TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 29 Sea Zone to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from 29 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 27 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 30 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 infantry, 2 mech_infantrys and 2 transports moved from 28 Sea Zone to 10 Sea Zone
3 fighters moved from 30 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from 27 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from 10 Sea Zone to Western United States
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from British Columbia to Central United States
1 artillery and 5 infantry moved from Line Islands to 29 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 infantry, 2 submarines and 3 transports moved from 29 Sea Zone to 10 Sea Zone
1 artillery and 5 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 fighter and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone
Americans undo move 3.
1 carrier and 2 fighters placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 29 Sea Zone to 30 Sea Zone
2 fighters and 1 tactical_bomber moved from 29 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 27 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 30 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 infantry, 2 mech_infantrys and 2 transports moved from 28 Sea Zone to 10 Sea Zone
3 fighters moved from 30 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from 27 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from 10 Sea Zone to Western United States
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from British Columbia to Central United States
1 artillery and 5 infantry moved from Line Islands to 29 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 infantry, 2 submarines and 3 transports moved from 29 Sea Zone to 10 Sea Zone
1 artillery and 5 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 fighter and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone
Americans undo move 3.
1 carrier and 2 fighters placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
5 artilleries and 15 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Burma
Combat - British
Battle in Holland Belgium
Battle in Sumatra
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry in Burma, round 2 : 8/22 hits, 5.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Holland Belgium from Germans, taking Sumatra from Japanese, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from India to Burma
1 armour and 2 mech_infantrys moved from Persia to West India
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Egypt to Persia
2 mech_infantrys moved from Egypt to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 64 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 airfield placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : 2.33
Americans : 0.83
Chinese : 0.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 harbour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 4 infantry moved from Tunisia to Libya
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Southern Italy to Libya
Combat - Italians
Battle in Tobruk
Battle in Libya
Italians attack with 1 armour, 1 fighter and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 4 infantry in Libya, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Tobruk from British, taking Libya from British with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Libya to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
2 marines moved from Morocco to 91 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 91 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Tobruk
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 aaGun and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
1 infantry moved from Northern Italy to Western Germany
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 91 Sea Zone to 96 Sea Zone
2 armour moved from Bryansk to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Southern Italy
1 submarine moved from 95 Sea Zone to 99 Sea Zone
Place Units - Italians
1 harbour placed in Malta
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 29 Sea Zone to 31 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 31 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 29 Sea Zone to 62 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 29 Sea Zone to 31 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 31 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 29 Sea Zone to 62 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 mech_infantry moved from French West Africa to 83 Sea Zone
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 mech_infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 mech_infantry moved from 70 Sea Zone to South West Africa
1 mech_infantry moved from Western Ukraine to Rostov
4 infantry moved from Bryansk to Rostov
2 infantry moved from Novgorod to Archangel
6 mech_infantrys moved from Bryansk to Rostov
5 armour and 5 mech_infantrys moved from Bryansk to Archangel
8 armour and 1 mech_infantry moved from Bryansk to Rostov
8 artilleries and 9 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Smolensk
2 bombers and 2 fighters moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
Combat - Germans
Air Battle in Russia
intercept orders for Russia?
Because it won’t effect the bombing run, I will go ahead and roll and assume no intercept. If you do want to intercept we can roll after the fact.
