@dawgoneit Scrambles?
FMErwinRommel (X) vs Wizmark (L) BM3 game 3
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 destroyer moved from 101 Sea Zone to 86 Sea Zone 1 cruiser moved from 91 Sea Zone to 86 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 battleship and 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 bomber placed in Western United States 1 artillery, 2 infantry and 1 marine placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from British Guiana: 1 bomber EDIT: Adding units owned by Americans to United Kingdom: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Tsinghai -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.67 -
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar 1 artillery moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from British Somaliland to Ethiopia British take Ethiopia from Italians 3 infantry moved from India to Burma 1 fighter moved from India to Burma 1 submarine moved from 91 Sea Zone to 105 Sea Zone -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 destroyer moved from 101 Sea Zone to 86 Sea Zone 1 cruiser moved from 91 Sea Zone to 86 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 battleship and 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 bomber placed in Western United States 1 artillery, 2 infantry and 1 marine placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from British Guiana: 1 bomber EDIT: Adding units owned by Americans to United Kingdom: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar 1 artillery moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from British Somaliland to Ethiopia British take Ethiopia from Italians 3 infantry moved from India to Burma 1 fighter moved from India to Burma 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - British Battle in French Madagascar Battle in Burma British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 fighter and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 armour moved from Persia to West India 1 tactical_bomber moved from Egypt to West India 1 fighter moved from Persia to West India 1 bomber moved from Egypt to India 1 mech_infantry moved from Syria to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Syria to Persia 1 aaGun and 2 infantry moved from India to West India 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from West India to India 1 infantry moved from India to West India 1 fighter moved from Gibraltar to Egypt Place Units - British 1 destroyer and 2 submarines placed in 98 Sea Zone 1 armour, 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
British : 0.00 Chinese : 0.00 Japanese : -0.33 -
@FMErwinRommel Quiet turn for the allies…you have us boxed in at the moment
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Tunisia to Libya 1 fighter moved from Southern Italy to Libya 1 mech_infantry moved from Slovakia Hungary to Belarus 1 bomber moved from Germany to Belarus Combat - Italians Battle in Belarus Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 artillery and 1 fighter British defend with 1 infantry Italians roll dice for 1 artillery and 1 fighter in Libya, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya Italians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Libya to Tunisia 1 bomber moved from Belarus to Germany 1 artillery and 2 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 aaGun moved from Eastern Poland to Bessarabia 1 armour moved from Northern Italy to Romania Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -1.33 British : 0.67 Russians : -1.00 -
But you are hard to keep down, like a jack in the box. The U.S. will have 5 transports and a beefed up fleet in sz91 next turn. The Italians picked up some nice real estate in Russia, but I would have preferred to have taken Libya. The 8, now 7 man army in Tun doesn’t look so big now with the U.S. and UK building up. I considered convoying an AA gun, but I’d better build up the homeland instead.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 cruiser, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 cruiser, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 72 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Those pesky French cut my 50/50 odds of taking out the UK DD by Mad, to an unacceptable level.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Archangel 1 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 5 infantry moved from Western Ukraine to Ukraine 1 armour moved from Romania to Ukraine 7 armour, 10 artilleries, 16 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 tactical_bomber moved from Poland to Ukraine 4 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/4 hits, 0.67 expected hits Bombing raid in United Kingdom rolls: 8,8,4,4 and causes: 17 damage to unit: factory_major Bombing raid in United Kingdom causes 17 damage total. Battle in Ukraine Germans attack with 1 armour, 5 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 7 armour, 10 artilleries, 16 infantry and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 10 artilleries, 16 infantry and 11 mech_infantrys in Bryansk, round 2 : 17/44 hits, 13.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 7 armour, 10 artilleries, 16 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery moved from Karelia to Finland 1 artillery and 1 infantry moved from Norway to Finland 1 cruiser, 1 destroyer and 1 transport moved from 123 Sea Zone to 125 Sea Zone 2 submarines moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 85 Sea Zone to 68 Sea Zone 1 infantry moved from Southern France to France 1 fighter moved from Poland to Novgorod 2 fighters moved from Western Germany to Novgorod 1 tactical_bomber moved from Poland to Western Germany 1 mech_infantry moved from Eastern Poland to Novgorod 8 mech_infantrys moved from Eastern Poland to Bryansk 2 aaGuns moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 1 infantry moved from Western Germany to Northern Italy 4 bombers moved from United Kingdom to Western Germany 1 tactical_bomber moved from Ukraine to Bessarabia Place Units - Germans 3 infantry placed in Novgorod 1 submarine placed in 105 Sea Zone 1 submarine placed in 93 Sea Zone 2 artilleries placed in France 1 bomber and 1 fighter placed in Western Germany 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 5.00 Russians : 0.33 AA fire in United Kingdom : : -0.67 -
Hopefully, this will be “the Happy Time” (“Die Glückliche Zeit”), when my 3 u-boats roll 6 dice for convoy blockage and UK doesn’t get the N.O. for the Atlantic. This is retaliation for the UK blockade of Normandy. Inching my way up in northern Russia, but your Siberia troops will limit me there. Looking forward to moving south where the real prizes are. The Italians have their can openers ready.
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Smolensk -
Please post Russia’s turn results. I got the marti dice but no NCM or end turn posting of the save game.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 2 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Urals 2 infantry moved from Timguska to Novosibirsk 3 infantry moved from Yenisey to Timguska 1 infantry moved from Russia to Tambov 2 mech_infantrys moved from Volgograd to Russia Place Units - Russians 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.83 -
@FMErwinRommel done…sorry about that, must have misse d pressing the button somehow :shrug:
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No problem, you posted very late at night UK time, you must have been tired. On Japan’s turn, I made my NCM’s in China during the combat phase, to ensure that I had garrisons in place.
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Ha, I put just enough ground troops in each battle to match the number of defenders. I was worried about Burma rolling 2-for-2, since you have 5 mech in India. But it turns out China lives on, rolling 2-for-2. Aside from that, the flying tiger fighter is gone forever, and Burma will block UKP. I built 12 ground troops this turn, hopefully in time to prevent the massive Indian army from overrunning me.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 harbour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Szechwan to Sikang 1 artillery and 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from Hopei to Tsinghai 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai 2 fighters and 2 tactical_bombers moved from Kweichow to Sikang 1 artillery moved from Shan State to Burma 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Yunnan to Burma 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Kweichow 1 bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma Combat - Japanese Battle in Sikang Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 5/7 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Burma Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Tsinghai Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan 2 fighters and 2 tactical_bombers moved from Sikang to Yunnan 1 submarine moved from 75 Sea Zone to 39 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Philippines to Japan 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 cruiser and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 bomber moved from Burma to French Indo China 2 fighters moved from Burma to Yunnan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Burma to 42 Sea Zone 1 tactical_bomber moved from Burma to French Indo China Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 5 infantry placed in Japan 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese : 2.00 UK_Pacific : -1.00 Japanese : 1.67





