Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: French round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - French
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
            1 fighter moved from 33 Sea Zone to 48 Sea Zone
            1 fighter moved from 33 Sea Zone to Gilbert Islands
            1 fighter moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 48 Sea Zone
                ANZAC attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 6 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    2 transports owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Gilbert Islands
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Gilbert Islands
                ANZAC win, taking Gilbert Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 48 Sea Zone to Caroline Islands
            1 fighter moved from Gilbert Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 cruiser and 1 submarine moved from 49 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 37 Sea Zone to Yunnan
            2 aaGuns, 2 armour, 1 artillery, 2 infantry and 1 marine moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Should have mentioned this earlier, but I’m going on vacation for Labor Day. Probably won’t get to move until Tuesday. Have a good weekend.

  • 2024 '22 '21 '19 '18

    ouch…maybe you shouldn’t take the Malaya transports because I obviously didn’t see the easy kill. The Japan trns, on the other hand, were fair game though. I don’t know, your call.

  • 2025 2024 '23 '22 '21 '20

    Um… what do you propose?? It’s kind of ridiculous to say I didn’t see a counter attack. The move earlier with German fleet was somewhat understandable since you prepped the move with Scotland invasion. We all forget to move units… but typically it is noticed before the attack occurs.

    I guess I would be amenable to allowing you to keep 14 IPCs to use next turn.

    To be honest, I’ve lost many transports in many games because it is hard to keep track of all possible aircraft counter attacks. Annoying for sure, but part of the game.

  • 2024 '22 '21 '19 '18

    yes, very true, but maybe as a trade off I’ll let you place that US transport in sz10 instead of sz101 where it is an easy kill for the Germans. Don’t think you saw that, but your call. Like you say, its very annoying when you overlook something that’s otherwise very obvious.

  • 2024 '22 '21 '19 '18

    @max334 …maybe you didn’t anticipate me coming to Canada… but ya, that’s the plan. Since you’re coming to Europe and all…

  • 2024 '22 '21 '19 '18

    … maybe its a ‘slippery slope’ … you start forgiving one mistake and then another one and then… when or where does it end?
    I just have to suck it up, take the hits and keep fighting. It’s scary, because things like that can alter the course of the war. It may jeopardize my Middle East invasion. Bur sorry to ask, it was a knee jerk reaction when I reviewed the map

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 bomber moved from France to 91 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            1 submarine moved from 118 Sea Zone to 103 Sea Zone
            3 artilleries, 3 infantry and 2 marines moved from Iceland to 123 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 2 marines, 1 submarine and 3 transports moved from 123 Sea Zone to 109 Sea Zone
            3 artilleries, 3 infantry and 2 marines moved from 109 Sea Zone to Scotland
            1 destroyer moved from 113 Sea Zone to 109 Sea Zone
            1 armour moved from Urals to Yenisey
                  Germans take Yenisey from Russians
            1 infantry and 1 tactical_bomber moved from Archangel to Vologda
            1 artillery moved from Nenetsia to Vologda
            1 artillery moved from Novgorod to Belarus
            2 infantry moved from Novgorod to Belarus
            1 armour, 1 fighter and 1 mech_infantry moved from Turkmenistan to Eastern Persia
    

    Savegame

  • 2024 '22 '21 '19 '18

    so a little change in plans…
    scramble options for UK and Gibraltar

  • 2025 2024 '23 '22 '21 '20

    Ok, figured you couldn’t take US in a meaningful way.
    No scramble, either place. I did forget to move a fighter down to Gib. Oh well.

  • 2024 '22 '21 '19 '18

    Oh yeah, that’s no biggie. I’ll move one down for you when I take Italy’s turn.

  • 2024 '22 '21 '19 '18

    @max334 Sorry got confused…thought you had posted and forgot a NCM

  • 2025 2024 '23 '22 '21 '20

    No. Just lamenting a bad move. Please proceed.

  • 2024 '22 '21 '19 '18

    I don’t see the post, so here is the file. Not sure why its not letting me post.G9 3 Sep 19.tsvg

  • 2024 '22 '21 '19 '18

    made a few NCM edits

  • 2025 2024 '23 '22 '21 '20

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Archangel
            1 artillery moved from Smolensk to Archangel
            4 artilleries and 11 infantry moved from Smolensk to Belarus
            1 artillery and 4 infantry moved from Russia to Vologda
            2 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Ukraine to Bessarabia
            2 fighters moved from Russia to Bessarabia
            1 fighter moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Archangel
            1 artillery moved from Smolensk to Archangel
            4 artilleries and 11 infantry moved from Smolensk to Belarus
            1 artillery and 4 infantry moved from Russia to Vologda
            2 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Ukraine to Bessarabia
            2 fighters moved from Russia to Bessarabia
            1 fighter moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 4 artilleries and 11 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 4 artilleries and 11 infantry in Belarus, round 2 : 4/1 hits, 3.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 4 artilleries and 10 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Vologda
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 artillery and 4 infantry in Vologda, round 3 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Smolensk to Belarus
            3 mech_infantrys moved from Russia to Belarus
            3 armour moved from Russia to Belarus
            2 infantry moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            1 fighter moved from Kazakhstan to Volgograd
            3 infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Iraq to Northwest Persia
            1 fighter moved from Bessarabia to Western Ukraine
            2 infantry moved from Russia to Bryansk
            1 fighter moved from Bessarabia to Western Ukraine
            1 armour moved from Russia to Belarus
            1 mech_infantry moved from Russia to Western Ukraine
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            Russians undo move 1.
            2 infantry and 1 mech_infantry placed in Volgograd
            1 armour and 2 infantry placed in Ukraine
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
            Russians collect 28 PUs (4 lost to blockades); end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.83
    Japanese : 0.67
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Manchuria to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
            1 infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Turkmenistan to Kazakhstan
            2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 79 Sea Zone to 72 Sea Zone
            1 fighter moved from 79 Sea Zone to India
            1 bomber moved from Turkmenistan to India
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Manchuria to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
            1 infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Turkmenistan to Kazakhstan
            2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 79 Sea Zone to 72 Sea Zone
            1 fighter moved from 79 Sea Zone to India
            1 bomber moved from Turkmenistan to India
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in India causes 8 damage total. 
            Battle in Persia
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 1 factory_minor and 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Persia
                Japanese win, taking Persia from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Turkmenistan to Persia
            2 carriers moved from 79 Sea Zone to 80 Sea Zone
            1 fighter moved from 42 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Japan
            1 fighter moved from Dutch New Guinea to Philippines
            1 artillery moved from New Guinea to Dutch New Guinea
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Malaya to Philippines
            1 battleship, 1 carrier and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Kwangtung
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from 79 Sea Zone to 37 Sea Zone
            1 battleship moved from 79 Sea Zone to 80 Sea Zone
            1 cruiser moved from 79 Sea Zone to 80 Sea Zone
            1 submarine moved from 77 Sea Zone to 80 Sea Zone
            1 fighter and 2 tactical_bombers moved from Turkmenistan to 80 Sea Zone
            1 infantry moved from Kansu to Novosibirsk
            1 artillery moved from Suiyuyan to Kansu
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Kazakhstan to 80 Sea Zone
            1 tactical_bomber moved from Kazakhstan to Hopei
            1 bomber moved from Kweichow to Japan
            1 bomber moved from India to Malaya
            1 infantry moved from Kwangsi to French Indo China
            1 artillery moved from Hunan to Kiangsi
            1 aaGun moved from Hunan to Kiangsi
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Shensi
            1 artillery moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from India to Eastern Persia
            1 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Kwangtung to Anhwe
            1 mech_infantry moved from Shantung to Hopei
            1 artillery moved from Kweichow to Anhwe
            1 artillery moved from Kweichow to Shensi
            1 artillery moved from Szechwan to Shensi
            1 mech_infantry moved from Malaya to Siam
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Siam
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Shantung to Chahar
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    AA fire in India : : -0.17
    Russians : 0.67
    Japanese : 0.17
    

    Savegame

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