@farmboy No interception
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 mech_infantry moved from French West Africa to 83 Sea Zone
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 mech_infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 mech_infantry moved from 70 Sea Zone to South West Africa
1 mech_infantry moved from Western Ukraine to Rostov
4 infantry moved from Bryansk to Rostov
2 infantry moved from Novgorod to Archangel
6 mech_infantrys moved from Bryansk to Rostov
5 armour and 5 mech_infantrys moved from Bryansk to Archangel
8 armour and 1 mech_infantry moved from Bryansk to Rostov
8 artilleries and 9 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Smolensk
2 bombers and 2 fighters moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in South West Africa
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking South West Africa from British, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 10 artilleries and 10 infantry
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
Germans roll dice for 10 artilleries and 10 infantry in Ukraine, round 2 : 5/20 hits, 6.67 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Rostov
Germans attack with 8 armour, 4 infantry and 8 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 8 armour, 4 infantry and 8 mech_infantrys in Rostov, round 2 : 3/20 hits, 6.00 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 8 armour, 3 infantry and 8 mech_infantrys in Rostov, round 3 : 4/19 hits, 5.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 8 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Archangel
Germans attack with 5 armour, 2 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Archangel, round 2 : 5/12 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Smolensk to Novgorod
2 fighters moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 aaGun moved from Bryansk to Belarus
3 aaGuns moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Western Germany to Novgorod
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Baltic States to Vyborg
2 mech_infantrys moved from Baltic States to Archangel
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Baltic States to Vyborg
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Novgorod
2 infantry placed in Southern France
1 infantry placed in France
1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Germans undo move 6.
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 4.
1 infantry placed in Western Germany
Germans undo move 7.
1 mech_infantry placed in Western Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Germans undo move 2.
2 infantry placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : -4.00
British : 0.67
Americans : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 31 PUs;
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 submarine
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 5/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Smolensk to Russia
12 artilleries and 16 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Nenetsia
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
3 artilleries moved from Volgograd to Tambov
Place Units - Russians
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 bombers moved from Caroline Islands to New Guinea
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 cruiser and 1 marine moved from 45 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to Java
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 64 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 64 Sea Zone
Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in New Guinea
Japanese attack with 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 2/7 hits, 3.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
2 bombers moved from New Guinea to Caroline Islands
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 26 Sea Zone to 11 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 marines moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 marines and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Jehol to Hunan
5 artilleries and 8 infantry moved from Yunnan to French Indo China
2 aaGuns moved from Yunnan to French Indo China
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Shan State to French Indo China
Place Units - Japanese
3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Manchuria
1 artillery and 2 infantry placed in Malaya
3 artilleries placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
2 fighters and 1 submarine moved from 10 Sea Zone to 11 Sea Zone
2 fighters moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to 9 Sea Zone
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
1 artillery, 1 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 marine moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 11 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 11 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 9 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 64 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 64 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 64 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 marine
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 marine in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from New Zealand to Southeast Mexico
2 fighters moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from 11 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone
2 fighters moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from 9 Sea Zone to Western United States
1 fighter moved from Eastern United States to Western United States
2 mech_infantrys moved from Central United States to British Columbia
Place Units - Americans
1 bomber placed in Western United States
1 destroyer and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.83
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
2 fighters and 1 submarine moved from 10 Sea Zone to 11 Sea Zone
2 fighters moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to 9 Sea Zone
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
1 artillery, 1 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 marine moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 11 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 11 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 9 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 12 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 64 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 64 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 64 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 marine
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 marine in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from New Zealand to Southeast Mexico
2 fighters moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from 11 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone
2 fighters moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from 9 Sea Zone to Western United States
1 fighter moved from Eastern United States to Western United States
2 mech_infantrys moved from Central United States to British Columbia
Place Units - Americans
1 bomber placed in Western United States
1 destroyer and 8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Germans
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 artillery owned by the British retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to India
1 armour and 2 mech_infantrys moved from West India to India
2 infantry and 2 mech_infantrys moved from India to Burma
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from French Equatorial Africa to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 1 infantry placed in Union of South Africa
1 armour, 1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : 1.33
British : -1.17
Americans : -0.83
Chinese : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Non Combat Move - Italians
2 artilleries, 3 infantry and 2 marines moved from Tobruk to Alexandria
1 armour moved from Libya to Alexandria
4 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 98 Sea Zone to Alexandria
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
2 armour moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
Place Units - Italians
2 transports placed in 95 Sea Zone
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Non Combat Move - Italians
2 artilleries, 3 infantry and 2 marines moved from Tobruk to Alexandria
1 armour moved from Libya to Alexandria
4 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 98 Sea Zone to Alexandria
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
2 armour moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
Place Units - Italians
2 transports placed in 95 Sea Zone
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
reposted with an NCM edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 31 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 49 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :