looks like you sent WaW file to me
Newer War KirkvJeff
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 factory and 1 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 bomber, 3 fighters and 4 infantry moved from French Indochina to India 1 infantry moved from French Indochina to China Combat - Japanese Battle in India Japanese attack with 1 bomber, 3 fighters and 4 infantry British defend with 1 aaGun and 2 infantry; Russians defend with 2 armour AA fire in India : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in India, round 2 : 4/8 hits, 2.83 expected hits British roll dice for 2 armour and 2 infantry in India, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Russians and 2 infantry owned by the British lost in India Japanese win, taking India from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Russians: 2 armour Casualties for British: 2 infantry Non Combat Move - Japanese 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 bomber and 3 fighters moved from India to French Indochina 1 fighter moved from French Indochina to China 1 fighter moved from French Indochina to China 1 fighter moved from French Indochina to China Place Units - Japanese 1 factory placed in Kwantung 3 armour placed in French Indochina 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
British : -0.67 AA fire in India : : -0.67 Japanese : 1.17 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4 Purchase Units - Americans Americans buy 5 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Norway 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from Midway to 56 Sea Zone 1 infantry moved from Midway to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Soviet Far East 1 infantry moved from 62 Sea Zone to Soviet Far East 1 infantry moved from Midway to 56 Sea Zone 1 infantry moved from Midway to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Soviet Far East 1 infantry moved from 62 Sea Zone to Soviet Far East 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 battleship moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 4 infantry Japanese defend with 1 infantry Americans roll dice for 4 infantry in Soviet Far East, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 3 infantry in Soviet Far East, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans Place Units - Americans 2 transports placed in 10 Sea Zone 5 armour placed in Eastern United States Turn Complete - Americans Americans collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : 0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Sinkiang to Yakut S.S.R. 1 armour moved from Sinkiang to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Russia to Yakut S.S.R. 1 armour moved from Russia to Yakut S.S.R. 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 armour moved from Russia to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 5 armour and 1 infantry Japanese defend with 5 infantry Russians roll dice for 5 armour and 1 infantry in Yakut S.S.R., round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 5 infantry in Yakut S.S.R., round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Russians lost in Yakut S.S.R. Russians roll dice for 3 armour in Yakut S.S.R., round 3 : 0/3 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Yakut S.S.R., round 3 : 2/3 hits, 1.00 expected hits 2 armour owned by the Russians lost in Yakut S.S.R. Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 infantry in Yakut S.S.R., round 4 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win with 2 infantry remaining. Battle score for attacker is -19 Casualties for Russians: 5 armour and 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Russians Place Units - Russians 3 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Russians : -1.67 Japanese : 3.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5 Purchase Units - Germans Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Belorussia to West Russia Germans take West Russia from Russians 1 armour moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 1 battleship and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 bomber and 3 fighters moved from Germany to 14 Sea Zone 2 artilleries moved from Belorussia to West Russia 8 armour moved from Karelia S.S.R. to West Russia 1 armour moved from Anglo Egypt to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Trans-Jordan to Persia Germans take Persia from British Combat - Germans Battle in 14 Sea Zone Germans attack with 1 battleship, 1 bomber, 3 fighters and 1 transport British defend with 2 battleships Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 1 transport in 14 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Units damaged: 2 battleships owned by the British British roll dice for 2 battleships in 14 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 1 transport in 14 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits British roll dice for 2 battleships in 14 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Germans 1 battleship owned by the British lost in 14 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 1 transport in 14 Sea Zone, round 4 : 3/5 hits, 2.83 expected hits British roll dice for 1 battleship in 14 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British and 1 transport owned by the Germans lost in 14 Sea Zone Germans win with 1 battleship, 1 bomber and 3 fighters remaining. Battle score for attacker is 40 Casualties for British: 2 battleships Casualties for Germans: 1 transport Non Combat Move - Germans 5 infantry moved from Eastern Europe to Belorussia 7 infantry moved from Germany to Eastern Europe 1 bomber and 3 fighters moved from 14 Sea Zone to Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany 5 infantry placed in Southern Europe Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs 1 unit repaired.Combat Hit Differential Summary :
