Well, I guess this is it. Two seazones from sz47 to 31, not three :(
The only question is - did I do that subconsciously intentionally or from sheer stupidity?
Let me think a bit about it, whether it has some sense to play some more.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Western Ukraine to Bessarabia
2 armour, 4 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 artillery moved from Bryansk to Belarus
4 mech_infantrys moved from Russia to Belarus
2 armour and 2 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Baltic States to Belarus
2 artilleries and 31 infantry moved from Baltic States to Eastern Poland
18 infantry moved from Amur to Buryatia
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bessarabia
Russians attack with 2 armour, 4 artilleries and 6 infantry
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 2 armour, 4 artilleries and 6 infantry in Bessarabia, round 2 : 7/12 hits, 4,00 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 4 infantry
Battle in Belarus
Russians attack with 2 artilleries, 1 infantry and 4 mech_infantrys
Italians defend with 2 infantry
Russians roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 1/7 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Russians roll dice for 2 artilleries and 4 mech_infantrys in Belarus, round 3 : 3/6 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 fighters placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,50
Italians : 0,00
Russians : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Kwangsi to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery and 3 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Java, round 2 : 2/4 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 bombers and 1 fighter in Java, round 3 : 3/3 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 3 infantry
Non Combat Move - Japanese
2 bombers moved from Java to Shan State
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 artillery and 6 infantry moved from Yunnan to Burma
2 armour moved from Burma to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 armour and 3 mech_infantrys moved from Shantung to Hunan
2 fighters and 2 tactical_bombers moved from Shantung to Kwangsi
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Kwangsi
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangsi
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Japan to Kwangsi
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 destroyer and 5 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : 0.00
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 6 submarines and 3 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
1 fighter moved from Morocco to 96 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Queensland to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Combat - Americans
Battle in Libya
Non Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to Brazil
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
3 artilleries, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
5 infantry and 2 mech_infantrys moved from India to West India
Combat - British
Non Combat Move - British
2 armour, 1 artillery and 3 infantry moved from 96 Sea Zone to Libya
1 aaGun moved from India to West India
1 fighter moved from 96 Sea Zone to Libya
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 6:25:50 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Poland to Libya
2 infantry moved from Tunisia to Libya
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
2 fighters moved from Southern Italy to Libya
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
British defend with 2 armour, 1 artillery, 1 fighter and 3 infantry; Americans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Libya, round 2 : 5/12 hits, 4.17 expected hits
Americans roll dice for 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Libya, round 2 : 4/12 hits, 4.83 expected hits
2 infantry owned by the Americans, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Libya, round 3 : 2/8 hits, 3.50 expected hits
Americans roll dice for 3 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Libya, round 3 : 4/7 hits, 3.17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Americans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Libya, round 4 : 2/4 hits, 2.17 expected hits
Americans roll dice for 3 armour, 1 artillery and 1 fighter in Libya, round 4 : 3/5 hits, 2.50 expected hits
1 armour owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the Italians and 1 armour owned by the Italians lost in Libya
Italians roll dice for 1 bomber in Libya, round 5 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 armour and 1 fighter in Libya, round 5 : 2/3 hits, 1.67 expected hits
1 bomber owned by the Italians lost in Libya
Americans win, taking 97 Sea Zone from British with 2 armour and 1 fighter remaining. Battle score for attacker is -32
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Italians
1 aaGun and 2 artilleries moved from Poland to Slovakia Hungary
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -1.50
Americans : 0.83
Feel free to switch the survivors as you like.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 2 armour
EDIT: Adding units owned by Americans to Libya: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
3 fighters moved from India to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
2 artilleries and 3 infantry moved from Norway to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 mech_infantry moved from Poland to Romania
5 mech_infantrys moved from Western Germany to Slovakia Hungary
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Baltic States
1 fighter, 19 infantry and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 fighter moved from United Kingdom to Southern Italy
2 fighters moved from United Kingdom to Slovakia Hungary
1 artillery moved from Scotland to United Kingdom
1 armour moved from United Kingdom to Eire
Germans take Eire from Neutral_Allies
3 infantry moved from France to Northern Italy
7 bombers moved from Germany to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 7 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 7 bombers and 1 infantry in Baltic States, round 2 : 6/8 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : 1.17
Russians : -0.33
Hang on, forgot to actually do the landing in Novgrod! I’ll keep the dice from that one attack and redo, since we can’t really roll on the fourm anymore. Sorry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
7 bombers moved from Germany to Baltic States
3 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 3 infantry moved from Norway to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 6 transports moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 10 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 4 artilleries and 10 infantry
Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 4 artilleries and 10 infantry in Novgorod, round 2 : 6/14 hits, 3.67 expected hits
Russians roll dice for 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits, 2.00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys
Battle in Baltic States
Germans attack with 7 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 7 bombers and 1 infantry in Baltic States, round 2 : 6/8 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
