UK Turn 1 Complete Game 38.tsvg
Dice are now almost dead even.
UK:
Tobruk: +0.21 swing
Sumatra: -0.17 swing
Sea zone 119: +0.17 swing
Net Allies dice swing: -1.48 swing
Net Axis dice swing: +1.48 swing
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Soviet Far East
1 infantry moved from 62 Sea Zone to Soviet Far East
1 infantry moved from Midway to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Soviet Far East
1 infantry moved from 62 Sea Zone to Soviet Far East
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 battleship moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in Soviet Far East
Americans attack with 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 3 infantry in Soviet Far East, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Place Units - Americans
2 transports placed in 10 Sea Zone
5 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Sinkiang to Yakut S.S.R.
1 armour moved from Sinkiang to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 armour moved from Russia to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 5 armour and 1 infantry
Japanese defend with 5 infantry
Russians roll dice for 5 armour and 1 infantry in Yakut S.S.R., round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 5 infantry in Yakut S.S.R., round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 3 armour in Yakut S.S.R., round 3 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Yakut S.S.R., round 3 : 2/3 hits, 1.00 expected hits
2 armour owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 3 infantry in Yakut S.S.R., round 4 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win with 2 infantry remaining. Battle score for attacker is -19
Casualties for Russians: 5 armour and 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Russians
Place Units - Russians
3 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians : -1.67
Japanese : 3.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Russians
1 armour moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 battleship and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 bomber and 3 fighters moved from Germany to 14 Sea Zone
2 artilleries moved from Belorussia to West Russia
8 armour moved from Karelia S.S.R. to West Russia
1 armour moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Persia
Germans take Persia from British
Combat - Germans
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 bomber, 3 fighters and 1 transport
British defend with 2 battleships
Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 1 transport in 14 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Units damaged: 2 battleships owned by the British
British roll dice for 2 battleships in 14 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 1 transport in 14 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits
British roll dice for 2 battleships in 14 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the British lost in 14 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 1 transport in 14 Sea Zone, round 4 : 3/5 hits, 2.83 expected hits
British roll dice for 1 battleship in 14 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British and 1 transport owned by the Germans lost in 14 Sea Zone
Germans win with 1 battleship, 1 bomber and 3 fighters remaining. Battle score for attacker is 40
Casualties for British: 2 battleships
Casualties for Germans: 1 transport
Non Combat Move - Germans
5 infantry moved from Eastern Europe to Belorussia
7 infantry moved from Germany to Eastern Europe
1 bomber and 3 fighters moved from 14 Sea Zone to Germany
Place Units - Germans
1 artillery and 9 infantry placed in Germany
5 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : -2.50
British : -1.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - British
British buy 4 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from Norway to Karelia S.S.R.
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
Combat - British
Battle in Karelia S.S.R.
British attack with 5 armour, 1 artillery and 4 infantry
Germans defend with 1 infantry
British roll dice for 5 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 2/10 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
4 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -1.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 fighter moved from 60 Sea Zone to 62 Sea Zone
1 fighter moved from 60 Sea Zone to 62 Sea Zone
3 fighters moved from China to 62 Sea Zone
1 bomber moved from French Indochina to 62 Sea Zone
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 bomber and 5 fighters
Americans defend with 2 transports
Japanese roll dice for 1 bomber and 5 fighters in 62 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
Americans roll dice for 2 transports in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 transport owned by the Americans lost in 62 Sea Zone
Japanese roll dice for 1 bomber and 5 fighters in 62 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in 62 Sea Zone
Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 transports
Non Combat Move - Japanese
1 bomber and 5 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 infantry moved from India to Persia
3 armour moved from French Indochina to Sinkiang
Place Units - Japanese
2 submarines placed in 60 Sea Zone
3 armour placed in Kwantung
2 infantry placed in French Indochina
Turn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : -3.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 battleship and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship moved from 56 Sea Zone to 60 Sea Zone
1 battleship moved from 56 Sea Zone to 60 Sea Zone
1 carrier moved from 56 Sea Zone to 60 Sea Zone
1 submarine moved from 56 Sea Zone to 60 Sea Zone
1 submarine moved from 56 Sea Zone to 60 Sea Zone
1 submarine moved from 56 Sea Zone to 60 Sea Zone
1 destroyer moved from 56 Sea Zone to 60 Sea Zone
1 destroyer moved from 56 Sea Zone to 60 Sea Zone
1 destroyer moved from 56 Sea Zone to 60 Sea Zone
1 fighter moved from 56 Sea Zone to 60 Sea Zone
