WAW - Whack bad, dawg good! x2

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            2 ArmoredCars moved from E.Romania to Donetsk
            2 Elites moved from Kiev to Minsk
            2 Tanks moved from Kiev to Minsk
            1 Artillery and 1 Elite moved from Vinnytsia to Donetsk
            1 Artillery and 1 Elite moved from Vinnytsia to Kiev
            1 Mech.Inf and 2 Mot.Infs moved from Kiev to Lithuania
            1 Mech.Inf and 2 Mot.Infs moved from Lithuania to Latvia
            2 Fighters moved from Kiev to Latvia
            2 Elites moved from E.Romania to Vinnytsia
            2 ArmoredCars moved from Bucharest to Vinnytsia
            1 Elite and 1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Infantrys and 2 Mot.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 2 Elites and 2 Tanks
                Russians defend with 3 Infantrys
                    Romanians roll dice for 2 Elites and 2 Tanks in Minsk, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians and 2 Elites owned by the Romanians lost in Minsk
                Romanians win, taking Minsk from Russians with 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Romanians: 2 Elites
                Casualties for Russians: 3 Infantrys
            Battle in Latvia
                Romanians attack with 2 Fighters, 1 Mech.Inf and 2 Mot.Infs
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 Fighters, 1 Mech.Inf and 2 Mot.Infs in Latvia, round 2 : 4/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Latvia
                Romanians win, taking Latvia from Russians with 2 Fighters and 2 Mot.Infs remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Mech.Inf
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Donetsk
                Romanians attack with 2 ArmoredCars, 1 Artillery and 1 Elite
                Russians defend with 2 Infantrys
                    Romanians roll dice for 2 ArmoredCars, 1 Artillery and 1 Elite in Donetsk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 ArmoredCar
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            2 Fighters moved from Latvia to Kiev
    
        Place Units - Romanians
            2 Infantrys and 2 Mot.Infs placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians : 4.50
    Russians : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Submarine and 1 T.Boat moved from 110 Sea Zone to 66 Sea Zone
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            3 ArmoredCars moved from Washington to 13 Sea Zone
            1 Marine moved from Washington to 13 Sea Zone
            3 ArmoredCars, 1 Marine and 4 S.Submarines moved from 13 Sea Zone to 35 Sea Zone
            2 ArmoredCars and 1 Tank moved from Bahia to Salvador
            3 ArmoredCars and 1 Marine moved from 35 Sea Zone to Salvador
            2 Destroyers and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone
            2 Destroyers moved from 29 Sea Zone to 34 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            1 B.Transport moved from 26 Sea Zone to 13 Sea Zone
            3 Infantrys moved from Yukon to Alaska
            4 Transports moved from 72 Sea Zone to 71 Sea Zone
            2 S.Submarines moved from 72 Sea Zone to 71 Sea Zone
            9 ArmoredCars and 1 Artillery moved from Alaska to 71 Sea Zone
            9 ArmoredCars, 1 Artillery, 2 S.Submarines and 4 Transports moved from 71 Sea Zone to 72 Sea Zone
            7 ArmoredCars and 2 Tanks moved from Koryakia to Zhigansk
            9 ArmoredCars and 1 Artillery moved from 72 Sea Zone to Koryakia
            6 S.Submarines moved from 88 Sea Zone to 72 Sea Zone
            1 S.Submarine moved from 98 Sea Zone to 88 Sea Zone
            1 Transport moved from 88 Sea Zone to 98 Sea Zone
            1 Infantry moved from Oahu to Pearl Harbor
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Bunker, 1 Destroyer, 2 Elites, 2 Marines, 1 S.Submarine, 5 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Salvador
                Americans attack with 5 ArmoredCars, 1 Marine and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 5 ArmoredCars, 1 Marine and 1 Tank in Salvador, round 2 : 4/7 hits, 2.67 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    2 Tanks owned by the Neutral, 2 Infantrys owned by the Neutral and 2 ArmoredCars owned by the Americans lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 3 ArmoredCars, 1 Marine and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Americans: 2 ArmoredCars
                Casualties for Neutral: 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Bunker placed in Wake
            2 Submarines placed in 88 Sea Zone
            1 B.Transport and 1 S.Submarine placed in 71 Sea Zone
            1 Tank placed in Alaska
            2 Submarines placed in 98 Sea Zone
            2 Elites and 2 Marines placed in Washington
            1 Transport placed in 98 Sea Zone
            1 Destroyer and 1 Submarine placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Americans : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            1 unit repaired.
                Germans loses 0 PUs for violating Upper Norrlands neutrality.
            4 Tanks moved from Warsaw to Kiev
            4 Tanks moved from Vinnytsia to Kiev
            1 Mech.Inf moved from Bohemia to Kiev
            3 Mot.Infs moved from Bohemia to Kiev
            2 ArmoredCars moved from Bavaria to Krakow
            1 Infantry moved from Krakow to Vinnytsia
            4 Infantrys moved from Vinnytsia to Kiev
            1 Infantry moved from Bohemia to Krakow
            1 Artillery moved from East Prussia to Latvia
            1 Infantry moved from Lithuania to Latvia
            1 Infantry moved from Nordland to Finnmark
                  Germans take Finnmark from Russians
            2 Artillerys and 2 Elites moved from Rhine to Belgium
            1 Infantry moved from Nordland to Upper Norrland
                  Germans take Upper Norrland from Neutral
            6 Infantrys moved from Hamburg to 23 Sea Zone
            4 Infantrys moved from Oslo to 23 Sea Zone
            3 Battleships, 7 Destroyers and 3 Submarines moved from 23 Sea Zone to 22 Sea Zone
            10 Infantrys, 6 T.Boats and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            10 Infantrys moved from 24 Sea Zone to Estonia
            1 Stuka moved from Kiev to Estonia
    
        Purchase Units - Germans
            Germans buy 4 Artillerys, 1 Bunker, 2 Destroyers, 5 Elites, 4 HeavyTanks, 6 Infantrys, 1 JetFighter, 1 Mot.Inf, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 22 Sea Zone
                Germans attack with 3 Battleships, 7 Destroyers and 3 Submarines
                British defend with 1 T.Boat
                    Germans roll dice for 3 Submarines in 22 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                1 T.Boat owned by the British lost in 22 Sea Zone
                Germans win with 3 Battleships, 7 Destroyers and 3 Submarines remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Estonia
                Germans attack with 10 Infantrys and 1 Stuka
                Russians defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 10 Infantrys and 1 Stuka in Estonia, round 2 : 3/11 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Estonia, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
                Germans win, taking Estonia from Russians with 9 Infantrys and 1 Stuka remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Belgium
                Germans attack with 2 Artillerys and 2 Elites
                British defend with 1 Infantry
                    Germans roll dice for 2 Artillerys and 2 Elites in Belgium, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            1 Stuka moved from Estonia to Latvia
    
        Place Units - Germans
            1 Bunker placed in Netherlands
            2 Destroyers and 1 Submarine placed in 22 Sea Zone
            1 S.Submarine placed in 24 Sea Zone
            3 Infantrys placed in Hamburg
            2 Artillerys and 2 Elites placed in Rhine
            4 HeavyTanks placed in Warsaw
            2 Artillerys and 2 Elites placed in Vinnytsia
            2 Infantrys placed in Danzig
            1 Elite, 1 Infantry, 1 JetFighter and 1 Mot.Inf placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    British : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Infantry moved from Smolensk to Minsk
            1 Infantry moved from Kursk to Minsk
            1 Infantry moved from Kursk to Minsk
            5 Infantrys moved from Rostov to Donetsk
            1 Bomber moved from Moscow to Donetsk
            1 Infantry moved from N.Karelia to Oulu
                  Russians take Oulu from Finns
            1 Artillery and 10 Infantrys moved from Leningrad to Estonia
            1 Infantry moved from Leningrad to Estonia
            1 Bomber moved from Leningrad to Estonia
            3 Infantrys moved from Rostov to Donetsk
            2 Fighters moved from Kursk to Estonia
            1 Infantry moved from S.Karelia to Novgorod
            1 Artillery moved from S.Karelia to Leningrad
            2 Infantrys moved from S.Karelia to Leningrad
            2 ArmoredCars moved from Arkhangelsk to Leningrad
            1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk
            7 Infantrys moved from Rostov to Kursk
            2 HeavyTanks moved from Kursk to Minsk
            2 Tanks moved from Moscow to Kursk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Infantry moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            4 Infantrys moved from Palestine to Syria
            5 Infantrys moved from Iraq to Syria
            2 Infantrys moved from W.Iran to Iraq
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia
            1 Infantry moved from N.Buryat Mongolia to Yakutsk
            1 HeavyTank and 5 Infantrys moved from Olyokminsk to Yakutsk
            5 Infantrys moved from Evenkia to Olyokminsk
            3 Infantrys moved from Irkutsk to Olyokminsk
            5 Infantrys moved from Krasnoyarsk to Irkutsk
            5 Infantrys and 1 Tank moved from Sibirsky to Evenkia
            1 Tank moved from Evenkia to Olyokminsk
            4 Infantrys moved from Novosibirsk to Krasnoyarsk
            2 Infantrys moved from Uzbekistan to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to W.Iran
            2 Infantrys moved from Tashkent to Uzbekistan
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 1 Elite, 1 HeavyTank and 43 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Estonia
                Russians attack with 1 Artillery, 1 Bomber, 2 Fighters and 11 Infantrys
                Germans defend with 9 Infantrys
                    Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 11 Infantrys in Estonia, round 2 : 1/15 hits, 3.67 expected hits
                    Germans roll dice for 9 Infantrys in Estonia, round 2 : 4/9 hits, 3.00 expected hits
                    4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Estonia
                    Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 7 Infantrys in Estonia, round 3 : 2/11 hits, 3.00 expected hits
                    Germans roll dice for 8 Infantrys in Estonia, round 3 : 1/8 hits, 2.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Estonia
                    Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 6 Infantrys in Estonia, round 4 : 3/10 hits, 2.83 expected hits
                    Germans roll dice for 6 Infantrys in Estonia, round 4 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Estonia
                    Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys in Estonia, round 5 : 2/8 hits, 2.50 expected hits
                    Germans roll dice for 3 Infantrys in Estonia, round 5 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Estonia
                    Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys in Estonia, round 6 : 2/8 hits, 2.50 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 7 Infantrys
                Casualties for Germans: 9 Infantrys
            Battle in Donetsk
                Russians attack with 1 Bomber and 8 Infantrys
                Romanians defend with 1 ArmoredCar, 1 Artillery and 1 Elite
                    Russians roll dice for 1 Bomber and 8 Infantrys in Donetsk, round 2 : 1/9 hits, 2.00 expected hits
                    Romanians roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Donetsk, round 2 : 2/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Bomber and 6 Infantrys in Donetsk, round 3 : 2/7 hits, 1.67 expected hits
                    Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Bomber and 6 Infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 ArmoredCar, 1 Artillery and 1 Elite
            Battle in Minsk
                Russians attack with 2 HeavyTanks and 3 Infantrys
                Romanians defend with 2 Tanks
                    Russians roll dice for 2 HeavyTanks and 3 Infantrys in Minsk, round 2 : 1/5 hits, 1.83 expected hits
                    Romanians roll dice for 2 Tanks in Minsk, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Minsk
                    Russians roll dice for 2 HeavyTanks and 1 Infantry in Minsk, round 3 : 2/3 hits, 1.50 expected hits
                    Romanians roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Minsk
                Russians win, taking Minsk from Romanians with 2 HeavyTanks remaining. Battle score for attacker is 4
                Casualties for Russians: 3 Infantrys
                Casualties for Romanians: 2 Tanks
    
        Non Combat Move - Russians
            6 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Georgia to Rostov
            1 Bomber moved from Donetsk to Moscow
            2 Fighters moved from Estonia to Leningrad
            1 Bomber moved from Estonia to Leningrad
    
        Place Units - Russians
            1 Bunker, 1 Elite and 2 Infantrys placed in Kursk
            4 Infantrys placed in Leningrad
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            10 Infantrys placed in Moscow
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            1 HeavyTank and 5 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Romanians : 2.00
    Russians : -5.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks moved from Lower Egypt to Cairo
            1 Tank moved from New Valley to Cairo
            1 Adv.Fighter and 5 Tanks moved from Mersa Matruh to Cairo
            2 HeavyTanks moved from Crete to 51 Sea Zone
            2 Infantrys moved from Mersa Matruh to 51 Sea Zone
            5 Infantrys moved from Mersa Matruh to 51 Sea Zone
            1 Transport moved from 51 Sea Zone to 48 Sea Zone
            1 Battleship, 2 HeavyTanks, 7 Infantrys and 5 Transports moved from 51 Sea Zone to 56 Sea Zone
            2 HeavyTanks and 7 Infantrys moved from 56 Sea Zone to Cairo
            1 Elite moved from Rome to 46 Sea Zone
            1 Elite and 1 S.Submarine moved from 46 Sea Zone to 56 Sea Zone
            1 Elite moved from 56 Sea Zone to Palestine
            3 Destroyers moved from 51 Sea Zone to 56 Sea Zone
            1 Destroyer moved from 46 Sea Zone to 51 Sea Zone
            1 Infantry and 1 Tank moved from Campania to 48 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry and 1 Tank moved from 51 Sea Zone to Greece
            6 Infantrys moved from Rome to Campania
            1 Mech.Inf moved from Kufra to Belgian Congo
            1 Tank moved from French Equatorial Africa to Belgian Congo
            1 Infantry moved from British Somaliland to Italian East Africa
            1 Infantry moved from French Somaliland to Italian East Africa
            1 Mech.Inf moved from Kufra to Cairo
            2 Infantrys and 1 Tank moved from French Sudan to Liberia
            4 Infantrys moved from E.Morocco to W.Morocco
            6 Infantrys moved from W.Morocco to Mauritania
            1 Mot.Inf moved from E.Morocco to French Sudan
            2 Infantrys moved from Mauritania to French Sudan
            1 Tank moved from Rio de Oro to French Sudan
            1 Mot.Inf moved from E.Morocco to Rio de Oro
            1 Mot.Inf moved from E.Morocco to French Sudan
            1 Mot.Inf moved from E.Morocco to French Sudan
            3 Infantrys moved from S.Tunisia to S.Algeria
            1 Infantry moved from Tunis to N.Tunisia
            1 JetFighter moved from Rome to W.Morocco
            1 Adv.Fighter moved from Provence to E.Morocco
    
        Purchase Units - Italians
            Italians buy 1 Factory, 1 Fighter, 4 Infantrys, 3 Mot.Infs, 7 Tanks and 3 Transports; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Palestine
                Italians attack with 1 Elite
                Russians defend with 1 Infantry
                    Italians roll dice for 1 Battleship in Palestine, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Elite in Palestine, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Elite in Palestine, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Italians lost in Palestine
                British win with 1 Infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 Elite
            Battle in Cairo
                Italians attack with 1 Adv.Fighter, 4 HeavyTanks, 11 Infantrys, 5 Mech.Infs and 11 Tanks
                British defend with 1 AAGun, 3 Adv.Fighters, 1 Bunker, 1 Factory, 3 Infantrys and 13 Tanks; French defend with 5 Adv.Fighters
                    AA fire in Cairo : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks, 11 Infantrys, 5 Mech.Infs and 11 Tanks in Cairo, round 2 : 11/32 hits, 13.00 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 8 Adv.Fighters, 1 Bunker, 3 Infantrys and 13 Tanks in Cairo, round 2 : 14/25 hits, 13.33 expected hits
                    7 Tanks owned by the British, 11 Infantrys owned by the Italians, 3 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Cairo
                    Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks, 2 Mech.Infs and 11 Tanks in Cairo, round 3 : 7/18 hits, 9.33 expected hits
                    British roll dice for 8 Adv.Fighters, 1 Bunker and 6 Tanks in Cairo, round 3 : 7/15 hits, 8.83 expected hits
                    1 Bunker owned by the British, 6 Tanks owned by the British, 5 Tanks owned by the Italians and 2 Mech.Infs owned by the Italians lost in Cairo
                    Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks and 6 Tanks in Cairo, round 4 : 4/11 hits, 6.17 expected hits
                    British roll dice for 8 Adv.Fighters in Cairo, round 4 : 4/8 hits, 5.33 expected hits
                    4 Tanks owned by the Italians, 1 Adv.Fighter owned by the French and 3 Adv.Fighters owned by the British lost in Cairo
                    Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks and 2 Tanks in Cairo, round 5 : 5/7 hits, 4.17 expected hits
                    British roll dice for 4 Adv.Fighters in Cairo, round 5 : 3/4 hits, 2.67 expected hits
                    1 HeavyTank owned by the Italians, 2 Tanks owned by the Italians and 4 Adv.Fighters owned by the French lost in Cairo
                Italians win, taking Cairo from British with 1 Adv.Fighter and 3 HeavyTanks remaining. Battle score for attacker is 43
                Casualties for Italians: 1 HeavyTank, 11 Infantrys, 5 Mech.Infs and 11 Tanks
                Casualties for British: 3 Adv.Fighters, 1 Bunker, 3 Infantrys and 13 Tanks
                Casualties for French: 5 Adv.Fighters
            Battle in Belgian Congo
                Italians attack with 1 Mech.Inf and 1 Tank
                French defend with 1 Tank
                    Italians roll dice for 1 Mech.Inf and 1 Tank in Belgian Congo, round 2 : 0/2 hits, 0.83 expected hits
                    French roll dice for 1 Tank in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Italians lost in Belgian Congo
                    Italians roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Tank in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Tank in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Tank in Belgian Congo, round 5 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Tank in Belgian Congo, round 5 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Tank in Belgian Congo, round 6 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Tank in Belgian Congo, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Belgian Congo
                French win with 1 Tank remaining. Battle score for attacker is -11
                Casualties for Italians: 1 Mech.Inf and 1 Tank
            Battle in Liberia
                Italians attack with 2 Infantrys and 1 Tank
                Neutral defend with 1 Infantry
                    Italians roll dice for 2 Infantrys and 1 Tank in Liberia, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Liberia
                Italians loses 0 PUs for violating Liberias neutrality.
                Italians win, taking Liberia from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Italians
            1 Tank moved from South Africa to Kenya
            1 AAGun moved from Lower Egypt to New Valley
            1 Adv.Fighter moved from Cairo to Nubia
    
        Place Units - Italians
            1 Factory placed in Italian East Africa
            2 Tanks placed in Kufra
            4 Infantrys placed in E.Morocco
            1 Fighter and 3 Mot.Infs placed in Tunis
            3 Transports placed in 48 Sea Zone
            5 Tanks placed in Rome
    
        Turn Complete - Italians
            Italians collect 105 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Italians : -9.67
    British : -1.83
    AA fire in Cairo : : -0.17
    French : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Tank moved from Syria to Lower Egypt
                  British take Lower Egypt from Italians
            1 Adv.Fighter and 1 Tank moved from Syria to Palestine
            1 Tank moved from Belgian Congo to French Equatorial Africa
            1 Transport moved from 38 Sea Zone to 34 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 29 Sea Zone to 34 Sea Zone
            1 Infantry and 1 Tank moved from 34 Sea Zone to Canarians
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in French Equatorial Africa
                French attack with 1 Tank
                Germans defend with 1 Bunker and 1 Factory
                    French roll dice for 1 Tank in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the French lost in French Equatorial Africa
                Germans win with 1 Bunker remaining. Battle score for attacker is -5
                Casualties for French: 1 Tank
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter and 1 Fighter placed in Syria
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    French : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Adv.Fighters, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Carriers, 5 Destroyers, 9 Fighters and 3 Submarines moved from 85 Sea Zone to 72 Sea Zone
            6 Infantrys moved from New South Wales to South Australia
            1 Submarine moved from 114 Sea Zone to 67 Sea Zone
            2 Bombers moved from Ponape to 72 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 72 Sea Zone to 71 Sea Zone
            1 Fighter moved from 72 Sea Zone to 71 Sea Zone
            1 Elite moved from Tokyo to Chubu
            3 Infantrys, 4 Marines and 2 Tanks moved from Queensland to Townsville
            1 Battleship moved from 107 Sea Zone to 67 Sea Zone
            1 Carrier, 1 Destroyer and 2 Transports moved from 69 Sea Zone to 66 Sea Zone
            2 Infantrys moved from Mindanao to 107 Sea Zone
            2 Marines moved from Jilolo to 107 Sea Zone
            2 Marines moved from Celebes to 107 Sea Zone
            1 B.Transport and 4 Marines moved from 107 Sea Zone to 113 Sea Zone
            4 Marines moved from 113 Sea Zone to Townsville
            2 Cruisers and 2 Infantrys moved from 107 Sea Zone to 113 Sea Zone
            1 Infantry moved from 113 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            1 Infantry moved from 113 Sea Zone to Merauke
                  Yamamoto take Merauke from Dutch
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Adv.Fighters, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 2 S.Submarines; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 71 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 3 Fighters
                Americans defend with 1 B.Transport and 1 S.Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in 71 Sea Zone, round 2 : 4/4 hits, 1.50 expected hits
                    Americans roll dice for 1 B.Transport in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans and 1 S.Submarine owned by the Americans lost in 71 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 18
                Casualties for Americans: 1 B.Transport and 1 S.Submarine
            Battle in Townsville
                Yamamoto attack with 3 Infantrys, 8 Marines and 2 Tanks
                Anzac defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 7 Infantrys
                    Yamamoto roll dice for 2 Cruisers in Townsville, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Yamamoto roll dice for 3 Infantrys, 8 Marines and 2 Tanks in Townsville, round 2 : 4/13 hits, 5.50 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 7 Infantrys in Townsville, round 2 : 3/9 hits, 3.50 expected hits
                    4 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Townsville
                    Yamamoto roll dice for 8 Marines and 2 Tanks in Townsville, round 3 : 4/10 hits, 5.00 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 3 Infantrys in Townsville, round 3 : 1/5 hits, 2.17 expected hits
                    3 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Townsville
                    Yamamoto roll dice for 7 Marines and 2 Tanks in Townsville, round 4 : 5/9 hits, 4.50 expected hits
                    Anzac roll dice for 1 Adv.Fighter in Townsville, round 4 : 1/1 hits, 0.67 expected hits
                    1 Marine owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Townsville
                Yamamoto win, taking Townsville from Anzac with 6 Marines and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 3 Infantrys and 2 Marines
                Casualties for Anzac: 1 Adv.Fighter, 1 Bunker and 7 Infantrys
            Battle in South Australia
                Yamamoto attack with 6 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 6 Infantrys in South Australia, round 2 : 0/6 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 6 Infantrys in South Australia, round 3 : 0/6 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 6 Infantrys in South Australia, round 4 : 1/6 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in South Australia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in South Australia
                Yamamoto win, taking South Australia from Anzac with 5 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in 72 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Bombers, 2 Carriers, 5 Destroyers, 6 Fighters and 3 Submarines
                Americans defend with 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter, 8 S.Submarines, 1 Submarine and 4 Transports
                    Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 8 S.Submarines and 1 Submarine in 72 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
                Units damaged: 4 B.Carriers owned by the Yamamoto
                    Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Bombers, 2 Carriers, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 2 : 6/22 hits, 7.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter and 4 Transports in 72 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto
                    1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Carrier owned by the Americans, 1 Carrier owned by the Yamamoto, 4 Transports owned by the Americans and 1 B.Transport owned by the Yamamoto lost in 72 Sea Zone
                    Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 8 S.Submarines in 72 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 3 : 8/21 hits, 7.17 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 72 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 2 Submarines owned by the Yamamoto and 7 S.Submarines owned by the Americans lost in 72 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 4 : 8/21 hits, 7.17 expected hits
                    Americans roll dice for 1 Adv.Fighter in 72 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 1 S.Submarine owned by the Americans lost in 72 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 4 Destroyers, 6 Fighters and 1 Submarine remaining. Battle score for attacker is 115
                Casualties for Yamamoto: 1 B.Transport, 1 Carrier, 1 Destroyer and 2 Submarines
                Casualties for Americans: 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter, 8 S.Submarines, 1 Submarine and 4 Transports
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter and 3 Fighters moved from 71 Sea Zone to 72 Sea Zone
            2 Bombers moved from 72 Sea Zone to Kunashir
    
