@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Odonis (ALlies +5) VS BSD (Axis) BM3
-
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Western Germany to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 submarines moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone Combat - Germans
Combat Hit Differential Summary :
-
@BSD Scramble?
-
@BSD
None. I had realized that I had put my DD in the wrong place… -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Western Germany to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 submarines moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 34 Casualties for Germans: 2 submarines Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Battle in Morocco Germans attack with 1 artillery and 1 infantry French defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Morocco Germans win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 3 aaGuns, 2 artilleries and 20 infantry moved from Slovakia Hungary to Poland 3 artilleries and 10 infantry moved from Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 3 armour and 3 mech_infantrys moved from Holland Belgium to Germany 1 aaGun moved from Holland Belgium to Western Germany 1 artillery moved from Holland Belgium to Western Germany 3 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 aaGuns and 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Norway to Finland 1 submarine moved from 118 Sea Zone to 110 Sea Zone 2 bombers moved from 91 Sea Zone to Tunisia 3 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.17 French : 0.67 Americans : 1.17
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 artilleries moved from Novgorod to Belarus 1 artillery and 6 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 4 mech_infantrys moved from Russia to Western Ukraine 2 armour, 11 infantry and 2 mech_infantrys moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 3 fighters and 1 tactical_bomber moved from Novgorod to Belarus 1 infantry moved from Belarus to Baltic States Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Shan State to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 21 Sea Zone 2 bombers moved from Kwangsi to 21 Sea Zone 3 artilleries and 4 infantry moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 cruiser and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 bombers and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 bombers and 2 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/9 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 4/7 hits, 3.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 armour Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Manchuria to Jehol 1 bomber moved from 21 Sea Zone to Kwangsi 1 bomber moved from 21 Sea Zone to Kwangsi 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 1 fighter moved from Manchuria to Japan 1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe Place Units - Japanese 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 1.00 Chinese : -1.17 Japanese : 1.00
-
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Gibraltar to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery moved from Tobruk to Alexandria British take Alexandria from Italians 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in Java Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 91 Sea Zone Americans attack with 2 bombers, 2 destroyers and 1 fighter Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport Americans roll dice for 2 bombers, 2 destroyers and 1 fighter in 91 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Americans : 1.83 Japanese : -0.17
-
-
-
-
-