1 fighter moved from 56 Sea Zone to 60 Sea Zone
1 fighter moved from Midway to 60 Sea Zone
1 fighter moved from Midway to 60 Sea Zone
Combat - Americans
Battle in 60 Sea Zone
Americans attack with 2 battleships, 1 carrier, 3 destroyers, 4 fighters and 3 submarines
Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 3 submarines and 5 transports
Americans roll dice for 3 submarines in 60 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 60 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 battleships, 1 carrier, 3 destroyers and 4 fighters in 60 Sea Zone, round 2 : 6/10 hits, 5.00 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 5 transports in 60 Sea Zone, round 2 : 5/10 hits, 3.67 expected hits
5 transports owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 60 Sea Zone
Americans roll dice for 2 battleships, 2 destroyers and 4 fighters in 60 Sea Zone, round 3 : 7/8 hits, 4.33 expected hits
Japanese roll dice for 2 battleships and 2 carriers in 60 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits
2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone
Americans win with 2 battleships and 2 fighters remaining. Battle score for attacker is 60
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 3 submarines
Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer, 3 submarines and 5 transports
Non Combat Move - Americans
1 fighter moved from 60 Sea Zone to Soviet Far East
1 fighter moved from 60 Sea Zone to Soviet Far East
Place Units - Americans
2 armour placed in Eastern United States
1 transport placed in 10 Sea Zone
1 battleship placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 5.67
Japanese : 2.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour, 2 artilleries and 1 infantry moved from West Russia to Russia
1 fighter moved from Eastern Europe to Russia
1 fighter moved from Eastern Europe to Russia
1 bomber moved from Germany to Russia
1 armour moved from Persia to Kazakh S.S.R.
Combat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 armour
Russians defend with 2 infantry
Germans roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans roll dice for 1 armour in Kazakh S.S.R., round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 8 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 aaGun, 3 armour, 1 factory and 7 infantry
AA fire in Russia : 0/3 hits, 0.50 expected hits
Germans roll dice for 8 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Russia, round 2 : 3/14 hits, 6.67 expected hits
Russians roll dice for 3 armour and 7 infantry in Russia, round 2 : 2/10 hits, 3.83 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 8 armour, 1 artillery, 1 bomber and 2 fighters in Russia, round 3 : 7/12 hits, 6.00 expected hits
Russians roll dice for 3 armour and 4 infantry in Russia, round 3 : 2/7 hits, 2.83 expected hits
4 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 7 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour, 2 artilleries and 1 infantry
Casualties for Russians: 3 armour and 7 infantry
Non Combat Move - Germans
5 infantry moved from Belorussia to West Russia
1 bomber and 2 fighters moved from Russia to Evenki National Okrug
7 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour, 1 artillery and 11 infantry moved from Germany to Eastern Europe
1 fighter moved from Germany to Eastern Europe
1 fighter moved from Germany to Eastern Europe
5 infantry moved from Southern Europe to Balkans
1 infantry moved from French West Africa to French Equatorial Africa
Place Units - Germans
4 armour and 6 infantry placed in Germany
6 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 60 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -2.17
AA fire in Russia : : -0.50
Russians : -4.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - British
British buy 3 armour; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Belorussia
British take Belorussia from Germans
1 armour moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 armour moved from Norway to Belorussia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
Combat - British
Battle in West Russia
British attack with 5 armour and 2 infantry
Germans defend with 5 infantry
British roll dice for 5 armour and 2 infantry in West Russia, round 2 : 4/7 hits, 2.83 expected hits
Germans roll dice for 5 infantry in West Russia, round 2 : 2/5 hits, 1.67 expected hits
4 infantry owned by the Germans and 2 infantry owned by the British lost in West Russia
British roll dice for 5 armour in West Russia, round 3 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in West Russia
British win, taking West Russia from Germans with 4 armour remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 2 infantry
Casualties for Germans: 5 infantry
Non Combat Move - British
Place Units - British
3 armour placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
5 fighters moved from Buryatia S.S.R. to 60 Sea Zone
1 bomber moved from Buryatia S.S.R. to 60 Sea Zone
3 armour and 1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
Combat - Japanese
Battle in 60 Sea Zone
Japanese attack with 1 bomber and 5 fighters
Americans defend with 2 battleships
Japanese roll dice for 1 bomber and 5 fighters in 60 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships in 60 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 battleship owned by the Americans lost in 60 Sea Zone
Japanese roll dice for 1 bomber and 3 fighters in 60 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 battleship in 60 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 60 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 bomber and 2 fighters
Casualties for Americans: 2 battleships
Battle in Novosibirsk
Japanese attack with 3 armour and 2 infantry
Russians defend with 1 armour and 2 infantry
Japanese roll dice for 3 armour and 2 infantry in Novosibirsk, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 armour owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 armour and 2 infantry
Non Combat Move - Japanese
3 armour moved from Kwantung to Buryatia S.S.R.
