@simon33 thank you so much for the game, looking forward to this!
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery moved from France to Southern France
Germans take Southern France from French
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Norway to 112 Sea Zone
1 artillery and 2 mech_infantrys moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to France
1 tactical_bomber moved from France to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 battleship
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Scotland
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/4 hits, 1,50 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for French: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 tactical_bomber moved from Western Germany to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 infantry moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from Western Germany to Germany
2 infantry moved from Slovakia Hungary to Poland
3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
6 armour and 2 mech_infantrys moved from France to Germany
1 submarine moved from 106 Sea Zone to 123 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 fighters and 1 infantry placed in Western Germany
10 artilleries placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0,83
French : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 artillery moved from France to Southern France
Germans take Southern France from French
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Norway to 112 Sea Zone
1 artillery and 2 mech_infantrys moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to France
1 tactical_bomber moved from France to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 battleship
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 battleship owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Scotland
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/4 hits, 1,50 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery
Casualties for French: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 tactical_bomber moved from Western Germany to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 infantry moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from Western Germany to Germany
2 infantry moved from Slovakia Hungary to Poland
3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
6 armour and 2 mech_infantrys moved from France to Germany
1 submarine moved from 106 Sea Zone to 123 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 fighters and 1 infantry placed in Western Germany
10 artilleries placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 bombers
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,83
French : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Amur
3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
3 armour moved from Ukraine to Belarus
2 infantry moved from Rostov to Ukraine
Place Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
2 tactical_bombers placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
2 submarines moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2,50 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 1/5 hits, 2,33 expected hits
Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Malaya
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 42 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
British roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2,17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 6/9 hits, 4,83 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
2 fighters moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from 41 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Jehol to Chahar
1 aaGun and 4 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Anhwe to Hunan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -0,50
Americans : 0,00
ANZAC : -0,33
UK_Pacific : -1,67
Japanese : -1,83
i did not ask for scramble because I am “100%” if you do. I think its better for you to kill land units. I hope its ok
Yes! No scramble at Philipines.
I’m crazy and have a few quirky ideas but wasting a perfectly good fighter against ships I can’t possibly sink is not one of mine.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to British Columbia
1 mech_infantry moved from Western United States to Alaska
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from 123 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 101 Sea Zone
Place Units - Americans
2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
11 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 123 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to British Columbia
1 mech_infantry moved from Western United States to Alaska
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from 123 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 101 Sea Zone
Place Units - Americans
2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
11 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Persia to Iraq
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 2/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery and 3 infantry in Iraq, round 3 : 1/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Scotland
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Scotland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 mech_infantry in Scotland, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 5 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
1 aaGun and 1 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 fighter moved from Scotland to United Kingdom
Place Units - British
1 factory_minor placed in Persia
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 2 infantry
EDIT: Adding units owned by British to Belgian Congo: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,6,5,3,6,2,4
British collect 27 PUs (6 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 infantry and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2,2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,2,4,6,2
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17
British : 0.83
Italians : -0.33
Americans : -0.67
Chinese : -0.50
Neutral_Axis : -0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 battleship and 1 cruiser moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Egypt, round 2 : 2/9 hits, 2,17 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 armour moved from Greece to Romania
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber and 2 fighters
EDIT: Adding units owned by Italians to Alexandria: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1,33
British : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 battleship and 1 cruiser moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Egypt, round 2 : 2/9 hits, 2,17 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 armour moved from Greece to Romania
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber and 2 fighters
EDIT: Adding units owned by Italians to Alexandria: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Alexandria: 1 bomber
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1,33
British : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 mech_infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
Combat - Germans
Battle in Eire
Battle in 123 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 123 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 123 Sea Zone
Germans win, taking Eire from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 bombers moved from Southern Italy to Western Germany
3 armour, 2 artilleries and 4 infantry moved from Slovakia Hungary to Poland
2 mech_infantrys moved from Germany to Romania
5 armour moved from Germany to Romania
2 aaGuns, 1 armour and 10 artilleries moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Norway to Finland
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Southern France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0,50
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 artillery and 4 infantry moved from Western Ukraine to Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
6 armour and 2 mech_infantrys moved from Belarus to Bryansk
2 fighters moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
Place Units - Russians
3 artilleries placed in Ukraine
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_major and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 bombers moved from Kwangsi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hunan to Kweichow
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits, 1,33 expected hits
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Chinese lost in Tsinghai
Japanese win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Tsinghai to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
3 artilleries moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Kwangsi to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 aaGun and 8 infantry moved from Manchuria to Jehol
2 fighters moved from Kweichow to Kiangsu
3 tactical_bombers moved from Kweichow to Kwangsi
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_major placed in Korea
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,67
UK_Pacific : -1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
2 bombers moved from United Kingdom to Eire
Combat - Americans
Battle in Eire
Americans attack with 2 bombers
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers in Eire, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Eire
Americans roll dice for 2 bombers in Eire, round 3 : 0/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Eire, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Eire, round 4 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Eire, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Eire
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from Eire to United Kingdom
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 bombers and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
2 bombers moved from United Kingdom to Eire
Combat - Americans
Battle in Eire
Americans attack with 2 bombers
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers in Eire, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Eire
Americans roll dice for 2 bombers in Eire, round 3 : 0/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Eire, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Eire, round 4 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Eire, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Eire
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from Eire to United Kingdom
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
3 bombers and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;
Combat Move - British
1 mech_infantry moved from Scotland to Eire
British take Eire from Germans
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from India to Shan State
1 fighter and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Shan State
Combat - British
Battle in Tanganyika Territory
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Hunan to Yunnan
1 fighter moved from Shan State to Yunnan
4 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 aaGun and 8 infantry moved from India to Burma
1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 fighter moved from Malta to Iraq
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,5,3,5,6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1
British collect 24 PUs (9 lost to blockades); end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,6,5
UK_Pacific collect 8 PUs (1 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : -1.33
British : 2.83
Italians : 0.67
Americans : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery, 5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Alexandria to Trans-Jordan
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1,33 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 3 : 1/3 hits, 1,33 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/5 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Morocco to Libya
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Trans-Jordan to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -1,33
British : -0,33
French : -1,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry and 1 tactical_bomber
EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :