trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28

  • '19 '18 '17

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 artilleries and 6 infantry moved from Alaska to 2 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 2 Sea Zone to 6 Sea Zone
            6 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            3 tactical_bombers moved from 6 Sea Zone to Japan
            5 fighters moved from 6 Sea Zone to Japan
            3 fighters moved from Korea to Japan
            11 bombers moved from Korea to Japan
            3 artilleries and 3 infantry moved from Korea to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    @trulpenplay Hi Trulpen, what naval ships would you like to use your suicide tokens on?


  • I have 5, right? Go for one on each of the des and cr. So 4 on 4 des and 1 on 1 cr.

  • '19 '18 '17

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 artilleries and 6 infantry moved from Alaska to 2 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 2 Sea Zone to 6 Sea Zone
            6 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            3 tactical_bombers moved from 6 Sea Zone to Japan
            5 fighters moved from 6 Sea Zone to Japan
            3 fighters moved from Korea to Japan
            11 bombers moved from Korea to Japan
            3 artilleries and 3 infantry moved from Korea to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Japan
                Americans attack with 9 artilleries, 11 bombers, 8 fighters, 9 infantry and 3 tactical_bombers
                Japanese defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 5 fighters, 1 harbour, 19 infantry and 6 tactical_bombers
                    AA fire in Japan : 0/12 hits, 2.00 expected hits
                    Americans roll dice for 9 artilleries, 11 bombers, 8 fighters, 9 infantry and 3 tactical_bombers in Japan, round 2 : 15/40 hits, 19.33 expected hits
                    Japanese roll dice for 4 aaGuns, 3 artilleries, 5 fighters, 19 infantry and 6 tactical_bombers in Japan, round 2 : 12/33 hits, 13.67 expected hits
                    11 infantry owned by the Japanese, 4 aaGuns owned by the Japanese, 9 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
                    Americans roll dice for 6 artilleries, 11 bombers, 8 fighters and 3 tactical_bombers in Japan, round 3 : 15/28 hits, 15.33 expected hits
                    Japanese roll dice for 3 artilleries, 5 fighters, 8 infantry and 6 tactical_bombers in Japan, round 3 : 8/22 hits, 10.00 expected hits
                    4 tactical_bombers owned by the Japanese, 8 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 fighters owned by the Americans and 5 artilleries owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 11 bombers, 5 fighters and 3 tactical_bombers in Japan, round 4 : 9/20 hits, 12.17 expected hits
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in Japan, round 4 : 4/7 hits, 4.33 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Japan
                Americans captures 2PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 11 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 75
                Casualties for Americans: 8 artilleries, 6 fighters, 9 infantry and 1 tactical_bomber
                Casualties for Japanese: 4 aaGuns, 3 artilleries, 5 fighters, 19 infantry and 6 tactical_bombers
    
        Non Combat Move - Americans
            1 carrier moved from 2 Sea Zone to 11 Sea Zone
            2 aaGuns moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            4 fighters moved from Eastern United States to New Brunswick Nova Scotia
            1 cruiser moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Japan to 20 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 battleships moved from 6 Sea Zone to 20 Sea Zone
            6 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            2 submarines moved from 20 Sea Zone to 37 Sea Zone
            2 carriers moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 destroyers moved from 6 Sea Zone to 20 Sea Zone
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun moved from Alaska to British Columbia
            1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
            10 bombers moved from Japan to Kwangtung
            1 bomber moved from Japan to Kwangtung
    
        Place Units - Americans
            3 infantry placed in Korea
            2 carriers, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            Americans undo move 3.
            1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -2.00
    Americans : -7.83
    Japanese : -4.00
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Kwangtung: 1 infantry
            EDIT: Removing units owned by Chinese from Kiangsi: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 4 infantry placed in Tsinghai
            1 artillery and 3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 artilleries and 6 infantry moved from Alaska to 2 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 2 Sea Zone to 6 Sea Zone
            6 artilleries and 6 infantry moved from 6 Sea Zone to Japan
            3 tactical_bombers moved from 6 Sea Zone to Japan
            5 fighters moved from 6 Sea Zone to Japan
            3 fighters moved from Korea to Japan
            11 bombers moved from Korea to Japan
            3 artilleries and 3 infantry moved from Korea to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Japan
                Americans attack with 9 artilleries, 11 bombers, 8 fighters, 9 infantry and 3 tactical_bombers
                Japanese defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 5 fighters, 1 harbour, 19 infantry and 6 tactical_bombers
                    AA fire in Japan : 0/12 hits, 2.00 expected hits
                    Americans roll dice for 9 artilleries, 11 bombers, 8 fighters, 9 infantry and 3 tactical_bombers in Japan, round 2 : 15/40 hits, 19.33 expected hits
                    Japanese roll dice for 4 aaGuns, 3 artilleries, 5 fighters, 19 infantry and 6 tactical_bombers in Japan, round 2 : 12/33 hits, 13.67 expected hits
                    11 infantry owned by the Japanese, 4 aaGuns owned by the Japanese, 9 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
                    Americans roll dice for 6 artilleries, 11 bombers, 8 fighters and 3 tactical_bombers in Japan, round 3 : 15/28 hits, 15.33 expected hits
                    Japanese roll dice for 3 artilleries, 5 fighters, 8 infantry and 6 tactical_bombers in Japan, round 3 : 8/22 hits, 10.00 expected hits
                    4 tactical_bombers owned by the Japanese, 8 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 fighters owned by the Americans and 5 artilleries owned by the Americans lost in Japan
                    Americans roll dice for 1 artillery, 11 bombers, 5 fighters and 3 tactical_bombers in Japan, round 4 : 9/20 hits, 12.17 expected hits
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in Japan, round 4 : 4/7 hits, 4.33 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Japan
                Americans captures 2PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 artillery, 11 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 75
                Casualties for Americans: 8 artilleries, 6 fighters, 9 infantry and 1 tactical_bomber
                Casualties for Japanese: 4 aaGuns, 3 artilleries, 5 fighters, 19 infantry and 6 tactical_bombers
    
        Non Combat Move - Americans
            1 carrier moved from 2 Sea Zone to 11 Sea Zone
            2 aaGuns moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            4 fighters moved from Eastern United States to New Brunswick Nova Scotia
            1 cruiser moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Japan to 20 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            2 battleships moved from 6 Sea Zone to 20 Sea Zone
            6 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            2 submarines moved from 20 Sea Zone to 37 Sea Zone
            2 carriers moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            2 destroyers moved from 6 Sea Zone to 20 Sea Zone
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun moved from Alaska to British Columbia
            1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
            10 bombers moved from Japan to Kwangtung
            1 bomber moved from Japan to Kwangtung
    
        Place Units - Americans
            3 infantry placed in Korea
            2 carriers, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            Americans undo move 3.
            1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Kwangtung: 1 infantry
            EDIT: Removing units owned by Chinese from Kiangsi: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 4 infantry placed in Tsinghai
            1 artillery and 3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 21 PUs; 
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            20 infantry moved from United Kingdom to Scotland
            2 artilleries moved from United Kingdom to Scotland
            1 armour, 3 fighters and 1 mech_infantry moved from United Kingdom to Scotland
            2 infantry moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
    
        Combat - British
            Battle in Alexandria
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Scotland
                British attack with 1 armour, 2 artilleries, 3 fighters, 20 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield, 2 artilleries and 9 infantry
                    AA fire in Scotland : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 20 infantry and 1 mech_infantry in Scotland, round 2 : 9/27 hits, 6.50 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 9 infantry in Scotland, round 2 : 3/11 hits, 3.67 expected hits
                    1 aaGun owned by the Germans, 8 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
                1 mech_infantry owned by the British, 2 artilleries owned by the British, 17 infantry owned by the British and 1 armour owned by the British retreated to United Kingdom
                Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 20
                Casualties for British: 3 infantry
                Casualties for Germans: 1 aaGun and 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Scotland to United Kingdom
            2 fighters moved from Scotland to United Kingdom
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 armour and 1 artillery moved from Iraq to Persia
            2 fighters moved from India to Persia
            1 artillery and 3 infantry moved from India to West India
            3 aaGuns moved from India to West India
            1 armour moved from India to Eastern Persia
            5 armour moved from Samara to Turkmenistan
            1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
    
