TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 factory and 3 fighters; Remaining resources: 3 PUs;
Combat Move - Japanese
1 infantry and 1 transport moved from 57 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 infantry moved from 55 Sea Zone to Western United States
1 fighter moved from Japan to 56 Sea Zone
1 fighter moved from Japan to Midway
1 fighter moved from 56 Sea Zone to Midway
1 fighter moved from Japan to Midway
1 fighter moved from Japan to Midway
1 fighter moved from Japan to Midway
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Manchuria to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in Western United States
Japanese attack with 7 fighters and 1 infantry
Americans defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 8 infantry
AA fire in Western United States : 0/7 hits, 1.17 expected hits
Japanese roll dice for 4 battleships in Western United States, round 2 : 3/4 hits, 2.67 expected hits
3 infantry owned by the Americans lost in Western United States
Japanese roll dice for 7 fighters and 1 infantry in Western United States, round 2 : 5/8 hits, 3.67 expected hits
Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Western United States, round 2 : 2/12 hits, 4.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Western United States
Japanese roll dice for 6 fighters in Western United States, round 3 : 3/6 hits, 3.00 expected hits
Americans roll dice for 3 armour, 1 artillery, 1 bomber and 1 fighter in Western United States, round 3 : 3/7 hits, 3.00 expected hits
3 fighters owned by the Japanese, 1 armour owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Western United States
Japanese roll dice for 3 fighters in Western United States, round 4 : 0/3 hits, 1.50 expected hits
Americans roll dice for 2 armour and 1 fighter in Western United States, round 4 : 2/3 hits, 1.83 expected hits
2 fighters owned by the Japanese lost in Western United States
Japanese roll dice for 1 fighter in Western United States, round 5 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 armour and 1 fighter in Western United States, round 5 : 3/3 hits, 1.83 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Western United States
Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -20
Casualties for Americans: 2 armour, 1 artillery, 1 bomber and 8 infantry
Casualties for Japanese: 7 fighters and 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 factory placed in India
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Western United States : : -1.17
Americans : -1.33
Japanese : 0.67
Savegame