        Place Units - Yamamoto
            1 Fighter, 6 Infantrys and 1 Mech.Inf placed in Tokyo
            2 S.Submarines placed in 110 Sea Zone
            4 Adv.Fighters placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 92 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.50
    Americans : -2.67
    Anzac : -1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 ArmoredCar, 1 Artillery, 6 Infantrys and 1 Tank moved from Chahar to Peking
            1 ArmoredCar and 1 Tank moved from Shansi to Peking
            2 ArmoredCars and 2 Tanks moved from Anhwei to Peking
            1 Tank moved from Hunan to Shantung
            5 Infantrys moved from Anhwei to Shantung
            4 Infantrys moved from Shansi to Shantung
            1 Fighter and 1 Tank moved from Hupeh to Shantung
            2 ArmoredCars moved from Hupeh to Shantung
            1 Artillery and 3 Infantrys moved from Suiyuan to Chahar
            1 Artillery and 3 Infantrys moved from Hupeh to Anhwei
            1 Elite and 1 Infantry moved from Shensi to Shansi
            4 Infantrys moved from Ningsia to Suiyuan
            1 Artillery, 1 Elite and 1 Infantry moved from Szechwan to Shensi
            1 Tank moved from Lanchow to Shansi
            1 Infantry and 1 Marine moved from Lanchow to Shensi
            4 Infantrys moved from Gobi Altai to Ningsia
            2 Artillerys, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia
            1 Adv.Fighter moved from Hsining to Chahar
            1 Mech.Inf moved from Hsining to Suiyuan
            2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 10 ArmoredCars and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Peking
                Chinese attack with 4 ArmoredCars, 1 Artillery, 6 Infantrys and 4 Tanks
                Hisaichi defend with 2 Artillerys, 1 Bunker and 6 Infantrys
                    Chinese roll dice for 4 ArmoredCars, 1 Artillery, 6 Infantrys and 4 Tanks in Peking, round 2 : 4/15 hits, 4.83 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 2 Artillerys, 1 Bunker and 6 Infantrys in Peking, round 2 : 5/9 hits, 3.17 expected hits
                    3 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Peking
                    Chinese roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks in Peking, round 3 : 5/10 hits, 4.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Bunker and 3 Infantrys in Peking, round 3 : 3/6 hits, 2.17 expected hits
                    2 ArmoredCars owned by the Chinese, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 2 ArmoredCars, 1 Artillery and 4 Tanks in Peking, round 4 : 4/7 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Bunker in Peking, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 2 ArmoredCars, 1 Artillery and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 ArmoredCars and 6 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 1 Bunker and 6 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Shantung to Chahar
    
        Place Units - Chinese
            3 ArmoredCars placed in Hupeh
            6 ArmoredCars placed in Hsining
            1 ArmoredCar and 3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.17
    Chinese : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            2 Destroyers moved from 113 Sea Zone to 66 Sea Zone
            1 Artillery, 2 Elites and 6 Infantrys moved from Hong Kong to Kiangsi
            6 Infantrys moved from Hong Kong to Kiangsi
            1 Bomber moved from Hong Kong to Peking
            5 Infantrys moved from Liaoning to Peking
            1 Infantry moved from Hulunbuir to Peking
            1 Tank moved from Chita to Peking
            1 Fighter moved from Changchun to Peking
            2 Infantrys moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Ayan
            4 Infantrys moved from Kirin to Heilungchiang
            7 Infantrys moved from Kirin to Liaoning
            6 Infantrys moved from Changchun to Kirin
            1 L.Fighter moved from Ayan to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Bunker, 1 Fighter and 18 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Peking
                Hisaichi attack with 1 Bomber, 1 Fighter, 6 Infantrys, 1 L.Fighter and 1 Tank
                Chinese defend with 2 ArmoredCars, 1 Artillery and 4 Tanks
                    Hisaichi roll dice for 1 Bomber, 1 Fighter, 6 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 2 : 1/10 hits, 3.00 expected hits
                    Chinese roll dice for 2 ArmoredCars, 1 Artillery and 4 Tanks in Peking, round 2 : 2/7 hits, 2.67 expected hits
                    1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
                    Hisaichi roll dice for 1 Bomber, 1 Fighter, 4 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 3 : 1/8 hits, 2.67 expected hits
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery and 4 Tanks in Peking, round 3 : 2/6 hits, 2.50 expected hits
                    1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
                    Hisaichi roll dice for 1 Bomber, 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 4 : 4/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 Artillery and 4 Tanks in Peking, round 4 : 3/5 hits, 2.33 expected hits
                    1 Fighter owned by the Hisaichi, 3 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Peking
                    Hisaichi roll dice for 1 Bomber, 1 L.Fighter and 1 Tank in Peking, round 5 : 0/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 Tank in Peking, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Peking
                    Hisaichi roll dice for 1 Bomber and 1 L.Fighter in Peking, round 6 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Peking, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Bomber owned by the Hisaichi lost in Peking
                Hisaichi win with 1 L.Fighter remaining. Battle score for attacker is -7
                Casualties for Hisaichi: 1 Bomber, 1 Fighter, 6 Infantrys and 1 Tank
                Casualties for Chinese: 2 ArmoredCars, 1 Artillery and 4 Tanks
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery, 2 Elites and 12 Infantrys
                British defend with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 12 Infantrys in Kiangsi, round 2 : 2/15 hits, 3.17 expected hits
                    Chinese roll dice for 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 2 : 5/10 hits, 3.00 expected hits
                    2 ArmoredCars owned by the British and 5 Infantrys owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 7 Infantrys in Kiangsi, round 3 : 2/10 hits, 2.33 expected hits
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 3 : 2/8 hits, 2.67 expected hits
                    1 ArmoredCar owned by the British, 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 5 Infantrys in Kiangsi, round 4 : 2/8 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Kiangsi, round 4 : 1/6 hits, 2.17 expected hits
                    2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 4 Infantrys in Kiangsi, round 5 : 1/7 hits, 1.83 expected hits
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiangsi, round 5 : 2/4 hits, 1.50 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 6 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 6 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Kiangsi
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 7 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Tank in Kiangsi, round 7 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 8 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Tank in Kiangsi, round 8 : 2/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 1 Artillery owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 2 Elites remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 12 Infantrys
                Casualties for British: 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            1 L.Fighter moved from Peking to Ayan
    
        Place Units - Hisaichi
            1 Bunker placed in Ayan
            4 Infantrys placed in Liaoning
            3 Infantrys placed in Kirin
            2 Artillerys and 4 Infantrys placed in Hong Kong
            Hisaichi undo move 4.
            6 Infantrys placed in Hong Kong
            Hisaichi undo move 2.
            2 Artillerys and 2 Infantrys placed in Liaoning
            1 Fighter and 7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 49 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -7.67
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            1 Submarine moved from 21 Sea Zone to 12 Sea Zone
            1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
            1 Tank moved from Shantung to Hulunbuir
                  British take Hulunbuir from Hisaichi
            1 Tank moved from Shantung to Kiangsi
            1 ArmoredCar and 2 Infantrys moved from Kwangtung to Kiangsi
            1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from Kweichow to Hunan
            1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Kwangtung to Hunan
            2 Artillerys and 9 Infantrys moved from Assam to Yunnan
            2 ArmoredCars, 3 Artillerys and 10 Infantrys moved from N.Thailand to N.French Indochina
            10 Infantrys moved from Bihar to Assam
            6 Infantrys moved from Hyderabad to Madras
            2 ArmoredCars moved from N.French Indochina to Hunan
    
        Purchase Units - British
            British buy 1 Bunker, 7 Infantrys, 9 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 ArmoredCar, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 2 Elites
                    British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Elites in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
                    2 Elites owned by the Hisaichi lost in Kiangsi
                    British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 3 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 4 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Kiangsi
                British win, taking Kiangsi from Hisaichi with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Artillery and 2 Elites
    
        Non Combat Move - British
    
        Place Units - British
            2 Infantrys placed in Bangkok
            5 Submarines placed in 60 Sea Zone
            4 Submarines placed in 21 Sea Zone
            1 Bunker and 2 Tanks placed in Cape Town
            4 Infantrys placed in Bangkok
            1 Infantry placed in Bombay
    
        Turn Complete - British
            British collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Hisaichi : -1.67
    

    Savegame

  • '20 '18 '17 '15

    anzac and dutch?


  • TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Anzac
            4 Infantrys moved from Northern Territory to Western Australia
    
        Non Combat Move - Anzac
            1 Tank moved from Hunan to Kiangsi
            1 Infantry moved from N.French Indochina to Hunan
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Dutch
            2 Infantrys moved from Suriname to 32 Sea Zone
            2 Infantrys and 1 Transport moved from 32 Sea Zone to 39 Sea Zone
            1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank moved from Rio De Janeiro to Argentina
            2 Infantrys moved from 39 Sea Zone to Argentina
    
        Purchase Units - Dutch
            Dutch buy 2 Elites and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 1 ArmoredCar, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 1 ArmoredCar, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank in Argentina, round 2 : 2/8 hits, 3.00 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the Dutch lost in Argentina
                    Dutch roll dice for 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank in Argentina, round 3 : 2/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            2 Elites placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Dutch : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            2 ArmoredCars moved from Kotka to Vyborg
            2 Artillerys and 1 Infantry moved from Kotka to Oulu
            1 Fighter moved from Kotka to Vyborg
            1 Infantry moved from Lapland to N.Karelia
                  Finns take N.Karelia from Russians
            1 Artillery, 1 Elite and 2 Infantrys moved from Lapland to N.Karelia
            2 Infantrys moved from Lapland to N.Karelia
            1 Artillery, 1 Elite and 3 Infantrys moved from Lapland to Murmansk
                  Finns take Murmansk from Russians
    
        Purchase Units - Finns
            Finns buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 2 ArmoredCars and 1 Fighter
                Russians defend with 1 Infantry
                    Finns roll dice for 2 ArmoredCars and 1 Fighter in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Oulu
                Finns attack with 2 Artillerys and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Artillerys and 1 Infantry in Oulu, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Artillerys and 1 Infantry in Oulu, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Oulu
                Finns win, taking Oulu from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            2 Elites and 2 Infantrys moved from Helsinki to Tampere
            1 AAGun moved from Tampere to Helsinki
            1 Fighter moved from Oulu to Helsinki
    
        Place Units - Finns
            1 Elite, 2 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.00
    Russians : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Romanians
            1 Elite and 1 Infantry moved from E.Romania to Bulgaria
            2 ArmoredCars moved from Vinnytsia to Minsk
            1 Elite and 2 Fighters moved from Kiev to Minsk
            2 Mot.Infs moved from Bucharest to Kiev
            2 Infantrys moved from Bucharest to E.Romania
            2 Elites moved from Vinnytsia to Kiev
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Bulgaria
                Romanians attack with 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Elite and 1 Infantry in Bulgaria, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Elite and 1 Infantry in Bulgaria, round 3 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Bulgaria
                    Romanians roll dice for 1 Elite in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Elite in Bulgaria, round 5 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Romanians attack with 2 ArmoredCars, 1 Elite and 2 Fighters
                Russians defend with 2 HeavyTanks
                    Romanians roll dice for 2 ArmoredCars, 1 Elite and 2 Fighters in Minsk, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 HeavyTanks in Minsk, round 2 : 0/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 2 ArmoredCars, 1 Elite and 2 Fighters remaining. Battle score for attacker is 14
                Casualties for Russians: 2 HeavyTanks
    
        Non Combat Move - Romanians
            2 Fighters moved from Minsk to Kiev
    
        Place Units - Romanians
            1 Elite and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.67
    Russians : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Americans
            3 ArmoredCars and 1 Marine moved from Salvador to 35 Sea Zone
            3 ArmoredCars, 1 Marine and 4 S.Submarines moved from 35 Sea Zone to 38 Sea Zone
            3 ArmoredCars and 1 Marine moved from 38 Sea Zone to French Equatorial Africa
            2 Elites and 2 Marines moved from Washington to 13 Sea Zone
            1 B.Transport, 2 Elites and 2 Marines moved from 13 Sea Zone to 32 Sea Zone
            2 Elites and 2 Marines moved from 32 Sea Zone to Bahia
            1 Tank moved from Salvador to Bahia
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone
            1 ArmoredCar moved from Wake to 88 Sea Zone
            2 Adv.Fighters, 1 ArmoredCar, 1 B.Carrier, 2 Battleships, 2 Carriers, 7 Destroyers, 5 Fighters, 1 S.Submarine and 4 Submarines moved from 88 Sea Zone to 72 Sea Zone
            9 ArmoredCars moved from Koryakia to Zhigansk
            7 ArmoredCars and 2 Tanks moved from Zhigansk to Yakutsk
            1 Artillery and 4 Infantrys moved from Koryakia to Kolyma
            2 Tanks moved from Yakutsk to Zhigansk
    
        Purchase Units - Americans
            Americans buy 8 Artillerys, 1 B.Transport, 2 Destroyers, 3 Infantrys, 3 Marines, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in French Equatorial Africa
                Americans attack with 3 ArmoredCars and 1 Marine
                Germans defend with 1 Bunker and 1 Factory
                    Americans roll dice for 3 ArmoredCars and 1 Marine in French Equatorial Africa, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Bunker in French Equatorial Africa, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Germans lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Germans with 3 ArmoredCars and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Bunker
            Battle in 72 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 ArmoredCar, 1 B.Carrier, 2 Battleships, 2 Carriers, 7 Destroyers, 5 Fighters, 1 S.Submarine and 4 Submarines
                Yamamoto defend with 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Carrier, 4 Destroyers, 9 Fighters and 1 Submarine
                    Americans roll dice for 1 S.Submarine and 4 Submarines in 72 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Carriers, 7 Destroyers and 5 Fighters in 72 Sea Zone, round 2 : 5/19 hits, 6.83 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Carrier, 4 Destroyers and 9 Fighters in 72 Sea Zone, round 2 : 7/22 hits, 10.83 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    1 Destroyer owned by the Americans, 4 Submarines owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 3 Destroyers owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 72 Sea Zone
                    Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Carriers, 6 Destroyers and 5 Fighters in 72 Sea Zone, round 3 : 4/18 hits, 6.50 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Destroyer and 6 Fighters in 72 Sea Zone, round 3 : 8/15 hits, 7.83 expected hits
                    2 Fighters owned by the Americans, 6 Destroyers owned by the Americans, 1 Destroyer owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 72 Sea Zone
                    Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                1 B.Carrier owned by the Yamamoto lost in 72 Sea Zone
                    Americans roll dice for 2 Adv.Fighters, 1 B.Carrier, 2 Battleships, 2 Carriers and 3 Fighters in 72 Sea Zone, round 4 : 7/10 hits, 3.83 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 4 B.Carriers, 1 Battleship and 3 Fighters in 72 Sea Zone, round 4 : 7/10 hits, 5.50 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    3 Fighters owned by the Americans, 2 Carriers owned by the Americans, 4 B.Carriers owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 3 Fighters owned by the Yamamoto lost in 72 Sea Zone
                    Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 B.Carrier and 2 Battleships in 72 Sea Zone, round 5 : 2/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Battleship in 72 Sea Zone, round 5 : 1/3 hits, 2.00 expected hits
                2 Adv.Fighters owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 72 Sea Zone
                    Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 B.Carrier and 2 Battleships in 72 Sea Zone, round 6 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Battleship in 72 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                1 B.Carrier owned by the Americans and 1 Battleship owned by the Yamamoto lost in 72 Sea Zone
                Americans win with 2 Battleships and 1 S.Submarine remaining. Battle score for attacker is 73
                Casualties for Americans: 2 Adv.Fighters, 1 B.Carrier, 2 Carriers, 7 Destroyers, 5 Fighters and 4 Submarines
                Casualties for Yamamoto: 2 Adv.Fighters, 5 B.Carriers, 1 Battleship, 1 Carrier, 4 Destroyers, 9 Fighters and 1 Submarine
    
        Non Combat Move - Americans
            1 ArmoredCar moved from 72 Sea Zone to Koryakia
            1 Artillery and 3 Infantrys moved from Pearl Harbor to 98 Sea Zone
            1 Artillery, 3 Infantrys, 2 Submarines and 2 Transports moved from 98 Sea Zone to 88 Sea Zone
            1 Artillery and 3 Infantrys moved from 88 Sea Zone to Wake
    
        Place Units - Americans
            1 B.Transport and 1 Destroyer placed in 88 Sea Zone
            1 S.Submarine and 1 Submarine placed in 71 Sea Zone
            1 Artillery placed in Alaska
            3 Artillerys placed in Pearl Harbor
            2 Marines placed in Salvador
            1 Destroyer and 1 Submarine placed in 13 Sea Zone
            4 Artillerys, 3 Infantrys and 1 Marine placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Yamamoto : -3.17
    Americans : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Germans
            2 ArmoredCars moved from Krakow to Donetsk
            2 Artillerys, 1 Elite and 1 Infantry moved from Vinnytsia to Donetsk
            4 HeavyTanks moved from Warsaw to Kiev
            1 Mot.Inf moved from Bohemia to Kiev
            1 Elite moved from Vinnytsia to Kiev
            1 JetFighter moved from Bohemia to Donetsk
            1 Elite and 1 Infantry moved from Bohemia to Krakow
            1 Infantry moved from Krakow to Vinnytsia
            2 Artillerys and 2 Elites moved from Rhine to Belgium
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Danzig to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Estonia
            1 Artillery and 1 Infantry moved from Latvia to Novgorod
            1 Stuka moved from Latvia to Estonia
            1 Bomber moved from Kiev to Novgorod
            1 Infantry moved from Finnmark to Upper Norrland
            1 Fighter and 1 Stuka moved from Nordland to 12 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 Bunkers, 1 Carrier, 1 Cruiser, 2 Infantrys, 1 JetFighter, 3 Mot.Infs, 1 S.Submarine, 1 Submarine, 2 T.Boats and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Donetsk
                Germans attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 JetFighter
                Russians defend with 6 Infantrys
                    Germans roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 JetFighter in Donetsk, round 2 : 6/7 hits, 2.83 expected hits
                    Russians roll dice for 6 Infantrys in Donetsk, round 2 : 1/6 hits, 2.00 expected hits
                    6 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                Germans win, taking Donetsk from Russians with 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 JetFighter remaining. Battle score for attacker is 10
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 6 Infantrys
            Battle in Novgorod
                Germans attack with 1 Artillery, 1 Bomber and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in 12 Sea Zone
                Germans attack with 1 Fighter and 1 Stuka
                British defend with 1 Submarine
                    Germans roll dice for 1 Fighter and 1 Stuka in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Submarine owned by the British lost in 12 Sea Zone
                Germans win with 1 Fighter and 1 Stuka remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Estonia
                Germans attack with 2 Infantrys and 1 Stuka
                Russians defend with 1 Artillery and 4 Infantrys
                    Germans roll dice for 2 Infantrys and 1 Stuka in Estonia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 4 Infantrys in Estonia, round 2 : 3/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians, 2 Infantrys owned by the Germans and 1 Stuka owned by the Germans lost in Estonia
                Russians win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is -10
                Casualties for Germans: 2 Infantrys and 1 Stuka
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from Novgorod to Kiev
            2 Infantrys moved from 24 Sea Zone to Latvia
            1 Fighter and 1 Stuka moved from 12 Sea Zone to Nordland
            1 Infantry moved from Danzig to East Prussia
            1 JetFighter moved from Donetsk to Kiev
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Latvia: 1 Infantry
            EDIT: Adding units owned by Germans to Kiev: 1 Stuka
            EDIT: Turning off Edit Mode
            1 Bunker placed in Kiev
            1 Bunker placed in South Africa
            1 Carrier, 1 Cruiser, 1 S.Submarine, 1 Submarine and 2 T.Boats placed in 22 Sea Zone
            1 JetFighter and 3 Mot.Infs placed in Bohemia
            4 Tanks placed in Warsaw
            2 Infantrys placed in Danzig
    
        Turn Complete - Germans
            Germans collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Russians
            6 Infantrys moved from Yaroslavl to Smolensk
            1 Infantry moved from Arkhangelsk to 6 Sea Zone
            1 Infantry moved from 6 Sea Zone to Lapland
                  Russians take Lapland from Finns
            1 Artillery and 3 Infantrys moved from Estonia to Latvia
            1 Artillery and 3 Infantrys moved from Leningrad to Novgorod
            2 ArmoredCars moved from Leningrad to Vyborg
            1 Infantry moved from Leningrad to Vyborg
            3 Infantrys moved from Kursk to Minsk
            2 Fighters moved from Leningrad to Minsk
            4 Infantrys moved from Rostov to Donetsk
            1 Bomber moved from Moscow to Donetsk
            1 Bomber moved from Leningrad to Donetsk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Crimea
                  Russians take Crimea from Germans
            1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
            1 Infantry moved from Palestine to Lower Egypt
            3 HeavyTanks moved from Syria to Lower Egypt
            2 Infantrys moved from Iraq to Syria
            5 Infantrys moved from W.Iran to Iraq
            9 Infantrys moved from Syria to Palestine
            1 Infantry moved from Syria to Palestine
            1 Artillery moved from Syria to Palestine
            2 Infantrys moved from Uzbekistan to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to W.Iran
            2 Infantrys moved from Tashkent to Uzbekistan
            1 Infantry moved from Georgia to Rostov
            1 Infantry moved from Rostov to Donetsk
            1 Infantry moved from Arkhangelsk to 6 Sea Zone
            1 Infantry moved from 6 Sea Zone to Finnmark
                  Russians take Finnmark from Germans
            5 Infantrys moved from Sverdlovsk to Novosibirsk
            8 Infantrys and 1 Tank moved from Olyokminsk to Yakutsk
            5 Infantrys moved from Evenkia to Olyokminsk
            1 HeavyTank and 5 Infantrys moved from Sibirsky to Evenkia
            1 HeavyTank moved from Evenkia to Olyokminsk
            5 Infantrys moved from Irkutsk to Olyokminsk
            4 Infantrys moved from Krasnoyarsk to Irkutsk
    
        Purchase Units - Russians
            Russians buy 1 Destroyer, 1 Elite, 42 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 2 ArmoredCars and 1 Infantry
                Finns defend with 2 ArmoredCars
                    Russians roll dice for 2 ArmoredCars and 1 Infantry in Vyborg, round 2 : 0/3 hits, 0.83 expected hits
                    Finns roll dice for 2 ArmoredCars in Vyborg, round 2 : 2/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Vyborg
                1 ArmoredCar retreated to Leningrad
                Finns win with 2 ArmoredCars remaining. Battle score for attacker is -6
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
            Battle in Donetsk
                Russians attack with 2 Bombers and 5 Infantrys
                Germans defend with 2 ArmoredCars, 2 Artillerys and 1 Elite
                    Russians roll dice for 2 Bombers and 5 Infantrys in Donetsk, round 2 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 2 ArmoredCars, 2 Artillerys and 1 Elite in Donetsk, round 2 : 2/5 hits, 1.33 expected hits
                    2 ArmoredCars owned by the Germans, 2 Infantrys owned by the Russians and 1 Elite owned by the Germans lost in Donetsk
                    Russians roll dice for 2 Bombers and 3 Infantrys in Donetsk, round 3 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 2 Artillerys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 13
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 2 ArmoredCars, 2 Artillerys and 1 Elite
            Battle in Minsk
                Russians attack with 2 Fighters and 3 Infantrys
                Romanians defend with 2 ArmoredCars and 1 Elite
                    Russians roll dice for 2 Fighters and 3 Infantrys in Minsk, round 2 : 1/5 hits, 1.17 expected hits
                    Romanians roll dice for 2 ArmoredCars and 1 Elite in Minsk, round 2 : 1/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 2 Fighters and 2 Infantrys in Minsk, round 3 : 2/4 hits, 1.00 expected hits
                    Romanians roll dice for 1 ArmoredCar and 1 Elite in Minsk, round 3 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Elite owned by the Romanians lost in Minsk
                Russians win, taking Minsk from Romanians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 2 ArmoredCars and 1 Elite
            Battle in Latvia
                Russians attack with 1 Artillery and 3 Infantrys
                Romanians defend with 2 Mot.Infs; Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry and 2 Mot.Infs in Latvia, round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 2/3 hits, 0.83 expected hits
                    Romanians roll dice for 2 Mot.Infs in Latvia, round 3 : 2/2 hits, 1.00 expected hits
                2 Mot.Infs owned by the Romanians and 2 Infantrys owned by the Russians lost in Latvia
                Russians win, taking Latvia from Romanians with 1 Artillery remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 1 Infantry
                Casualties for Romanians: 2 Mot.Infs
            Battle in Novgorod
                Russians attack with 1 Artillery and 3 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery and 3 Infantrys in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 6 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 7 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 8 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Novgorod, round 9 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 9 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 Artillery in Novgorod, round 10 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 10 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Novgorod
                Germans win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Russians: 1 Artillery and 3 Infantrys
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            2 Infantrys moved from Arkhangelsk to S.Karelia
            10 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Stalingrad to Rostov
            2 Bombers moved from Donetsk to Rostov
            2 Fighters moved from Minsk to Leningrad
    
        Place Units - Russians
            1 Destroyer placed in 6 Sea Zone
            3 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Kursk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            1 Elite and 3 Infantrys placed in Leningrad
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            5 Infantrys and 1 Tank placed in Sibirsky
            3 Infantrys placed in W.Iran
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Romanians : 0.50
    Finns : 1.67
    Russians : -3.00
    

    Savegame

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