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FMErwinRommel (X) vs Wizmark (L) BM3 game 3
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to Russia 3 fighters moved from Novgorod to Russia 1 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Bessarabia to Smolensk 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians -
Intercept bomber raid on Moscow with 3 fighters? Bombing with 5 bombers and 3 escorts.
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@FMErwinRommel Ouch…thats going to hurt! no intercept thanks…come on a very improbable AA!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to Russia 3 fighters moved from Novgorod to Russia 1 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Bessarabia to Smolensk 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians Combat - Germans Germans creates battle in territory 105 Sea Zone Air Battle in Russia Germans attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 8,7,5,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 26 damage total. Damaged units is as follows: factory_major = 20, airfield = 6 Battle in Smolensk Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 aaGun and 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Germany to Romania 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 tactical_bomber moved from Smolensk to Bryansk 1 armour moved from Nenetsia to Novgorod 1 mech_infantry moved from Novgorod to Karelia 1 armour moved from Archangel to Bryansk 1 armour and 2 infantry moved from Ukraine to Bryansk 5 bombers and 3 fighters moved from Russia to Bryansk 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from France to Northern Italy 1 submarine moved from 105 Sea Zone to 92 Sea Zone 2 submarines moved from 109 Sea Zone to 105 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 2 submarines placed in 93 Sea Zone 3 artilleries placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 1 armour placed in Germany 1 factory_minor placed in Western Ukraine 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : -0.67 Russians : 0.67 -
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 17 PUs; Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Samara to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 17 PUs; Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Samara to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 3 fighters moved from Volgograd to Russia 1 infantry moved from Smolensk to Russia 2 infantry moved from Novosibirsk to Samara 3 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 artillery, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -0.50 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 armour moved from Hopei to Tsinghai 1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai 3 fighters moved from Yunnan to India 1 bomber moved from French Indo China to India 1 artillery, 1 fighter and 2 tactical_bombers moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Burma 1 destroyer, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone -
Intercept with 2 UK fighters in India vs SBR of 1 bomber & 3 escorting fighters?
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@FMErwinRommel no intercept thanks…after the poor show of russian AA the odds must be with the AA this time!
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 armour moved from Hopei to Tsinghai 1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai 3 fighters moved from Yunnan to India 1 bomber moved from French Indo China to India 1 artillery, 1 fighter and 2 tactical_bombers moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Burma 1 destroyer, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Burma, round 3 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 3 fighters moved from India to Yunnan 1 fighter moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan 3 artilleries and 2 infantry moved from French Indo China to Yunnan 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 fighter moved from Japan to French Indo China 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kweichow to Szechwan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 42 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Burma to 42 Sea Zone 1 tactical_bomber moved from Burma to 42 Sea Zone Place Units - Japanese 1 carrier, 1 fighter and 1 submarine placed in 6 Sea Zone 3 armour placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -0.17 Chinese : -0.33 UK_Pacific : 0.00 AA fire in India : : 0.83 Japanese : 1.33 -
Argh! Darn perverse AA got me again. J3 1-of- 2; J5 0-for-1; now 1-for-1. Indian AA shot down all of my bombers. That’s 2-for-4 hits. In my last game against Owentoo, even worse. first SBR on India 1-for-2 hits, very next turn 1-for-1. India shot down my entire bomber force in 2 turns, 2-for 3. I finally conquered India, but had negative TUV in this game and that game. UK AA 0-for-4, damage maxed out. Moscow 0-5, damage maxed out. It’s the solo bombers that lose the odds.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from Scotland to 125 Sea Zone -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from Scotland to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Queensland to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 2 artilleries moved from Iceland to 123 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 1 marine moved from Iceland to 123 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 123 Sea Zone to 106 Sea Zone 1 marine moved from 106 Sea Zone to Quebec 2 artilleries moved from 106 Sea Zone to Quebec 2 infantry moved from 106 Sea Zone to Quebec 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 cruiser moved from 68 Sea Zone to 86 Sea Zone 1 destroyer moved from 68 Sea Zone to 70 Sea Zone 1 bomber moved from Western United States to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 bomber placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : -0.33 Japanese : -1.00 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 armour moved from French West Africa to French Central Africa 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 tactical_bomber moved from Syria to Caucasus 1 bomber moved from India to 36 Sea Zone 1 fighter moved from India to Burma -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from Scotland to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Queensland to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 2 artilleries moved from Iceland to 123 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 1 marine moved from Iceland to 123 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 123 Sea Zone to 106 Sea Zone 1 marine moved from 106 Sea Zone to Quebec 2 artilleries moved from 106 Sea Zone to Quebec 2 infantry moved from 106 Sea Zone to Quebec 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 cruiser moved from 68 Sea Zone to 86 Sea Zone 1 destroyer moved from 68 Sea Zone to 70 Sea Zone 1 bomber moved from Western United States to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 bomber placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 armour moved from French West Africa to French Central Africa 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 tactical_bomber moved from Syria to Caucasus 1 bomber moved from India to 36 Sea Zone 1 fighter moved from India to Burma Combat - British British creates battle in territory 105 Sea Zone Battle in 36 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Caucasus British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Northwest Persia 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Syria to Northwest Persia 1 aaGun moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 aaGun and 1 artillery moved from 80 Sea Zone to Eastern Persia 2 armour moved from West India to India 2 fighters and 1 tactical_bomber moved from Burma to India 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 2 fighters moved from 98 Sea Zone to Persia 2 fighters moved from Syria to Persia 3 aaGuns, 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom 1 bomber moved from 36 Sea Zone to Dutch New Guinea Place Units - British 3 infantry placed in Iraq 1 fighter and 1 mech_infantry placed in Persia 1 destroyer placed in 81 Sea Zone 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0.83 British : -0.67 Americans : -0.33 Japanese : -0.33 -
Nuts, didn’t consider the UK bomber going to DNG. I didn’t need to move both the CR and DD from sz36, since I had additional planes that were able to land on Java CVs. The CR and DD could have defended the transport and attacked US in Caroline Isles.
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@FMErwinRommel Was too good a target to miss as you had fighter defence in FIC! Its very hard to check every movement area in the south pac…lots of quirky angles
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Grrr, 2 lousy UK subs caused 10 damage, 5 per sub. In my last game as Axis with Owentoo, and my last game with you as Allies, there were 5 UK subs in sz97 for 3-4 turns. When I was Italy, the subs did max damage to me, averaging 2.1 damage per dice. But in the game where I was the Allies, my subs averaged 1.4 damage per dice. Earlier in our last game, my 3 U.S. and 3 UK subs rolled great, 20 points, but maxed out at 10 damage.
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@FMErwinRommel Italian go hasn’t shown up on either MARTI or been posted on the forum?





