Gaz (X) vs Wiz (L) BM G1

  • '20 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Philippines to 43 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Philippines
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from Queensland to Philippines
            2 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Philippines to 43 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Philippines
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from Queensland to Philippines
            2 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery and 4 infantry moved from Belarus to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            5 bombers and 2 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Southern France to Western Germany
            3 fighters and 3 tactical_bombers moved from Gibraltar to Greece
            1 aaGun moved from Eastern Poland to Western Ukraine
            3 armour moved from Novgorod to Bryansk
            1 artillery moved from France to Western Germany
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            2 tactical_bombers placed in Novgorod
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
            1 bomber and 1 fighter moved from Russia to Volgograd
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Tambov
                  Russians take Tambov from Italians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
            1 bomber and 1 fighter moved from Russia to Volgograd
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Tambov
                  Russians take Tambov from Italians
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 bomber, 1 fighter and 2 infantry
                Italians defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Volgograd, round 3 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Volgograd
                Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 bomber and 1 fighter moved from Volgograd to Russia
            2 infantry moved from Novosibirsk to Samara
            1 infantry moved from Timguska to Urals
            2 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : 0.17
    

    Savegame

  • '20 '19

    @Gaz can’t catch a break with the russians :white_frowning_face:


  • @wizmark Indeed, the Russians have been poor in attack


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 carriers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 22 Sea Zone
            1 bomber moved from Japan to 35 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 armour moved from Borneo to 43 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from Shan State to 37 Sea Zone
            1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
            1 bomber moved from French Indo China to Philippines
            1 mech_infantry moved from Shan State to Burma
            1 armour, 1 infantry and 4 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 armour and 1 mech_infantry moved from Hunan to Burma
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
            1 fighter moved from French Indo China to Burma
            2 fighters moved from French Indo China to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Kweichow to Burma
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 35 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Philippines
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 5 fighters, 3 infantry and 5 tactical_bombers
                Americans defend with 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 6 fighters
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 5 fighters, 3 infantry and 5 tactical_bombers in Philippines, round 2 : 8/17 hits, 8.50 expected hits
                    Americans roll dice for 9 fighters, 1 infantry and 1 mech_infantry in Philippines, round 2 : 5/11 hits, 6.67 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC, 3 fighters owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 armour, 1 bomber, 4 fighters and 5 tactical_bombers in Philippines, round 3 : 5/12 hits, 7.00 expected hits
                    Americans roll dice for 3 fighters in Philippines, round 3 : 1/3 hits, 2.00 expected hits
                    3 fighters owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 68
                Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 3 infantry
                Casualties for ANZAC: 6 fighters
                Casualties for Americans: 3 fighters, 1 infantry and 1 mech_infantry
            Battle in Burma
                Japanese attack with 2 armour, 3 fighters, 1 infantry, 8 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 fighter and 7 infantry
                    Japanese roll dice for 2 armour, 3 fighters, 1 infantry, 8 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 6/16 hits, 5.33 expected hits
                    UK_Pacific roll dice for 1 fighter and 7 infantry in Burma, round 2 : 4/8 hits, 3.00 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Burma
                    Japanese roll dice for 2 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/12 hits, 4.67 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 infantry and 3 mech_infantrys
                Casualties for Chinese: 1 fighter and 7 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 fighter and 2 tactical_bombers moved from Burma to French Indo China
            1 bomber moved from 35 Sea Zone to French Indo China
            1 bomber moved from Philippines to French Indo China
            2 fighters moved from Burma to French Indo China
            2 fighters moved from 35 Sea Zone to French Indo China
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to 36 Sea Zone
            1 tactical_bomber moved from Philippines to 36 Sea Zone
            1 tactical_bomber moved from Philippines to 36 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 carriers placed in 36 Sea Zone
            1 infantry placed in French Indo China
            1 infantry placed in Kiangsu
            1 armour and 1 mech_infantry placed in Kiangsu
            Japanese undo move 3.
            1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
            Japanese collect 62 PUs (2 lost to blockades); end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -2.67
    UK_Pacific : 0.00
    Japanese : -2.67
    

    Savegame

  • '20 '19

    @Gaz going to call it there I think…yet another mistake made by me. I thought having the sub in FIC waters would stop your loading the transports. I would have swapped the positioning of the anzac destroyer and sub around if I’d have known that wouldnt work :white_frowning_face: Too many mistakes and maybe a touch of too much bad rolling by me!


  • @wizmark probably the right call mate. Moscow was gone next turn anyway. Tough game and good fun, many thanks.

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