3 fighters moved from 60 Sea Zone to Buryatia S.S.R.
2 infantry moved from French Indochina to India
Place Units - Japanese
1 factory placed in Manchuria
2 armour and 1 infantry placed in Kwantung
3 infantry placed in French Indochina
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : 1.00
Russians : -1.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 armour and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Soviet Far East to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from Soviet Far East to Yakut S.S.R.
1 armour moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 battleship moved from 55 Sea Zone to 56 Sea Zone
1 artillery moved from 6 Sea Zone to Norway
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 fighter moved from Yakut S.S.R. to Soviet Far East
1 fighter moved from Yakut S.S.R. to Soviet Far East
Place Units - Americans
5 armour placed in Western United States
2 transports placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Research Technology - Russians
Combat Move - Russians
1 armour moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
Combat - Russians
Battle in Russia
Russians attack with 1 armour and 2 infantry
Germans defend with 1 aaGun, 7 armour and 1 factory
Russians roll dice for 1 armour and 2 infantry in Russia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 7 armour in Russia, round 2 : 4/7 hits, 3.50 expected hits
2 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia
Germans win with 7 armour remaining. Battle score for attacker is -11
Casualties for Russians: 1 armour and 2 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.83
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 destroyers and 18 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Kazakh S.S.R. to Caucasus
Germans take Caucasus from Russians
7 armour moved from Russia to West Russia
7 infantry moved from Ukraine S.S.R. to Belorussia
1 fighter moved from Eastern Europe to Belorussia
1 fighter moved from Eastern Europe to Belorussia
1 armour, 1 artillery and 11 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 bomber and 2 fighters moved from Evenki National Okrug to West Russia
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 artillery, 1 fighter and 11 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 11 infantry in Karelia S.S.R., round 2 : 5/14 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 artillery, 1 fighter and 11 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Belorussia
Germans attack with 2 fighters and 7 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters and 7 infantry in Belorussia, round 2 : 2/9 hits, 2.17 expected hits
British roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 2 fighters and 6 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in West Russia
Germans attack with 7 armour, 1 bomber and 2 fighters
British defend with 4 armour
Germans roll dice for 7 armour, 1 bomber and 2 fighters in West Russia, round 2 : 4/10 hits, 5.17 expected hits
British roll dice for 4 armour in West Russia, round 2 : 1/4 hits, 2.00 expected hits
1 armour owned by the Germans and 4 armour owned by the British lost in West Russia
Germans win, taking West Russia from British with 6 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour
Casualties for British: 4 armour
Non Combat Move - Germans
5 infantry moved from Balkans to Eastern Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Belorussia to Germany
1 fighter moved from Belorussia to Germany
1 fighter moved from Karelia S.S.R. to Germany
1 infantry moved from Germany to Eastern Europe
1 fighter moved from West Russia to Eastern Europe
1 fighter moved from West Russia to Eastern Europe
1 bomber moved from West Russia to Germany
1 infantry moved from French Equatorial Africa to Anglo Egypt
Place Units - Germans
8 infantry placed in Russia
10 infantry placed in Germany
2 destroyers placed in 14 Sea Zone
Turn Complete - Germans
Germans collect 66 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.83
Russians : -0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Norway to 6 Sea Zone
1 armour moved from Norway to 6 Sea Zone
1 armour moved from Norway to 6 Sea Zone
1 armour moved from Norway to 6 Sea Zone
1 armour moved from 6 Sea Zone to Western Europe
1 armour moved from 6 Sea Zone to Western Europe
1 armour moved from 6 Sea Zone to Western Europe
1 armour moved from 6 Sea Zone to Western Europe
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Western Europe
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Western Europe
1 armour moved from United Kingdom to 6 Sea Zone
Combat - British
Battle in Western Europe
British attack with 6 armour
Germans defend with 1 aaGun, 3 armour and 11 infantry
British roll dice for 6 armour in Western Europe, round 2 : 5/6 hits, 3.00 expected hits
Germans roll dice for 3 armour and 11 infantry in Western Europe, round 2 : 5/14 hits, 5.17 expected hits
5 infantry owned by the Germans and 5 armour owned by the British lost in Western Europe
British roll dice for 1 armour in Western Europe, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 3 armour and 6 infantry in Western Europe, round 3 : 3/9 hits, 3.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Western Europe
Germans win with 3 armour and 5 infantry remaining. Battle score for attacker is -12
Casualties for British: 6 armour
Casualties for Germans: 6 infantry
Non Combat Move - British
Place Units - British
3 armour placed in United Kingdom
1 transport placed in 6 Sea Zone
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 2.50