Germans : -2.50 British : -1.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5 Purchase Units - British British buy 4 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from Norway to Karelia S.S.R. 1 infantry moved from Norway to Karelia S.S.R. 1 infantry moved from Norway to Karelia S.S.R. 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from Norway to Karelia S.S.R. 1 armour moved from United Kingdom to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway 1 infantry moved from Norway to Karelia S.S.R. 1 infantry moved from Norway to Karelia S.S.R. 1 artillery moved from Norway to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 5 armour, 1 artillery and 4 infantry Germans defend with 1 infantry British roll dice for 5 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 2/10 hits, 3.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 5 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British Place Units - British 4 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 0.67 British : -1.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 2 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 infantry moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from China to Sinkiang Japanese take Sinkiang from Americans 1 fighter moved from 60 Sea Zone to 62 Sea Zone 1 fighter moved from 60 Sea Zone to 62 Sea Zone 3 fighters moved from China to 62 Sea Zone 1 bomber moved from French Indochina to 62 Sea Zone Combat - Japanese Battle in 62 Sea Zone Japanese attack with 1 bomber and 5 fighters Americans defend with 2 transports Japanese roll dice for 1 bomber and 5 fighters in 62 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Americans roll dice for 2 transports in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 transport owned by the Americans lost in 62 Sea Zone Japanese roll dice for 1 bomber and 5 fighters in 62 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 62 Sea Zone Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 2 transports Non Combat Move - Japanese 1 bomber and 5 fighters moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 2 infantry moved from 60 Sea Zone to Buryatia S.S.R. 3 infantry moved from India to Persia 3 armour moved from French Indochina to Sinkiang Place Units - Japanese 2 submarines placed in 60 Sea Zone 3 armour placed in Kwantung 2 infantry placed in French Indochina Turn Complete - Japanese Japanese collect 41 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : -0.50 Japanese : -3.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 1 battleship and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship moved from 56 Sea Zone to 60 Sea Zone 1 battleship moved from 56 Sea Zone to 60 Sea Zone 1 carrier moved from 56 Sea Zone to 60 Sea Zone 1 submarine moved from 56 Sea Zone to 60 Sea Zone 1 submarine moved from 56 Sea Zone to 60 Sea Zone 1 submarine moved from 56 Sea Zone to 60 Sea Zone 1 destroyer moved from 56 Sea Zone to 60 Sea Zone 1 destroyer moved from 56 Sea Zone to 60 Sea Zone 1 destroyer moved from 56 Sea Zone to 60 Sea Zone 1 fighter moved from 56 Sea Zone to 60 Sea Zone 1 fighter moved from 56 Sea Zone to 60 Sea Zone 1 fighter moved from Midway to 60 Sea Zone 1 fighter moved from Midway to 60 Sea Zone Combat - Americans Battle in 60 Sea Zone Americans attack with 2 battleships, 1 carrier, 3 destroyers, 4 fighters and 3 submarines Japanese defend with 2 battleships, 2 carriers, 1 destroyer, 3 submarines and 5 transports Americans roll dice for 3 submarines in 60 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Japanese roll dice for 3 submarines in 60 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 battleships, 1 carrier, 3 destroyers and 4 fighters in 60 Sea Zone, round 2 : 6/10 hits, 5.00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 5 transports in 60 Sea Zone, round 2 : 5/10 hits, 3.67 expected hits 5 transports owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 60 Sea Zone Americans roll dice for 2 battleships, 2 destroyers and 4 fighters in 60 Sea Zone, round 3 : 7/8 hits, 4.33 expected hits Japanese roll dice for 2 battleships and 2 carriers in 60 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone Americans win with 2 battleships and 2 fighters remaining. Battle score for attacker is 60 Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 3 submarines Casualties for Japanese: 2 battleships, 2 carriers, 1 destroyer, 3 submarines and 5 transports Non Combat Move - Americans 1 fighter moved from 60 Sea Zone to Soviet Far East 1 fighter moved from 60 Sea Zone to Soviet Far East Place Units - Americans 2 armour placed in Eastern United States 1 transport placed in 10 Sea Zone 1 battleship placed in 55 Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans : 5.67 Japanese : 2.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 submarine moved from 6 Sea Zone to 5 Sea Zone Combat - Russians Battle in Novosibirsk Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus Russians attack with 1 armour and 3 infantry Germans defend with 1 aaGun, 1 armour and 1 factory Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.17 Japanese : 0.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6 Purchase Units - Germans Germans buy 4 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 2 artilleries and 1 infantry moved from West Russia to Russia 1 fighter moved from Eastern Europe to Russia 1 fighter moved from Eastern Europe to Russia 1 bomber moved from Germany to Russia 1 armour moved from Persia to Kazakh S.S.R. Combat - Germans Battle in Kazakh S.S.R. Germans attack with 1 armour Russians defend with 2 infantry Germans roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans roll dice for 1 armour in Kazakh S.S.R., round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Russia Germans attack with 8 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry Russians defend with 1 aaGun, 3 armour, 1 factory and 7 infantry AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 8 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Russia, round 2 : 3/14 hits, 6.67 expected hits Russians roll dice for 3 armour and 7 infantry in Russia, round 2 : 2/10 hits, 3.83 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia Germans roll dice for 8 armour, 1 artillery, 1 bomber and 2 fighters in Russia, round 3 : 7/12 hits, 6.00 expected hits Russians roll dice for 3 armour and 4 infantry in Russia, round 3 : 2/7 hits, 2.83 expected hits 4 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 7 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 1 armour, 2 artilleries and 1 infantry Casualties for Russians: 3 armour and 7 infantry Non Combat Move - Germans 5 infantry moved from Belorussia to West Russia 1 bomber and 2 fighters moved from Russia to Evenki National Okrug 7 infantry moved from Eastern Europe to Ukraine S.S.R. 1 armour, 1 artillery and 11 infantry moved from Germany to Eastern Europe 1 fighter moved from Germany to Eastern Europe 1 fighter moved from Germany to Eastern Europe 5 infantry moved from Southern Europe to Balkans 1 infantry moved from French West Africa to French Equatorial Africa Place Units - Germans 4 armour and 6 infantry placed in Germany 6 infantry placed in Southern Europe Turn Complete - Germans Germans collect 60 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -2.17 AA fire in Russia : : -0.50 Russians : -4.33 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6 Purchase Units - British British buy 3 armour; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Karelia S.S.R. to West Russia 1 armour moved from Karelia S.S.R. to West Russia 1 armour moved from Karelia S.S.R. to West Russia 1 infantry moved from Karelia S.S.R. to Belorussia British take Belorussia from Germans 1 armour moved from Karelia S.S.R. to West Russia 1 armour moved from Karelia S.S.R. to West Russia 1 armour moved from Norway to Belorussia 1 infantry moved from Karelia S.S.R. to West Russia 1 infantry moved from Norway to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to West Russia 1 armour moved from United Kingdom to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway 1 armour moved from United Kingdom to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway 1 armour moved from United Kingdom to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway 1 armour moved from United Kingdom to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway Combat - British Battle in West Russia British attack with 5 armour and 2 infantry Germans defend with 5 infantry British roll dice for 5 armour and 2 infantry in West Russia, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 5 infantry in West Russia, round 2 : 2/5 hits, 1.67 expected hits 4 infantry owned by the Germans and 2 infantry owned by the British lost in West Russia British roll dice for 5 armour in West Russia, round 3 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in West Russia British win, taking West Russia from Germans with 4 armour remaining. Battle score for attacker is 4 Casualties for British: 1 armour and 2 infantry Casualties for Germans: 5 infantry Non Combat Move - British Place Units - British 3 armour placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -0.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 factory and 6 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 5 fighters moved from Buryatia S.S.R. to 60 Sea Zone 1 bomber moved from Buryatia S.S.R. to 60 Sea Zone 3 armour and 1 infantry moved from Sinkiang to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Combat - Japanese Battle in 60 Sea Zone Japanese attack with 1 bomber and 5 fighters Americans defend with 2 battleships Japanese roll dice for 1 bomber and 5 fighters in 60 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 battleships in 60 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 battleship owned by the Americans lost in 60 Sea Zone Japanese roll dice for 1 bomber and 3 fighters in 60 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 battleship in 60 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 60 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 bomber and 2 fighters Casualties for Americans: 2 battleships Battle in Novosibirsk Japanese attack with 3 armour and 2 infantry Russians defend with 1 armour and 2 infantry Japanese roll dice for 3 armour and 2 infantry in Novosibirsk, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Japanese 3 armour moved from Kwantung to Buryatia S.S.R. 3 fighters moved from 60 Sea Zone to Buryatia S.S.R. 2 infantry moved from French Indochina to India Place Units - Japanese 1 factory placed in Manchuria 2 armour and 1 infantry placed in Kwantung 3 infantry placed in French Indochina 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans : 1.00 Russians : -1.17 Japanese : -0.