5 mech_infantrys moved from Western Germany to Slovakia Hungary
3 infantry moved from France to Northern Italy
5 aaGuns, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Slovakia Hungary
7 bombers moved from Baltic States to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from 112 Sea Zone to Western Germany
1 artillery moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Southern Italy
2 fighters moved from United Kingdom to Slovakia Hungary
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
10 infantry placed in Western Germany
1 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 4 artilleries and 5 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Belarus to Baltic States
4 mech_infantrys moved from Belarus to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Romania
2 artilleries and 29 infantry moved from Eastern Poland to Romania
1 artillery moved from Belarus to Smolensk
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
2 fighters moved from Russia to Ukraine
18 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Romania
Russians attack with 4 armour, 6 artilleries, 34 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 armour, 6 artilleries, 34 infantry and 1 mech_infantry in Romania, round 2 : 10/45 hits, 10,83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 4 armour, 6 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Eastern Poland to Romania
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
4 artilleries and 6 infantry placed in Russia
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 armour
EDIT: Adding units owned by Russians to Ukraine: 1 armour
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 5 carriers, 3 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 5 carriers, 3 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 artillery and 8 infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
1 armour and 3 mech_infantrys moved from Hunan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Hunan
3 armour and 2 mech_infantrys moved from Shan State to India
3 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
2 bombers moved from Shan State to Philippines
2 tactical_bombers moved from Kwangsi to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
2 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Java
Battle in 26 Sea Zone
Japanese attack with 5 submarines
Americans defend with 2 destroyers, 1 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking Java from ANZAC with 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 5 submarines
Casualties for Americans: 3 submarines
Battle in India
Japanese attack with 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys
British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys in India, round 2 : 4/14 hits, 3.67 expected hits
UK_Pacific roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Kwangsi to Yunnan
Place Units - Japanese
2 transports placed in 6 Sea Zone
4 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
3 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.83
UK_Pacific : -0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 5 carriers, 3 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 5 carriers, 3 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 artillery and 8 infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
1 armour and 3 mech_infantrys moved from Hunan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Hunan
3 armour and 2 mech_infantrys moved from Shan State to India
3 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
2 bombers moved from Shan State to Philippines
2 tactical_bombers moved from Kwangsi to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
2 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Java
Battle in 26 Sea Zone
Japanese attack with 5 submarines
Americans defend with 2 destroyers, 1 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking Java from ANZAC with 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 5 submarines
Casualties for Americans: 3 submarines
Battle in India
Japanese attack with 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys
British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys in India, round 2 : 4/14 hits, 3.67 expected hits
UK_Pacific roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Kwangsi to Yunnan
Place Units - Japanese
2 transports placed in 6 Sea Zone
4 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
3 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83
UK_Pacific : -0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 marine moved from Central United States to Western United States
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 armour moved from Libya to Algeria
Americans take Tunisia from Italians
Americans take Algeria from Italians
1 infantry moved from Libya to 96 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 6 submarines and 3 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
Combat - Americans
Battle in Greece
Battle in French West Africa
Americans attack with 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 mech_infantry in French West Africa, round 5 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in French West Africa, round 6 : 1/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking Greece from Germans, taking French West Africa from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 99 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 battleship, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : -0,33
Neutral_Axis : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter and 15 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 97 Sea Zone: 4 submarines
EDIT: Removing units owned by Americans from 99 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
1 fighter moved from Libya to Greece
1 infantry moved from Malta to 96 Sea Zone
2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries moved from Alexandria to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 artilleries moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
4 infantry moved from Alexandria to Egypt
2 submarines moved from 96 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 battleship moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
8 infantry and 2 mech_infantrys moved from West India to Eastern Persia
Combat - British
Battle in Crete
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 2 artilleries and 2 infantry in Crete, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries and 2 infantry in Crete, round 3 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries and 2 infantry in Crete, round 4 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Crete, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from West India to Eastern Persia
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -3,67
Italians : -1,00
Test summary from TripleA, engine version: 1.9, time: 7:16:38 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Battle in Poland
Italians attack with 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Poland
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Italians attack with 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 5 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Yugoslavia
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,1,4,6,2,5,3,6,6
Italians collect 1 PU (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.67