2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2

  • '20 '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Southern France
            2 bombers moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 bomber moved from Western United States to Alaska
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 marine moved from New South Wales to Queensland
            2 bombers moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Southern France
            2 bombers moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 bomber moved from Western United States to Alaska
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 marine moved from New South Wales to Queensland
            2 bombers moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/2 hits, 0.33 expected hits
                Bombing raid in Southern France rolls: 8,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Queensland
                Americans attack with 2 bombers, 2 fighters and 1 marine
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 bombers, 2 fighters and 1 marine in Queensland, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            2 bombers moved from Southern France to United Kingdom
            2 bombers moved from 110 Sea Zone to United Kingdom
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
            1 bomber moved from 16 Sea Zone to Aleutian Islands
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 battleship, 2 carriers, 1 fighter and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 bombers moved from Queensland to New South Wales
            2 fighters moved from Queensland to New South Wales
            1 bomber moved from Alaska to Western United States
    
        Place Units - Americans
            1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 2.50
    AA fire in Southern France : : -0.33
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Sikang to Szechwan
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            3 fighters moved from United Kingdom to 109 Sea Zone
            3 armour, 1 artillery, 19 infantry and 8 mech_infantrys moved from Burma to Shan State
            2 armour moved from India to Shan State
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from India to 38 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 41 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 artillery and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Southern France
            2 bombers moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 bomber moved from Western United States to Alaska
            1 submarine moved from 10 Sea Zone to 2 Sea Zone
            1 marine moved from New South Wales to Queensland
            2 bombers moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/2 hits, 0.33 expected hits
                Bombing raid in Southern France rolls: 8,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 2 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Queensland
                Americans attack with 2 bombers, 2 fighters and 1 marine
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 bombers, 2 fighters and 1 marine in Queensland, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 2 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            2 bombers moved from Southern France to United Kingdom
            2 bombers moved from 110 Sea Zone to United Kingdom
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
            1 bomber moved from 16 Sea Zone to Aleutian Islands
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 battleship, 2 carriers, 1 fighter and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 bombers moved from Queensland to New South Wales
            2 fighters moved from Queensland to New South Wales
            1 bomber moved from Alaska to Western United States
    
        Place Units - Americans
            1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
            2 bombers placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Sikang to Szechwan
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            3 fighters moved from United Kingdom to 109 Sea Zone
            3 armour, 1 artillery, 19 infantry and 8 mech_infantrys moved from Burma to Shan State
            2 armour moved from India to Shan State
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from India to 38 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            1 fighter moved from India to 38 Sea Zone
            1 fighter moved from India to 41 Sea Zone
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 38 Sea Zone
                British attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 3 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 38 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                British attack with 5 armour, 1 artillery, 19 infantry and 8 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 5 armour, 1 artillery, 19 infantry and 8 mech_infantrys in Shan State, round 2 : 6/33 hits, 7.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from 41 Sea Zone to India
            2 fighters and 1 tactical_bomber moved from 38 Sea Zone to India
            1 armour and 1 mech_infantry moved from West India to Burma
            1 artillery and 7 infantry moved from India to Burma
            2 mech_infantrys moved from Eastern Persia to India
            1 mech_infantry moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
            3 fighters moved from 109 Sea Zone to United Kingdom
            1 armour and 1 artillery moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            7 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 carrier and 2 fighters placed in 110 Sea Zone
            1 infantry placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -3.00
    Americans : 2.50
    AA fire in Southern France : : -0.33
    Chinese : 0.17
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Romania to Belarus
            1 bomber moved from Western Ukraine to Belarus
            2 armour moved from Ukraine to Rostov
            1 bomber moved from Western Ukraine to Rostov
            1 fighter moved from Southern Italy to Rostov
            3 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 1 fighter
                Russians defend with 4 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Rostov
                    Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4
                Casualties for Italians: 1 armour and 1 fighter
                Casualties for Russians: 4 infantry
            Battle in Belarus
                Italians attack with 1 bomber and 3 mech_infantrys
                Russians defend with 3 infantry
                    Italians roll dice for 1 bomber and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 2 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Western Ukraine
            1 bomber moved from Rostov to Western Ukraine
    
        Place Units - Italians
            3 mech_infantrys placed in Ukraine
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,5
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    Russians : 0.33
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 factory_major, 3 infantry and 1 mech_infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
    Belarus : 1 flag, 1 mech_infantry
    Rostov : 1 flag, 1 armour
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys
    Western Ukraine : 1 flag, 2 bombers
    93 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 42 / 56
    Russians : 26 / 38
    Japanese : 55 / 67
    Americans : 60 / 90
    Chinese : 7 / 11
    British : 33 / 42
    UK_Pacific : 7 / 9
    Italians : 19 / 25
    ANZAC : 9 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 262 times
            2 was rolled 267 times
            3 was rolled 312 times
            4 was rolled 237 times
            5 was rolled 246 times
            6 was rolled 254 times
        Average roll : 3.444
        Median : 3.000
        Variance : 2.197
        Standard Deviation : 1.482
        Total rolls : 1578
    
    Null / Other
            1 was rolled 40 times
            2 was rolled 27 times
            3 was rolled 50 times
            4 was rolled 30 times
            5 was rolled 28 times
            6 was rolled 31 times
        Average roll : 3.350
        Median : 3.000
        Variance : 1.958
        Standard Deviation : 1.399
        Total rolls : 206
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 47 times
            3 was rolled 41 times
            4 was rolled 37 times
            5 was rolled 41 times
            6 was rolled 41 times
        Average roll : 3.603
        Median : 4.000
        Variance : 0.961
        Standard Deviation : 0.980
        Total rolls : 234
    
    British Combat
            1 was rolled 40 times
            2 was rolled 27 times
            3 was rolled 50 times
            4 was rolled 30 times
            5 was rolled 28 times
            6 was rolled 31 times
        Average roll : 3.350
        Median : 3.000
        Variance : 1.958
        Standard Deviation : 1.399
        Total rolls : 206
    
    Italians Combat
            1 was rolled 30 times
            2 was rolled 26 times
            3 was rolled 30 times
            4 was rolled 26 times
            5 was rolled 24 times
            6 was rolled 22 times
        Average roll : 3.342
        Median : 3.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 158
    
    Americans Combat
            1 was rolled 21 times
            2 was rolled 27 times
            3 was rolled 24 times
            4 was rolled 26 times
            5 was rolled 13 times
            6 was rolled 17 times
        Average roll : 3.266
        Median : 3.000
        Variance : 1.176
        Standard Deviation : 1.084
        Total rolls : 128
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 42 times
            2 was rolled 53 times
            3 was rolled 46 times
            4 was rolled 41 times
            5 was rolled 43 times
            6 was rolled 46 times
        Average roll : 3.472
        Median : 3.000
        Variance : 0.351
        Standard Deviation : 0.593
        Total rolls : 271
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 3.500
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 18 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 5 times
            5 was rolled 19 times
            6 was rolled 24 times
        Average roll : 3.583
        Median : 3.000
        Variance : 1.989
        Standard Deviation : 1.410
        Total rolls : 103
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 37 times
            2 was rolled 29 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 38 times
            6 was rolled 32 times
        Average roll : 3.495
        Median : 3.500
        Variance : 0.325
        Standard Deviation : 0.570
        Total rolls : 208
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to 54 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to 54 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer and 1 fighter
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                1 submarine owned by the ANZAC Submerged
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 54 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 61 Sea Zone
            4 fighters moved from 54 Sea Zone to New South Wales
            1 cruiser moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to 54 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans loiter and taunt; ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer and 1 fighter
                    ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                1 submarine owned by the ANZAC Submerged
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 54 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 4 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 61 Sea Zone
            4 fighters moved from 54 Sea Zone to New South Wales
            1 cruiser moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs; 
            Germans buy 3 armour, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 127 Sea Zone
            2 mech_infantrys moved from Germany to Denmark
            3 mech_infantrys moved from Germany to France
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod
            2 fighters moved from 127 Sea Zone to Novgorod
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            3 infantry placed in France
            3 infantry placed in Western Germany
            Germans undo move 2.
            4 infantry placed in Germany
            1 armour and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1
            Germans collect 38 PUs (4 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
    Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
    Germany : 1 aaGun, 1 factory_major and 4 infantry
    Denmark : 2 mech_infantrys
    Karelia : 1 flag
    Baltic States : 1 flag
    Vyborg : 1 flag
    Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    127 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 4 transports
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 42 / 49
    Russians : 26 / 38
    Japanese : 55 / 67
    Americans : 60 / 90
    Chinese : 7 / 11
    British : 33 / 42
    UK_Pacific : 7 / 9
    Italians : 19 / 25
    ANZAC : 9 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 268 times
            2 was rolled 267 times
            3 was rolled 315 times
            4 was rolled 239 times
            5 was rolled 247 times
            6 was rolled 251 times
        Average roll : 3.430
        Median : 3.000
        Variance : 2.338
        Standard Deviation : 1.529
        Total rolls : 1587
    
