@SuperbattleshipYamato I assume you were copying my old jokes or were meaning to say are you guys playing them.
Global 1940 M vs E
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Research Technology - Americans Purchase Units - Americans Americans buy 2 armour, 1 factory_upgrade, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Algeria to Morocco 3 infantry moved from Algeria to Morocco 2 mech_infantrys moved from Algeria to Morocco 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 3 armour, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 3 armour, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 3 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand Combat - Americans Battle in New Zealand Battle in Gibraltar Americans attack with 3 armour and 3 infantry Italians defend with 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 armour and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 armour and 2 infantry in Gibraltar, round 3 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking New Zealand from Japanese, taking Gibraltar from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry Battle in Morocco Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Italians defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in 92 Sea Zone Americans attack with 3 bombers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports 5 submarines owned by the Italians Submerged Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 92 Sea Zone Americans roll dice for 3 bombers and 1 fighter in 92 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits 1 tactical_bomber owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans roll dice for 2 bombers in 92 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 4 transports in 92 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 bomber in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship and 4 transports in 92 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 92 Sea Zone 4 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 40 Casualties for Americans: 2 bombers, 3 fighters and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports Non Combat Move - Americans 1 aaGun moved from Quebec to 106 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from 92 Sea Zone to Algeria 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 2 cruisers moved from 30 Sea Zone to 54 Sea Zone 1 battleship moved from 30 Sea Zone to 54 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from 30 Sea Zone to 54 Sea Zone 3 destroyers moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Central United States to 91 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States 2 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.83 Americans : 1.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - British British buy 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Algeria to 92 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 tactical_bomber moved from Egypt to 92 Sea Zone 2 infantry moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 2 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia Combat - British Battle in Tunisia British attack with 1 artillery and 2 infantry Germans defend with 1 armour British roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Tunisia British win, taking Tunisia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belgian Congo British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 92 Sea Zone British attack with 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber Italians defend with 5 submarines British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 5 submarines in 92 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits 2 submarines owned by the Italians lost in 92 Sea Zone British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits Italians roll dice for 3 submarines in 92 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits 2 submarines owned by the Italians lost in 92 Sea Zone British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 4 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone British win with 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Italians: 5 submarines Battle in French Indo China British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 3 artilleries and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 artilleries and 1 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 3 artilleries in French Indo China, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in French Indo China British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Japanese: 3 artilleries and 1 infantry Non Combat Move - British 1 fighter moved from French Indo China to India 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 aaGun moved from Burma to India 1 infantry moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 4 infantry moved from Egypt to Trans-Jordan 4 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 carrier moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 cruiser moved from 77 Sea Zone to 81 Sea Zone 1 battleship moved from 77 Sea Zone to 81 Sea Zone 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 fighter moved from 92 Sea Zone to 109 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from 81 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Persia to Caucasus 2 fighters moved from Egypt to Persia 1 infantry moved from Scotland to United Kingdom Place Units - British 1 transport placed in 109 Sea Zone 1 factory_minor placed in Iraq 3 infantry placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4 British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,3,5,4,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,6,3,5,4,4,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,3,2,4,6,2,4 UK_Pacific collect 3 PUs (7 lost to blockades); end with 5 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.17 Italians : -2.33 Japanese : -1.