Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech

  • 2024 '22 '21 '19 '18

    so the map I just sent you is intended for the sz110 battle and London bombing only. I made some edits, but I did not do the Russian battles. I’ll edit those later to reflect the actual rolls made and results achieved including the NCM’s. Its kind of clear in my head, but I know it may not be that way for you. Let me know

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from Union of South Africa: 1 armour
            EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 armour moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
            1 armour moved from Nenetsia to Urals
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            2 fighters moved from 109 Sea Zone to United Kingdom
            2 bombers moved from France to United Kingdom
            2 bombers moved from Southern France to United Kingdom
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern France to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
    

    Savegame

  • 2024 '22 '21 '19 '18

    Are we good? Let me know if you disagree with anything I did

  • 2025 2024 '23 '22 '21 '20

    Yes, we’re good. I think you found a good attack. I don’t think it is worth it to scramble as I’ll need the fighters later.

    No scramble.

  • 2024 '22 '21 '19 '18

    Yah scrambling would be a bad idea. What I didn’t know before is that I would be allowed to take subs as losses because of your DD, but your losses would be in ftrs. And if you launched max of 4 interceptors your odds would only be 50-50.

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from Union of South Africa: 1 armour
            EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 armour moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern France to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from Union of South Africa: 1 armour
            EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 armour moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern France to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 fighters and 3 submarines
                British defend with 1 destroyer
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Caucasus: 3 infantry
            EDIT: Changing ownership of Caucasus from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 1 bomber
            EDIT: Turning off Edit Mode
            1 aaGun moved from Nenetsia to Urals
            1 mech_infantry moved from Nenetsia to Urals
            1 armour moved from Nenetsia to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk
            2 armour moved from Tsinghai to Novosibirsk
            1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
            1 fighter moved from 110 Sea Zone to Scotland
            1 fighter moved from 110 Sea Zone to Scotland
            5 transports moved from 109 Sea Zone to 110 Sea Zone
            4 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            6 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 109 Sea Zone to 111 Sea Zone
            1 submarine moved from 93 Sea Zone to 103 Sea Zone
            1 bomber moved from Southern France to Scotland
            1 bomber moved from France to Western Germany
            1 bomber moved from France to Scotland
            1 aaGun, 2 infantry and 1 mech_infantry moved from Novgorod to Karelia
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Eastern Poland to Slovakia Hungary
            2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            1 armour moved from Eastern Poland to Poland
            1 aaGun, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
            2 mech_infantrys moved from Germany to Poland
    
        Place Units - Germans
            3 artilleries placed in Normandy Bordeaux
            1 artillery, 5 infantry and 4 mech_infantrys placed in Western Germany
            Germans undo move 2.
            3 artilleries, 1 fighter and 5 infantry placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yenisey: 1 mech_infantry
            EDIT: Removing units owned by Germans from Tsinghai: 1 mech_infantry
            EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry
            EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Removing units owned by Germans from Southern France: 2 infantry
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Germany: 2 infantry
            EDIT: Removing units owned by Germans from Southern France: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    I merged the two maps. Let me know if I missed anything

  • 2024 '22 '21 '19 '18

    …I did forget to edit your factory damage to 17

  • 2024 '22 '21 '19 '18

    I’ll make the following edits that I forgot to make to my purchase and placement based on the fact that Germany did not do a SeaLion.

    1. place 2 art in W Germany instead of Normandy
    2. swap out 2 mech & 1 inf (I had placed in Ger) for a Tac
    3. place 2 Tacs in France
    4. NCM 1 mech to W Ger instead of Poland

    let me know if you see others or any mistakes I made with all the edits. Here is the map

  • 2024 '22 '21 '19 '18

  • 2024 '22 '21 '19 '18

    just checking in to see if we are all good

  • 2025 2024 '23 '22 '21 '20

    Ok, I’m pretty good, but one minor point. At the end of the turn you have two phases of edits. The first I follow. The second involves buying an extra Tac ftr and several inf moves
    2 Tac -> France, Remove 1 Tac ftr W. Germany + 1 inf + 2 mob inf Germany == good
    Mv mob inf from Poland to Germany == good

    this is the problem move
    Add 2 art + inf to W. Germ, rm 2 art from Normandy

    I would just remove one inf in W. Germ and call it good, but making sure you are ok with that.

    Sorry, I’ve been slow this week, several items had to get finished at work.

  • 2024 '22 '21 '19 '18

    …with all the edits and misunderstanding on how sub attacks in our specific situation work I just did not think much about my purchase decision. Each time it was more of an afterthought. I was trying to just get the bombing and DD attacks clear. I mean who wants to put a lot of thought into something that may not matter anyway. Anyway, you seem very fair minded so maybe we can come up with a good compromise. Obviously my purchase is based on making a 3rd attempt on SeaLion while previously it was based on defending the Eastern Front.

  • 2024 '22 '21 '19 '18

    I guess I didn’t quite understand your comments. Did you mean that I might have accidentally placed an extra inf? If so, I will double check to see if it was legit.

  • 2024 '22 '21 '19 '18

    Germany had 65 PU’s. Are you ok with a purchase of 7 art, 5 inf and 2 Tacs. 5 art and 5 inf placed in W Ger, 2 Tacs placed in France and 2 art placed in Germany.

  • 2025 2024 '23 '22 '21 '20

    Sure, I just wasn’t following edits and thought there was an extra inf. Can you post the final positions?

  • 2024 '22 '21 '19 '18

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: factory_major = 17
            EDIT: Turning off Edit Mode
            Russians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            2 infantry moved from Volgograd to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 fighter moved from Western Ukraine to Caucasus
            2 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Western Ukraine to Bessarabia
            1 fighter moved from Western Ukraine to Bessarabia
            5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 3 infantry moved from Vologda to Urals
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: factory_major = 17
            EDIT: Turning off Edit Mode
            Russians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            2 infantry moved from Volgograd to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 fighter moved from Western Ukraine to Caucasus
            2 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Western Ukraine to Bessarabia
            1 fighter moved from Western Ukraine to Bessarabia
            5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 3 infantry moved from Vologda to Urals
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
    
        Combat - Russians
            Russians creates battle in territory 92 Sea Zone
            Battle in Bessarabia
                Russians attack with 1 fighter and 6 infantry
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 2 : 1/1 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 3 : 2/1 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Urals
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 aaGun and 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Urals, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Urals
                    Russians roll dice for 1 artillery and 2 infantry in Urals, round 3 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun and 1 mech_infantry
            Battle in Caucasus
                Russians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 5 artilleries and 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 artilleries and 6 infantry in Eastern Poland, round 2 : 3/1 hits, 3.50 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 armour and 3 mech_infantrys moved from Belarus to Rostov
            1 armour moved from Russia to Volgograd
            2 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Western Ukraine to Rostov
            3 aaGuns moved from Western Ukraine to Eastern Poland
            4 artilleries moved from Belarus to Eastern Poland
            5 infantry moved from Belarus to Eastern Poland
            2 infantry moved from Belarus to Eastern Poland
            3 infantry moved from Belarus to Archangel
            1 aaGun moved from Belarus to Archangel
            1 infantry moved from Russia to Vologda
            1 fighter moved from Bessarabia to Volgograd
            2 fighters moved from Caucasus to Volgograd
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Volgograd
            Russians undo move 1.
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
            2 armour and 1 bomber placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,3,6,5,2,2,3,2,1,6,3
            Russians collect 29 PUs (2 lost to blockades); end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Rostov: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Russia: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : 0.00
    Russians : -0.33
    Japanese : 0.33
    

    Savegame

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