good luck
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 3 Infantrys moved from Heilungchiang to Ayan 1 Tank moved from Liaoning to Ayan 1 Infantry moved from Chita to Ayan 2 Destroyers moved from 70 Sea Zone to 113 Sea Zone 1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung 1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi 1 Infantry moved from Liaoning to Hulunbuir 1 Infantry moved from Kirin to Heilungchiang 2 Infantrys moved from Liaoning to Peking 2 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Liaoning 8 Infantrys moved from Changchun to Kirin 1 Bomber moved from Changchun to Kiangsi Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 1 Fighter and 19 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kiangsi Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry British defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 ArmoredCars in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kiangsi Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Battle in Kwangtung Hisaichi attack with 1 Artillery and 1 Infantry British defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 ArmoredCars in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kwangtung Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Non Combat Move - Hisaichi 1 Bomber moved from Kiangsi to Hong Kong 2 Artillerys and 2 Infantrys moved from Shanghai to Shantung 1 Artillery and 2 Infantrys moved from Shantung to Peking Place Units - Hisaichi 1 Bunker placed in Peking 1 Bunker placed in Ayan 4 Infantrys placed in Liaoning 3 Infantrys placed in Kirin 6 Infantrys placed in Hong Kong 1 Fighter and 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 58 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Davao: 4 Infantrys EDIT: Adding units owned by Yamamoto to Mindanao: 4 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.00 Chinese : -1.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone 1 T.Boat moved from 21 Sea Zone to 20 Sea Zone 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Belgium British take Belgium from Germans 1 Artillery and 3 Infantrys moved from Hunan to Kwangtung 1 Artillery and 3 Infantrys moved from Hunan to Kiangsi 4 Tanks moved from Hunan to Shantung Chinese take Shanghai from Hisaichi 1 ArmoredCar moved from Hunan to Shantung 2 Infantrys moved from Hunan to Kwangtung 2 Infantrys moved from Hunan to Kiangsi 1 Tank moved from Hunan to Kwangtung 1 Tank moved from Hunan to Kiangsi 2 ArmoredCars moved from Kweichow to Kwangtung 3 ArmoredCars moved from Kweichow to Kiangsi 2 Artillerys and 6 Infantrys moved from Yunnan to Kweichow 5 Infantrys moved from S.Thailand to Malaya 2 ArmoredCars moved from Bangkok to N.Thailand 1 Infantry moved from S.Thailand to Malaya 1 Infantry moved from S.Thailand to Bangkok 3 Artillerys and 10 Infantrys moved from S.Thailand to N.Thailand 1 ArmoredCar moved from Assam to Kweichow 2 Artillerys and 9 Infantrys moved from Bihar to Assam 5 Infantrys moved from Hyderabad to Bihar 5 Infantrys moved from Delhi to Bihar 6 Infantrys moved from Rajputana to Hyderabad Purchase Units - British British buy 1 Battleship, 2 Cruisers, 4 Infantrys, 6 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in Shantung British attack with 1 ArmoredCar and 4 Tanks Hisaichi defend with 2 Artillerys and 2 Infantrys British roll dice for 1 ArmoredCar and 4 Tanks in Shantung, round 2 : 2/5 hits, 2.33 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits 1 ArmoredCar owned by the British and 2 Infantrys owned by the Hisaichi lost in Shantung British roll dice for 4 Tanks in Shantung, round 3 : 1/4 hits, 2.00 expected hits Hisaichi roll dice for 2 Artillerys in Shantung, round 3 : 1/2 hits, 0.67 expected hits 1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in Shantung British roll dice for 3 Tanks in Shantung, round 4 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in Shantung British win, taking Shantung from Hisaichi with 2 Tanks remaining. Battle score for attacker is -2 Casualties for British: 1 ArmoredCar and 2 Tanks Casualties for Hisaichi: 2 Artillerys and 2 Infantrys Battle in Kiangsi British attack with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 1 Infantry British roll dice for 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 2 : 4/10 hits, 2.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kiangsi British win, taking Kiangsi from Hisaichi with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Kwangtung British attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 1 Infantry British roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kwangtung, round 2 : 2/9 hits, 2.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangtung British win, taking Kwangtung from Hisaichi with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - British 2 Infantrys moved from Scotland to Manchester 1 Infantry moved from Zhigansk to Yakutsk Place Units - British 2 Tanks placed in Cape Town 2 Infantrys and 4 Tanks placed in Cairo 1 Battleship, 2 Cruisers and 2 Transports placed in 60 Sea Zone 2 Infantrys placed in Manchester Turn Complete - British British collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -0.17 Hisaichi : 0.33
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TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac 3 Infantrys moved from Northern Territory to Townsville 1 Infantry moved from Northern Territory to South Australia Anzac take South Australia from Yamamoto 4 Infantrys moved from Western Australia to Northern Territory 1 Infantry moved from N.Thailand to N.French Indochina Combat - Anzac Non Combat Move - Anzac Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Dutch 1 Elite moved from Amazon to Rio De Janeiro 1 Mech.Inf and 1 Tank moved from Suriname to Rio De Janeiro 2 ArmoredCars and 2 Mech.Infs moved from Bahia to Rio De Janeiro Purchase Units - Dutch Dutch buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 2 ArmoredCars, 1 Elite, 3 Mech.Infs and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 2 ArmoredCars, 1 Elite, 3 Mech.Infs and 1 Tank in Rio De Janeiro, round 2 : 2/7 hits, 2.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Dutch and 2 Infantrys owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank in Rio De Janeiro, round 3 : 3/6 hits, 2.33 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4 Casualties for Dutch: 1 ArmoredCar Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Dutch Place Units - Dutch Turning on Edit Mode EDIT: Removing units owned by Anzac from Hollandia: 1 Adv.Fighter EDIT: Adding units owned by Anzac to Townsville: 1 Adv.Fighter EDIT: Turning off Edit Mode 2 Infantrys placed in Suriname 1 Transport placed in 32 Sea Zone Turn Complete - Dutch Dutch collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Dutch : 0.00
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TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 2 Artillerys, 2 Elites and 12 Infantrys moved from Oulu to Lapland 1 Fighter moved from Tampere to Lapland 2 Artillerys moved from Tampere to Kotka 2 ArmoredCars moved from Helsinki to Kotka Purchase Units - Finns Finns buy 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Lapland Finns attack with 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys Russians defend with 1 Artillery and 10 Infantrys Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys in Lapland, round 2 : 5/17 hits, 4.00 expected hits Russians roll dice for 1 Artillery and 10 Infantrys in Lapland, round 2 : 0/11 hits, 3.67 expected hits 5 Infantrys owned by the Russians lost in Lapland Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys in Lapland, round 3 : 2/17 hits, 4.00 expected hits Russians roll dice for 1 Artillery and 5 Infantrys in Lapland, round 3 : 3/6 hits, 2.00 expected hits 2 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in Lapland Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 9 Infantrys in Lapland, round 4 : 3/14 hits, 3.50 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Lapland, round 4 : 1/4 hits, 1.33 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 8 Infantrys in Lapland, round 5 : 3/13 hits, 3.33 expected hits Russians roll dice for 1 Artillery in Lapland, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Lapland Finns win, taking Lapland from Russians with 2 Artillerys, 2 Elites, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 1 Artillery and 10 Infantrys Casualties for Finns: 4 Infantrys Non Combat Move - Finns 1 Fighter moved from Lapland to Kotka Place Units - Finns 2 Elites and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : -1.83 Russians : -3.33
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TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 2 ArmoredCars moved from E.Romania to Donetsk 2 Elites moved from Kiev to Minsk 2 Tanks moved from Kiev to Minsk 1 Artillery and 1 Elite moved from Vinnytsia to Donetsk 1 Artillery and 1 Elite moved from Vinnytsia to Kiev 1 Mech.Inf and 2 Mot.Infs moved from Kiev to Lithuania 1 Mech.Inf and 2 Mot.Infs moved from Lithuania to Latvia 2 Fighters moved from Kiev to Latvia 2 Elites moved from E.Romania to Vinnytsia 2 ArmoredCars moved from Bucharest to Vinnytsia 1 Elite and 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Infantrys and 2 Mot.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 2 Elites and 2 Tanks Russians defend with 3 Infantrys Romanians roll dice for 2 Elites and 2 Tanks in Minsk, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 3 Infantrys in Minsk, round 2 : 2/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians and 2 Elites owned by the Romanians lost in Minsk Romanians win, taking Minsk from Russians with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Romanians: 2 Elites Casualties for Russians: 3 Infantrys Battle in Latvia Romanians attack with 2 Fighters, 1 Mech.Inf and 2 Mot.Infs Russians defend with 1 Artillery and 2 Infantrys Romanians roll dice for 2 Fighters, 1 Mech.Inf and 2 Mot.Infs in Latvia, round 2 : 4/5 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Latvia Romanians win, taking Latvia from Russians with 2 Fighters and 2 Mot.Infs remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Mech.Inf Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Donetsk Romanians attack with 2 ArmoredCars, 1 Artillery and 1 Elite Russians defend with 2 Infantrys Romanians roll dice for 2 ArmoredCars, 1 Artillery and 1 Elite in Donetsk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Romanians: 1 ArmoredCar Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 2 Fighters moved from Latvia to Kiev Place Units - Romanians 2 Infantrys and 2 Mot.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians : 4.50 Russians : 1.33
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 1 Submarine and 1 T.Boat moved from 110 Sea Zone to 66 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 3 ArmoredCars moved from Washington to 13 Sea Zone 1 Marine moved from Washington to 13 Sea Zone 3 ArmoredCars, 1 Marine and 4 S.Submarines moved from 13 Sea Zone to 35 Sea Zone 2 ArmoredCars and 1 Tank moved from Bahia to Salvador 3 ArmoredCars and 1 Marine moved from 35 Sea Zone to Salvador 2 Destroyers and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone 2 Destroyers moved from 29 Sea Zone to 34 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 1 B.Transport moved from 26 Sea Zone to 13 Sea Zone 3 Infantrys moved from Yukon to Alaska 4 Transports moved from 72 Sea Zone to 71 Sea Zone 2 S.Submarines moved from 72 Sea Zone to 71 Sea Zone 9 ArmoredCars and 1 Artillery moved from Alaska to 71 Sea Zone 9 ArmoredCars, 1 Artillery, 2 S.Submarines and 4 Transports moved from 71 Sea Zone to 72 Sea Zone 7 ArmoredCars and 2 Tanks moved from Koryakia to Zhigansk 9 ArmoredCars and 1 Artillery moved from 72 Sea Zone to Koryakia 6 S.Submarines moved from 88 Sea Zone to 72 Sea Zone 1 S.Submarine moved from 98 Sea Zone to 88 Sea Zone 1 Transport moved from 88 Sea Zone to 98 Sea Zone 1 Infantry moved from Oahu to Pearl Harbor Purchase Units - Americans Americans buy 1 B.Transport, 1 Bunker, 1 Destroyer, 2 Elites, 2 Marines, 1 S.Submarine, 5 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Salvador Americans attack with 5 ArmoredCars, 1 Marine and 1 Tank Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 5 ArmoredCars, 1 Marine and 1 Tank in Salvador, round 2 : 4/7 hits, 2.67 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits 2 Tanks owned by the Neutral, 2 Infantrys owned by the Neutral and 2 ArmoredCars owned by the Americans lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 3 ArmoredCars, 1 Marine and 1 Tank remaining. Battle score for attacker is 6 Casualties for Americans: 2 ArmoredCars Casualties for Neutral: 2 Infantrys and 2 Tanks Non Combat Move - Americans Place Units - Americans 1 Bunker placed in Wake 2 Submarines placed in 88 Sea Zone 1 B.Transport and 1 S.Submarine placed in 71 Sea Zone 1 Tank placed in Alaska 2 Submarines placed in 98 Sea Zone 2 Elites and 2 Marines placed in Washington 1 Transport placed in 98 Sea Zone 1 Destroyer and 1 Submarine placed in 13 Sea Zone Turn Complete - Americans Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Americans : 1.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 1 unit repaired. Germans loses 0 PUs for violating Upper Norrlands neutrality. 4 Tanks moved from Warsaw to Kiev 4 Tanks moved from Vinnytsia to Kiev 1 Mech.Inf moved from Bohemia to Kiev 3 Mot.Infs moved from Bohemia to Kiev 2 ArmoredCars moved from Bavaria to Krakow 1 Infantry moved from Krakow to Vinnytsia 4 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from Bohemia to Krakow 1 Artillery moved from East Prussia to Latvia 1 Infantry moved from Lithuania to Latvia 1 Infantry moved from Nordland to Finnmark Germans take Finnmark from Russians 2 Artillerys and 2 Elites moved from Rhine to Belgium 1 Infantry moved from Nordland to Upper Norrland Germans take Upper Norrland from Neutral 6 Infantrys moved from Hamburg to 23 Sea Zone 4 Infantrys moved from Oslo to 23 Sea Zone 3 Battleships, 7 Destroyers and 3 Submarines moved from 23 Sea Zone to 22 Sea Zone 10 Infantrys, 6 T.Boats and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 10 Infantrys moved from 24 Sea Zone to Estonia 1 Stuka moved from Kiev to Estonia Purchase Units - Germans Germans buy 4 Artillerys, 1 Bunker, 2 Destroyers, 5 Elites, 4 HeavyTanks, 6 Infantrys, 1 JetFighter, 1 Mot.Inf, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Combat - Germans Battle in 22 Sea Zone Germans attack with 3 Battleships, 7 Destroyers and 3 Submarines British defend with 1 T.Boat Germans roll dice for 3 Submarines in 22 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 T.Boat owned by the British lost in 22 Sea Zone Germans win with 3 Battleships, 7 Destroyers and 3 Submarines remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Estonia Germans attack with 10 Infantrys and 1 Stuka Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 10 Infantrys and 1 Stuka in Estonia, round 2 : 3/11 hits, 2.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Estonia, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Estonia Germans win, taking Estonia from Russians with 9 Infantrys and 1 Stuka remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Belgium Germans attack with 2 Artillerys and 2 Elites British defend with 1 Infantry Germans roll dice for 2 Artillerys and 2 Elites in Belgium, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Germans 1 Stuka moved from Estonia to Latvia Place Units - Germans 1 Bunker placed in Netherlands 2 Destroyers and 1 Submarine placed in 22 Sea Zone 1 S.Submarine placed in 24 Sea Zone 3 Infantrys placed in Hamburg 2 Artillerys and 2 Elites placed in Rhine 4 HeavyTanks placed in Warsaw 2 Artillerys and 2 Elites placed in Vinnytsia 2 Infantrys placed in Danzig 1 Elite, 1 Infantry, 1 JetFighter and 1 Mot.Inf placed in Bohemia Turn Complete - Germans Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : -0.33 Russians : 0.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 1 Infantry moved from Smolensk to Minsk 1 Infantry moved from Kursk to Minsk 1 Infantry moved from Kursk to Minsk 5 Infantrys moved from Rostov to Donetsk 1 Bomber moved from Moscow to Donetsk 1 Infantry moved from N.Karelia to Oulu Russians take Oulu from Finns 1 Artillery and 10 Infantrys moved from Leningrad to Estonia 1 Infantry moved from Leningrad to Estonia 1 Bomber moved from Leningrad to Estonia 3 Infantrys moved from Rostov to Donetsk 2 Fighters moved from Kursk to Estonia 1 Infantry moved from S.Karelia to Novgorod 1 Artillery moved from S.Karelia to Leningrad 2 Infantrys moved from S.Karelia to Leningrad 2 ArmoredCars moved from Arkhangelsk to Leningrad 1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk 7 Infantrys moved from Rostov to Kursk 2 HeavyTanks moved from Kursk to Minsk 2 Tanks moved from Moscow to Kursk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Infantry moved from 53 Sea Zone to Bulgaria Russians take Bulgaria from Romanians 4 Infantrys moved from Palestine to Syria 5 Infantrys moved from Iraq to Syria 2 Infantrys moved from W.Iran to Iraq 1 Infantry moved from Irkutsk to S.Buryat Mongolia 1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia 1 Infantry moved from N.Buryat Mongolia to Yakutsk 1 HeavyTank and 5 Infantrys moved from Olyokminsk to Yakutsk 5 Infantrys moved from Evenkia to Olyokminsk 3 Infantrys moved from Irkutsk to Olyokminsk 5 Infantrys moved from Krasnoyarsk to Irkutsk 5 Infantrys and 1 Tank moved from Sibirsky to Evenkia 1 Tank moved from Evenkia to Olyokminsk 4 Infantrys moved from Novosibirsk to Krasnoyarsk 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 2 Infantrys moved from Tashkent to Uzbekistan Purchase Units - Russians Russians buy 1 Bunker, 1 Elite, 1 HeavyTank and 43 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Estonia Russians attack with 1 Artillery, 1 Bomber, 2 Fighters and 11 Infantrys Germans defend with 9 Infantrys Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 11 Infantrys in Estonia, round 2 : 1/15 hits, 3.67 expected hits Germans roll dice for 9 Infantrys in Estonia, round 2 : 4/9 hits, 3.00 expected hits 4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Estonia Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 7 Infantrys in Estonia, round 3 : 2/11 hits, 3.00 expected hits Germans roll dice for 8 Infantrys in Estonia, round 3 : 1/8 hits, 2.67 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Estonia Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 6 Infantrys in Estonia, round 4 : 3/10 hits, 2.83 expected hits Germans roll dice for 6 Infantrys in Estonia, round 4 : 2/6 hits, 2.00 expected hits 2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Estonia Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys in Estonia, round 5 : 2/8 hits, 2.50 expected hits Germans roll dice for 3 Infantrys in Estonia, round 5 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Estonia Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys in Estonia, round 6 : 2/8 hits, 2.50 expected hits Germans roll dice for 1 Infantry in Estonia, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Estonia Russians win, taking Estonia from Germans with 1 Artillery, 1 Bomber, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 7 Infantrys Casualties for Germans: 9 Infantrys Battle in Donetsk Russians attack with 1 Bomber and 8 Infantrys Romanians defend with 1 ArmoredCar, 1 Artillery and 1 Elite Russians roll dice for 1 Bomber and 8 Infantrys in Donetsk, round 2 : 1/9 hits, 2.00 expected hits Romanians roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Donetsk, round 2 : 2/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Russians lost in Donetsk Russians roll dice for 1 Bomber and 6 Infantrys in Donetsk, round 3 : 2/7 hits, 1.67 expected hits Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Bomber and 6 Infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 ArmoredCar, 1 Artillery and 1 Elite Battle in Minsk Russians attack with 2 HeavyTanks and 3 Infantrys Romanians defend with 2 Tanks Russians roll dice for 2 HeavyTanks and 3 Infantrys in Minsk, round 2 : 1/5 hits, 1.83 expected hits Romanians roll dice for 2 Tanks in Minsk, round 2 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Minsk Russians roll dice for 2 HeavyTanks and 1 Infantry in Minsk, round 3 : 2/3 hits, 1.50 expected hits Romanians roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Minsk Russians win, taking Minsk from Romanians with 2 HeavyTanks remaining. Battle score for attacker is 4 Casualties for Russians: 3 Infantrys Casualties for Romanians: 2 Tanks Non Combat Move - Russians 6 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Georgia to Rostov 1 Bomber moved from Donetsk to Moscow 2 Fighters moved from Estonia to Leningrad 1 Bomber moved from Estonia to Leningrad Place Units - Russians 1 Bunker, 1 Elite and 2 Infantrys placed in Kursk 4 Infantrys placed in Leningrad 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 10 Infantrys placed in Moscow 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 1 HeavyTank and 5 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -2.00 Romanians : 2.00 Russians : -5.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks moved from Lower Egypt to Cairo 1 Tank moved from New Valley to Cairo 1 Adv.Fighter and 5 Tanks moved from Mersa Matruh to Cairo 2 HeavyTanks moved from Crete to 51 Sea Zone 2 Infantrys moved from Mersa Matruh to 51 Sea Zone 5 Infantrys moved from Mersa Matruh to 51 Sea Zone 1 Transport moved from 51 Sea Zone to 48 Sea Zone 1 Battleship, 2 HeavyTanks, 7 Infantrys and 5 Transports moved from 51 Sea Zone to 56 Sea Zone 2 HeavyTanks and 7 Infantrys moved from 56 Sea Zone to Cairo 1 Elite moved from Rome to 46 Sea Zone 1 Elite and 1 S.Submarine moved from 46 Sea Zone to 56 Sea Zone 1 Elite moved from 56 Sea Zone to Palestine 3 Destroyers moved from 51 Sea Zone to 56 Sea Zone 1 Destroyer moved from 46 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from Campania to 48 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from 51 Sea Zone to Greece 6 Infantrys moved from Rome to Campania 1 Mech.Inf moved from Kufra to Belgian Congo 1 Tank moved from French Equatorial Africa to Belgian Congo 1 Infantry moved from British Somaliland to Italian East Africa 1 Infantry moved from French Somaliland to Italian East Africa 1 Mech.Inf moved from Kufra to Cairo 2 Infantrys and 1 Tank moved from French Sudan to Liberia 4 Infantrys moved from E.Morocco to W.Morocco 6 Infantrys moved from W.Morocco to Mauritania 1 Mot.Inf moved from E.Morocco to French Sudan 2 Infantrys moved from Mauritania to French Sudan 1 Tank moved from Rio de Oro to French Sudan 1 Mot.Inf moved from E.Morocco to Rio de Oro 1 Mot.Inf moved from E.Morocco to French Sudan 1 Mot.Inf moved from E.Morocco to French Sudan 3 Infantrys moved from S.Tunisia to S.Algeria 1 Infantry moved from Tunis to N.Tunisia 1 JetFighter moved from Rome to W.Morocco 1 Adv.Fighter moved from Provence to E.Morocco Purchase Units - Italians Italians buy 1 Factory, 1 Fighter, 4 Infantrys, 3 Mot.Infs, 7 Tanks and 3 Transports; Remaining resources: 1 PUs; Combat - Italians Battle in Palestine Italians attack with 1 Elite Russians defend with 1 Infantry Italians roll dice for 1 Battleship in Palestine, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 Elite in Palestine, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Elite in Palestine, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Italians lost in Palestine British win with 1 Infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 Elite Battle in Cairo Italians attack with 1 Adv.Fighter, 4 HeavyTanks, 11 Infantrys, 5 Mech.Infs and 11 Tanks British defend with 1 AAGun, 3 Adv.Fighters, 1 Bunker, 1 Factory, 3 Infantrys and 13 Tanks; French defend with 5 Adv.Fighters AA fire in Cairo : 0/1 hits, 0.17 expected hits Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks, 11 Infantrys, 5 Mech.Infs and 11 Tanks in Cairo, round 2 : 11/32 hits, 13.00 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 8 Adv.Fighters, 1 Bunker, 3 Infantrys and 13 Tanks in Cairo, round 2 : 14/25 hits, 13.33 expected hits 7 Tanks owned by the British, 11 Infantrys owned by the Italians, 3 Infantrys owned by the British and 3 Mech.Infs owned by the Italians lost in Cairo Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks, 2 Mech.Infs and 11 Tanks in Cairo, round 3 : 7/18 hits, 9.33 expected hits British roll dice for 8 Adv.Fighters, 1 Bunker and 6 Tanks in Cairo, round 3 : 7/15 hits, 8.83 expected hits 1 Bunker owned by the British, 6 Tanks owned by the British, 5 Tanks owned by the Italians and 2 Mech.Infs owned by the Italians lost in Cairo Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks and 6 Tanks in Cairo, round 4 : 4/11 hits, 6.17 expected hits British roll dice for 8 Adv.Fighters in Cairo, round 4 : 4/8 hits, 5.33 expected hits 4 Tanks owned by the Italians, 1 Adv.Fighter owned by the French and 3 Adv.Fighters owned by the British lost in Cairo Italians roll dice for 1 Adv.Fighter, 4 HeavyTanks and 2 Tanks in Cairo, round 5 : 5/7 hits, 4.17 expected hits British roll dice for 4 Adv.Fighters in Cairo, round 5 : 3/4 hits, 2.67 expected hits 1 HeavyTank owned by the Italians, 2 Tanks owned by the Italians and 4 Adv.Fighters owned by the French lost in Cairo Italians win, taking Cairo from British with 1 Adv.Fighter and 3 HeavyTanks remaining. Battle score for attacker is 43 Casualties for Italians: 1 HeavyTank, 11 Infantrys, 5 Mech.Infs and 11 Tanks Casualties for British: 3 Adv.Fighters, 1 Bunker, 3 Infantrys and 13 Tanks Casualties for French: 5 Adv.Fighters Battle in Belgian Congo Italians attack with 1 Mech.Inf and 1 Tank French defend with 1 Tank Italians roll dice for 1 Mech.Inf and 1 Tank in Belgian Congo, round 2 : 0/2 hits, 0.83 expected hits French roll dice for 1 Tank in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Italians lost in Belgian Congo Italians roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Tank in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 Tank in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Tank in Belgian Congo, round 5 : 0/1 hits, 0.50 expected hits French roll dice for 1 Tank in Belgian Congo, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Tank in Belgian Congo, round 6 : 0/1 hits, 0.50 expected hits French roll dice for 1 Tank in Belgian Congo, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Belgian Congo French win with 1 Tank remaining. Battle score for attacker is -11 Casualties for Italians: 1 Mech.Inf and 1 Tank Battle in Liberia Italians attack with 2 Infantrys and 1 Tank Neutral defend with 1 Infantry Italians roll dice for 2 Infantrys and 1 Tank in Liberia, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Liberia Italians loses 0 PUs for violating Liberias neutrality. Italians win, taking Liberia from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Italians 1 Tank moved from South Africa to Kenya 1 AAGun moved from Lower Egypt to New Valley 1 Adv.Fighter moved from Cairo to Nubia Place Units - Italians 1 Factory placed in Italian East Africa 2 Tanks placed in Kufra 4 Infantrys placed in E.Morocco 1 Fighter and 3 Mot.Infs placed in Tunis 3 Transports placed in 48 Sea Zone 5 Tanks placed in Rome Turn Complete - Italians Italians collect 105 PUs; end with 106 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Italians : -9.67 British : -1.83 AA fire in Cairo : : -0.17 French : -0.50
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 1 Tank moved from Syria to Lower Egypt British take Lower Egypt from Italians 1 Adv.Fighter and 1 Tank moved from Syria to Palestine 1 Tank moved from Belgian Congo to French Equatorial Africa 1 Transport moved from 38 Sea Zone to 34 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 29 Sea Zone to 34 Sea Zone 1 Infantry and 1 Tank moved from 34 Sea Zone to Canarians Purchase Units - French French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; Combat - French Battle in French Equatorial Africa French attack with 1 Tank Germans defend with 1 Bunker and 1 Factory French roll dice for 1 Tank in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Bunker owned by the Germans Germans roll dice for 1 Bunker in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the French lost in French Equatorial Africa Germans win with 1 Bunker remaining. Battle score for attacker is -5 Casualties for French: 1 Tank Non Combat Move - French Place Units - French 1 Adv.Fighter and 1 Fighter placed in Syria Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.50 French : 0.50
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 2 Adv.Fighters, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Carriers, 5 Destroyers, 9 Fighters and 3 Submarines moved from 85 Sea Zone to 72 Sea Zone 6 Infantrys moved from New South Wales to South Australia 1 Submarine moved from 114 Sea Zone to 67 Sea Zone 2 Bombers moved from Ponape to 72 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 72 Sea Zone to 71 Sea Zone 1 Fighter moved from 72 Sea Zone to 71 Sea Zone 1 Elite moved from Tokyo to Chubu 3 Infantrys, 4 Marines and 2 Tanks moved from Queensland to Townsville 1 Battleship moved from 107 Sea Zone to 67 Sea Zone 1 Carrier, 1 Destroyer and 2 Transports moved from 69 Sea Zone to 66 Sea Zone 2 Infantrys moved from Mindanao to 107 Sea Zone 2 Marines moved from Jilolo to 107 Sea Zone 2 Marines moved from Celebes to 107 Sea Zone 1 B.Transport and 4 Marines moved from 107 Sea Zone to 113 Sea Zone 4 Marines moved from 113 Sea Zone to Townsville 2 Cruisers and 2 Infantrys moved from 107 Sea Zone to 113 Sea Zone 1 Infantry moved from 113 Sea Zone to Aroe Yamamoto take Aroe from Dutch 1 Infantry moved from 113 Sea Zone to Merauke Yamamoto take Merauke from Dutch Purchase Units - Yamamoto Yamamoto buy 4 Adv.Fighters, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 2 S.Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 71 Sea Zone Yamamoto attack with 1 Adv.Fighter and 3 Fighters Americans defend with 1 B.Transport and 1 S.Submarine Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in 71 Sea Zone, round 2 : 4/4 hits, 1.50 expected hits Americans roll dice for 1 B.Transport in 71 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans and 1 S.Submarine owned by the Americans lost in 71 Sea Zone Yamamoto win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 18 Casualties for Americans: 1 B.Transport and 1 S.Submarine Battle in Townsville Yamamoto attack with 3 Infantrys, 8 Marines and 2 Tanks Anzac defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory and 7 Infantrys Yamamoto roll dice for 2 Cruisers in Townsville, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Anzac Yamamoto roll dice for 3 Infantrys, 8 Marines and 2 Tanks in Townsville, round 2 : 4/13 hits, 5.50 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 7 Infantrys in Townsville, round 2 : 3/9 hits, 3.50 expected hits 4 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Townsville Yamamoto roll dice for 8 Marines and 2 Tanks in Townsville, round 3 : 4/10 hits, 5.00 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 3 Infantrys in Townsville, round 3 : 1/5 hits, 2.17 expected hits 3 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Townsville Yamamoto roll dice for 7 Marines and 2 Tanks in Townsville, round 4 : 5/9 hits, 4.50 expected hits Anzac roll dice for 1 Adv.Fighter in Townsville, round 4 : 1/1 hits, 0.67 expected hits 1 Marine owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Townsville Yamamoto win, taking Townsville from Anzac with 6 Marines and 2 Tanks remaining. Battle score for attacker is 16 Casualties for Yamamoto: 3 Infantrys and 2 Marines Casualties for Anzac: 1 Adv.Fighter, 1 Bunker and 7 Infantrys Battle in South Australia Yamamoto attack with 6 Infantrys Anzac defend with 1 Infantry Yamamoto roll dice for 6 Infantrys in South Australia, round 2 : 0/6 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 6 Infantrys in South Australia, round 3 : 0/6 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 6 Infantrys in South Australia, round 4 : 1/6 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in South Australia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in South Australia Yamamoto win, taking South Australia from Anzac with 5 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Battle in 72 Sea Zone Yamamoto attack with 1 Adv.Fighter, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Bombers, 2 Carriers, 5 Destroyers, 6 Fighters and 3 Submarines Americans defend with 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter, 8 S.Submarines, 1 Submarine and 4 Transports Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 8 S.Submarines and 1 Submarine in 72 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Units damaged: 4 B.Carriers owned by the Yamamoto Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 B.Transport, 1 Battleship, 2 Bombers, 2 Carriers, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 2 : 6/22 hits, 7.33 expected hits Americans roll dice for 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter and 4 Transports in 72 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto 1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Carrier owned by the Americans, 1 Carrier owned by the Yamamoto, 4 Transports owned by the Americans and 1 B.Transport owned by the Yamamoto lost in 72 Sea Zone Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 8 S.Submarines in 72 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 3 : 8/21 hits, 7.17 expected hits Americans roll dice for 1 Adv.Fighter and 1 Destroyer in 72 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans, 2 Submarines owned by the Yamamoto and 7 S.Submarines owned by the Americans lost in 72 Sea Zone Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 5 Destroyers and 6 Fighters in 72 Sea Zone, round 4 : 8/21 hits, 7.17 expected hits Americans roll dice for 1 Adv.Fighter in 72 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Americans and 1 S.Submarine owned by the Americans lost in 72 Sea Zone Yamamoto win with 1 Adv.Fighter, 5 B.Carriers, 1 Battleship, 2 Bombers, 1 Carrier, 4 Destroyers, 6 Fighters and 1 Submarine remaining. Battle score for attacker is 115 Casualties for Yamamoto: 1 B.Transport, 1 Carrier, 1 Destroyer and 2 Submarines Casualties for Americans: 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter, 8 S.Submarines, 1 Submarine and 4 Transports Non Combat Move - Yamamoto 1 Adv.Fighter and 3 Fighters moved from 71 Sea Zone to 72 Sea Zone 2 Bombers moved from 72 Sea Zone to Kunashir Place Units - Yamamoto 1 Fighter, 6 Infantrys and 1 Mech.Inf placed in Tokyo 2 S.Submarines placed in 110 Sea Zone 4 Adv.Fighters placed in Davao Turn Complete - Yamamoto Yamamoto collect 92 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto : -1.50 Americans : -2.67 Anzac : -1.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 1 ArmoredCar, 1 Artillery, 6 Infantrys and 1 Tank moved from Chahar to Peking 1 ArmoredCar and 1 Tank moved from Shansi to Peking 2 ArmoredCars and 2 Tanks moved from Anhwei to Peking 1 Tank moved from Hunan to Shantung 5 Infantrys moved from Anhwei to Shantung 4 Infantrys moved from Shansi to Shantung 1 Fighter and 1 Tank moved from Hupeh to Shantung 2 ArmoredCars moved from Hupeh to Shantung 1 Artillery and 3 Infantrys moved from Suiyuan to Chahar 1 Artillery and 3 Infantrys moved from Hupeh to Anhwei 1 Elite and 1 Infantry moved from Shensi to Shansi 4 Infantrys moved from Ningsia to Suiyuan 1 Artillery, 1 Elite and 1 Infantry moved from Szechwan to Shensi 1 Tank moved from Lanchow to Shansi 1 Infantry and 1 Marine moved from Lanchow to Shensi 4 Infantrys moved from Gobi Altai to Ningsia 2 Artillerys, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia 1 Adv.Fighter moved from Hsining to Chahar 1 Mech.Inf moved from Hsining to Suiyuan 2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 10 ArmoredCars and 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Peking Chinese attack with 4 ArmoredCars, 1 Artillery, 6 Infantrys and 4 Tanks Hisaichi defend with 2 Artillerys, 1 Bunker and 6 Infantrys Chinese roll dice for 4 ArmoredCars, 1 Artillery, 6 Infantrys and 4 Tanks in Peking, round 2 : 4/15 hits, 4.83 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 2 Artillerys, 1 Bunker and 6 Infantrys in Peking, round 2 : 5/9 hits, 3.17 expected hits 3 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Peking Chinese roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks in Peking, round 3 : 5/10 hits, 4.00 expected hits Hisaichi roll dice for 2 Artillerys, 1 Bunker and 3 Infantrys in Peking, round 3 : 3/6 hits, 2.17 expected hits 2 ArmoredCars owned by the Chinese, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 2 ArmoredCars, 1 Artillery and 4 Tanks in Peking, round 4 : 4/7 hits, 3.00 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Peking Chinese win, taking Peking from Hisaichi with 2 ArmoredCars, 1 Artillery and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Chinese: 2 ArmoredCars and 6 Infantrys Casualties for Hisaichi: 2 Artillerys, 1 Bunker and 6 Infantrys Non Combat Move - Chinese 1 Fighter moved from Shantung to Chahar Place Units - Chinese 3 ArmoredCars placed in Hupeh 6 ArmoredCars placed in Hsining 1 ArmoredCar and 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Hisaichi : 2.17 Chinese : 1.17
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 2 Destroyers moved from 113 Sea Zone to 66 Sea Zone 1 Artillery, 2 Elites and 6 Infantrys moved from Hong Kong to Kiangsi 6 Infantrys moved from Hong Kong to Kiangsi 1 Bomber moved from Hong Kong to Peking 5 Infantrys moved from Liaoning to Peking 1 Infantry moved from Hulunbuir to Peking 1 Tank moved from Chita to Peking 1 Fighter moved from Changchun to Peking 2 Infantrys moved from Heilungchiang to Ayan 1 Infantry moved from Heilungchiang to Chita 1 Infantry moved from Heilungchiang to Ayan 4 Infantrys moved from Kirin to Heilungchiang 7 Infantrys moved from Kirin to Liaoning 6 Infantrys moved from Changchun to Kirin 1 L.Fighter moved from Ayan to Peking Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bunker, 1 Fighter and 18 Infantrys; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Peking Hisaichi attack with 1 Bomber, 1 Fighter, 6 Infantrys, 1 L.Fighter and 1 Tank Chinese defend with 2 ArmoredCars, 1 Artillery and 4 Tanks Hisaichi roll dice for 1 Bomber, 1 Fighter, 6 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 2 : 1/10 hits, 3.00 expected hits Chinese roll dice for 2 ArmoredCars, 1 Artillery and 4 Tanks in Peking, round 2 : 2/7 hits, 2.67 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking Hisaichi roll dice for 1 Bomber, 1 Fighter, 4 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 3 : 1/8 hits, 2.67 expected hits Chinese roll dice for 1 ArmoredCar, 1 Artillery and 4 Tanks in Peking, round 3 : 2/6 hits, 2.50 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking Hisaichi roll dice for 1 Bomber, 1 Fighter, 2 Infantrys, 1 L.Fighter and 1 Tank in Peking, round 4 : 4/6 hits, 2.33 expected hits Chinese roll dice for 1 Artillery and 4 Tanks in Peking, round 4 : 3/5 hits, 2.33 expected hits 1 Fighter owned by the Hisaichi, 3 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Peking Hisaichi roll dice for 1 Bomber, 1 L.Fighter and 1 Tank in Peking, round 5 : 0/3 hits, 1.67 expected hits Chinese roll dice for 1 Tank in Peking, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Peking Hisaichi roll dice for 1 Bomber and 1 L.Fighter in Peking, round 6 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Peking, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Bomber owned by the Hisaichi lost in Peking Hisaichi win with 1 L.Fighter remaining. Battle score for attacker is -7 Casualties for Hisaichi: 1 Bomber, 1 Fighter, 6 Infantrys and 1 Tank Casualties for Chinese: 2 ArmoredCars, 1 Artillery and 4 Tanks Battle in Kiangsi Hisaichi attack with 1 Artillery, 2 Elites and 12 Infantrys British defend with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank Hisaichi roll dice for 1 Artillery, 2 Elites and 12 Infantrys in Kiangsi, round 2 : 2/15 hits, 3.17 expected hits Chinese roll dice for 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 2 : 5/10 hits, 3.00 expected hits 2 ArmoredCars owned by the British and 5 Infantrys owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 Artillery, 2 Elites and 7 Infantrys in Kiangsi, round 3 : 2/10 hits, 2.33 expected hits Chinese roll dice for 1 ArmoredCar, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 3 : 2/8 hits, 2.67 expected hits 1 ArmoredCar owned by the British, 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 Artillery, 2 Elites and 5 Infantrys in Kiangsi, round 4 : 2/8 hits, 2.00 expected hits Chinese roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Kiangsi, round 4 : 1/6 hits, 2.17 expected hits 2 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 Artillery, 2 Elites and 4 Infantrys in Kiangsi, round 5 : 1/7 hits, 1.83 expected hits Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiangsi, round 5 : 2/4 hits, 1.50 expected hits 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 6 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 6 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the British lost in Kiangsi Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 7 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Tank in Kiangsi, round 7 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery, 2 Elites and 2 Infantrys in Kiangsi, round 8 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Tank in Kiangsi, round 8 : 2/2 hits, 0.83 expected hits 1 Tank owned by the British, 1 Artillery owned by the British and 2 Infantrys owned by the Hisaichi lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 2 Elites remaining. Battle score for attacker is 7 Casualties for Hisaichi: 12 Infantrys Casualties for British: 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank Non Combat Move - Hisaichi 1 L.Fighter moved from Peking to Ayan Place Units - Hisaichi 1 Bunker placed in Ayan 4 Infantrys placed in Liaoning 3 Infantrys placed in Kirin 2 Artillerys and 4 Infantrys placed in Hong Kong Hisaichi undo move 4. 6 Infantrys placed in Hong Kong Hisaichi undo move 2. 2 Artillerys and 2 Infantrys placed in Liaoning 1 Fighter and 7 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Hisaichi : -7.67 Chinese : 0.33
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - British 1 Submarine moved from 21 Sea Zone to 12 Sea Zone 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 1 Tank moved from Shantung to Hulunbuir British take Hulunbuir from Hisaichi 1 Tank moved from Shantung to Kiangsi 1 ArmoredCar and 2 Infantrys moved from Kwangtung to Kiangsi 1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from Kweichow to Hunan 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Kwangtung to Hunan 2 Artillerys and 9 Infantrys moved from Assam to Yunnan 2 ArmoredCars, 3 Artillerys and 10 Infantrys moved from N.Thailand to N.French Indochina 10 Infantrys moved from Bihar to Assam 6 Infantrys moved from Hyderabad to Madras 2 ArmoredCars moved from N.French Indochina to Hunan Purchase Units - British British buy 1 Bunker, 7 Infantrys, 9 Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Kiangsi British attack with 1 ArmoredCar, 2 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 2 Elites British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Elites in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits 2 Elites owned by the Hisaichi lost in Kiangsi British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 3 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in Kiangsi, round 4 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Kiangsi British win, taking Kiangsi from Hisaichi with 1 ArmoredCar, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Artillery and 2 Elites Non Combat Move - British Place Units - British 2 Infantrys placed in Bangkok 5 Submarines placed in 60 Sea Zone 4 Submarines placed in 21 Sea Zone 1 Bunker and 2 Tanks placed in Cape Town 4 Infantrys placed in Bangkok 1 Infantry placed in Bombay Turn Complete - British British collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : -0.50 Hisaichi : -1.67
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anzac and dutch?
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TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Anzac 4 Infantrys moved from Northern Territory to Western Australia Non Combat Move - Anzac 1 Tank moved from Hunan to Kiangsi 1 Infantry moved from N.French Indochina to Hunan Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Dutch 2 Infantrys moved from Suriname to 32 Sea Zone 2 Infantrys and 1 Transport moved from 32 Sea Zone to 39 Sea Zone 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank moved from Rio De Janeiro to Argentina 2 Infantrys moved from 39 Sea Zone to Argentina Purchase Units - Dutch Dutch buy 2 Elites and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Argentina Dutch attack with 1 ArmoredCar, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank Neutral defend with 3 Infantrys Dutch roll dice for 1 ArmoredCar, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Tank in Argentina, round 2 : 2/8 hits, 3.00 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the Dutch lost in Argentina Dutch roll dice for 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank in Argentina, round 3 : 2/6 hits, 2.33 expected hits Neutral roll dice for 1 Infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Argentina Dutch loses 0 PUs for violating Argentinas neutrality. Dutch win, taking Argentina from Neutral with 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 2 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 1 Transport placed in 32 Sea Zone 2 Elites placed in Suriname Turn Complete - Dutch Dutch collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Dutch : -1.33
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TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Finns 2 ArmoredCars moved from Kotka to Vyborg 2 Artillerys and 1 Infantry moved from Kotka to Oulu 1 Fighter moved from Kotka to Vyborg 1 Infantry moved from Lapland to N.Karelia Finns take N.Karelia from Russians 1 Artillery, 1 Elite and 2 Infantrys moved from Lapland to N.Karelia 2 Infantrys moved from Lapland to N.Karelia 1 Artillery, 1 Elite and 3 Infantrys moved from Lapland to Murmansk Finns take Murmansk from Russians Purchase Units - Finns Finns buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 2 ArmoredCars and 1 Fighter Russians defend with 1 Infantry Finns roll dice for 2 ArmoredCars and 1 Fighter in Vyborg, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Oulu Finns attack with 2 Artillerys and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 2 Artillerys and 1 Infantry in Oulu, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 2 Artillerys and 1 Infantry in Oulu, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 2 Elites and 2 Infantrys moved from Helsinki to Tampere 1 AAGun moved from Tampere to Helsinki 1 Fighter moved from Oulu to Helsinki Place Units - Finns 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns : 1.00 Russians : -1.00