@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
@weddingsinger
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shan State to Szechwan
1 armour moved from Yunnan to Szechwan
1 armour moved from Kweichow to Shensi
2 mech_infantrys moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from French Indo China to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
British defend with 1 destroyer and 1 transport
Japanese roll dice for 4 fighters and 4 tactical_bombers in 39 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 39 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from 25 Sea Zone to 6 Sea Zone
3 armour and 1 infantry moved from Korea to Manchuria
3 artilleries moved from French Indo China to Yunnan
3 artilleries moved from Malaya to Shan State
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 bomber moved from 55 Sea Zone to Java
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 artilleries placed in French Indo China
3 armour placed in Shantung
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
ANZAC : -0.33
Chinese : 0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
2 artilleries, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 6 transports
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win, taking Philippines from Japanese with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
4 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour moved from Iraq to Caucasus
1 artillery moved from Egypt to Trans-Jordan
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 2.00
AA fire in Caroline Islands : : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
2 artilleries, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 6 transports
Germans defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win, taking Philippines from Japanese with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
4 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour moved from Iraq to Caucasus
1 artillery moved from Egypt to Trans-Jordan
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 bomber and 2 fighters moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 3 artilleries
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 3 artilleries in Shan State, round 2 : 2/3 hits, 1.00 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
British roll dice for 1 bomber and 2 fighters in Shan State, round 3 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the British lost in Shan State
British win with 2 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 bomber, 1 infantry and 1 mech_infantry
Casualties for Japanese: 3 artilleries
Non Combat Move - British
2 fighters moved from Shan State to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to India
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Eire to United Kingdom
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Persia to Turkmenistan
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
Place Units - British
2 transports placed in 110 Sea Zone
1 armour and 1 fighter placed in United Kingdom
3 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.17
British : -0.67
Americans : 2.00
AA fire in Caroline Islands : : -0.33
Chinese : -0.17
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 3 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Romania
1 artillery and 3 infantry moved from Northern Italy to France
1 artillery and 7 mech_infantrys moved from Northern Italy to France
14 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 aaGun moved from Queensland to New South Wales
1 submarine moved from 60 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 aaGun moved from Queensland to New South Wales
1 submarine moved from 60 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 58 PUs;
Germans buy 3 artilleries, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Germans take Rostov from Russians
1 bomber moved from Bryansk to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Nenetsia from Russians to Germans
EDIT: Adding units owned by Germans to Nenetsia: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Northern Italy
2 mech_infantrys moved from Northern Italy to France
7 infantry moved from Western Germany to France
7 mech_infantrys moved from Germany to Western Germany
4 transports moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to Norway
9 mech_infantrys moved from Eastern Poland to Germany
3 artilleries moved from Ukraine to Bryansk
2 armour moved from Novgorod to Bryansk
3 tactical_bombers moved from Bryansk to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 armour
EDIT: Turning off Edit Mode
10 mech_infantrys placed in Western Germany
3 artilleries placed in France
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
19 artilleries, 3 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Tambov to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
19 artilleries, 3 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 19 artilleries, 3 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 11 armour, 10 artilleries, 19 infantry and 10 mech_infantrys
AA fire in Bryansk : 2/4 hits, 0.67 expected hits
2 fighters owned by the Russians lost in Bryansk
Russians roll dice for 19 artilleries, 1 fighter, 34 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 15/56 hits, 16.50 expected hits
Germans roll dice for 3 aaGuns, 11 armour, 10 artilleries, 19 infantry and 10 mech_infantrys in Bryansk, round 2 : 15/50 hits, 18.50 expected hits
15 infantry owned by the Russians, 3 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Bryansk
Russians roll dice for 19 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 8/41 hits, 14.00 expected hits
Germans roll dice for 11 armour, 10 artilleries, 7 infantry and 10 mech_infantrys in Bryansk, round 3 : 20/38 hits, 14.50 expected hits
1 mech_infantry owned by the Russians, 19 infantry owned by the Russians, 7 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 19 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 4 : 7/21 hits, 7.50 expected hits
Germans roll dice for 11 armour, 10 artilleries and 9 mech_infantrys in Bryansk, round 4 : 13/30 hits, 11.83 expected hits
13 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 6 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 5 : 4/8 hits, 3.17 expected hits
Germans roll dice for 11 armour, 10 artilleries and 2 mech_infantrys in Bryansk, round 5 : 13/23 hits, 9.50 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Germans, 6 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans win with 11 armour and 8 artilleries remaining. Battle score for attacker is -103
Casualties for Russians: 19 artilleries, 3 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns, 2 artilleries, 19 infantry and 10 mech_infantrys
Non Combat Move - Russians
3 artilleries moved from Volgograd to Samara
1 aaGun moved from Volgograd to Tambov
1 aaGun and 15 infantry moved from Amur to Korea
Place Units - Russians
6 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,5,4,2
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 6.67
AA fire in Bryansk : : 1.33
Russians : -7.17
Man, my luck the past couple of months in various games has been atrocious. I actually had a 54% chance of winning that battle, yet, you end up with 19 units!
Crazy…
I just finished a game a week ago where each of us lost HUGE on seemingly every big attack. The worst was his Germany attack on Moscow, a 70% chance, but not only did Germany lose but Russia had all its tanks left.
That game went like 25 rounds
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour and 8 infantry moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
4 fighters and 3 tactical_bombers moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 bomber moved from Java to 41 Sea Zone
2 battleships, 5 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 armour moved from Szechwan to Shensi
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 5/10 hits, 5.00 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Korea
Japanese attack with 3 armour, 4 fighters, 10 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 16 infantry
AA fire in Korea : 2/3 hits, 0.50 expected hits
2 fighters owned by the Japanese lost in Korea
Japanese roll dice for 3 armour, 2 fighters, 10 infantry and 1 tactical_bomber in Korea, round 2 : 5/16 hits, 4.83 expected hits
Russians roll dice for 1 aaGun and 16 infantry in Korea, round 2 : 7/16 hits, 5.33 expected hits
7 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 3 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Korea, round 3 : 4/9 hits, 3.67 expected hits
Russians roll dice for 12 infantry in Korea, round 3 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Korea, round 4 : 2/6 hits, 3.17 expected hits
Russians roll dice for 8 infantry in Korea, round 4 : 4/8 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Russians and 3 armour owned by the Japanese lost in Korea
Russians win with 6 infantry remaining. Battle score for attacker is -44
Casualties for Japanese: 3 armour, 2 fighters, 10 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 10 infantry
2 fighters owned by the Japanese retreated
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
2 fighters and 2 tactical_bombers moved from French Indo China to Shantung
1 artillery moved from Yunnan to Szechwan
1 bomber moved from 41 Sea Zone to French Indo China
4 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
3 armour moved from Shantung to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 artilleries placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
6 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Korea : : 1.50
ANZAC : -0.17
Americans : -0.33
Chinese : 0.67
Russians : 2.00
Japanese : 0.33
Soothe your burns with Japan’s utter failure against Russia in Korea.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour and 8 infantry moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
4 fighters and 3 tactical_bombers moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 bomber moved from Java to 41 Sea Zone
2 battleships, 5 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 armour moved from Szechwan to Shensi
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 5/10 hits, 5.00 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Korea
Japanese attack with 3 armour, 4 fighters, 10 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 16 infantry
AA fire in Korea : 2/3 hits, 0.50 expected hits
2 fighters owned by the Japanese lost in Korea
Japanese roll dice for 3 armour, 2 fighters, 10 infantry and 1 tactical_bomber in Korea, round 2 : 5/16 hits, 4.83 expected hits
Russians roll dice for 1 aaGun and 16 infantry in Korea, round 2 : 7/16 hits, 5.33 expected hits
7 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 3 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Korea, round 3 : 4/9 hits, 3.67 expected hits
Russians roll dice for 12 infantry in Korea, round 3 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Korea, round 4 : 2/6 hits, 3.17 expected hits
Russians roll dice for 8 infantry in Korea, round 4 : 4/8 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Russians and 3 armour owned by the Japanese lost in Korea
Russians win with 6 infantry remaining. Battle score for attacker is -44
Casualties for Japanese: 3 armour, 2 fighters, 10 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 10 infantry
2 fighters owned by the Japanese retreated
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
2 fighters and 2 tactical_bombers moved from French Indo China to Shantung
1 artillery moved from Yunnan to Szechwan
1 bomber moved from 41 Sea Zone to French Indo China
4 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
3 armour moved from Shantung to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 artilleries placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
6 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Korea : : 1.50
ANZAC : -0.17
Americans : -0.33
Chinese : 0.67
Russians : 2.00
Japanese : 0.33
Whoops, This last Japan post is an accident. Ignore it and go with the one above.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 2x factory_minor; Remaining resources: 93 PUs;
Americans buy 1 artillery, 7 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 115 Sea Zone
3 fighters moved from United Kingdom to Norway
3 fighters moved from 110 Sea Zone to Norway
2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 infantry, 3 mech_infantrys and 6 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Combat Hit Differential Summary :
Ignore this for now. I’m changing my combat slightly…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 infantry, 3 mech_infantrys and 6 transports moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 bomber moved from United Kingdom to 115 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
5 fighters moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java