@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to 110 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 marine moved from New South Wales to Queensland
2 bombers moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to 110 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 marine moved from New South Wales to Queensland
2 bombers moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/2 hits, 0.33 expected hits
Bombing raid in Southern France rolls: 8,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Queensland
Americans attack with 2 bombers, 2 fighters and 1 marine
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 2 fighters and 1 marine in Queensland, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
2 bombers moved from Southern France to United Kingdom
2 bombers moved from 110 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
1 bomber moved from 16 Sea Zone to Aleutian Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 1 fighter and 2 transports moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Queensland to New South Wales
2 fighters moved from Queensland to New South Wales
1 bomber moved from Alaska to Western United States
Place Units - Americans
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 2.50
AA fire in Southern France : : -0.33
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
3 armour, 1 artillery, 19 infantry and 8 mech_infantrys moved from Burma to Shan State
2 armour moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
2 bombers moved from United Kingdom to 110 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 marine moved from New South Wales to Queensland
2 bombers moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
AA fire in Southern France : 0/2 hits, 0.33 expected hits
Bombing raid in Southern France rolls: 8,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Queensland
Americans attack with 2 bombers, 2 fighters and 1 marine
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 2 fighters and 1 marine in Queensland, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
2 bombers moved from Southern France to United Kingdom
2 bombers moved from 110 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
1 bomber moved from 16 Sea Zone to Aleutian Islands
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 1 fighter and 2 transports moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Queensland to New South Wales
2 fighters moved from Queensland to New South Wales
1 bomber moved from Alaska to Western United States
Place Units - Americans
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
3 armour, 1 artillery, 19 infantry and 8 mech_infantrys moved from Burma to Shan State
2 armour moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to 38 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 38 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 3 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 5 armour, 1 artillery, 19 infantry and 8 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 5 armour, 1 artillery, 19 infantry and 8 mech_infantrys in Shan State, round 2 : 6/33 hits, 7.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from 41 Sea Zone to India
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to India
1 armour and 1 mech_infantry moved from West India to Burma
1 artillery and 7 infantry moved from India to Burma
2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
3 fighters moved from 109 Sea Zone to United Kingdom
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
7 infantry moved from Scotland to United Kingdom
Place Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
1 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : -3.00
Americans : 2.50
AA fire in Southern France : : -0.33
Chinese : 0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
3 mech_infantrys moved from Romania to Belarus
1 bomber moved from Western Ukraine to Belarus
2 armour moved from Ukraine to Rostov
1 bomber moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
3 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 fighter
Casualties for Russians: 4 infantry
Battle in Belarus
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Western Ukraine
1 bomber moved from Rostov to Western Ukraine
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,5
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 1.50
Russians : 0.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Belarus : 1 flag, 1 mech_infantry
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 56
Russians : 26 / 38
Japanese : 55 / 67
Americans : 60 / 90
Chinese : 7 / 11
British : 33 / 42
UK_Pacific : 7 / 9
Italians : 19 / 25
ANZAC : 9 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 262 times
2 was rolled 267 times
3 was rolled 312 times
4 was rolled 237 times
5 was rolled 246 times
6 was rolled 254 times
Average roll : 3.444
Median : 3.000
Variance : 2.197
Standard Deviation : 1.482
Total rolls : 1578
Null / Other
1 was rolled 40 times
2 was rolled 27 times
3 was rolled 50 times
4 was rolled 30 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.350
Median : 3.000
Variance : 1.958
Standard Deviation : 1.399
Total rolls : 206
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 40 times
2 was rolled 27 times
3 was rolled 50 times
4 was rolled 30 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.350
Median : 3.000
Variance : 1.958
Standard Deviation : 1.399
Total rolls : 206
Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.342
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 158
Americans Combat
1 was rolled 21 times
2 was rolled 27 times
3 was rolled 24 times
4 was rolled 26 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.266
Median : 3.000
Variance : 1.176
Standard Deviation : 1.084
Total rolls : 128
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 42 times
2 was rolled 53 times
3 was rolled 46 times
4 was rolled 41 times
5 was rolled 43 times
6 was rolled 46 times
Average roll : 3.472
Median : 3.000
Variance : 0.351
Standard Deviation : 0.593
Total rolls : 271
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 3.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.583
Median : 3.000
Variance : 1.989
Standard Deviation : 1.410
Total rolls : 103
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 37 times
2 was rolled 29 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.495
Median : 3.500
Variance : 0.325
Standard Deviation : 0.570
Total rolls : 208
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 fighter
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
4 fighters moved from 54 Sea Zone to New South Wales
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 fighters moved from New South Wales to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 fighter
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
4 fighters moved from 54 Sea Zone to New South Wales
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 3 armour, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 127 Sea Zone
2 mech_infantrys moved from Germany to Denmark
3 mech_infantrys moved from Germany to France
Combat - Germans
Non Combat Move - Germans
2 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from 127 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 2.
4 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1
Germans collect 38 PUs (4 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 aaGun, 1 factory_major and 4 infantry
Denmark : 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 49
Russians : 26 / 38
Japanese : 55 / 67
Americans : 60 / 90
Chinese : 7 / 11
British : 33 / 42
UK_Pacific : 7 / 9
Italians : 19 / 25
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 268 times
2 was rolled 267 times
3 was rolled 315 times
4 was rolled 239 times
5 was rolled 247 times
6 was rolled 251 times
Average roll : 3.430
Median : 3.000
Variance : 2.338
Standard Deviation : 1.529
Total rolls : 1587
Null / Other
1 was rolled 42 times
2 was rolled 27 times
3 was rolled 51 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 29 times
Average roll : 3.296
Median : 3.000
Variance : 2.377
Standard Deviation : 1.542
Total rolls : 206
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 42 times
2 was rolled 27 times
3 was rolled 51 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 29 times
Average roll : 3.296
Median : 3.000
Variance : 2.377
Standard Deviation : 1.542
Total rolls : 206
Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.342
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 158
Americans Combat
1 was rolled 21 times
2 was rolled 27 times
3 was rolled 24 times
4 was rolled 26 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.266
Median : 3.000
Variance : 1.176
Standard Deviation : 1.084
Total rolls : 128
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 42 times
2 was rolled 53 times
3 was rolled 46 times
4 was rolled 43 times
5 was rolled 43 times
6 was rolled 47 times
Average roll : 3.485
Median : 3.000
Variance : 0.305
Standard Deviation : 0.552
Total rolls : 274
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 16
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.583
Median : 3.000
Variance : 1.989
Standard Deviation : 1.410
Total rolls : 103
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 37 times
2 was rolled 29 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.495
Median : 3.500
Variance : 0.325
Standard Deviation : 0.570
Total rolls : 208
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 3 armour, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 127 Sea Zone
2 mech_infantrys moved from Germany to Denmark
3 mech_infantrys moved from Germany to France
Combat - Germans
Non Combat Move - Germans
2 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod
2 fighters moved from 127 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 2.
4 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1
Germans collect 38 PUs (4 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 aaGun, 1 factory_major and 4 infantry
Denmark : 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 42 / 49
Russians : 26 / 38
Japanese : 55 / 67
Americans : 60 / 90
Chinese : 7 / 11
British : 33 / 42
UK_Pacific : 7 / 9
Italians : 19 / 25
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 268 times
2 was rolled 267 times
3 was rolled 315 times
4 was rolled 239 times
5 was rolled 247 times
6 was rolled 251 times
Average roll : 3.430
Median : 3.000
Variance : 2.338
Standard Deviation : 1.529
Total rolls : 1587
Null / Other
1 was rolled 42 times
2 was rolled 27 times
3 was rolled 51 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 29 times
Average roll : 3.296
Median : 3.000
Variance : 2.377
Standard Deviation : 1.542
Total rolls : 206
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 42 times
2 was rolled 27 times
3 was rolled 51 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 29 times
Average roll : 3.296
Median : 3.000
Variance : 2.377
Standard Deviation : 1.542
Total rolls : 206
Italians Combat
1 was rolled 30 times
2 was rolled 26 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.342
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 158
Americans Combat
1 was rolled 21 times
2 was rolled 27 times
3 was rolled 24 times
4 was rolled 26 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.266
Median : 3.000
Variance : 1.176
Standard Deviation : 1.084
Total rolls : 128
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 42 times
2 was rolled 53 times
3 was rolled 46 times
4 was rolled 43 times
5 was rolled 43 times
6 was rolled 47 times
Average roll : 3.485
Median : 3.000
Variance : 0.305
Standard Deviation : 0.552
Total rolls : 274
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 16
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.583
Median : 3.000
Variance : 1.989
Standard Deviation : 1.410
Total rolls : 103
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 37 times
2 was rolled 29 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.495
Median : 3.500
Variance : 0.325
Standard Deviation : 0.570
Total rolls : 208
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Bryansk to Rostov
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Bryansk to Rostov
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Kazakhstan
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 4 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 5 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Vologda
2 armour and 3 mech_infantrys moved from Archangel to Bryansk
2 armour and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : -3.50
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Bryansk to Rostov
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Kazakhstan
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 4 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 5 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Vologda
2 armour and 3 mech_infantrys moved from Archangel to Bryansk
2 armour and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 8 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.17