        Place Units - British
            1 fighter and 2 infantry placed in Persia
            1 fighter and 2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5
            British collect 31 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,5,1,3,4,2,4
            UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 4.00
    Italians : -0.33
    AA fire in Scotland : : -0.50
    AA fire in Japan : : -2.00
    Americans : -7.83
    Japanese : -4.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Alexandria
            1 tactical_bomber moved from Southern Italy to Syria
            1 fighter moved from 98 Sea Zone to Syria
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 armour and 2 mech_infantrys moved from Caucasus to Turkmenistan
                  Italians take Kazakhstan from Russians
            3 bombers moved from Greece to Turkmenistan
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Syria
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Syria
                Italians win, taking Trans-Jordan from British, taking Syria from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Alexandria
                Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/5 hits, 2,00 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 3/3 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for British: 2 infantry
            Battle in Turkmenistan
                Italians attack with 2 armour, 3 bombers and 2 mech_infantrys
                British defend with 5 armour
                    Italians roll dice for 2 armour, 3 bombers and 2 mech_infantrys in Turkmenistan, round 2 : 2/7 hits, 3,33 expected hits
                    Russians roll dice for 5 armour in Turkmenistan, round 2 : 2/5 hits, 2,50 expected hits
                    2 mech_infantrys owned by the Italians and 2 armour owned by the British lost in Turkmenistan
                    Italians roll dice for 2 armour and 3 bombers in Turkmenistan, round 3 : 2/5 hits, 3,00 expected hits
                    Russians roll dice for 3 armour in Turkmenistan, round 3 : 2/3 hits, 1,50 expected hits
                    2 armour owned by the British and 2 armour owned by the Italians lost in Turkmenistan
                 retreated to Turkmenistan
                Russians win with 1 armour remaining. Battle score for attacker is 4
                Casualties for Italians: 2 armour and 2 mech_infantrys
                Casualties for British: 4 armour
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 bombers moved from Turkmenistan to Caucasus
            1 fighter and 1 tactical_bomber moved from Syria to 98 Sea Zone
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Greece
            1 aaGun moved from Volgograd to Kazakhstan
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            2 fighters and 1 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,67
    British : 1,00
    ANZAC : 0,67
    Russians : 0,00
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 19 Sea Zone to 16 Sea Zone
            3 fighters moved from Malaya to West India
            2 fighters moved from Queensland to Malaya
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 19 Sea Zone to 16 Sea Zone
            3 fighters moved from Malaya to West India
            2 fighters moved from Queensland to Malaya
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 99 PUs; 
            Germans buy 4 artilleries, 2 fighters, 11 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Kazakhstan
            5 bombers moved from Novgorod to United Kingdom
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • Intercept in London?

  • '19 '18 '17

    @trulpen no intercept thank you.


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 99 PUs; 
            Germans buy 2 artilleries, 2 fighters, 12 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Novgorod to United Kingdom
            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Kazakhstan
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 7 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                    AA fire in United Kingdom : 1/5 hits, 0,83 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 7,7,3,3 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 26 damage total.  Damaged units is as follows: factory_major = 20, airfield = 6
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
            4 bombers moved from United Kingdom to Scotland
            1 transport moved from 111 Sea Zone to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            5 transports moved from 111 Sea Zone to 112 Sea Zone
            5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
            2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            2 armour moved from Russia to Urals
            1 artillery moved from Novosibirsk to Kazakhstan
            11 armour moved from Russia to Kazakhstan
            3 armour moved from Ukraine to Caucasus
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            4 aaGuns moved from Volgograd to Caucasus
            2 tactical_bombers moved from Volgograd to Caucasus
            4 fighters moved from Volgograd to Caucasus
            4 fighters moved from Caucasus to Southern Italy
            1 aaGun moved from Russia to Samara
            1 mech_infantry moved from Novgorod to Bryansk
            1 mech_infantry moved from Novgorod to Vologda
            1 mech_infantry moved from Novgorod to Bryansk
            1 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            Germans undo move 1.
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
            2 artilleries and 8 infantry placed in Western Germany
            Germans undo move 3.
            2 artilleries and 7 infantry placed in Western Germany
            2 infantry placed in Normandy Bordeaux
            2 fighters and 1 tactical_bomber placed in France
            3 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : -0,00
    

    Savegame


  • I noticed that I had an inf in Holland, so made a small change in Germany’s production, switching the sub and some art for a tac and inf.

  • '19 '18 '17

    @trulpen Trulpen probably shouldn’t change the builds after a turn… Not that it matters at this point… lol…

  • '19 '18 '17

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            5 infantry moved from Korea to Manchuria
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • Wasn’t really after, but during Germany’s turn. 😉 Actually just before commencing battle, but after the manual post. I agree it wasn’t pretty and can change it back if you want, no problem. Especially if you feel it impacted on your decision to scramble.


  • *intercept (not scramble)

  • '19 '18 '17

    @trulpen No it didnt affect my decision to intercept at all… I thought it happened after the turn was done… Not sure when it was done… Just read it quick as your post… No worries…


  • I should have been more clear and asked about it in connection with the battle round, just before the battles. Probably making another manual post as well. Sorry for that.

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