go ahead and scramble scotland
2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 3 mech_infantrys moved from Romania to Belarus 1 bomber moved from Western Ukraine to Belarus 2 armour moved from Ukraine to Rostov 1 bomber moved from Western Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 3 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 1 fighter Russians defend with 4 infantry Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Rostov Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 2/2 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4 Casualties for Italians: 1 armour and 1 fighter Casualties for Russians: 4 infantry Battle in Belarus Italians attack with 1 bomber and 3 mech_infantrys Russians defend with 3 infantry Italians roll dice for 1 bomber and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Western Ukraine 1 bomber moved from Rostov to Western Ukraine Place Units - Italians 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,5 Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.50 Russians : 0.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Northern Italy : 1 factory_major, 3 infantry and 1 mech_infantry Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry Belarus : 1 flag, 1 mech_infantry Rostov : 1 flag, 1 armour Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys Western Ukraine : 1 flag, 2 bombers 93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 56 Russians : 26 / 38 Japanese : 55 / 67 Americans : 60 / 90 Chinese : 7 / 11 British : 33 / 42 UK_Pacific : 7 / 9 Italians : 19 / 25 ANZAC : 9 / 19 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 262 times 2 was rolled 267 times 3 was rolled 312 times 4 was rolled 237 times 5 was rolled 246 times 6 was rolled 254 times Average roll : 3.444 Median : 3.000 Variance : 2.197 Standard Deviation : 1.482 Total rolls : 1578 Null / Other 1 was rolled 40 times 2 was rolled 27 times 3 was rolled 50 times 4 was rolled 30 times 5 was rolled 28 times 6 was rolled 31 times Average roll : 3.350 Median : 3.000 Variance : 1.958 Standard Deviation : 1.399 Total rolls : 206 Germans Combat 1 was rolled 27 times 2 was rolled 47 times 3 was rolled 41 times 4 was rolled 37 times 5 was rolled 41 times 6 was rolled 41 times Average roll : 3.603 Median : 4.000 Variance : 0.961 Standard Deviation : 0.980 Total rolls : 234 British Combat 1 was rolled 40 times 2 was rolled 27 times 3 was rolled 50 times 4 was rolled 30 times 5 was rolled 28 times 6 was rolled 31 times Average roll : 3.350 Median : 3.000 Variance : 1.958 Standard Deviation : 1.399 Total rolls : 206 Italians Combat 1 was rolled 30 times 2 was rolled 26 times 3 was rolled 30 times 4 was rolled 26 times 5 was rolled 24 times 6 was rolled 22 times Average roll : 3.342 Median : 3.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 158 Americans Combat 1 was rolled 21 times 2 was rolled 27 times 3 was rolled 24 times 4 was rolled 26 times 5 was rolled 13 times 6 was rolled 17 times Average roll : 3.266 Median : 3.000 Variance : 1.176 Standard Deviation : 1.084 Total rolls : 128 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 42 times 2 was rolled 53 times 3 was rolled 46 times 4 was rolled 41 times 5 was rolled 43 times 6 was rolled 46 times Average roll : 3.472 Median : 3.000 Variance : 0.351 Standard Deviation : 0.593 Total rolls : 271 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 3.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 18 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.583 Median : 3.000 Variance : 1.989 Standard Deviation : 1.410 Total rolls : 103 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 37 times 2 was rolled 29 times 3 was rolled 38 times 4 was rolled 34 times 5 was rolled 38 times 6 was rolled 32 times Average roll : 3.495 Median : 3.500 Variance : 0.325 Standard Deviation : 0.570 Total rolls : 208
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TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 4 fighters moved from New South Wales to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 4 fighters moved from New South Wales to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 fighter ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 54 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 61 Sea Zone 4 fighters moved from 54 Sea Zone to New South Wales 1 cruiser moved from 26 Sea Zone to 10 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 4 fighters moved from New South Wales to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans loiter and taunt; ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 fighter ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 54 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 61 Sea Zone 4 fighters moved from 54 Sea Zone to New South Wales 1 cruiser moved from 26 Sea Zone to 10 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs; Germans buy 3 armour, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 127 Sea Zone 2 mech_infantrys moved from Germany to Denmark 3 mech_infantrys moved from Germany to France Combat - Germans Non Combat Move - Germans 2 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod 2 fighters moved from 127 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 127 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 3 infantry placed in France 3 infantry placed in Western Germany Germans undo move 2. 4 infantry placed in Germany 1 armour and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1 Germans collect 38 PUs (4 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry Germany : 1 aaGun, 1 factory_major and 4 infantry Denmark : 2 mech_infantrys Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag 127 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 4 transports Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 49 Russians : 26 / 38 Japanese : 55 / 67 Americans : 60 / 90 Chinese : 7 / 11 British : 33 / 42 UK_Pacific : 7 / 9 Italians : 19 / 25 ANZAC : 9 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 268 times 2 was rolled 267 times 3 was rolled 315 times 4 was rolled 239 times 5 was rolled 247 times 6 was rolled 251 times Average roll : 3.430 Median : 3.000 Variance : 2.338 Standard Deviation : 1.529 Total rolls : 1587 Null / Other 1 was rolled 42 times 2 was rolled 27 times 3 was rolled 51 times 4 was rolled 29 times 5 was rolled 28 times 6 was rolled 29 times Average roll : 3.296 Median : 3.000 Variance : 2.377 Standard Deviation : 1.542 Total rolls : 206 Germans Combat 1 was rolled 27 times 2 was rolled 47 times 3 was rolled 41 times 4 was rolled 37 times 5 was rolled 41 times 6 was rolled 41 times Average roll : 3.603 Median : 4.000 Variance : 0.961 Standard Deviation : 0.980 Total rolls : 234 British Combat 1 was rolled 42 times 2 was rolled 27 times 3 was rolled 51 times 4 was rolled 29 times 5 was rolled 28 times 6 was rolled 29 times Average roll : 3.296 Median : 3.000 Variance : 2.377 Standard Deviation : 1.542 Total rolls : 206 Italians Combat 1 was rolled 30 times 2 was rolled 26 times 3 was rolled 30 times 4 was rolled 26 times 5 was rolled 24 times 6 was rolled 22 times Average roll : 3.342 Median : 3.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 158 Americans Combat 1 was rolled 21 times 2 was rolled 27 times 3 was rolled 24 times 4 was rolled 26 times 5 was rolled 13 times 6 was rolled 17 times Average roll : 3.266 Median : 3.000 Variance : 1.176 Standard Deviation : 1.084 Total rolls : 128 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 42 times 2 was rolled 53 times 3 was rolled 46 times 4 was rolled 43 times 5 was rolled 43 times 6 was rolled 47 times Average roll : 3.485 Median : 3.000 Variance : 0.305 Standard Deviation : 0.552 Total rolls : 274 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.562 Median : 3.500 Variance : 0.222 Standard Deviation : 0.471 Total rolls : 16 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 18 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.583 Median : 3.000 Variance : 1.989 Standard Deviation : 1.410 Total rolls : 103 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 37 times 2 was rolled 29 times 3 was rolled 38 times 4 was rolled 34 times 5 was rolled 38 times 6 was rolled 32 times Average roll : 3.495 Median : 3.500 Variance : 0.325 Standard Deviation : 0.570 Total rolls : 208
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs; Germans buy 3 armour, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 127 Sea Zone 2 mech_infantrys moved from Germany to Denmark 3 mech_infantrys moved from Germany to France Combat - Germans Non Combat Move - Germans 2 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod 2 fighters moved from 127 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 127 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 3 infantry placed in France 3 infantry placed in Western Germany Germans undo move 2. 4 infantry placed in Germany 1 armour and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1 Germans collect 38 PUs (4 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry Germany : 1 aaGun, 1 factory_major and 4 infantry Denmark : 2 mech_infantrys Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag 127 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 4 transports Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 49 Russians : 26 / 38 Japanese : 55 / 67 Americans : 60 / 90 Chinese : 7 / 11 British : 33 / 42 UK_Pacific : 7 / 9 Italians : 19 / 25 ANZAC : 9 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 268 times 2 was rolled 267 times 3 was rolled 315 times 4 was rolled 239 times 5 was rolled 247 times 6 was rolled 251 times Average roll : 3.430 Median : 3.000 Variance : 2.338 Standard Deviation : 1.529 Total rolls : 1587 Null / Other 1 was rolled 42 times 2 was rolled 27 times 3 was rolled 51 times 4 was rolled 29 times 5 was rolled 28 times 6 was rolled 29 times Average roll : 3.296 Median : 3.000 Variance : 2.377 Standard Deviation : 1.542 Total rolls : 206 Germans Combat 1 was rolled 27 times 2 was rolled 47 times 3 was rolled 41 times 4 was rolled 37 times 5 was rolled 41 times 6 was rolled 41 times Average roll : 3.603 Median : 4.000 Variance : 0.961 Standard Deviation : 0.980 Total rolls : 234 British Combat 1 was rolled 42 times 2 was rolled 27 times 3 was rolled 51 times 4 was rolled 29 times 5 was rolled 28 times 6 was rolled 29 times Average roll : 3.296 Median : 3.000 Variance : 2.377 Standard Deviation : 1.542 Total rolls : 206 Italians Combat 1 was rolled 30 times 2 was rolled 26 times 3 was rolled 30 times 4 was rolled 26 times 5 was rolled 24 times 6 was rolled 22 times Average roll : 3.342 Median : 3.