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Research Technology - ANZAC Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 1 cruiser moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 artilleries moved from New South Wales to South Australia 5 infantry moved from New South Wales to South Australia 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Burma to India Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from New South Wales to South Australia 1 aaGun moved from New South Wales to Queensland 2 fighters moved from New South Wales to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Combat Move - French 1 fighter moved from 91 Sea Zone to 109 Sea Zone Combat - French French creates battle in territory 109 Sea Zone Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Scotland to 109 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Research Technology - Russians Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 1 tactical_bomber moved from Russia to Ukraine 2 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 4 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 1 mech_infantry moved from Italian Somaliland to Ethiopia 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Archangel to Vologda 3 infantry moved from Samara to Russia 1 infantry moved from Volgograd to Tambov 3 artilleries moved from Rostov to Tambov 3 mech_infantrys moved from Rostov to Russia 1 armour moved from Rostov to Russia 1 armour moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Tambov 1 infantry moved from Rostov to Tambov 9 infantry moved from Bryansk to Tambov 6 infantry moved from Bryansk to Tambov 4 artilleries moved from Bryansk to Russia 14 infantry moved from Bryansk to Russia 4 artilleries moved from Bryansk to Russia 4 infantry moved from Bryansk to Tambov 2 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 4 infantry moved from Bryansk to Tambov 3 infantry moved from Bryansk to Tambov 5 infantry moved from Russia to Tambov Place Units - Russians 1 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 2.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Research Technology - Americans Purchase Units - Americans Americans buy 1 armour, 5 artilleries, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 infantry moved from Gibraltar to Spain 3 armour moved from Gibraltar to Spain 2 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Spain 3 armour moved from 91 Sea Zone to Spain 1 fighter moved from Western United States to 2 Sea Zone 1 fighter moved from 91 Sea Zone to Spain 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 mech_infantrys moved from 91 Sea Zone to Spain Combat - Americans Americans creates battle in territory 109 Sea Zone Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Spain Americans attack with 6 armour, 1 fighter, 7 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 6 armour, 1 fighter, 7 infantry and 2 mech_infantrys in Spain, round 2 : 6/16 hits, 5.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun moved from 91 Sea Zone to Spain 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from 2 Sea Zone to British Columbia 2 submarines moved from 30 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in Eastern United States 4 artilleries and 6 infantry placed in Central United States 1 armour, 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.50 Neutral_True : 1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - British British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour moved from Kenya to Tanganyika Territory 1 infantry moved from Caucasus to Kazakhstan 3 fighters moved from Persia to Kazakhstan 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - British Battle in Malta Battle in Kazakhstan British attack with 3 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Malta from Italians, taking Kazakhstan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Caucasus to Volgograd 2 mech_infantrys moved from Caucasus to Tambov 3 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Caucasus 4 infantry moved from Trans-Jordan to Iraq 5 artilleries moved from Trans-Jordan to Iraq 1 cruiser moved from 81 Sea Zone to 96 Sea Zone 1 carrier moved from 81 Sea Zone to 96 Sea Zone 1 battleship moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 96 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Spain 1 artillery moved from Tunisia to Algeria 2 infantry moved from Tunisia to Algeria 1 fighter moved from Kazakhstan to Tambov 1 fighter moved from Kazakhstan to Russia 1 fighter moved from Kazakhstan to Persia 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from 91 Sea Zone to 96 Sea Zone Place Units - British 2 fighters and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,6,1,2,4,5 UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry EDIT: Adding units owned by British to Spain: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.33 Japanese : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Russians Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 10 PUs; Russians buy 3 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Volgograd to Rostov 2 fighters moved from Russia to Rostov 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Vologda to Smolensk Combat - Russians Battle in Rostov Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Rostov to Russia 2 aaGuns moved from Tambov to Russia 3 artilleries moved from Tambov to Russia 33 infantry moved from Tambov to Russia 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 14 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Russians : -0.83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Research Technology - Americans Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Western United States to Alaska 1 fighter moved from British Columbia to Alaska 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Italians 1 infantry moved from Spain to Southern France Americans take Southern France from Germans Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 109 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Alaska Americans attack with 1 armour and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 fighter in Alaska, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 artillery moved from Western United States to British Columbia 2 infantry moved from Western United States to British Columbia 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Spain to Southern France 1 aaGun moved from Spain to Southern France 2 infantry moved from Spain to Southern France 6 armour moved from Spain to Southern France 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Alaska to Western United States 4 transports moved from 91 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Spain 3 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Spain 3 artilleries moved from 91 Sea Zone to Spain 1 artillery moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 1 carrier and 1 transport placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 2.67 Japanese : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 15 infantry moved from Yunnan to Burma 4 artilleries moved from Yunnan to Burma Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Burma Chinese attack with 4 artilleries and 15 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 15 infantry in Burma, round 2 : 3/19 hits, 4.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Chinese win, taking Burma from Japanese with 4 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7 Combat Move - French 1 infantry moved from Egypt to Alexandria 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Spain to Southern France Non Combat Move - French 1 infantry moved from Spain to Southern France Turn Complete - French
Combat Hit Differential Summary :