    Null / Other
            1 was rolled 42 times
            2 was rolled 27 times
            3 was rolled 51 times
            4 was rolled 29 times
            5 was rolled 28 times
            6 was rolled 29 times
        Average roll : 3.296
        Median : 3.000
        Variance : 2.377
        Standard Deviation : 1.542
        Total rolls : 206
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 47 times
            3 was rolled 41 times
            4 was rolled 37 times
            5 was rolled 41 times
            6 was rolled 41 times
        Average roll : 3.603
        Median : 4.000
        Variance : 0.961
        Standard Deviation : 0.980
        Total rolls : 234
    
    British Combat
            1 was rolled 42 times
            2 was rolled 27 times
            3 was rolled 51 times
            4 was rolled 29 times
            5 was rolled 28 times
            6 was rolled 29 times
        Average roll : 3.296
        Median : 3.000
        Variance : 2.377
        Standard Deviation : 1.542
        Total rolls : 206
    
    Italians Combat
            1 was rolled 30 times
            2 was rolled 26 times
            3 was rolled 30 times
            4 was rolled 26 times
            5 was rolled 24 times
            6 was rolled 22 times
        Average roll : 3.342
        Median : 3.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 158
    
    Americans Combat
            1 was rolled 21 times
            2 was rolled 27 times
            3 was rolled 24 times
            4 was rolled 26 times
            5 was rolled 13 times
            6 was rolled 17 times
        Average roll : 3.266
        Median : 3.000
        Variance : 1.176
        Standard Deviation : 1.084
        Total rolls : 128
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 42 times
            2 was rolled 53 times
            3 was rolled 46 times
            4 was rolled 43 times
            5 was rolled 43 times
            6 was rolled 47 times
        Average roll : 3.485
        Median : 3.000
        Variance : 0.305
        Standard Deviation : 0.552
        Total rolls : 274
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.562
        Median : 3.500
        Variance : 0.222
        Standard Deviation : 0.471
        Total rolls : 16
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 18 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 5 times
            5 was rolled 19 times
            6 was rolled 24 times
        Average roll : 3.583
        Median : 3.000
        Variance : 1.989
        Standard Deviation : 1.410
        Total rolls : 103
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 37 times
            2 was rolled 29 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 38 times
            6 was rolled 32 times
        Average roll : 3.495
        Median : 3.500
        Variance : 0.325
        Standard Deviation : 0.570
        Total rolls : 208
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs; 
            Germans buy 3 armour, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 127 Sea Zone
            2 mech_infantrys moved from Germany to Denmark
            3 mech_infantrys moved from Germany to France
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod
            2 fighters moved from 127 Sea Zone to Novgorod
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            3 infantry placed in France
            3 infantry placed in Western Germany
            Germans undo move 2.
            4 infantry placed in Germany
            1 armour and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1
            Germans collect 38 PUs (4 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
    Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
    Germany : 1 aaGun, 1 factory_major and 4 infantry
    Denmark : 2 mech_infantrys
    Karelia : 1 flag
    Baltic States : 1 flag
    Vyborg : 1 flag
    Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    127 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 4 transports
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 42 / 49
    Russians : 26 / 38
    Japanese : 55 / 67
    Americans : 60 / 90
    Chinese : 7 / 11
    British : 33 / 42
    UK_Pacific : 7 / 9
    Italians : 19 / 25
    ANZAC : 9 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 268 times
            2 was rolled 267 times
            3 was rolled 315 times
            4 was rolled 239 times
            5 was rolled 247 times
            6 was rolled 251 times
        Average roll : 3.430
        Median : 3.000
        Variance : 2.338
        Standard Deviation : 1.529
        Total rolls : 1587
    
    Null / Other
            1 was rolled 42 times
            2 was rolled 27 times
            3 was rolled 51 times
            4 was rolled 29 times
            5 was rolled 28 times
            6 was rolled 29 times
        Average roll : 3.296
        Median : 3.000
        Variance : 2.377
        Standard Deviation : 1.542
        Total rolls : 206
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 47 times
            3 was rolled 41 times
            4 was rolled 37 times
            5 was rolled 41 times
            6 was rolled 41 times
        Average roll : 3.603
        Median : 4.000
        Variance : 0.961
        Standard Deviation : 0.980
        Total rolls : 234
    
    British Combat
            1 was rolled 42 times
            2 was rolled 27 times
            3 was rolled 51 times
            4 was rolled 29 times
            5 was rolled 28 times
            6 was rolled 29 times
        Average roll : 3.296
        Median : 3.000
        Variance : 2.377
        Standard Deviation : 1.542
        Total rolls : 206
    
    Italians Combat
            1 was rolled 30 times
            2 was rolled 26 times
            3 was rolled 30 times
            4 was rolled 26 times
            5 was rolled 24 times
            6 was rolled 22 times
        Average roll : 3.342
        Median : 3.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 158
    
    Americans Combat
            1 was rolled 21 times
            2 was rolled 27 times
            3 was rolled 24 times
            4 was rolled 26 times
            5 was rolled 13 times
            6 was rolled 17 times
        Average roll : 3.266
        Median : 3.000
        Variance : 1.176
        Standard Deviation : 1.084
        Total rolls : 128
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 42 times
            2 was rolled 53 times
            3 was rolled 46 times
            4 was rolled 43 times
            5 was rolled 43 times
            6 was rolled 47 times
        Average roll : 3.485
        Median : 3.000
        Variance : 0.305
        Standard Deviation : 0.552
        Total rolls : 274
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.562
        Median : 3.500
        Variance : 0.222
        Standard Deviation : 0.471
        Total rolls : 16
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 18 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 5 times
            5 was rolled 19 times
            6 was rolled 24 times
        Average roll : 3.583
        Median : 3.000
        Variance : 1.989
        Standard Deviation : 1.410
        Total rolls : 103
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 37 times
            2 was rolled 29 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 38 times
            6 was rolled 32 times
        Average roll : 3.495
        Median : 3.500
        Variance : 0.325
        Standard Deviation : 0.570
        Total rolls : 208
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to Kazakhstan
            2 infantry moved from Bryansk to Rostov
            3 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Archangel to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Kazakhstan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to Kazakhstan
            2 infantry moved from Bryansk to Rostov
            3 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Archangel to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Kazakhstan
                Russians attack with 1 armour, 1 fighter and 3 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 4 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 5 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Russia
            1 fighter moved from Rostov to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            1 fighter moved from Belarus to Bryansk
            2 armour and 2 mech_infantrys moved from Archangel to Vologda
            2 armour and 3 mech_infantrys moved from Archangel to Bryansk
            2 armour and 3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : -3.50
    Japanese : -2.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Russia to Kazakhstan
            2 infantry moved from Bryansk to Rostov
            3 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Archangel to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Kazakhstan
                Russians attack with 1 armour, 1 fighter and 3 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 4 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakhstan, round 5 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Russia
            1 fighter moved from Rostov to Bryansk
            1 tactical_bomber moved from Rostov to Bryansk
            1 fighter moved from Belarus to Bryansk
            2 armour and 2 mech_infantrys moved from Archangel to Vologda
            2 armour and 3 mech_infantrys moved from Archangel to Bryansk
            2 armour and 3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Korea: 2 aaGuns and 8 infantry
            EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 8 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : -3.50
    Japanese : -2.33
    

    Savegame

  • '20 '19

    @SixUnder please use second russian save file…missed a bit of non com in the far east


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 mech_infantry moved from Malaya to Shan State
            3 armour, 1 artillery, 2 fighters, 15 infantry, 3 mech_infantrys and 2 tactical_bombers moved from French Indo China to Shan State
            2 fighters and 1 tactical_bomber moved from Malaya to Shan State
            2 bombers moved from Borneo to Shan State
            1 mech_infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Timguska to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            2 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Manchuria
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 armour, 2 artilleries and 8 infantry moved from Caroline Islands to 33 Sea Zone
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 3 armour, 2 artilleries, 2 bombers, 4 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys
                    AA fire in Shan State : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in Shan State
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 17 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 2 : 13/34 hits, 10.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys in Shan State, round 2 : 14/32 hits, 11.50 expected hits
                    14 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in Shan State
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers in Shan State, round 3 : 8/20 hits, 8.50 expected hits
                    UK_Pacific roll dice for 5 armour, 1 artillery, 8 infantry and 8 mech_infantrys in Shan State, round 3 : 7/22 hits, 8.17 expected hits
                    3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 8 infantry owned by the British lost in Shan State
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in Shan State, round 4 : 8/13 hits, 7.00 expected hits
                    UK_Pacific roll dice for 5 armour, 1 artillery and 8 mech_infantrys in Shan State, round 4 : 3/14 hits, 5.50 expected hits
                    1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 8 mech_infantrys owned by the British lost in Shan State
                    Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Shan State, round 5 : 4/10 hits, 5.83 expected hits
                    UK_Pacific roll dice for 5 armour and 1 artillery in Shan State, round 5 : 2/6 hits, 2.83 expected hits
                    2 fighters owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in Shan State
                    Japanese roll dice for 3 armour, 2 bombers and 3 tactical_bombers in Shan State, round 6 : 4/8 hits, 4.83 expected hits
                    UK_Pacific roll dice for 2 armour in Shan State, round 6 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 2 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 armour, 2 artilleries, 4 fighters, 17 infantry and 4 mech_infantrys
                Casualties for British: 3 aaGuns, 5 armour, 1 artillery, 18 infantry and 8 mech_infantrys
    
        Non Combat Move - Japanese
            2 armour, 2 artilleries, 2 battleships, 5 carriers, 5 fighters, 8 infantry, 5 tactical_bombers and 7 transports moved from 33 Sea Zone to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 armour, 2 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            2 bombers and 3 tactical_bombers moved from Shan State to French Indo China
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            3 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,3,4,2
            Japanese collect 53 PUs (8 lost to blockades); end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -1.00
    AA fire in Shan State : : -0.50
    Japanese : 0.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
    Jehol : 1 flag
    Manchuria : 1 flag, 2 infantry and 1 mech_infantry
    Shensi : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Sikang : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag, 1 armour
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Northern Territory : 1 flag
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Yenisey : 1 flag, 1 mech_infantry
    Timguska : 1 flag
    French Indo China : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 8 infantry, 3 mech_infantrys and 3 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    41 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 1 destroyer and 1 transport
    36 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 7 transports
    6 Sea Zone : 3 destroyers and 1 transport
    54 Sea Zone : 1 flag
    Novosibirsk : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 42 / 49
    Russians : 28 / 42
    Japanese : 61 / 58
    Americans : 60 / 90
    Chinese : 3 / 11
    British : 33 / 42
    UK_Pacific : 6 / 9
    Italians : 16 / 25
    ANZAC : 9 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 282 times
            2 was rolled 296 times
            3 was rolled 326 times
            4 was rolled 286 times
            5 was rolled 269 times
            6 was rolled 275 times
        Average roll : 3.455
        Median : 3.000
        Variance : 1.196
        Standard Deviation : 1.093
        Total rolls : 1734
    
    Null / Other
            1 was rolled 21 times
            2 was rolled 28 times
            3 was rolled 26 times
            4 was rolled 28 times
            5 was rolled 14 times
            6 was rolled 17 times
        Average roll : 3.276
        Median : 3.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 134
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 47 times
            3 was rolled 41 times
            4 was rolled 37 times
            5 was rolled 41 times
            6 was rolled 41 times
        Average roll : 3.603
        Median : 4.000
        Variance : 0.961
        Standard Deviation : 0.980
        Total rolls : 234
    
    British Combat
            1 was rolled 41 times
            2 was rolled 30 times
            3 was rolled 50 times
            4 was rolled 30 times
            5 was rolled 30 times
            6 was rolled 30 times
        Average roll : 3.322
        Median : 3.000
        Variance : 1.718
        Standard Deviation : 1.311
        Total rolls : 211
    
    Italians Combat
            1 was rolled 30 times
            2 was rolled 27 times
            3 was rolled 31 times
            4 was rolled 27 times
            5 was rolled 24 times
            6 was rolled 22 times
        Average roll : 3.335
        Median : 3.000
        Variance : 0.368
        Standard Deviation : 0.606
        Total rolls : 161
    
    Americans Combat
            1 was rolled 21 times
            2 was rolled 28 times
            3 was rolled 26 times
            4 was rolled 28 times
            5 was rolled 14 times
            6 was rolled 17 times
        Average roll : 3.276
        Median : 3.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 134
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 59 times
            2 was rolled 65 times
            3 was rolled 61 times
            4 was rolled 68 times
            5 was rolled 55 times
            6 was rolled 62 times
        Average roll : 3.489
        Median : 3.500
        Variance : 0.280
        Standard Deviation : 0.529
        Total rolls : 370
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.562
        Median : 3.500
        Variance : 0.222
        Standard Deviation : 0.471
        Total rolls : 16
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 18 times
            2 was rolled 19 times
            3 was rolled 19 times
            4 was rolled 5 times
            5 was rolled 19 times
            6 was rolled 24 times
        Average roll : 3.577
        Median : 3.000
        Variance : 1.994
        Standard Deviation : 1.412
        Total rolls : 104
    
    UK_Pacific Combat
            1 was rolled 17 times
            2 was rolled 9 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 16 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.463
        Standard Deviation : 0.680
        Total rolls : 86
    
    Russians Combat
            1 was rolled 40 times
            2 was rolled 32 times
            3 was rolled 43 times
            4 was rolled 41 times
            5 was rolled 46 times
            6 was rolled 38 times
        Average roll : 3.562
        Median : 4.000
        Variance : 0.477
        Standard Deviation : 0.691
        Total rolls : 240
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Western United States to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Aleutian Islands to 6 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            1 marine moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            2 bombers moved from United Kingdom to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to 112 Sea Zone
    

    Savegame

  • '20 '19

    @SixUnder scrambles for sz 6 and sz112?


  • max scramble in sz 6, none in sz 112
    thanks

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