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 6 Purchase Units - Americans Americans buy 5 armour and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Soviet Far East to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 fighter moved from Soviet Far East to Yakut S.S.R. 1 fighter moved from Soviet Far East to Yakut S.S.R. 1 armour moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 battleship moved from 55 Sea Zone to 56 Sea Zone 1 artillery moved from 6 Sea Zone to Norway 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone Combat - Americans Non Combat Move - Americans 1 fighter moved from Yakut S.S.R. to Soviet Far East 1 fighter moved from Yakut S.S.R. to Soviet Far East Place Units - Americans 5 armour placed in Western United States 2 transports placed in 55 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7 Research Technology - Russians Combat Move - Russians 1 armour moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia 1 infantry moved from Caucasus to Russia Combat - Russians Battle in Russia Russians attack with 1 armour and 2 infantry Germans defend with 1 aaGun, 7 armour and 1 factory Russians roll dice for 1 armour and 2 infantry in Russia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 7 armour in Russia, round 2 : 4/7 hits, 3.50 expected hits 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia Germans win with 7 armour remaining. Battle score for attacker is -11 Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.50 Russians : -0.83 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7 Purchase Units - Germans Germans buy 2 destroyers and 18 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Kazakh S.S.R. to Caucasus Germans take Caucasus from Russians 7 armour moved from Russia to West Russia 7 infantry moved from Ukraine S.S.R. to Belorussia 1 fighter moved from Eastern Europe to Belorussia 1 fighter moved from Eastern Europe to Belorussia 1 armour, 1 artillery and 11 infantry moved from Eastern Europe to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 bomber and 2 fighters moved from Evenki National Okrug to West Russia Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 armour, 1 artillery, 1 fighter and 11 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 11 infantry in Karelia S.S.R., round 2 : 5/14 hits, 3.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 artillery, 1 fighter and 11 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Belorussia Germans attack with 2 fighters and 7 infantry British defend with 1 armour and 1 infantry Germans roll dice for 2 fighters and 7 infantry in Belorussia, round 2 : 2/9 hits, 2.17 expected hits British roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Belorussia Germans win, taking Belorussia from British with 2 fighters and 6 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in West Russia Germans attack with 7 armour, 1 bomber and 2 fighters British defend with 4 armour Germans roll dice for 7 armour, 1 bomber and 2 fighters in West Russia, round 2 : 4/10 hits, 5.17 expected hits British roll dice for 4 armour in West Russia, round 2 : 1/4 hits, 2.00 expected hits 1 armour owned by the Germans and 4 armour owned by the British lost in West Russia Germans win, taking West Russia from British with 6 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 armour Casualties for British: 4 armour Non Combat Move - Germans 5 infantry moved from Balkans to Eastern Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Eastern Europe 1 armour moved from Germany to Eastern Europe 1 armour moved from Germany to Western Europe 1 infantry moved from Germany to Eastern Europe 1 fighter moved from Belorussia to Germany 1 fighter moved from Belorussia to Germany 1 fighter moved from Karelia S.S.R. to Germany 1 infantry moved from Germany to Eastern Europe 1 fighter moved from West Russia to Eastern Europe 1 fighter moved from West Russia to Eastern Europe 1 bomber moved from West Russia to Germany 1 infantry moved from French Equatorial Africa to Anglo Egypt Place Units - Germans 8 infantry placed in Russia 10 infantry placed in Germany 2 destroyers placed in 14 Sea Zone Turn Complete - Germans Germans collect 66 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -0.83 Russians : -0.67 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7 Purchase Units - British British buy 3 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Norway to 6 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 armour moved from 6 Sea Zone to Western Europe 1 armour moved from 6 Sea Zone to Western Europe 1 armour moved from 6 Sea Zone to Western Europe 1 armour moved from 6 Sea Zone to Western Europe 1 armour moved from United Kingdom to 6 Sea Zone 1 armour moved from 6 Sea Zone to Western Europe 1 armour moved from United Kingdom to 6 Sea Zone 1 armour moved from 6 Sea Zone to Western Europe 1 armour moved from United Kingdom to 6 Sea Zone Combat - British Battle in Western Europe British attack with 6 armour Germans defend with 1 aaGun, 3 armour and 11 infantry British roll dice for 6 armour in Western Europe, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 3 armour and 11 infantry in Western Europe, round 2 : 5/14 hits, 5.17 expected hits 5 infantry owned by the Germans and 5 armour owned by the British lost in Western Europe British roll dice for 1 armour in Western Europe, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 armour and 6 infantry in Western Europe, round 3 : 3/9 hits, 3.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Western Europe Germans win with 3 armour and 5 infantry remaining. Battle score for attacker is -12 Casualties for British: 6 armour Casualties for Germans: 6 infantry Non Combat Move - British Place Units - British 3 armour placed in United Kingdom 1 transport placed in 6 Sea Zone Turn Complete - British British collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 2.50





