@cwglee51 Can I also move my Sub to sz125?
Wizmark (L+3) v. Surfer (X), BM3
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Norway: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 3 infantry moved from Burma to Yunnan 3 fighters moved from India to Yunnan 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 6 fighters moved from Persia to Northwest Persia 1 tactical_bomber moved from West India to Yunnan -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 2 fighters, 1 harbour, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 4 bombers moved from Queensland to Java 3 fighters moved from 54 Sea Zone to Java 1 submarine moved from 54 Sea Zone to 44 Sea Zone 4 bombers moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4,5,4 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in Denmark Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Denmark from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java Americans attack with 4 bombers and 3 fighters Japanese defend with 1 airfield, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans roll dice for 4 bombers and 3 fighters in Java, round 2 : 4/7 hits, 4.17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/6 hits, 2.83 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in Java Americans roll dice for 2 bombers and 2 fighters in Java, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 2 fighters in Java, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in Java Americans win with 2 bombers remaining. Battle score for attacker is -13 Casualties for Americans: 2 bombers and 3 fighters Casualties for Japanese: 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Non Combat Move - Americans 2 bombers moved from Java to Western Australia 1 battleship, 2 carriers, 3 destroyers and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 3 bombers moved from Germany to Norway 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries moved from 112 Sea Zone to Norway 2 infantry moved from 112 Sea Zone to Norway Place Units - Americans 1 harbour placed in Norway 1 battleship placed in 112 Sea Zone 1 fighter and 1 infantry placed in Norway Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Iceland: 1 fighter EDIT: Turning off Edit Mode 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 1 marine placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Norway: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 3 infantry moved from Burma to Yunnan 3 fighters moved from India to Yunnan 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 6 fighters moved from Persia to Northwest Persia 1 tactical_bomber moved from West India to Yunnan Combat - British Battle in Java Battle in Northwest Persia British attack with 6 fighters and 2 infantry Japanese defend with 1 armour British roll dice for 6 fighters and 2 infantry in Northwest Persia, round 2 : 2/8 hits, 3.33 expected hits Japanese roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Northwest Persia British win, taking Java from Japanese, taking Northwest Persia from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Yunnan British attack with 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 41 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from India to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to India 2 fighters moved from Yunnan to 42 Sea Zone 6 fighters moved from Northwest Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 armour moved from Persia to Iraq 4 mech_infantrys moved from Persia to Iraq 2 infantry moved from Eastern Persia to Persia 3 armour moved from West India to Persia 5 mech_infantrys moved from West India to Persia 4 mech_infantrys moved from West India to Persia 1 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Novgorod to Karelia Place Units - British 1 armour and 2 fighters placed in Iraq 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Persia Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 infantry placed in India 1 transport placed in 39 Sea Zone Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 transport EDIT: Adding units owned by British to India: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -0.33 Americans : 0.17 Japanese : -0.67 AA fire in Germany : : 0.33 -
TripleA Move Summary: Italians round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 armour, 2 artilleries and 5 mech_infantrys moved from Bessarabia to Eastern Poland 2 fighters moved from Southern Italy to 93 Sea Zone -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 armour, 2 artilleries and 5 mech_infantrys moved from Bessarabia to Eastern Poland 2 fighters moved from Southern Italy to 93 Sea Zone Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Eastern Poland Italians attack with 1 armour, 2 artilleries and 5 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 5 mech_infantrys in Eastern Poland, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 aaGun moved from Bessarabia to Eastern Poland 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Western Germany 1 armour moved from Northern Italy to Slovakia Hungary 1 bomber moved from Egypt to Greece Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.17 AA fire in Egypt : : -0.17 Russians : 0.33 -
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 aaGun moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Persia to India 2 submarines moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 aaGun moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Persia to India 2 submarines moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 8 infantry moved from Finland to Norway 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 4 fighters moved from 113 Sea Zone to Norway 4 bombers and 1 tactical_bomber moved from Western Germany to Norway 8 infantry moved from Western Germany to Denmark 7 armour and 34 mech_infantrys moved from Caucasus to Northwest Persia 2 armour moved from Kazakhstan to Northwest Persia -
TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 1 armour and 8 infantry moved from Finland to Norway 2 fighters moved from 113 Sea Zone to Norway 4 bombers and 1 tactical_bomber moved from Western Germany to Norway 7 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 7 armour and 34 mech_infantrys moved from Caucasus to Northwest Persia 2 armour moved from Kazakhstan to Northwest Persia -
Forgot that you could scramble, so I had to change my attack.
Scramble in Norway?
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@surfer no scrambles thanks…please use ool as uk inf, us inf, us art, bombers, us fighters, uk fighters :+1:
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I’m really in a fix here. I thought I was good in Norway and now I’m not…
I want to change my attack and use only 1 ftr to support CVs and naval, which allows me to send 3 ftrs to Norway.Any change in the scramble order?
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@surfer Its tricky…with a 3 fighter scramble I have an excellent chance of sinking yr fleet and preventing 4 land units from fighting…but that then makes the battle in norway 60/40 in yr favour. If I leave the scramble it becomes a 50/50 land battle.
Think I still won’t scramble against yr 1 fighter, although I will obviously scramble 1 fighter against yr fleet if you have no air cover.
Going to change Ool to bombers, uk inf, us inf, us art, us fighters, uk fighters
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone 4 bombers and 1 tactical_bomber moved from Western Germany to Norway 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 3 fighters moved from 113 Sea Zone to Norway 1 armour and 8 infantry moved from Finland to Norway 7 infantry moved from Western Germany to Denmark 7 armour and 34 mech_infantrys moved from Caucasus to Northwest Persia 2 armour moved from Kazakhstan to Northwest Persia Combat - Germans Battle in Norway Germans attack with 1 armour, 2 artilleries, 4 bombers, 3 fighters, 10 infantry and 1 tactical_bomber British defend with 5 fighters and 1 infantry; Americans defend with 1 airfield, 5 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry Germans roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 10 infantry and 1 tactical_bomber in Norway, round 2 : 4/21 hits, 8.00 expected hits Americans roll dice for 5 artilleries, 3 bombers, 7 fighters and 5 infantry in Norway, round 2 : 11/20 hits, 8.50 expected hits 1 artillery owned by the Germans, 10 infantry owned by the Germans, 3 bombers owned by the Americans and 1 infantry owned by the British lost in Norway Germans roll dice for 1 armour, 1 artillery, 4 bombers, 3 fighters and 1 tactical_bomber in Norway, round 3 : 6/10 hits, 5.67 expected hits Americans roll dice for 5 artilleries, 7 fighters and 4 infantry in Norway, round 3 : 5/16 hits, 7.67 expected hits 1 artillery owned by the Germans, 3 fighters owned by the Germans, 1 armour owned by the Germans, 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Norway Germans roll dice for 4 bombers and 1 tactical_bomber in Norway, round 4 : 3/5 hits, 3.17 expected hits Americans roll dice for 3 artilleries and 7 fighters in Norway, round 4 : 10/10 hits, 5.67 expected hits 4 bombers owned by the Germans, 3 artilleries owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway Americans win with 7 fighters remaining. Battle score for attacker is -62 Casualties for Germans: 1 armour, 2 artilleries, 4 bombers, 3 fighters, 10 infantry and 1 tactical_bomber Casualties for Americans: 5 artilleries, 3 bombers and 4 infantry Casualties for British: 1 infantry Battle in Denmark Germans attack with 7 infantry Americans defend with 1 marine Germans roll dice for 7 infantry in Denmark, round 2 : 1/7 hits, 1.17 expected hits Americans roll dice for 1 marine in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 marine owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 6 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 marine Battle in Northwest Persia Germans attack with 9 armour and 34 mech_infantrys British defend with 3 infantry Germans roll dice for 9 armour and 34 mech_infantrys in Northwest Persia, round 2 : 15/43 hits, 10.17 expected hits British roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 9 armour and 33 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry Non Combat Move - Germans 7 artilleries and 7 infantry moved from Kazakhstan to Caucasus 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Urals to Timguska Place Units - Germans 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Western Germany 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.83 British : 0.00 Americans : 4.83 -
Norway wins again…50/50 is ok to lose, but wow, that was ugly. Pretty much just mop up time now.
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TripleA Move Summary: Russians round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese Combat - Russians Battle in Finland Russians attack with 1 infantry Germans defend with 2 aaGuns 2 aaGuns owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 aaGuns Non Combat Move - Russians 1 aaGun, 2 artilleries, 2 fighters and 27 infantry moved from Bryansk to Belarus 3 infantry moved from Novgorod to Belarus 4 mech_infantrys moved from Karelia to Belarus 4 armour moved from Karelia to Belarus 1 infantry moved from Vyborg to Novgorod 2 artilleries and 6 infantry moved from Karelia to Novgorod 2 infantry moved from Ukraine to Bryansk 14 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Novosibirsk 2 fighters moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 2 infantry moved from Vologda to Urals 3 armour, 1 artillery, 15 infantry and 1 mech_infantry moved from Vologda to Novosibirsk Place Units - Russians 3 armour placed in Novgorod 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
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@surfer yes…that last round was brutal…Germany in a spot of bother now
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 3 carriers, 5 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Sumatra to 42 Sea Zone 1 armour moved from French Indo China to Malaya Japanese take Shan State from UK_Pacific Japanese take Malaya from UK_Pacific 2 bombers moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone 2 fighters moved from Philippines to 42 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kwangtung to 20 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 20 Sea Zone to 42 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 42 Sea Zone to Java 2 artilleries and 2 infantry moved from French Indo China to Siam -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 3 carriers, 5 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Sumatra to 42 Sea Zone 1 armour moved from French Indo China to Malaya Japanese take Shan State from UK_Pacific Japanese take Malaya from UK_Pacific 2 bombers moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone 2 fighters moved from Philippines to 42 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Kwangtung to 20 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 20 Sea Zone to 42 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 42 Sea Zone to Java 2 artilleries and 2 infantry moved from French Indo China to Siam Combat - Japanese Battle in Siam Japanese attack with 2 artilleries and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 2 artilleries and 2 infantry in Siam, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers, 5 destroyers, 10 fighters, 1 submarine, 2 tactical_bombers and 4 transports British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 2 carriers, 3 destroyers and 3 submarines; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 5 destroyers, 10 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 15/21 hits, 10.67 expected hits Units damaged: 2 carriers owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans British roll dice for 5 submarines in 42 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits British roll dice for 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 9/19 hits, 9.17 expected hits Units damaged: 2 battleships owned by the Japanese 3 submarines owned by the Americans, 2 destroyers owned by the British, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 5 destroyers, 10 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 3 : 8/21 hits, 10.67 expected hits British roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 8/14 hits, 7.50 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the British, 1 destroyer owned by the ANZAC, 1 cruiser owned by the British, 5 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 fighter owned by the British and 1 carrier owned by the British lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 7 fighters, 2 tactical_bombers and 4 transports in 42 Sea Zone, round 4 : 10/13 hits, 7.50 expected hits British roll dice for 2 battleships, 4 fighters and 2 transports in 42 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 transport owned by the British, 1 battleship owned by the British, 2 fighters owned by the British and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 2 bombers, 3 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 101 Casualties for Japanese: 3 carriers, 5 destroyers, 7 fighters and 1 submarine Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport Casualties for Americans: 1 battleship, 2 carriers, 3 destroyers and 3 submarines Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Battle in Java Japanese attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys British defend with 2 infantry; ANZAC defend with 1 aaGun and 1 infantry; UK_Pacific defend with 1 airfield Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Java, round 2 : 2/8 hits, 2.00 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the ANZAC and 1 infantry owned by the British lost in Java Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Java, round 3 : 3/8 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 aaGun and 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from 42 Sea Zone to Borneo 3 fighters moved from 42 Sea Zone to Sumatra 2 bombers moved from 42 Sea Zone to French Indo China 1 infantry moved from Timguska to Olgiy 2 artilleries and 5 infantry moved from Kansu to Shensi 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Shensi 1 armour and 1 mech_infantry moved from Kiangsu to Hopei 1 bomber moved from Japan to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines Place Units - Japanese 1 armour and 2 infantry placed in French Indo China Japanese undo move 1. 1 armour, 1 fighter and 1 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kwangtung 3 fighters placed in Japan 1 infantry placed in Kiangsu Japanese undo move 2. 2 destroyers placed in 20 Sea Zone 1 infantry placed in Kwangtung 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3 Japanese collect 66 PUs (5 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
British : -0.50 UK_Pacific : -2.00 Japanese : 4.50 -
Well, that was satisfying even if Pyrrhic…