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 158 Americans Combat 1 was rolled 21 times 2 was rolled 27 times 3 was rolled 24 times 4 was rolled 26 times 5 was rolled 13 times 6 was rolled 17 times Average roll : 3.266 Median : 3.000 Variance : 1.176 Standard Deviation : 1.084 Total rolls : 128 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 42 times 2 was rolled 53 times 3 was rolled 46 times 4 was rolled 43 times 5 was rolled 43 times 6 was rolled 47 times Average roll : 3.485 Median : 3.000 Variance : 0.305 Standard Deviation : 0.552 Total rolls : 274 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.562 Median : 3.500 Variance : 0.222 Standard Deviation : 0.471 Total rolls : 16 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 18 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 5 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.583 Median : 3.000 Variance : 1.989 Standard Deviation : 1.410 Total rolls : 103 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 37 times 2 was rolled 29 times 3 was rolled 38 times 4 was rolled 34 times 5 was rolled 38 times 6 was rolled 32 times Average roll : 3.495 Median : 3.500 Variance : 0.325 Standard Deviation : 0.570 Total rolls : 208
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Bryansk to Rostov 3 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Kazakhstan
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Bryansk to Rostov 3 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Kazakhstan Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Kazakhstan Russians attack with 1 armour, 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 4 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 5 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia 1 fighter moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Archangel to Vologda 2 armour and 3 mech_infantrys moved from Archangel to Bryansk 2 armour and 3 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : -3.50 Japanese : -2.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Bryansk to Rostov 3 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Kazakhstan Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Kazakhstan Russians attack with 1 armour, 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 4 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 5 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia 1 fighter moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Archangel to Vologda 2 armour and 3 mech_infantrys moved from Archangel to Bryansk 2 armour and 3 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 8 infantry EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.17 Russians : -3.50 Japanese : -2.33
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@SixUnder please use second russian save file…missed a bit of non com in the far east
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 destroyers, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Malaya to Shan State 3 armour, 1 artillery, 2 fighters, 15 infantry, 3 mech_infantrys and 2 tactical_bombers moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from Malaya to Shan State 2 bombers moved from Borneo to Shan State 1 mech_infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Shantung to Hunan 2 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Manchuria 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 armour, 2 artilleries and 8 infantry moved from Caroline Islands to 33 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 3 armour, 2 artilleries, 2 bombers, 4 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers British defend with 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys AA fire in Shan State : 1/9 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 13/34 hits, 10.83 expected hits UK_Pacific roll dice for 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys in Shan State, round 2 : 14/32 hits, 11.50 expected hits 14 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in Shan State Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 3 : 8/20 hits, 8.50 expected hits UK_Pacific roll dice for 5 armour, 1 artillery, 8 infantry and 8 mech_infantrys in Shan State, round 3 : 7/22 hits, 8.17 expected hits 3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in Shan State Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Shan State, round 4 : 8/13 hits, 7.00 expected hits UK_Pacific roll dice for 5 armour, 1 artillery and 8 mech_infantrys in Shan State, round 4 : 3/14 hits, 5.50 expected hits 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 8 mech_infantrys owned by the British lost in Shan State Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Shan State, round 5 : 4/10 hits, 5.83 expected hits UK_Pacific roll dice for 