Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
OwenToo (Axis) vs Shin-Ji (Allies) BM3
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Yes, that is right. I guess tripleA doesn’t know when that happens? Maybe it is up to the players to determine that…
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Well, at any rate, my understanding is that we play on and check again at the end of Italy’s next turn.
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Yes, I am about to roll for the German turn 15
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 13 armour and 15 mech_infantrys moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 3 fighters moved from Southern Italy to Iraq 1 bomber moved from Western Germany to Iraq 1 bomber moved from Holland Belgium to United Kingdom 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 artillery moved from 99 Sea Zone to Syria 1 marine moved from Northern Italy to 97 Sea Zone 1 battleship and 1 marine moved from 97 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Tunisia 3 tactical_bombers moved from Russia to Urals 4 fighters moved from Russia to Urals 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 119 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Syria Battle in Tunisia Germans attack with 1 marine Americans defend with 1 mech_infantry Germans roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Germans and 1 mech_infantry owned by the Americans lost in Tunisia Americans win, taking Syria from French with no units remaining. Battle score for attacker is -1 Casualties for Germans: 1 marine Casualties for Americans: 1 mech_infantry Battle in Urals Germans attack with 4 fighters and 3 tactical_bombers Russians defend with 1 armour Germans roll dice for 4 fighters and 3 tactical_bombers in Urals, round 2 : 3/7 hits, 4.00 expected hits Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Urals Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 armour Battle in Iraq Germans attack with 13 armour, 1 bomber, 3 fighters and 15 mech_infantrys British defend with 3 armour and 19 mech_infantrys Germans roll dice for 13 armour, 1 bomber, 3 fighters and 15 mech_infantrys in Iraq, round 2 : 12/32 hits, 11.17 expected hits British roll dice for 3 armour and 19 mech_infantrys in Iraq, round 2 : 8/22 hits, 7.83 expected hits 12 mech_infantrys owned by the British and 8 mech_infantrys owned by the Germans lost in Iraq Germans roll dice for 13 armour, 1 bomber, 3 fighters and 7 mech_infantrys in Iraq, round 3 : 9/24 hits, 9.83 expected hits British roll dice for 3 armour and 7 mech_infantrys in Iraq, round 3 : 5/10 hits, 3.83 expected hits 7 mech_infantrys owned by the British, 5 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Iraq Germans roll dice for 13 armour, 1 bomber, 3 fighters and 2 mech_infantrys in Iraq, round 4 : 7/19 hits, 9.00 expected hits British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 13 armour, 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 42 Casualties for Germans: 13 mech_infantrys Casualties for British: 3 armour and 19 mech_infantrys Non Combat Move - Germans 1 bomber moved from Iraq to Northwest Persia 3 fighters moved from Iraq to Northwest Persia 2 tactical_bombers moved from Urals to Russia 4 fighters moved from Urals to Russia 1 aaGun moved from Smolensk to Russia 1 infantry moved from Volgograd to Samara 15 artilleries and 18 infantry moved from Tambov to Russia 2 armour moved from Bryansk to Russia 3 mech_infantrys moved from Bryansk to Russia 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Smolensk 1 armour moved from Novgorod to Bryansk 3 mech_infantrys moved from Poland to Belarus 1 aaGun moved from Volgograd to Tambov 1 artillery moved from Northern Italy to France 5 infantry moved from Northern Italy to France 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 artillery and 8 infantry moved from Germany to Greater Southern Germany 4 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 3 artilleries moved from Holland Belgium to France 2 carriers moved from 97 Sea Zone to 92 Sea Zone 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Volgograd to Northwest Persia 16 mech_infantrys moved from Volgograd to Northwest Persia 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 armour placed in Volgograd 3 infantry placed in Russia 3 mech_infantrys placed in Novgorod 1 transport placed in 112 Sea Zone 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -2.67 British : 0.83 Americans : 0.67 Russians : 0.50 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Combat Move - Russians 2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys moved from Vologda to Samara Combat - Russians Battle in Samara Russians attack with 2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys in Samara, round 2 : 14/78 hits, 16.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 9 artilleries, 53 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 2 fighters and 18 infantry moved from Timguska to Novosibirsk Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -2.67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 22 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 cruiser moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangtung to French Indo China 2 submarines moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from Shensi to Kweichow 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 fighter moved from Kwangtung to Kweichow 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 tactical_bomber moved from Kwangtung to 37 Sea Zone 1 fighter moved from Kwangtung to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam 1 tactical_bomber moved from 21 Sea Zone to Guam 1 fighter moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 armour in Guam, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Paulau Island Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in French Indo China Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour; UK_Pacific defend with 1 airfield and 1 factory_minor Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 tactical_bomber moved from Guam to 35 Sea Zone 1 fighter moved from Paulau Island to 35 Sea Zone 1 tactical_bomber moved from Paulau Island to 35 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Borneo to 36 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 4 destroyers moved from 35 Sea Zone to 36 Sea Zone 3 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Kazakhstan to Kansu 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 fighter moved from Kweichow to Anhwe 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kiangsi 1 infantry moved from Kiangsi to Kwangsi 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter moved from 35 Sea Zone to Kwangtung Place Units - Japanese 1 transport placed in 20 Sea Zone 1 fighter and 1 infantry placed in Kwangtung 1 submarine placed in 19 Sea Zone 1 infantry and 1 mech_infantry placed in Shantung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.50 ANZAC : 0.00 Chinese : 0.00 UK_Pacific : 0.17 Japanese : -2.33
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wait, one more ncm
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 22 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Kiangsi to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 cruiser moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangtung to French Indo China 2 submarines moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from Shensi to Kweichow 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 fighter moved from Kwangtung to Kweichow 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 tactical_bomber moved from Kwangtung to 37 Sea Zone 1 fighter moved from Kwangtung to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam 1 tactical_bomber moved from 21 Sea Zone to Guam 1 fighter moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 armour in Guam, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Paulau Island Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 4 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in French Indo China Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour; UK_Pacific defend with 1 airfield and 1 factory_minor Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from Guam to 35 Sea Zone 1 tactical_bomber moved from Guam to 35 Sea Zone 1 fighter moved from Paulau Island to 35 Sea Zone 1 tactical_bomber moved from Paulau Island to 35 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Borneo to 36 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 4 destroyers moved from 35 Sea Zone to 36 Sea Zone 3 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Kazakhstan to Kansu 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 fighter moved from Kweichow to Anhwe 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kiangsi 1 infantry moved from Kiangsi to Kwangsi 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter moved from 35 Sea Zone to Kwangtung Place Units - Japanese 1 transport placed in 20 Sea Zone 1 fighter and 1 infantry placed in Kwangtung 1 submarine placed in 19 Sea Zone 1 infantry and 1 mech_infantry placed in Shantung 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50 ANZAC : 0.00 Chinese : 0.00 UK_Pacific : 0.17 Japanese : -2.33
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please use 2nd post. NCM of sub 43 to 35
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I do believe you’ve got me, comrade! I could make this game drag on, but I don’t think I can forestall your victory for too much longer. Playing Allies is hard! This game is yours, congrats!
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Thanks! Early on I thought the Allies would win, especially after my failed attack in Belarus, but slowly and carefully the Axis fought back. Thanks for the pair of games. I learned a lot from your excellent Axis play (an extremely effective J2, as I recall) in the first game, but I wasn’t able to use it very effectively when I played Axis against you. In this game, I thought your Allied naval base in Mexico was a brilliant move, which I had totally overlooked until you took back Hawaii a turn before I expected. I was glad I only lost a transport with that oversight. Best wishes with your future gaming. I think I need to take a leave of absence for a while after I finish my other 2 games. This pace has taken too my of my time and brainpower. But it was fun!