I1 buy 1DD 2inf 1sea mine 5 supply = 17 RP = 10+6+1.
CM assume Malta 1fgt trade 1fgt, supply destroyed.
38fe8bf3-12d8-442e-9056-3d37700b6efe-image.png
AANA_RLP_playetest4_I1.AAM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from France to 112 Sea Zone
1 battleship and 2 carriers moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Evenkiyskiy to Vologda
2 infantry moved from Archangel to Vologda
3 infantry moved from Ukraine to Bryansk
1 bomber moved from France to 110 Sea Zone
6 armour and 1 artillery moved from Rostov to Bryansk
1 mech_infantry moved from Belarus to Vologda
2 armour and 1 mech_infantry moved from Novgorod to Vologda
5 artilleries and 8 infantry moved from Archangel to Vologda
1 armour moved from Belarus to Vologda
1 armour moved from Belarus to Vologda
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
2 armour moved from Kazakhstan to Vologda
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 artilleries and 6 infantry moved from Denmark to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 113 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Germany to Smolensk
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 6 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 1 artillery and 3 infantry in Bryansk, round 2 : 0/10 hits, 4,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 6 armour, 1 artillery and 3 infantry in Bryansk, round 3 : 6/10 hits, 4,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 6 armour, 5 artilleries, 10 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 6 armour, 5 artilleries, 10 infantry and 3 mech_infantrys in Vologda, round 2 : 4/24 hits, 7,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 6 armour, 5 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 3/3 hits, 0,83 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in 112 Sea Zone
Germans attack with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
British defend with 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers and 1 transport
Germans roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 transports in 112 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
1 carrier owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 112 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
2 cruisers owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 79
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 1 transport
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 transport
Battle in Norway
Germans attack with 3 artilleries and 7 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour and 1 infantry
Germans roll dice for 3 artilleries and 7 infantry in Norway, round 2 : 5/10 hits, 2,67 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 2/4 hits, 1,50 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
2 infantry moved from Kazakhstan to Volgograd
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Archangel to Vologda
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
3 armour and 3 mech_infantrys placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 1,50
Americans : 0,17
Russians : 0,00
Noticed that I slipped when placed with Japan in round 5 and built a second mIC in Kiangsu instead of the mIC in Malaya, which was built later on. I did an edit and removed that second mIC and added 12 IPC to Japan’s stash. Would’ve come to much better use 5 rounds earlier.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_minor
EDIT: Changing PUs for Japanese from 94 to 106
EDIT: Turning off Edit Mode
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Kazakhstan to Turkey
Japanese take Turkey from British
1 armour and 1 mech_infantry moved from Kazakhstan to Tambov
1 mech_infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
1 bomber moved from Kazakhstan to Iraq
1 bomber moved from Kazakhstan to Persia
1 bomber moved from Kazakhstan to India
2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Burma to India
1 infantry moved from Argentina to Brazil
Japanese take Brazil from British
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Southeast Mexico
1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
Combat - Japanese
Air Battle in Persia
Combat Hit Differential Summary :
I presume you want to intercept in Persia, but I’ll put forth the question anyway.
Yes, please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_minor
EDIT: Changing PUs for Japanese from 94 to 106
EDIT: Turning off Edit Mode
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Kazakhstan to Turkey
Japanese take Turkey from British
1 armour and 1 mech_infantry moved from Kazakhstan to Tambov
1 mech_infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
1 bomber moved from Kazakhstan to Iraq
1 bomber moved from Kazakhstan to Persia
1 bomber moved from Kazakhstan to India
2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Burma to India
1 infantry moved from Argentina to Brazil
Japanese take Brazil from British
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Southeast Mexico
1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Central America
Combat - Japanese
Air Battle in Persia
Japanese attacks with 1 units heading to Persia
British launches 1 interceptors out of Persia
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Central America
Battle in Southeast Mexico
Battle in Tambov
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 tactical_bomber
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Tambov
Japanese win, taking Central America from Americans, taking Southeast Mexico from Americans, taking Tambov from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 tactical_bomber
Battle in India
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys
British defend with 3 aaGuns and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys in India, round 2 : 3/15 hits, 4,33 expected hits
UK_Pacific roll dice for 3 aaGuns and 9 infantry in India, round 2 : 6/9 hits, 3,00 expected hits
6 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in India, round 3 : 5/9 hits, 3,33 expected hits
UK_Pacific roll dice for 9 infantry in India, round 3 : 2/9 hits, 3,00 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber and 2 mech_infantrys in India, round 4 : 2/7 hits, 3,00 expected hits
UK_Pacific roll dice for 4 infantry in India, round 4 : 3/4 hits, 1,33 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 1 artillery and 1 bomber in India, round 5 : 3/4 hits, 2,00 expected hits
UK_Pacific roll dice for 2 infantry in India, round 5 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries, 8 infantry and 2 mech_infantrys
Casualties for British: 3 aaGuns and 9 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 armour and 1 mech_infantry moved from Malaya to Burma
1 artillery and 2 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 armour moved from Hunan to Burma
1 infantry moved from Amur to Korea
1 armour moved from Yakut S.S.R. to Timguska
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 bomber moved from Persia to Volgograd
1 bomber moved from Iraq to Volgograd
1 bomber moved from India to Burma
3 transports moved from 2 Sea Zone to 4 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters and 6 tactical_bombers moved from 29 Sea Zone to 64 Sea Zone
2 infantry moved from Chile to Peru
Japanese take Peru from Neutral_True
1 artillery and 1 infantry moved from Argentina to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Peru
3 infantry moved from Argentina to Brazil
1 carrier moved from 6 Sea Zone to 2 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
Place Units - Japanese
1 carrier and 3 transports placed in 6 Sea Zone
2 artilleries, 1 fighter and 3 infantry placed in Japan
3 armour placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 93 PUs; end with 99 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 109 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,17
AA fire in Persia : : -0,17
Attackers Fire, : : -0,17
UK_Pacific : 4,00
AA fire in Iraq : : -0,17
Russians : 0,50
AA fire in India : : -0,17
Japanese : 0,33
Trulpin, Economics is paramount in my allied playbook. The Axis are towering over the Allies. I’d like to resign and start game two.
I agree. Basically A&A is an economic game intervened with strategic and tactical elements.
Do you want to switch sides?
not really, but I would be willing to. I’m trying to crack the economic nut the allies face. The naval infrastructure is so costly to build. The margins are thin. Hopefully still doable. I currently have four strategies to try out. Good defense of Scandanavia. Might have to go right at that. Make that the meat grinding front. Are you following the Allied playbook thread or the allied playbook game?
Set up a game when you can.
So did you want to be the allies or axis? And btw who is Trulpin? I see you play a lot of games. I’m a UPS driver who lives near the coast in New Hampshire. I have 7 children and a wife of 26 years.
I can play the Axis again, no problem. Will set up the game right away.
I live in Stockholm, Sweden. 42 yo. Have two kids (8 and 13 yo), but separated from the mother 7 y ago.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 bombers moved from Germany to 110 Sea Zone
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Game #2. Thought we could just continue here.
Scramble and OOL in sz 110/111?
I don’t follow the Allied Playbook thread, but found it interesting and worthwhile when I looked at it a while back.
scramble off Scotland please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 bombers moved from Germany to 110 Sea Zone
3 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
1 battleship owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4,17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/11 hits, 3,33 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/21 hits, 7,00 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
1 aaGun owned by the French, 5 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 11/16 hits, 6,17 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 4/6 hits, 2,67 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 fighter moved from Yugoslavia to Tobruk
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 bombers, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 armour moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Poland
2 aaGuns moved from Western Germany to Germany
1 tactical_bomber moved from France to Western Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
Place Units - Germans
3 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 3,83
British : 0,83
AA fire in France : : -0,17
French : 2,00
Neutral_Allies : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Vyborg to Karelia
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Karelia
3 infantry moved from Baltic States to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Russia to Archangel
1 submarine moved from 127 Sea Zone to 124 Sea Zone
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 fighters moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
Place Units - Russians
3 armour placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Siberia
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3,67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
1 fighter moved from Korea to Jehol
2 tactical_bombers moved from Japan to Jehol
1 fighter moved from Okinawa to Jehol
4 infantry moved from Korea to Manchuria
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : -4,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
3 mech_infantrys moved from Central United States to Western United States
2 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United States
1 armour moved from Central United States to Western United States
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 57 Sea Zone
1 fighter moved from Philippines to Guam
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
Non Combat Move - Americans
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 submarine moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
2 carriers and 1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :