@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 carrier and 6 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to British Guiana
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Americans collect 55 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
12 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Anhwe
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Anhwe, round 2 : 3/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Jehol to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Purchase Units - British
British buy 2 armour, 4 infantry and 3 submarines; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
19 infantry and 4 mech_infantrys moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 19 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 19 infantry and 4 mech_infantrys in Shan State, round 2 : 7/23 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
3 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 aaGun, 1 artillery and 7 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 carrier and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
1 armour and 2 infantry placed in United Kingdom
1 armour and 2 infantry placed in Persia
3 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,50
British : 3,17
Americans : 0,33
Chinese : 1,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Caucasus to Sikang
Italians take Sikang from Chinese
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Romania to Ukraine
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -2.17
British : 0.33
Territory Summary for Italians :
Sikang : 1 flag, 1 armour
Kazakhstan : 1 flag, 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 5 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 5 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 56 / 98
Russians : 6 / 0
Japanese : 47 / 55
Americans : 56 / 82
Chinese : 15 / 18
British : 34 / 46
UK_Pacific : 7 / 9
Italians : 25 / 26
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 220 times
2 was rolled 211 times
3 was rolled 221 times
4 was rolled 185 times
5 was rolled 218 times
6 was rolled 253 times
Average roll : 3.557
Median : 4.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 1308
Null / Other
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 1.157
Standard Deviation : 1.076
Total rolls : 19
Germans Combat
1 was rolled 47 times
2 was rolled 46 times
3 was rolled 61 times
4 was rolled 49 times
5 was rolled 55 times
6 was rolled 61 times
Average roll : 3.633
Median : 4.000
Variance : 0.732
Standard Deviation : 0.856
Total rolls : 319
British Combat
1 was rolled 33 times
2 was rolled 25 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 16 times
Average roll : 3.051
Median : 3.000
Variance : 2.627
Standard Deviation : 1.621
Total rolls : 118
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.469
Median : 3.000
Variance : 0.241
Standard Deviation : 0.490
Total rolls : 98
Americans Combat
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 22 times
Average roll : 3.558
Median : 4.000
Variance : 1.222
Standard Deviation : 1.105
Total rolls : 95
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 36 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 30 times
5 was rolled 40 times
6 was rolled 59 times
Average roll : 3.727
Median : 4.000
Variance : 1.997
Standard Deviation : 1.413
Total rolls : 242
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 26 times
6 was rolled 22 times
Average roll : 3.729
Median : 4.000
Variance : 0.764
Standard Deviation : 0.874
Total rolls : 118
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 33 times
2 was rolled 36 times
3 was rolled 51 times
4 was rolled 32 times
5 was rolled 39 times
6 was rolled 40 times
Average roll : 3.554
Median : 3.000
Variance : 1.033
Standard Deviation : 1.016
Total rolls : 231
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 17 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from Celebes to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 47 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 47 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 47 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 47 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 47 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from Celebes to Shan State
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 17 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from Celebes to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 47 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter in 47 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 47 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 47 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 47 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 47 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 47 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 37 Sea Zone to Shan State
2 fighters moved from Celebes to Shan State
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield, 2x factory_minor; Remaining resources: 94 PUs;
Germans buy 4 armour, 5 artilleries, 1 factory_upgrade, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
3 mech_infantrys moved from Smolensk to Samara
7 armour moved from Russia to Samara
2 infantry moved from Ukraine to Rostov
10 mech_infantrys moved from Bryansk to Samara
2 fighters and 1 tactical_bomber moved from Bryansk to Samara
5 infantry moved from Smolensk to Russia
4 transports moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 marines moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 marines and 7 submarines moved from 112 Sea Zone to 110 Sea Zone
2 marines moved from 110 Sea Zone to United Kingdom
5 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
Combat - Germans
Battle in Samara
Germans attack with 7 armour, 2 fighters, 13 mech_infantrys and 1 tactical_bomber
Russians defend with 17 infantry
Germans roll dice for 7 armour, 2 fighters, 13 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 6/23 hits, 7.33 expected hits
Russians roll dice for 17 infantry in Samara, round 2 : 5/17 hits, 5.67 expected hits
6 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 7 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 7/18 hits, 6.50 expected hits
Russians roll dice for 11 infantry in Samara, round 3 : 6/11 hits, 3.67 expected hits
7 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 7 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 4 : 6/12 hits, 5.50 expected hits
Russians roll dice for 4 infantry in Samara, round 4 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 7 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 13 mech_infantrys
