@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
DannyDuck716 (Axis) vs Sovietishcat (Allies) +16 2nd Edition Rules game 1
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Romania to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 armour and 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 5 armour and 3 mech_infantrys moved from Romania to Yugoslavia 1 mech_infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia 1 mech_infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Novgorod 1 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Romania to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 armour and 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 5 armour and 3 mech_infantrys moved from Romania to Yugoslavia 1 mech_infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia 1 mech_infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Novgorod 1 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese Combat - Russians Battle in Jehol Russians attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Yugoslavia Russians attack with 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 3 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 2 : 3/10 hits, 4,17 expected hits Germans roll dice for 3 artilleries and 1 infantry in Yugoslavia, round 2 : 0/4 hits, 1,33 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Yugoslavia Russians roll dice for 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 3 : 7/10 hits, 4,17 expected hits Germans roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 3 artilleries and 1 infantry Casualties for Russians: 1 mech_infantry Battle in Greater Southern Germany Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Greater Southern Germany Russians roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Greater Southern Germany, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Greater Southern Germany Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania 11 artilleries moved from Bessarabia to Romania 6 aaGuns moved from Bessarabia to Romania 8 armour and 8 mech_infantrys moved from Belarus to Novgorod 5 artilleries moved from Bryansk to Western Ukraine 2 armour and 1 mech_infantry moved from Ukraine to Romania 1 artillery and 2 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi 1 mech_infantry moved from Archangel to Novgorod 6 mech_infantrys moved from Russia to Ukraine Place Units - Russians 1 factory_minor placed in Romania 2 armour and 1 mech_infantry placed in Ukraine 1 infantry and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 48 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : -0,00 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 3 artilleries, 3 destroyers, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 artillery and 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 5 fighters moved from Shan State to Yunnan 2 bombers moved from Shan State to Yunnan 2 tactical_bombers moved from Shan State to Yunnan 1 bomber moved from Shan State to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 battleship and 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 2 destroyers moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone 3 destroyers and 2 submarines moved from 31 Sea Zone to 33 Sea Zone 1 carrier moved from 31 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 31 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Jehol Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 3 bombers, 5 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 3 bombers, 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/13 hits, 6.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone 5 fighters moved from Yunnan to Shan State 2 tactical_bombers moved from Yunnan to Shan State 3 bombers moved from Yunnan to Shan State Place Units - Japanese 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : -0.33 Japanese : -0.67 -
TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Syria from Russians French take Tunisia from British 3 bombers moved from Romania to Germany 1 bomber moved from Burma to Malaya -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Syria from Russians French take Tunisia from British 3 bombers moved from Romania to Germany 1 bomber moved from Burma to Malaya Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 8,6 and causes: 6 damage to unit: factory_minor Bombing raid in Germany causes 6 damage total. Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Southern France Americans attack with 2 artilleries and 2 infantry Germans defend with 2 artilleries, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 artilleries in Southern France, round 2 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 2 infantry moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to France 2 bombers moved from Germany to Romania 7 fighters moved from Romania to Yugoslavia 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Normandy Bordeaux to France Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 0,33 AA fire in Malaya : : 0,83 Americans : 0,67 AA fire in Germany : : 0,50 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Shensi to Kweichow Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - British 3 fighters and 1 tactical_bomber moved from Burma to Shan State 4 armour, 4 artilleries and 28 infantry moved from Burma to Shan State 3 mech_infantrys moved from Burma to Shan State 3 armour moved from India to Shan State -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take Syria from Russians French take Tunisia from British 3 bombers moved from Romania to Germany 1 bomber moved from Burma to Malaya Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 8,6 and causes: 6 damage to unit: factory_minor Bombing raid in Germany causes 6 damage total. Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Southern France Americans attack with 2 artilleries and 2 infantry Germans defend with 2 artilleries, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 artilleries in Southern France, round 2 : 1/2 hits, 0,67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 2 infantry moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to France 2 bombers moved from Germany to Romania 7 fighters moved from Romania to Yugoslavia 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery moved from Normandy Bordeaux to France Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Shensi to Kweichow Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 4 bombers, 1 factory_minor, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Burma to Shan State 4 armour, 4 artilleries and 28 infantry moved from Burma to Shan State 3 mech_infantrys moved from Burma to Shan State 3 armour moved from India to Shan State Combat - British Battle in Shan State British attack with 7 armour, 4 artilleries, 3 fighters, 28 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 7 armour, 8 artilleries, 3 bombers, 5 fighters, 9 infantry and 2 tactical_bombers British roll dice for 7 armour, 4 artilleries, 3 fighters, 28 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 13/46 hits, 12,83 expected hits Japanese roll dice for 7 armour, 8 artilleries, 3 bombers, 5 fighters, 9 infantry and 2 tactical_bombers in Shan State, round 2 : 16/34 hits, 14,00 expected hits 9 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 bombers owned by the Japanese and 16 infantry owned by the British lost in Shan State British roll dice for 7 armour, 4 artilleries, 3 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 11/30 hits, 10,17 expected hits Japanese roll dice for 7 armour, 7 artilleries, 5 fighters and 2 tactical_bombers in Shan State, round 3 : 13/21 hits, 10,17 expected hits 7 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 4 armour owned by the Japanese and 12 infantry owned by the British lost in Shan State British roll dice for 7 armour, 4 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 4 : 9/17 hits, 7,67 expected hits Japanese roll dice for 3 armour, 5 fighters and 2 tactical_bombers in Shan State, round 4 : 5/10 hits, 5,83 expected hits 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 3 armour owned by the Japanese and 3 artilleries owned by the British lost in Shan State British roll dice for 7 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Shan State, round 5 : 9/12 hits, 6,00 expected hits Japanese roll dice for 1 fighter in Shan State, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 7 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 101 Casualties for British: 3 artilleries, 28 infantry and 3 mech_infantrys Casualties for Japanese: 7 armour, 8 artilleries, 3 bombers, 5 fighters, 9 infantry and 2 tactical_bombers Non Combat Move - British 3 aaGuns moved from Burma to Shan State 3 armour moved from West India to Burma 3 mech_infantrys moved from Eastern Persia to India 3 armour moved from Persia to West India 6 infantry moved from Normandy Bordeaux to France 5 aaGuns moved from Normandy Bordeaux to France 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 97 Sea Zone to France 1 fighter moved from 97 Sea Zone to Holland Belgium 3 armour moved from Iraq to Eastern Persia 1 transport moved from 97 Sea Zone to 98 Sea Zone 3 fighters moved from Shan State to Burma 1 tactical_bomber moved from Shan State to Burma Place Units - British 1 factory_minor placed in Holland Belgium 4 bombers placed in United Kingdom 2 artilleries and 2 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Egypt 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Iraq Turn Complete - British British collect 39 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Germans : 0,33 British : 5,33 AA fire in Malaya : : 0,83 Americans : 0,67 Japanese : 3,33 AA fire in Germany : : 0,50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4 Italians collect 4 PUs (3 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 artilleries placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,5,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - French 1 infantry moved from France to Northern Italy French take Northern Italy from Italians -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 artilleries placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,5,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French 1 infantry moved from France to Northern Italy French take Northern Italy from Italians Combat - French Non Combat Move - French 2 infantry moved from Normandy Bordeaux to France Turn Complete - French French collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 32 PUs; Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Greater Southern Germany to Slovakia Hungary Germans take Slovakia Hungary from Russians 1 artillery and 2 infantry moved from Germany to Poland Combat - Germans Battle in Northern Italy Germans attack with 1 artillery and 1 infantry French defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Northern Italy Germans win, taking Northern Italy from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Poland Germans attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans Place Units - Germans 5 infantry placed in Western Germany 2 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 0.67 French : -0.33 Russians : -0.67 -
TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 armour, 1 bomber, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 17 infantry moved from Szechwan to Yunnan 1 armour and 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 armour moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Slovakia Hungary 4 armour moved from Yugoslavia to Slovakia Hungary 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 armour moved from Albania to Slovakia Hungary 9 mech_infantrys moved from Novgorod to Poland 8 armour moved from Novgorod to Poland 11 artilleries moved from Romania to Slovakia Hungary 1 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 4 armour, 1 bomber, 4 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 17 infantry moved from Szechwan to Yunnan 1 armour and 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 armour moved from Yugoslavia to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Slovakia Hungary 4 armour moved from Yugoslavia to Slovakia Hungary 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 armour moved from Albania to Slovakia Hungary 9 mech_infantrys moved from Novgorod to Poland 8 armour moved from Novgorod to Poland 11 artilleries moved from Romania to Slovakia Hungary 1 infantry moved from Shensi to Suiyuyan Combat - Russians Battle in Poland Russians attack with 8 armour and 9 mech_infantrys Germans defend with 1 artillery and 2 infantry Russians roll dice for 8 armour and 9 mech_infantrys in Poland, round 2 : 8/17 hits, 5,50 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 8 armour and 9 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Yunnan Russians attack with 1 armour, 1 artillery and 17 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 artillery and 17 infantry in Yunnan, round 2 : 4/19 hits, 3,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan Russians win, taking Yunnan from Japanese with 1 armour, 1 artillery and 16 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Slovakia Hungary Russians attack with 6 armour, 11 artilleries and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 6 armour, 11 artilleries and 2 mech_infantrys in Slovakia Hungary, round 2 : 8/19 hits, 7,33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 6 armour, 10 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Non Combat Move - Russians 5 artilleries moved from Western Ukraine to Eastern Poland 6 aaGuns moved from Romania to Slovakia Hungary 2 armour and 1 mech_infantry moved from Romania to Poland 7 mech_infantrys moved from Ukraine to Romania 2 armour moved from Ukraine to Romania 3 mech_infantrys moved from Volgograd to Bryansk 2 mech_infantrys moved from Russia to Belarus 1 infantry moved from Russia to Smolensk Place Units - Russians 1 bomber placed in Russia 2 armour placed in Yugoslavia 1 tactical_bomber placed in Yugoslavia 2 armour and 1 tactical_bomber placed in Romania 3 infantry placed in Novgorod 1 infantry and 1 mech_infantry placed in Ukraine Turn Complete - Russians Russians collect 51 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 3,33 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 artilleries, 3 destroyers, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from Kwangsi to Hunan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 1 infantry moved from Jehol to Chahar 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 carrier, 5 destroyers and 3 submarines moved from 33 Sea Zone to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 carrier, 9 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 carrier, 9 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese Place Units - Japanese 3 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.33 Chinese : 0.33 Japanese : -1.00 -
TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from France to Northern Italy 2 artilleries moved from Southern France to Northern Italy 1 infantry moved from France to Northern Italy 5 fighters moved from Yugoslavia to Northern Italy 2 fighters moved from Yugoslavia to Novgorod 2 bombers moved from Romania to Northern Italy -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from France to Northern Italy 2 artilleries moved from Southern France to Northern Italy 1 infantry moved from France to Northern Italy 5 fighters moved from Yugoslavia to Northern Italy 2 fighters moved from Yugoslavia to Novgorod 2 bombers moved from Romania to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 3 artilleries, 2 bombers, 5 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 3 artilleries, 2 bombers, 5 fighters and 2 infantry in Northern Italy, round 2 : 2/12 hits, 5,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 3 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 5 fighters moved from Northern Italy to France 2 bombers moved from Northern Italy to France 1 infantry moved from Southern France to France 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 31 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians : 0,33 Americans : -3,50 -
TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Kweichow to Hunan -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 6 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 6 infantry in Hunan, round 3 : 4/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 2,00 Japanese : -1,33





