved from Bulgaria to Romania 1 artillery moved from Yugoslavia to Romania 3 armour, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Poland 6 artilleries moved from Germany to Poland 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Tobruk to Western Germany 1 tactical_bomber moved from Southern Italy to Poland 1 fighter moved from Western Germany to Poland 5 armour and 3 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 submarine placed in 105 Sea Zone 1 submarine placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.83
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Ha, I got some measure of revenge. Not the BB, but the CA. I had never seen anyone bid cash instead of units. But now I see why. You must have intended full UK scramble and so wanted to replenish the fighters that you would lose. You couldn’t build the third fighter without extra cash. Or build the ANZ I.C. on turn 1, without the extra cash. I couldn’t match the 5 fighters that you could scramble, even with every available unit that could reach. So I just attacked with my only sub, since you couldn’t scramble against the sub without a DD. And if I hit, the CA couldn’t fire back. Luckily, you also missed on round 1. Would have been great if your BB missed on round 2 and I struck again on round 3. Since your BB was already damaged, first strike would have sunk the BB without it returning fire. I’ll settle for sinking the CA. I forgot to reinforce Gibraltar. I will repost with the edit.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 battleship and 1 cruiser Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 109 Sea Zone British roll dice for 1 battleship in 109 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 6 Casualties for British: 1 cruiser Casualties for Germans: 1 submarine Non Combat Move - Germans 5 infantry moved from Bulgaria to Romania 1 artillery moved from Yugoslavia to Romania 3 armour, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Poland 6 artilleries moved from Germany to Poland 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Tobruk to Western Germany 1 tactical_bomber moved from Southern Italy to Poland 1 fighter moved from Western Germany to Poland 5 armour and 3 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 submarine placed in 105 Sea Zone 1 submarine placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 fighter EDIT: Adding units owned by Germans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 British : -0.83
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Reposted to edit NCM. Fighter Tobruk going to Gibraltar instead of W. Ger. So undid fighter W. Ger > Poland, so I would still have 3 fighters in W. Ger.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 2 armour and 2 mech_infantrys moved from Kazakhstan to Rostov 6 infantry moved from Russia to Bryansk 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Ukraine 1 submarine moved from 111 Sea Zone to 104 Sea Zone 2 aaGuns and 8 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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@FMErwinRommel said in FMERommel (X) vs Giallo (L+4) BM3 19L:
Ha, I got some measure of revenge. Not the BB, but the CA. I had never seen anyone bid cash instead of units. But now I see why. You must have intended full UK scramble and so wanted to replenish the fighters that you would lose. You couldn’t build the third fighter without extra cash. Or build the ANZ I.C. on turn 1, without the extra cash. I couldn’t match the 5 fighters that you could scramble, even with every available unit that could reach. So I just attacked with my only sub, since you couldn’t scramble against the sub without a DD. And if I hit, the CA couldn’t fire back. Luckily, you also missed on round 1. Would have been great if your BB missed on round 2 and I struck again on round 3. Since your BB was already damaged, first strike would have sunk the BB without it returning fire. I’ll settle for sinking the CA. I forgot to reinforce Gibraltar. I will repost with the edit.
I was ofcourse lucky that G1 went this way, and I could realy use the 3rd fighter, I also like to have the option to buy a factory with Anzac right away or a bomber
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 fighters moved from 36 Sea Zone to Yunnan 2 bombers, 8 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 8 fighters and 7 tactical_bombers Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 2 bombers, 8 fighters and 7 tactical_bombers in Szechwan, round 2 : 8/17 hits, 10.00 expected hits Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 4/9 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in Szechwan, round 3 : 4/13 hits, 7.67 expected hits Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -18 Casualties for Japanese: 3 fighters and 2 tactical_bombers Casualties for Chinese: 1 fighter and 8 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers, 5 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Yunnan to Kwangsi 1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kweichow 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun and 5 infantry moved from Jehol to Anhwe 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu 2 marines placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 2.00 Japanese : -5.33
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I knew there was a risk of -TUV to an all air attack if the dice favored you. So I sent 17 planes that should have killed 10 units, but I only hit 8. That left your fighter to strike again, and it did. I don’t mind so much both sides rolling better or worse than average, but not one side rolling great and the other side rolling poorly. Even your troops in Yunnan hit above average. I put more units there than I needed, but I wanted to guarantee taking it. The loss of planes will hurt later on.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 carriers; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 carriers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :