I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3
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@weddingsinger
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shan State to Szechwan 1 armour moved from Yunnan to Szechwan 1 armour moved from Kweichow to Shensi 2 mech_infantrys moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 bomber moved from French Indo China to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 39 Sea Zone Japanese attack with 4 fighters and 4 tactical_bombers British defend with 1 destroyer and 1 transport Japanese roll dice for 4 fighters and 4 tactical_bombers in 39 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 39 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 55 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter moved from 25 Sea Zone to 6 Sea Zone 3 armour and 1 infantry moved from Korea to Manchuria 3 artilleries moved from French Indo China to Yunnan 3 artilleries moved from Malaya to Shan State 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 bomber moved from 55 Sea Zone to Java 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 4 fighters and 4 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 artilleries placed in French Indo China 3 armour placed in Shantung 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
British : -0.33 Americans : 0.33 ANZAC : -0.33 Chinese : 0.33 Japanese : 1.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 2 artilleries, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Philippines Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 6 transports Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win, taking Philippines from Japanese with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for Germans: 1 cruiser and 1 destroyer Battle in Normandy Bordeaux Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 4 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Tunisia 1 armour moved from Iraq to Caucasus 1 artillery moved from Egypt to Trans-Jordan Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 0.17 Americans : 2.00 AA fire in Caroline Islands : : -0.33 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 armour and 2 mech_infantrys Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.50 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 2 artilleries, 6 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Philippines Battle in 110 Sea Zone Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 6 transports Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports in 110 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win, taking Philippines from Japanese with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for Germans: 1 cruiser and 1 destroyer Battle in Normandy Bordeaux Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 4 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Tunisia 1 armour moved from Iraq to Caucasus 1 artillery moved from Egypt to Trans-Jordan Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 armour and 2 mech_infantrys Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 fighter, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to United Kingdom: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 1 bomber and 2 fighters moved from India to Shan State Combat - British Battle in Shan State British attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 3 artilleries British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 3 artilleries in Shan State, round 2 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State British roll dice for 1 bomber and 2 fighters in Shan State, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the British lost in Shan State British win with 2 fighters remaining. Battle score for attacker is -7 Casualties for British: 1 bomber, 1 infantry and 1 mech_infantry Casualties for Japanese: 3 artilleries Non Combat Move - British 2 fighters moved from Shan State to India 1 artillery and 1 infantry moved from Eastern Persia to West India 1 armour moved from Eastern Persia to India 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 fighters moved from Egypt to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Eire to United Kingdom 2 fighters moved from United Kingdom to Normandy Bordeaux 1 armour and 3 mech_infantrys moved from Persia to Turkmenistan 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour moved from Caucasus to Northwest Persia Place Units - British 2 transports placed in 110 Sea Zone 1 armour and 1 fighter placed in United Kingdom 3 mech_infantrys placed in Persia 1 mech_infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0.17 British : -0.67 Americans : 2.00 AA fire in Caroline Islands : : -0.33 Chinese : -0.17 Japanese : 1.17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 3 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 fighter in Rostov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 