Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
@majikforce Unfreaking believable! Are you the chosen one? Those freaking defense dice are insane. Between those dice and the stupid Russian NO’s I can’t gain any traction. That’s one of the reasons I think BM3 is better than regular. No reason for Moscow to get +3 for African territories. But those are the rules and you have exploited them beautifully! Only thing that’s good for me is Japan coming back to full strength soon. Gonna get real interesting!
You can call me Neo. ;)
I looked a little on BM3 a while back, but am not fully familiar with it. Have never tried it yet.
Japan might indeed become a powerhouse here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 carriers, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 fighters moved from Burma to Sumatra
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
@majikforce hmm, I didn’t know Russia got money of +3 for African countries… that is crazy… I can see in parts of Europe and Asia but not Africa… Wish I would have know that …
It’s a bit of a compromising strategy though. Forces much needed in Moscow are tied up in Africa. Don’t think it pays off in a G5-7 take down of Moscow. It also takes some awkward effort to execute, like boarding an English transport. And Italy will have territories longer for income and landing spots. But apart from that, it’s great! 😉
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from France to Spain
Germans take Spain from Americans
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 bomber moved from Rostov to Russia
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 fighter moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 fighter moved from Rostov to Bryansk
1 fighter moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Ukraine to Rostov
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Bryansk, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 6 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 9 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
1 fighter moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
2 fighters moved from Bryansk to Rostov
1 bomber moved from Russia to Rostov
2 mech_infantrys moved from Yugoslavia to Bessarabia
3 mech_infantrys moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 8 artilleries, 4 fighters, 20 infantry and 7 mech_infantrys moved from France to Northern Italy
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Rostov
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 armour and 3 mech_infantrys placed in Germany
1 artillery and 3 infantry placed in Western Germany
Germans undo move 7.
Germans undo move 6.
1 armour, 1 artillery and 3 mech_infantrys placed in Western Germany
3 infantry placed in Germany
Germans undo move 6.
1 armour and 1 artillery placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6,4,3,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -5.67
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 28 PUs;
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 1 infantry moved from Urals to Evenkiyskiy
3 infantry moved from Tambov to Volgograd
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
2 fighters moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Eastern Persia to Iraq
Russians take Iraq from Germans
1 mech_infantry moved from Smolensk to Archangel
2 fighters moved from Tambov to Archangel
1 mech_infantry moved from Smolensk to Archangel
3 armour and 5 mech_infantrys moved from Smolensk to Novosibirsk
3 mech_infantrys moved from Tambov to Novosibirsk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 2 : 0/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 3 : 4/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 mech_infantrys in Archangel, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
retreated to Volgograd
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for Russians: 1 fighter and 3 infantry
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour and 1 infantry in Evenkiyskiy, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 2 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 3 armour and 8 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 armour and 8 mech_infantrys in Novosibirsk, round 2 : 3/11 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
2 fighters moved from Archangel to Vologda
1 tactical_bomber moved from Volgograd to Russia
1 artillery and 4 infantry moved from Russia to Vologda
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
2 aaGuns, 16 artilleries and 20 infantry moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
1 aaGun moved from Tambov to Russia
Place Units - Russians
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -2,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Java: 2 infantry
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 1 artillery
EDIT: Adding units owned by Japanese to Western Australia: 1 infantry
EDIT: Changing ownership of Western Australia from ANZAC to Japanese
EDIT: Removing units owned by Japanese from Celebes: 1 infantry
EDIT: Removing units owned by British from Shan State: 1 artillery and 1 infantry
EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Removing units owned by Japanese from Siam: 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Removing units owned by British from Yunnan: 1 artillery
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Removing units owned by Japanese from Kansu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Timguska: 1 mech_infantry
EDIT: Changing ownership of Timguska from Russians to Japanese
EDIT: Removing units owned by Americans from 2 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from 6 Sea Zone: 6 submarines
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 2 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Combat - Japanese
Japanese creates battle in territory 2 Sea Zone
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 56 Sea Zone
4 carriers and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 42 Sea Zone
4 fighters moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
1 bomber and 1 fighter moved from Suiyuyan to French Indo China
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 aaGun, 2 armour and 3 mech_infantrys moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Kwangtung to French Indo China
2 fighters moved from 35 Sea Zone to Philippines
2 carriers moved from 36 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from Manchuria to Buryatia
Place Units - Japanese
3 submarines placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
3 mech_infantrys placed in Manchuria
1 armour and 1 mech_infantry placed in Kwangtung
1 artillery and 1 mech_infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
@majikforce Sorry for the edits. My computer crashed right after the combat move (again, its a piece of crap) I tried to edit everything back to what it was after the dice results. I hope I didn’t miss anything. Let me know if you see something I missed. Sorry again.
Looks alright. Was a bit confused first about Yunnan, but then understood that you took a fig as causalty.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
4 fighters and 4 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
4 bombers moved from Southern France to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to Spain
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Spain
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 battleships moved from 93 Sea Zone to 95 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble sz6 and 113?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
4 fighters and 4 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
4 bombers moved from Southern France to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Southern France to Spain
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Spain
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 battleships moved from 93 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Norway
Battle in Spain
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Spain, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Spain
Americans win, taking Norway from Germans, taking Spain from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern Italy
Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Americans roll dice for 2 battleships in Southern Italy, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Southern Italy, round 2 : 4/8 hits, 3,33 expected hits
Italians roll dice for 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 0/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry and 2 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 4 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 4 bombers in 113 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Non Combat Move - Americans
4 bombers moved from 113 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France
2 carriers and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
3 transports moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 8 Sea Zone to 2 Sea Zone
3 fighters and 1 tactical_bomber moved from 8 Sea Zone to 2 Sea Zone
1 battleship, 4 carriers and 2 cruisers moved from 8 Sea Zone to 25 Sea Zone
1 mech_infantry moved from India to Burma
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern France
Place Units - Americans
2 destroyers and 1 transport placed in 2 Sea Zone
3 infantry placed in Southern France
1 fighter and 2 tactical_bombers placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : -1,33
Americans : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
Edited the US fig in sz95 before the Brits CM (before any dice) and moved it to S France.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Southern France: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Turkey to Greece
1 bomber moved from Turkey to Caucasus
2 fighters moved from Turkey to Greece
2 fighters moved from Turkey to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 armour moved from Northwest Persia to Greece
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from India to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Burma to Shan State
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Combat Hit Differential Summary :
Scramble sz112?
Wait, I’ll redo the Brits. Think I want to add a sb to sz112.