Russians : -3.50
Japanese : -2.33
@SixUnder please use second russian save file…missed a bit of non com in the far east
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Malaya to Shan State
3 armour, 1 artillery, 2 fighters, 15 infantry, 3 mech_infantrys and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Malaya to Shan State
2 bombers moved from Borneo to Shan State
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 armour, 2 artilleries and 8 infantry moved from Caroline Islands to 33 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 4 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys
AA fire in Shan State : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 13/34 hits, 10.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys in Shan State, round 2 : 14/32 hits, 11.50 expected hits
14 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 3 : 8/20 hits, 8.50 expected hits
UK_Pacific roll dice for 5 armour, 1 artillery, 8 infantry and 8 mech_infantrys in Shan State, round 3 : 7/22 hits, 8.17 expected hits
3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Shan State, round 4 : 8/13 hits, 7.00 expected hits
UK_Pacific roll dice for 5 armour, 1 artillery and 8 mech_infantrys in Shan State, round 4 : 3/14 hits, 5.50 expected hits
1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 8 mech_infantrys owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Shan State, round 5 : 4/10 hits, 5.83 expected hits
UK_Pacific roll dice for 5 armour and 1 artillery in Shan State, round 5 : 2/6 hits, 2.83 expected hits
2 fighters owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in Shan State
Japanese roll dice for 3 armour, 2 bombers and 3 tactical_bombers in Shan State, round 6 : 4/8 hits, 4.83 expected hits
UK_Pacific roll dice for 2 armour in Shan State, round 6 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour, 2 artilleries, 4 fighters, 17 infantry and 4 mech_infantrys
Casualties for British: 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys
Non Combat Move - Japanese
2 armour, 2 artilleries, 2 battleships, 5 carriers, 5 fighters, 8 infantry, 5 tactical_bombers and 7 transports moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 armour, 2 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 bombers and 3 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,3,4,2
Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -1.00
AA fire in Shan State : : -0.50
Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry and 1 mech_infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 armour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Yenisey : 1 flag, 1 mech_infantry
Timguska : 1 flag
French Indo China : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 8 infantry, 3 mech_infantrys and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer and 1 transport
36 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 7 transports
6 Sea Zone : 3 destroyers and 1 transport
54 Sea Zone : 1 flag
Novosibirsk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 49
Russians : 28 / 42
Japanese : 61 / 58
Americans : 60 / 90
Chinese : 3 / 11
British : 33 / 42
UK_Pacific : 6 / 9
Italians : 16 / 25
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 282 times
2 was rolled 296 times
3 was rolled 326 times
4 was rolled 286 times
5 was rolled 269 times
6 was rolled 275 times
Average roll : 3.455
Median : 3.000
Variance : 1.196
Standard Deviation : 1.093
Total rolls : 1734
Null / Other
1 was rolled 21 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 28 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.276
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 134
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 41 times
Average roll : 3.603
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 234
British Combat
1 was rolled 41 times
2 was rolled 30 times
3 was rolled 50 times
4 was rolled 30 times
5 was rolled 30 times
6 was rolled 30 times
Average roll : 3.322
Median : 3.000
Variance : 1.718
Standard Deviation : 1.311
Total rolls : 211
Italians Combat
1 was rolled 30 times
2 was rolled 27 times
3 was rolled 31 times
4 was rolled 27 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.335
Median : 3.000
Variance : 0.368
Standard Deviation : 0.606
Total rolls : 161
Americans Combat
1 was rolled 21 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 28 times
5 was rolled 14 times
6 was rolled 17 times
Average roll : 3.276
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 134
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 59 times
2 was rolled 65 times
3 was rolled 61 times
4 was rolled 68 times
5 was rolled 55 times
6 was rolled 62 times
Average roll : 3.489
Median : 3.500
Variance : 0.280
Standard Deviation : 0.529
Total rolls : 370
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.500
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 16
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 5 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.577
Median : 3.000
Variance : 1.994
Standard Deviation : 1.412
Total rolls : 104
UK_Pacific Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.558
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 86
Russians Combat
1 was rolled 40 times
2 was rolled 32 times
3 was rolled 43 times
4 was rolled 41 times
5 was rolled 46 times
6 was rolled 38 times
Average roll : 3.562
Median : 4.000
Variance : 0.477
Standard Deviation : 0.691
Total rolls : 240
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 marine moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
2 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to 112 Sea Zone
@SixUnder scrambles for sz 6 and sz112?
max scramble in sz 6, none in sz 112
thanks