5 armour and 1 artillery in Shan State, round 5 : 2/6 hits, 2.83 expected hits 2 fighters owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in Shan State Japanese roll dice for 3 armour, 2 bombers and 3 tactical_bombers in Shan State, round 6 : 4/8 hits, 4.83 expected hits UK_Pacific roll dice for 2 armour in Shan State, round 6 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 armour, 2 artilleries, 4 fighters, 17 infantry and 4 mech_infantrys Casualties for British: 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys Non Combat Move - Japanese 2 armour, 2 artilleries, 2 battleships, 5 carriers, 5 fighters, 8 infantry, 5 tactical_bombers and 7 transports moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 armour, 2 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 2 bombers and 3 tactical_bombers moved from Shan State to French Indo China Place Units - Japanese 3 infantry placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,3,4,2 Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -1.00 AA fire in Shan State : : -0.50 Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys Jehol : 1 flag Manchuria : 1 flag, 2 infantry and 1 mech_infantry Shensi : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Sikang : 1 flag, 1 mech_infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag, 1 armour Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Northern Territory : 1 flag Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Yenisey : 1 flag, 1 mech_infantry Timguska : 1 flag French Indo China : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 8 infantry, 3 mech_infantrys and 3 tactical_bombers Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 41 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 1 destroyer and 1 transport 36 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 7 transports 6 Sea Zone : 3 destroyers and 1 transport 54 Sea Zone : 1 flag Novosibirsk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 49 Russians : 28 / 42 Japanese : 61 / 58 Americans : 60 / 90 Chinese : 3 / 11 British : 33 / 42 UK_Pacific : 6 / 9 Italians : 16 / 25 ANZAC : 9 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 282 times 2 was rolled 296 times 3 was rolled 326 times 4 was rolled 286 times 5 was rolled 269 times 6 was rolled 275 times Average roll : 3.455 Median : 3.000 Variance : 1.196 Standard Deviation : 1.093 Total rolls : 1734 Null / Other 1 was rolled 21 times 2 was rolled 28 times 3 was rolled 26 times 4 was rolled 28 times 5 was rolled 14 times 6 was rolled 17 times Average roll : 3.276 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 134 Germans Combat 1 was rolled 27 times 2 was rolled 47 times 3 was rolled 41 times 4 was rolled 37 times 5 was rolled 41 times 6 was rolled 41 times Average roll : 3.603 Median : 4.000 Variance : 0.961 Standard Deviation : 0.980 Total rolls : 234 British Combat 1 was rolled 41 times 2 was rolled 30 times 3 was rolled 50 times 4 was rolled 30 times 5 was rolled 30 times 6 was rolled 30 times Average roll : 3.322 Median : 3.000 Variance : 1.718 Standard Deviation : 1.311 Total rolls : 211 Italians Combat 1 was rolled 30 times 2 was rolled 27 times 3 was rolled 31 times 4 was rolled 27 times 5 was rolled 24 times 6 was rolled 22 times Average roll : 3.335 Median : 3.000 Variance : 0.368 Standard Deviation : 0.606 Total rolls : 161 Americans Combat 1 was rolled 21 times 2 was rolled 28 times 3 was rolled 26 times 4 was rolled 28 times 5 was rolled 14 times 6 was rolled 17 times Average roll : 3.276 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 134 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 59 times 2 was rolled 65 times 3 was rolled 61 times 4 was rolled 68 times 5 was rolled 55 times 6 was rolled 62 times Average roll : 3.489 Median : 3.500 Variance : 0.280 Standard Deviation : 0.529 Total rolls : 370 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.562 Median : 3.500 Variance : 0.222 Standard Deviation : 0.471 Total rolls : 16 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 18 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 5 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.577 Median : 3.000 Variance : 1.994 Standard Deviation : 1.412 Total rolls : 104 UK_Pacific Combat 1 was rolled 17 times 2 was rolled 9 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.558 Median : 4.000 Variance : 0.463 Standard Deviation : 0.680 Total rolls : 86 Russians Combat 1 was rolled 40 times 2 was rolled 32 times 3 was rolled 43 times 4 was rolled 41 times 5 was rolled 46 times 6 was rolled 38 times Average roll : 3.562 Median : 4.000 Variance : 0.477 Standard Deviation : 0.691 Total rolls : 240
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Western United States to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Aleutian Islands to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 1 marine moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 2 bombers moved from United Kingdom to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to 112 Sea Zone
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@SixUnder scrambles for sz 6 and sz112?
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max scramble in sz 6, none in sz 112
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Western United States to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Aleutian Islands to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 1 marine moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 2 bombers moved from United Kingdom to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to 112 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Norway Battle in 6 Sea Zone Americans attack with 5 bombers and 3 submarines; ANZAC loiter and taunt Japanese defend with 3 destroyers, 2 fighters and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Japanese roll dice for 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits 1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans Submerged Americans roll dice for 5 bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Americans win, taking Norway from Germans with 3 bombers remaining. Battle score for attacker is 21 Casualties for Americans: 2 bombers and 1 submarine Casualties for Japanese: 3 destroyers, 2 fighters and 1 transport Non Combat Move - Americans 3 bombers moved from 6 Sea Zone to Iwo Jima 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from 112 Sea Zone to United Kingdom 1 marine moved from Holland Belgium to Normandy Bordeaux 2 infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 destroyer moved from 107 Sea Zone to 109 Sea Zone 1 submarine moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 1 destroyer moved from 110 Sea Zone to 126 Sea Zone 2 fighters moved from 10 Sea Zone to Midway 1 tactical_bomber moved from 10 Sea Zone to Midway 1 fighter moved from Western United States to Midway 1 battleship, 3 carriers, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 artillery, 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in France : : 0.83 Americans : -1.67 Japanese : -0.67
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TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 2.50 Japanese : -0.67
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians 2 infantry moved from Burma to Shan State 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from India to Hunan 3 fighters moved from India to Shan State 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Burma to Hunan
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from Western United States to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Aleutian Islands to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 1 marine moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese 2 bombers moved from United Kingdom to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to 112 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Norway Battle in 6 Sea Zone Americans attack with 5 bombers and 3 submarines; ANZAC loiter and taunt Japanese defend with 3 destroyers, 2 fighters and 1 transport Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Japanese roll dice for 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits 1 submarine owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans Submerged Americans roll dice for 5 bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Americans win, taking Norway from Germans with 3 bombers remaining. Battle score for attacker is 21 Casualties for Americans: 2 bombers and 1 submarine Casualties for Japanese: 3 destroyers, 2 fighters and 1 transport Non Combat Move - Americans 3 bombers moved from 6 Sea Zone to Iwo Jima 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from 112 Sea Zone to United Kingdom 1 marine moved from Holland Belgium to Normandy Bordeaux 2 infantry and 1 transport moved from 107 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 destroyer moved from 107 Sea Zone to 109 Sea Zone 1 submarine moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from Alaska to 1 Sea Zone 1 destroyer moved from 110 Sea Zone to 126 Sea Zone 2 fighters moved from 10 Sea Zone to Midway 1 tactical_bomber moved from 10 Sea Zone to Midway 1 fighter moved from Western United States to Midway 1 battleship, 3 carriers, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Soviet Far East Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux 2 artilleries and 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 artillery, 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 2 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians 2 infantry moved from Burma to Shan State 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from India to Hunan 3 fighters moved from India to Shan State 1 mech_infantry moved from Burma to Kwangsi Chinese take Kwangsi from Japanese 1 armour moved from Burma to Hunan Combat - British Battle in Sumatra Battle in Hunan