bomber moved from Rostov to Romania 1 artillery and 3 infantry moved from Northern Italy to France 1 artillery and 7 mech_infantrys moved from Northern Italy to France 14 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Northern Italy to Western Germany 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 armour placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -0.17 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 aaGun moved from Queensland to New South Wales 1 submarine moved from 60 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : -0.67 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 1 aaGun moved from Queensland to New South Wales 1 submarine moved from 60 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.50 Japanese : -0.67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 58 PUs; Germans buy 3 artilleries, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Germans take Rostov from Russians 1 bomber moved from Bryansk to Caucasus Combat - Germans Battle in Caucasus Germans attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 armour Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Nenetsia from Russians to Germans EDIT: Adding units owned by Germans to Nenetsia: 1 armour EDIT: Turning off Edit Mode 1 bomber moved from Caucasus to Northern Italy 2 mech_infantrys moved from Northern Italy to France 7 infantry moved from Western Germany to France 7 mech_infantrys moved from Germany to Western Germany 4 transports moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to Norway 9 mech_infantrys moved from Eastern Poland to Germany 3 artilleries moved from Ukraine to Bryansk 2 armour moved from Novgorod to Bryansk 3 tactical_bombers moved from Bryansk to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 armour EDIT: Turning off Edit Mode 10 mech_infantrys placed in Western Germany 3 artilleries placed in France 1 submarine placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.50 -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 19 artilleries, 3 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Tambov to Bryansk -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 19 artilleries, 3 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 19 artilleries, 3 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 11 armour, 10 artilleries, 19 infantry and 10 mech_infantrys AA fire in Bryansk : 2/4 hits, 0.67 expected hits 2 fighters owned by the Russians lost in Bryansk Russians roll dice for 19 artilleries, 1 fighter, 34 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 15/56 hits, 16.50 expected hits Germans roll dice for 3 aaGuns, 11 armour, 10 artilleries, 19 infantry and 10 mech_infantrys in Bryansk, round 2 : 15/50 hits, 18.50 expected hits 15 infantry owned by the Russians, 3 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Bryansk Russians roll dice for 19 artilleries, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 8/41 hits, 14.00 expected hits Germans roll dice for 11 armour, 10 artilleries, 7 infantry and 10 mech_infantrys in Bryansk, round 3 : 20/38 hits, 14.50 expected hits 1 mech_infantry owned by the Russians, 19 infantry owned by the Russians, 7 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 19 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 4 : 7/21 hits, 7.50 expected hits Germans roll dice for 11 armour, 10 artilleries and 9 mech_infantrys in Bryansk, round 4 : 13/30 hits, 11.83 expected hits 13 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 6 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 5 : 4/8 hits, 3.17 expected hits Germans roll dice for 11 armour, 10 artilleries and 2 mech_infantrys in Bryansk, round 5 : 13/23 hits, 9.50 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Germans, 6 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Germans win with 11 armour and 8 artilleries remaining. Battle score for attacker is -103 Casualties for Russians: 19 artilleries, 3 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns, 2 artilleries, 19 infantry and 10 mech_infantrys Non Combat Move - Russians 3 artilleries moved from Volgograd to Samara 1 aaGun moved from Volgograd to Tambov 1 aaGun and 15 infantry moved from Amur to Korea Place Units - Russians 6 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,5,4,2 Russians collect 24 PUs (3 lost to blockades); end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 6.67 AA fire in Bryansk : : 1.33 Russians : -7.17 -
Man, my luck the past couple of months in various games has been atrocious. I actually had a 54% chance of winning that battle, yet, you end up with 19 units!
Crazy…
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I just finished a game a week ago where each of us lost HUGE on seemingly every big attack. The worst was his Germany attack on Moscow, a 70% chance, but not only did Germany lose but Russia had all its tanks left.
That game went like 25 rounds
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour and 8 infantry moved from Manchuria to Korea 3 fighters moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 4 fighters and 3 tactical_bombers moved from 42 Sea Zone to Philippines 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone 1 bomber moved from Java to 41 Sea Zone 2 battleships, 5 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 1 armour moved from Szechwan to Shensi 1 destroyer moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Philippines Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 5/10 hits, 5.00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Korea Japanese attack with 3 armour, 4 fighters, 10 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 16 infantry AA fire in Korea : 2/3 hits, 0.50 expected hits 2 fighters owned by the Japanese lost in Korea Japanese roll dice for 3 armour, 2 fighters, 10 infantry and 1 tactical_bomber in Korea, round 2 : 5/16 hits, 4.83 expected hits Russians roll dice for 1 aaGun and 16 infantry in Korea, round 2 : 7/16 hits, 5.33 expected hits 7 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 3 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Korea, round 3 : 4/9 hits, 3.67 expected hits Russians roll dice for 12 infantry in Korea, round 3 : 3/12 hits, 4.00 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Korea, round 4 : 2/6 hits, 3.17 expected hits Russians roll dice for 8 infantry in Korea, round 4 : 4/8 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Russians and 3 armour owned by the Japanese lost in Korea Russians win with 6 infantry remaining. Battle score for attacker is -44 Casualties for Japanese: 3 armour, 2 fighters, 10 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun and 10 infantry 2 fighters owned by the Japanese retreated Battle in Shensi Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Hopei 2 fighters and 2 tactical_bombers moved from French Indo China to Shantung 1 artillery moved from Yunnan to Szechwan 1 bomber moved from 41 Sea Zone to French Indo China 4 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 3 armour moved from Shantung to Manchuria Place Units - Japanese 3 mech_infantrys placed in Shantung 3 artilleries placed in French Indo China Japanese undo move 2. 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya 6 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Korea : : 1.50 ANZAC : -0.17 Americans : -0.33 Chinese : 0.67 Russians : 2.00 Japanese : 0.33 -
Soothe your burns with Japan’s utter failure against Russia in Korea.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour and 8 infantry moved from Manchuria to Korea 3 fighters moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 4 fighters and 3 tactical_bombers moved from 42 Sea Zone to Philippines 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone 1 bomber moved from Java to 41 Sea Zone 2 battleships, 5 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 1 armour moved from Szechwan to Shensi 1 destroyer moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Philippines Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 5/10 hits, 5.00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Korea Japanese attack with 3 armour, 4 fighters, 10 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 16 infantry AA fire in Korea : 2/3 hits, 0.50 expected hits 2 fighters owned by the Japanese lost in Korea Japanese roll dice for 3 armour, 2 fighters, 10 infantry and 1 tactical_bomber in Korea, round 2 : 5/16 hits, 4.83 expected hits Russians roll dice for 1 aaGun and 16 infantry in Korea, round 2 : 7/16 hits, 5.33 expected hits 7 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 3 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Korea, round 3 : 4/9 hits, 3.67 expected hits Russians roll dice for 12 infantry in Korea, round 3 : 3/12 hits, 4.00 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Korea, round 4 : 2/6 hits, 3.17 expected hits Russians roll dice for 8 infantry in Korea, round 4 : 4/8 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Russians and 3 armour owned by the Japanese lost in Korea Russians win with 6 infantry remaining. Battle score for attacker is -44 Casualties for Japanese: 3 armour, 2 fighters, 10 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun and 10 infantry 2 fighters owned by the Japanese retreated Battle in Shensi Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Hopei 2 fighters and 2 tactical_bombers moved from French Indo China to Shantung 1 artillery moved from Yunnan to Szechwan 1 bomber moved from 41 Sea Zone to French Indo China 4 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 3 armour moved from Shantung to Manchuria Place Units - Japanese 3 mech_infantrys placed in Shantung 3 artilleries placed in French Indo China Japanese undo move 2. 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya 6 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Korea : : 1.50 ANZAC : -0.17 Americans : -0.33 Chinese : 0.67 Russians : 2.00 Japanese : 0.33 -
Whoops, This last Japan post is an accident. Ignore it and go with the one above.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 2x factory_minor; Remaining resources: 93 PUs; Americans buy 1 artillery, 7 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 115 Sea Zone 3 fighters moved from United Kingdom to Norway 3 fighters moved from 110 Sea Zone to Norway 2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 infantry, 3 mech_infantrys and 6 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries, 5 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans Combat - AmericansCombat Hit Differential Summary :
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Ignore this for now. I’m changing my combat slightly…
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 6 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 infantry, 3 mech_infantrys and 6 transports moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 bomber moved from United Kingdom to 115 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 artilleries, 5 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 mech_infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 18 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 5 fighters moved from 33 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java