Casualties for Russians: 17 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 2/10 hits, 1.67 expected hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters, 4 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 2 : 8/18 hits, 7.83 expected hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery, 2 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/17 hits, 6.50 expected hits
5 aaGuns owned by the British, 3 artilleries owned by the Germans, 4 infantry owned by the Germans, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
2 bombers owned by the Germans, 3 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated
Germans roll dice for 2 marines in United Kingdom, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/14 hits, 5.50 expected hits
2 marines owned by the Germans lost in United Kingdom
British win with 1 armour, 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Germans: 3 artilleries, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry
Casualties for British: 5 aaGuns and 2 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
2 bombers moved from United Kingdom to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 fighters and 1 tactical_bomber moved from Samara to Volgograd
2 aaGuns moved from Bryansk to Rostov
1 aaGun moved from Smolensk to Russia
Place Units - Germans
1 transport placed in 110 Sea Zone
5 artilleries and 4 infantry placed in Western Germany
3 armour placed in Russia
1 armour, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : 2.00
Russians : 2.33
AA fire in United Kingdom : : 0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Germany : 1 aaGun, 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Holland Belgium : 2 bombers, 3 fighters and 3 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 2 aaGuns and 2 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 5 infantry
Tambov : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 2 fighters and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag, 7 armour
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports
Production/PUs Summary :
Germans : 58 / 78
Russians : 4 / 0
Japanese : 47 / 55
Americans : 56 / 82
Chinese : 15 / 18
British : 34 / 46
UK_Pacific : 7 / 9
Italians : 25 / 26
ANZAC : 14 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 250 times
2 was rolled 236 times
3 was rolled 251 times
4 was rolled 211 times
5 was rolled 241 times
6 was rolled 278 times
Average roll : 3.539
Median : 3.000
Variance : 1.638
Standard Deviation : 1.280
Total rolls : 1467
Null / Other
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 1.157
Standard Deviation : 1.076
Total rolls : 19
Germans Combat
1 was rolled 61 times
2 was rolled 55 times
3 was rolled 78 times
4 was rolled 59 times
5 was rolled 68 times
6 was rolled 73 times
Average roll : 3.602
Median : 4.000
Variance : 0.996
Standard Deviation : 0.998
Total rolls : 394
British Combat
1 was rolled 42 times
2 was rolled 33 times
3 was rolled 18 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.069
Median : 3.000
Variance : 2.680
Standard Deviation : 1.637
Total rolls : 159
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.469
Median : 3.000
Variance : 0.241
Standard Deviation : 0.490
Total rolls : 98
Americans Combat
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 22 times
Average roll : 3.558
Median : 4.000
Variance : 1.222
Standard Deviation : 1.105
Total rolls : 95
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 36 times
2 was rolled 40 times
3 was rolled 40 times
4 was rolled 31 times
5 was rolled 40 times
6 was rolled 60 times
Average roll : 3.725
Median : 4.000
Variance : 1.987
Standard Deviation : 1.410
Total rolls : 247
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.200
Median : 5.000
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 10
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 26 times
6 was rolled 22 times
Average roll : 3.729
Median : 4.000
Variance : 0.764
Standard Deviation : 0.874
Total rolls : 118
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 40 times
2 was rolled 42 times
3 was rolled 55 times
4 was rolled 38 times
5 was rolled 44 times
6 was rolled 44 times
Average roll : 3.517
Median : 3.000
Variance : 0.675
Standard Deviation : 0.822
Total rolls : 263
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Manchuria to Korea
Russians take Korea from Japanese
1 armour moved from Szechwan to Shensi
1 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shensi
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Burma to Anhwe
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,83
Japanese : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Manchuria to Korea
Russians take Korea from Japanese
1 armour moved from Szechwan to Shensi
1 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Suiyuyan
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shensi
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Burma to Anhwe
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 2 aaGuns
EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun
EDIT: Adding units owned by Russians to Kansu: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 0,83
Japanese : 1,00
@SixUnder Please use last post, I had to make a small non combat!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Kiangsu
Japanese take Kiangsu from Chinese
1 artillery and 5 mech_infantrys moved from Kiangsi to Kwangsi
5 mech_infantrys moved from Kwangsi to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 47 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 armour in Korea, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Korea
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
3 armour placed in French Indo China
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Russians : 0.50
Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Kwangsi : 1 flag, 1 artillery
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 artillery
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag
New Guinea : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 7 armour, 3 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag
46 Sea Zone : 1 submarine and 1 transport
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 battleship, 1 carrier and 4 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 58 / 78
Russians : 3 / 0
Japanese : 50 / 53
Americans : 56 / 82
Chinese : 13 / 18
British : 34 / 46
UK_Pacific : 7 / 9
Italians : 25 / 26
ANZAC : 14 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 254 times
2 was rolled 240 times
3 was rolled 254 times
4 was rolled 214 times
5 was rolled 245 times
6 was rolled 279 times
Average roll : 3.534
Median : 3.000
Variance : 1.523
Standard Deviation : 1.234
Total rolls : 1486
Null / Other
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.310
Median : 3.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
Germans Combat
1 was rolled 61 times
2 was rolled 55 times
3 was rolled 78 times
4 was rolled 59 times
5 was rolled 68 times
6 was rolled 73 times
Average roll : 3.602
Median : 4.000
Variance : 0.996
Standard Deviation : 0.998
Total rolls : 394
British Combat
1 was rolled 40 times
2 was rolled 31 times
3 was rolled 17 times
4 was rolled 22 times
5 was rolled 20 times
6 was rolled 19 times
Average roll : 3.054
Median : 3.000
Variance : 2.668
Standard Deviation : 1.633
Total rolls : 149
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.469
Median : 3.000
Variance : 0.241
Standard Deviation : 0.490
Total rolls : 98
Americans Combat
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 22 times
Average roll : 3.558
Median : 4.000
Variance : 1.222
Standard Deviation : 1.105
Total rolls : 95
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 39 times
2 was rolled 42 times
3 was rolled 43 times
4 was rolled 32 times
5 was rolled 43 times
6 was rolled 60 times
Average roll : 3.687
Median : 4.000
Variance : 1.654
Standard Deviation : 1.286
Total rolls : 259
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 4.364
Median : 6.000
Variance : 2.283
Standard Deviation : 1.511
Total rolls : 11
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 26 times
6 was rolled 22 times
Average roll : 3.729
Median : 4.000
Variance : 0.764
Standard Deviation : 0.874
Total rolls : 118
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 41 times
2 was rolled 44 times
3 was rolled 55 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.506
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 269
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Greece
Battle in Normandy Bordeaux
Battle in Southern France
Combat Hit Differential Summary :
@SixUnder OOL sz 110?
max defense please
ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Greece
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 46 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 110 Sea Zone
Americans attack with 1 carrier, 7 destroyers and 2 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports
Americans roll dice for 1 carrier, 7 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/9 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 6 destroyers and 2 fighters in 110 Sea Zone, round 3 : 5/8 hits, 3,00 expected hits
Germans roll dice for 5 submarines in 110 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
5 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 5 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 battleship and 5 transports remaining. Battle score for attacker is -20
Casualties for Americans: 1 carrier, 7 destroyers and 1 fighter
Casualties for Germans: 1 cruiser, 1 destroyer and 7 submarines
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 2,33
Americans : 0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
11 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kweichow, round 2 : 2/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kiangsu, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 infantry in Kiangsu, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Place Units - Chinese
2 infantry placed in Manchuria
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Greece
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 46 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 110 Sea Zone
Americans attack with 1 carrier, 7 destroyers and 2 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports
Americans roll dice for 1 carrier, 7 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/9 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 6 destroyers and 2 fighters in 110 Sea Zone, round 3 : 5/8 hits, 3,00 expected hits
Germans roll dice for 5 submarines in 110 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
5 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 5 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 battleship and 5 transports remaining. Battle score for attacker is -20
Casualties for Americans: 1 carrier, 7 destroyers and 1 fighter
Casualties for Germans: 1 cruiser, 1 destroyer and 7 submarines
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
11 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kweichow, round 2 : 2/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kiangsu, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 infantry in Kiangsu, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Place Units - Chinese
2 infantry placed in Manchuria
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to France
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
2 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
Combat - British
Battle in 110 Sea Zone
British attack with 1 carrier, 2 destroyers and 1 fighter
Germans defend with 1 battleship and 5 transports
British roll dice for 1 carrier, 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 battleship and 5 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the British
1 battleship owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone
4 transports owned by the Germans lost in 110 Sea Zone
British win with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 55
Casualties for Germans: 1 battleship and 5 transports
Battle in Yunnan
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
British attack with 2 fighters
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
British roll dice for 2 fighters in France, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in France
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter moved from France to Normandy Bordeaux
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 4 mech_infantrys moved from Shan State to Burma
16 infantry moved from Shan State to Burma
3 infantry moved from India to Burma
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 infantry moved from Persia to Northwest Persia
1 artillery and 7 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
Place Units - British
1 carrier, 2 destroyers and 2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 3,33
British : 2,17
Americans : 0,67
Chinese : -0,83
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Italians take Tobruk from British
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Sikang to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
5 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Volgograd to Turkmenistan
Italians take Turkmenistan from Russians
1 armour moved from Volgograd to Turkmenistan
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Kansu
Italians win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Novosibirsk
Italians win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
3 armour placed in Volgograd
2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,1,5,1
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Kansu : 1 flag, 1 armour
Tsinghai : 1 flag
Sikang : 1 flag
Kazakhstan : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery
Tobruk : 1 armour and 1 mech_infantry
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Libya : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Bryansk : 1 flag
Rostov : 5 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 3 armour, 1 factory_minor and 4 mech_infantrys
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 54 / 78
Russians : 2 / 0
Japanese : 44 / 53
Americans : 63 / 93
Chinese : 17 / 18
British : 33 / 44
UK_Pacific : 7 / 9
Italians : 26 / 24
ANZAC : 14 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 316 times
2 was rolled 281 times
3 was rolled 281 times
4 was rolled 249 times
5 was rolled 277 times
6 was rolled 314 times
Average roll : 3.484
Median : 3.000
Variance : 1.854
Standard Deviation : 1.362
Total rolls : 1718
Null / Other
1 was rolled 45 times
2 was rolled 33 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 22 times
6 was rolled 22 times
Average roll : 3.061
Median : 3.000
Variance : 3.002
Standard Deviation : 1.733
Total rolls : 164
Germans Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 82 times
4 was rolled 63 times
5 was rolled 70 times
6 was rolled 77 times
Average roll : 3.570
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 419
British Combat
1 was rolled 45 times
2 was rolled 33 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 22 times
6 was rolled 22 times
Average roll : 3.061
Median : 3.000
Variance : 3.002
Standard Deviation : 1.733
Total rolls : 164
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.469
Median : 3.000
Variance : 0.241
Standard Deviation : 0.490
Total rolls : 98
Americans Combat
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 23 times
6 was rolled 25 times
Average roll : 3.528
Median : 4.000
Variance : 0.898
Standard Deviation : 0.947
Total rolls : 123
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 34 times
5 was rolled 44 times
6 was rolled 61 times
Average roll : 3.687
Median : 4.000
Variance : 1.541
Standard Deviation : 1.241
Total rolls : 265
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 4.364
Median : 6.000
Variance : 2.283
Standard Deviation : 1.511
Total rolls : 11
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 17 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 29 times
6 was rolled 27 times
Average roll : 3.738
Median : 4.000
Variance : 0.654
Standard Deviation : 0.808
Total rolls : 141
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 41 times
2 was rolled 44 times
3 was rolled 55 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.506
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 269
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Shan State to Burma
2 fighters moved from Burma to India
1 fighter moved from Shan State to India
2 infantry moved from Iraq to Northwest Persia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Germans buy 13 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Samara to Sikang
1 armour moved from Samara to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Samara to Tsinghai
5 infantry moved from Russia to Tambov
4 armour moved from Samara to Volgograd
3 armour moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 bomber moved from Holland Belgium to 105 Sea Zone
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 bomber, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
5 artilleries moved from Western Germany to France
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Germans
1 bomber moved from 105 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
3 armour placed in France
4 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,5,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Tsinghai : 1 armour
Sikang : 1 armour
Timguska : 1 flag, 1 armour
France : 1 flag, 1 airfield, 3 armour, 5 artilleries and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 4 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 2 aaGuns and 2 infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag, 3 armour and 5 infantry
Vologda : 1 flag
Volgograd : 4 armour, 2 fighters and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 armour and 3 mech_infantrys
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 44 / 53
Americans : 63 / 93
Chinese : 17 / 18
British : 33 / 44
UK_Pacific : 7 / 9
Italians : 26 / 24
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 314 times
2 was rolled 287 times
3 was rolled 281 times
4 was rolled 249 times
5 was rolled 275 times
6 was rolled 312 times
Average roll : 3.477
Median : 3.000
Variance : 1.733
Standard Deviation : 1.316
Total rolls : 1718
Null / Other
1 was rolled 44 times
2 was rolled 36 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3.024
Median : 3.000
Variance : 3.198
Standard Deviation : 1.788
Total rolls : 164
Germans Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 82 times
4 was rolled 63 times
5 was rolled 70 times
6 was rolled 77 times
Average roll : 3.570
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 419
British Combat
1 was rolled 44 times
2 was rolled 36 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3.024
Median : 3.000
Variance : 3.198
Standard Deviation : 1.788
Total rolls : 164
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.469
Median : 3.000
Variance : 0.241
Standard Deviation : 0.490
Total rolls : 98
Americans Combat
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 23 times
6 was rolled 25 times
Average roll : 3.528
Median : 4.000
Variance : 0.898
Standard Deviation : 0.947
Total rolls : 123
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 34 times
5 was rolled 44 times
6 was rolled 61 times
Average roll : 3.687
Median : 4.000
Variance : 1.541
Standard Deviation : 1.241
Total rolls : 265
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 4.364
Median : 6.000
Variance : 2.283
Standard Deviation : 1.511
Total rolls : 11
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 17 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 29 times
6 was rolled 27 times
Average roll : 3.738
Median : 4.000
Variance : 0.654
Standard Deviation : 0.808
Total rolls : 141
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 41 times
2 was rolled 44 times
3 was rolled 55 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.506
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 269
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 1 armour and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kansu
Russians win, taking Kansu from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Anhwe to India
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0,50
Russians : 1,33