British attack with 1 armour, 1 fighter and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Sumatra from Japanese, taking Hunan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3.00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Russia to 98 Sea Zone 1 mech_infantry moved from West India to Burma 1 infantry and 2 mech_infantrys moved from India to Burma 1 tactical_bomber moved from Shan State to 39 Sea Zone 1 fighter moved from Shan State to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Burma 3 fighters moved from Shan State to India 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Eastern Persia to West India 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India Place Units - British 1 carrier and 1 submarine placed in 98 Sea Zone 1 fighter placed in 98 Sea Zone 1 transport placed in 110 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 1.33 AA fire in France : : 0.83 Americans : -1.67 Chinese : 2.50 Japanese : -1.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 mech_infantrys moved from Ukraine to Rostov 2 bombers moved from Western Ukraine to Rostov 3 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Romania Combat - Italians Battle in Rostov Italians attack with 2 bombers and 3 mech_infantrys Russians defend with 2 infantry Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Southern France Italians attack with 3 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 bombers moved from Rostov to Western Ukraine Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 armour and 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,1 Italians collect 13 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -0.33 Russians : 0.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry Romania : 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry Rostov : 1 flag, 2 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 2 armour, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag, 2 bombers 93 Sea Zone : 1 flag 97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 39 / 49 Russians : 26 / 42 Japanese : 50 / 58 Americans : 63 / 93 Chinese : 8 / 9 British : 33 / 45 UK_Pacific : 11 / 13 Italians : 18 / 14 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 320 times 2 was rolled 302 times 3 was rolled 363 times 4 was rolled 289 times 5 was rolled 297 times 6 was rolled 292 times Average roll : 3.439 Median : 3.000 Variance : 2.097 Standard Deviation : 1.448 Total rolls : 1863 Null / Other 1 was rolled 45 times 2 was rolled 29 times 3 was rolled 52 times 4 was rolled 30 times 5 was rolled 31 times 6 was rolled 30 times Average roll : 3.290 Median : 3.000 Variance : 2.235 Standard Deviation : 1.495 Total rolls : 217 Germans Combat 1 was rolled 27 times 2 was rolled 47 times 3 was rolled 41 times 4 was rolled 37 times 5 was rolled 41 times 6 was rolled 41 times Average roll : 3.603 Median : 4.000 Variance : 0.961 Standard Deviation : 0.980 Total rolls : 234 British Combat 1 was rolled 45 times 2 was rolled 29 times 3 was rolled 52 times 4 was rolled 30 times 5 was rolled 31 times 6 was rolled 30 times Average roll : 3.290 Median : 3.000 Variance : 2.235 Standard Deviation : 1.495 Total rolls : 217 Italians Combat 1 was rolled 32 times 2 was rolled 27 times 3 was rolled 35 times 4 was rolled 28 times 5 was rolled 27 times 6 was rolled 24 times Average roll : 3.364 Median : 3.000 Variance : 0.458 Standard Deviation : 0.677 Total rolls : 173 Americans Combat 1 was rolled 24 times 2 was rolled 29 times 3 was rolled 26 times 4 was rolled 27 times 5 was rolled 16 times 6 was rolled 19 times Average roll : 3.277 Median : 3.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 141 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 60 times 2 was rolled 68 times 3 was rolled 64 times 4 was rolled 68 times 5 was rolled 59 times 6 was rolled 62 times Average roll : 3.483 Median : 3.000 Variance : 0.199 Standard Deviation : 0.446 Total rolls : 381 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.562 Median : 3.500 Variance : 0.222 Standard Deviation : 0.471 Total rolls : 16 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 22 times 2 was rolled 20 times 3 was rolled 20 times 4 was rolled 6 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.468 Median : 3.000 Variance : 1.850 Standard Deviation : 1.360 Total rolls : 111 UK_Pacific Combat 1 was rolled 17 times 2 was rolled 9 times 3 was rolled 15 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.558 Median : 4.000 Variance : 0.463 Standard Deviation : 0.680 Total rolls : 86 Russians Combat 1 was rolled 40 times 2 was rolled 33 times 3 was rolled 44 times 4 was rolled 41 times 5 was rolled 47 times 6 was rolled 38 times Average roll : 3.560 Median : 4.000 Variance : 0.486 Standard Deviation : 0.697 Total rolls : 243