@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
@SixUnder OOL sz 110?
max defense please
ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Greece
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 46 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 110 Sea Zone
Americans attack with 1 carrier, 7 destroyers and 2 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports
Americans roll dice for 1 carrier, 7 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/9 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 6 destroyers and 2 fighters in 110 Sea Zone, round 3 : 5/8 hits, 3,00 expected hits
Germans roll dice for 5 submarines in 110 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
5 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 5 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 battleship and 5 transports remaining. Battle score for attacker is -20
Casualties for Americans: 1 carrier, 7 destroyers and 1 fighter
Casualties for Germans: 1 cruiser, 1 destroyer and 7 submarines
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 2,33
Americans : 0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
11 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kweichow, round 2 : 2/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kiangsu, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 infantry in Kiangsu, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Place Units - Chinese
2 infantry placed in Manchuria
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Greece
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 46 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 110 Sea Zone
Americans attack with 1 carrier, 7 destroyers and 2 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports
Americans roll dice for 1 carrier, 7 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/9 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 6 destroyers and 2 fighters in 110 Sea Zone, round 3 : 5/8 hits, 3,00 expected hits
Germans roll dice for 5 submarines in 110 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
5 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 5 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 battleship and 5 transports remaining. Battle score for attacker is -20
Casualties for Americans: 1 carrier, 7 destroyers and 1 fighter
Casualties for Germans: 1 cruiser, 1 destroyer and 7 submarines
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
11 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kweichow, round 2 : 2/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kiangsu, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 infantry in Kiangsu, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Place Units - Chinese
2 infantry placed in Manchuria
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to France
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
2 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
Combat - British
Battle in 110 Sea Zone
British attack with 1 carrier, 2 destroyers and 1 fighter
Germans defend with 1 battleship and 5 transports
British roll dice for 1 carrier, 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 battleship and 5 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the British
1 battleship owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone
4 transports owned by the Germans lost in 110 Sea Zone
British win with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 55
Casualties for Germans: 1 battleship and 5 transports
Battle in Yunnan
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
British attack with 2 fighters
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
British roll dice for 2 fighters in France, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in France
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter moved from France to Normandy Bordeaux
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 4 mech_infantrys moved from Shan State to Burma
16 infantry moved from Shan State to Burma
3 infantry moved from India to Burma
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 infantry moved from Persia to Northwest Persia
1 artillery and 7 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
Place Units - British
1 carrier, 2 destroyers and 2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 3,33
British : 2,17
Americans : 0,67
Chinese : -0,83
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Italians take Tobruk from British
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Sikang to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
5 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Volgograd to Turkmenistan
Italians take Turkmenistan from Russians
1 armour moved from Volgograd to Turkmenistan
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Kansu
Italians win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Novosibirsk
Italians win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
3 armour placed in Volgograd
2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,1,5,1
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Kansu : 1 flag, 1 armour
Tsinghai : 1 flag
Sikang : 1 flag
Kazakhstan : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery
Tobruk : 1 armour and 1 mech_infantry
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Libya : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Bryansk : 1 flag
Rostov : 5 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 3 armour, 1 factory_minor and 4 mech_infantrys
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 54 / 78
Russians : 2 / 0
Japanese : 44 / 53
Americans : 63 / 93
Chinese : 17 / 18
British : 33 / 44
UK_Pacific : 7 / 9
Italians : 26 / 24
ANZAC : 14 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 316 times
2 was rolled 281 times
3 was rolled 281 times
4 was rolled 249 times
5 was rolled 277 times
6 was rolled 314 times
Average roll : 3.484
Median : 3.000
Variance : 1.854
Standard Deviation : 1.362
Total rolls : 1718
Null / Other
1 was rolled 45 times
2 was rolled 33 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 22 times
6 was rolled 22 times
Average roll : 3.061
Median : 3.000
Variance : 3.002
Standard Deviation : 1.733
Total rolls : 164
Germans Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 82 times
4 was rolled 63 times
5 was rolled 70 times
6 was rolled 77 times
Average roll : 3.570
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 419
British Combat
1 was rolled 45 times
2 was rolled 33 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 22 times
6 was rolled 22 times
Average roll : 3.061
Median : 3.000
Variance : 3.002
Standard Deviation : 1.733
Total rolls : 164
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.469
Median : 3.000
Variance : 0.241
Standard Deviation : 0.490
Total rolls : 98
Americans Combat
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 23 times
6 was rolled 25 times
Average roll : 3.528
Median : 4.000
Variance : 0.898
Standard Deviation : 0.947
Total rolls : 123
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 34 times
5 was rolled 44 times
6 was rolled 61 times
Average roll : 3.687
Median : 4.000
Variance : 1.541
Standard Deviation : 1.241
Total rolls : 265
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 4.364
Median : 6.000
Variance : 2.283
Standard Deviation : 1.511
Total rolls : 11
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 17 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 29 times
6 was rolled 27 times
Average roll : 3.738
Median : 4.000
Variance : 0.654
Standard Deviation : 0.808
Total rolls : 141
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 41 times
2 was rolled 44 times
3 was rolled 55 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.506
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 269
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Shan State to Burma
2 fighters moved from Burma to India
1 fighter moved from Shan State to India
2 infantry moved from Iraq to Northwest Persia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Germans buy 13 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Samara to Sikang
1 armour moved from Samara to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Samara to Tsinghai
5 infantry moved from Russia to Tambov
4 armour moved from Samara to Volgograd
3 armour moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 bomber moved from Holland Belgium to 105 Sea Zone
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 bomber, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
5 artilleries moved from Western Germany to France
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Germans
1 bomber moved from 105 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
3 armour placed in France
4 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,5,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Tsinghai : 1 armour
Sikang : 1 armour
Timguska : 1 flag, 1 armour
France : 1 flag, 1 airfield, 3 armour, 5 artilleries and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 4 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 2 aaGuns and 2 infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag, 3 armour and 5 infantry
Vologda : 1 flag
Volgograd : 4 armour, 2 fighters and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 armour and 3 mech_infantrys
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 44 / 53
Americans : 63 / 93
Chinese : 17 / 18
British : 33 / 44
UK_Pacific : 7 / 9
Italians : 26 / 24
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 314 times
2 was rolled 287 times
3 was rolled 281 times
4 was rolled 249 times
5 was rolled 275 times
6 was rolled 312 times
Average roll : 3.477
Median : 3.000
Variance : 1.733
Standard Deviation : 1.316
Total rolls : 1718
Null / Other
1 was rolled 44 times
2 was rolled 36 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3.024
Median : 3.000
Variance : 3.198
Standard Deviation : 1.788
Total rolls : 164
Germans Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 82 times
4 was rolled 63 times
5 was rolled 70 times
6 was rolled 77 times
Average roll : 3.570
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 419
British Combat
1 was rolled 44 times
2 was rolled 36 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3.024
Median : 3.000
Variance : 3.198
Standard Deviation : 1.788
Total rolls : 164
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.469
Median : 3.000
Variance : 0.241
Standard Deviation : 0.490
Total rolls : 98
Americans Combat
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 23 times
6 was rolled 25 times
Average roll : 3.528
Median : 4.000
Variance : 0.898
Standard Deviation : 0.947
Total rolls : 123
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 34 times
5 was rolled 44 times
6 was rolled 61 times
Average roll : 3.687
Median : 4.000
Variance : 1.541
Standard Deviation : 1.241
Total rolls : 265
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 4.364
Median : 6.000
Variance : 2.283
Standard Deviation : 1.511
Total rolls : 11
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 17 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 29 times
6 was rolled 27 times
Average roll : 3.738
Median : 4.000
Variance : 0.654
Standard Deviation : 0.808
Total rolls : 141
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 41 times
2 was rolled 44 times
3 was rolled 55 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.506
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 269
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 1 armour and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kansu
Russians win, taking Kansu from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Anhwe to India
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0,50
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Japan to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Siberia to Amur
1 infantry moved from Evenkiyskiy to Timguska
1 fighter moved from Japan to Manchuria
1 artillery moved from Kwangsi to Kiangsi
2 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to Celebes
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 44 Sea Zone
3 artilleries and 3 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 mech_infantrys moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Java
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Yunnan
1 infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
2 armour moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Hunan
1 armour moved from French Indo China to Yunnan
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Guam, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Guam
Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 3 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 fighters and 2 mech_infantrys
British defend with 4 infantry
Japanese roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Yunnan, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour and 2 fighters in Yunnan, round 3 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 4 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is -22
Casualties for Japanese: 1 armour, 2 fighters and 2 mech_infantrys
Casualties for British: 4 infantry
Battle in Celebes
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 2 infantry
Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in Celebes, round 2 : 1/7 hits, 2.67 expected hits
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/5 hits, 2.50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 3 artilleries, 1 bomber and 2 infantry in Celebes, round 3 : 1/6 hits, 2.33 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 3/4 hits, 2.17 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 2 artilleries and 1 bomber in Celebes, round 4 : 1/3 hits, 1.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Celebes, round 4 : 3/3 hits, 1.83 expected hits
2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 tactical_bomber owned by the British lost in Celebes
Americans win with 2 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 3 artilleries, 1 bomber and 3 infantry
Casualties for Americans: 2 infantry
Casualties for British: 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber could not land in Java and was removed
1 fighter moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Manchuria to Korea
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 carriers placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Americans : 1.67
Chinese : 4.33
UK_Pacific : -0.67
Japanese : -5.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Kwangsi : 1 flag
Korea : 1 tactical_bomber
Kiangsu : 1 flag, 1 artillery
Kiangsi : 1 flag, 3 armour
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Manchuria : 1 flag, 1 artillery
Yunnan : 1 flag, 1 armour
Hunan : 1 flag, 1 armour
Szechwan : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 3 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 3 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
37 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 destroyer and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers and 1 transport
Production/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 58 / 61
Americans : 63 / 93
Chinese : 9 / 18
British : 33 / 44
UK_Pacific : 6 / 9
Italians : 25 / 24
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 288 times
2 was rolled 275 times
3 was rolled 278 times
4 was rolled 248 times
5 was rolled 272 times
6 was rolled 307 times
Average roll : 3.517
Median : 3.000
Variance : 1.131
Standard Deviation : 1.064
Total rolls : 1668
Null / Other
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.310
Median : 3.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
Germans Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 82 times
4 was rolled 63 times
5 was rolled 70 times
6 was rolled 77 times
Average roll : 3.570
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 419
British Combat
1 was rolled 43 times
2 was rolled 33 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 20 times
6 was rolled 20 times
Average roll : 3.025
Median : 3.000
Variance : 2.977
Standard Deviation : 1.725
Total rolls : 158
Italians Combat
1 was rolled 20 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.444
Median : 3.000
Variance : 0.301
Standard Deviation : 0.549
Total rolls : 99
Americans Combat
1 was rolled 27 times
2 was rolled 24 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.504
Median : 4.000
Variance : 0.697
Standard Deviation : 0.835
Total rolls : 137
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 46 times
2 was rolled 52 times
3 was rolled 53 times
4 was rolled 45 times
5 was rolled 54 times
6 was rolled 71 times
Average roll : 3.692
Median : 4.000
Variance : 1.367
Standard Deviation : 1.169
Total rolls : 321
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 3.846
Median : 4.000
Variance : 1.903
Standard Deviation : 1.379
Total rolls : 13
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 21 times
2 was rolled 29 times
3 was rolled 21 times
4 was rolled 24 times
5 was rolled 32 times
6 was rolled 28 times
Average roll : 3.652
Median : 4.000
Variance : 0.668
Standard Deviation : 0.817
Total rolls : 155
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Russians Combat
1 was rolled 42 times
2 was rolled 44 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.494
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 271
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
ANZAC : 1.33
Americans : 1.67
Chinese : 4.33
UK_Pacific : -0.67
Japanese : -5.50
worst dice ever :{
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 carriers, 1 destroyer and 4 fighters moved from 46 Sea Zone to 44 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 44 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 44 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 44 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 44 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 3 fighters in 44 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 3 transports in 44 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits
1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in 44 Sea Zone
Japanese win with 1 battleship, 1 carrier and 3 transports remaining. Battle score for attacker is -53
Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Southern France to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in Greece
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -2,17
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
16 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 16 infantry
Japanese defend with 1 armour
Chinese roll dice for 16 infantry in Yunnan, round 2 : 2/16 hits, 2,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Burma
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 carriers, 1 destroyer and 4 fighters moved from 46 Sea Zone to 44 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 44 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 44 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 44 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 44 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 3 fighters in 44 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 3 transports in 44 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits
1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in 44 Sea Zone
Japanese win with 1 battleship, 1 carrier and 3 transports remaining. Battle score for attacker is -53
Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Southern France to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in Greece
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
16 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 16 infantry
Japanese defend with 1 armour
Chinese roll dice for 16 infantry in Yunnan, round 2 : 2/16 hits, 2,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Burma
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 unit repaired.
20 infantry and 4 mech_infantrys moved from Burma to Shan State
2 fighters moved from Celebes to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
Combat - British
Battle in Algeria
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 20 infantry and 4 mech_infantrys
Japanese defend with 3 mech_infantrys
British roll dice for 20 infantry and 4 mech_infantrys in Shan State, round 2 : 7/24 hits, 4,00 expected hits
Japanese roll dice for 3 mech_infantrys in Shan State, round 2 : 2/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 21 Sea Zone
British attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
British roll dice for 2 fighters in 21 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 21 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter moved from 21 Sea Zone to Guam
3 infantry moved from India to Burma
3 aaGuns moved from Burma to Shan State
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Northwest Persia to Greece
1 mech_infantry moved from Northwest Persia to Eastern Persia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
British : 4,67
Italians : -0,33
Americans : -2,17
Chinese : -0,67
Japanese : 4,83
@SixUnder In sz 33, I did max def; you got good defensive dice…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tunisia
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
2 artilleries and 1 infantry moved from Northern Italy to France
1 mech_infantry moved from Novosibirsk to Kansu
3 armour and 4 mech_infantrys moved from Volgograd to Turkmenistan
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Caucasus to Turkmenistan
5 mech_infantrys moved from Rostov to Kazakhstan
2 mech_infantrys moved from Ukraine to Volgograd
3 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Kansu
Italians attack with 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.17 expected hits
Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Kansu
Italians win, taking Kansu from Chinese with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Eastern Persia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 3 fighters
French defend with 1 destroyer
Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria
British win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Ukraine to Rostov
3 fighters moved from 92 Sea Zone to Tunisia
Place Units - Italians
3 armour placed in Volgograd
1 armour placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,6,6,2
Italians collect 22 PUs (5 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 1.33
French : -0.33
Chinese : -1.00
Territory Summary for Italians :
Kansu : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Sikang : 1 flag
Kazakhstan : 1 flag, 5 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 2 artilleries and 1 infantry
Tunisia : 1 flag, 1 artillery, 3 fighters and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Bryansk : 1 flag
Rostov : 2 aaGuns
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag, 3 armour and 5 mech_infantrys
Caucasus : 1 flag
Eastern Persia : 1 flag, 1 armour
Production/PUs Summary :
Germans : 55 / 74
Russians : 0 / 0
Japanese : 56 / 61
Americans : 62 / 93
Chinese : 9 / 10
British : 34 / 43
UK_Pacific : 7 / 12
Italians : 27 / 27
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 359 times
2 was rolled 333 times
3 was rolled 315 times
4 was rolled 283 times
5 was rolled 307 times
6 was rolled 346 times
Average roll : 3.455
Median : 3.000
Variance : 1.978
Standard Deviation : 1.406
Total rolls : 1943
Null / Other
1 was rolled 52 times
2 was rolled 44 times
3 was rolled 27 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.030
Median : 3.000
Variance : 3.529
Standard Deviation : 1.879
Total rolls : 199
Germans Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 82 times
4 was rolled 63 times
5 was rolled 70 times
6 was rolled 77 times
Average roll : 3.570
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 419
British Combat
1 was rolled 52 times
2 was rolled 44 times
3 was rolled 27 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.030
Median : 3.000
Variance : 3.529
Standard Deviation : 1.879
Total rolls : 199
Italians Combat
1 was rolled 22 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.487
Median : 3.000
Variance : 0.240
Standard Deviation : 0.489
Total rolls : 113
Americans Combat
1 was rolled 29 times
2 was rolled 26 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 27 times
Average roll : 3.507
Median : 4.000
Variance : 0.685
Standard Deviation : 0.827
Total rolls : 150
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 53 times
2 was rolled 56 times
3 was rolled 53 times
4 was rolled 49 times
5 was rolled 55 times
6 was rolled 73 times
Average roll : 3.637
Median : 4.000
Variance : 1.052
Standard Deviation : 1.026
Total rolls : 339
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 3.846
Median : 4.000
Variance : 1.903
Standard Deviation : 1.379
Total rolls : 13
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 23 times
2 was rolled 32 times
3 was rolled 25 times
4 was rolled 28 times
5 was rolled 35 times
6 was rolled 30 times
Average roll : 3.636
Median : 4.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 173
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Russians Combat
1 was rolled 42 times
2 was rolled 44 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.494
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 271
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder In sz 33, I did max def; you got good defensive dice…
aye, holy cow did i ever …
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from India to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking New Britain from Japanese, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 3 transports
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
3 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 51
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier and 3 transports
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from India to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking New Britain from Japanese, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 3 transports
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
3 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 51
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier and 3 transports
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,00