2 hits in sz 41
i need ur casualty orders
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 2 fighters; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 4/4 hits, 2,33 expected hits
UK_Pacific roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Malaya
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Paulau Island to Caroline Islands
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,2,5,6,3,2,4,1,2,5,3,6,1,6,6,2,1,6,2,2,3,4,6,3,2,2,4,2,3,6,4,2,6
Japanese collect 1 PU (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
UK_Pacific : 0,67
Japanese : 1,67
@trulpenplay I just noticed something wrong with TripleA… The game did not roll for Convoy Blockage Damage in sea zone 17. Interesting I wonder why? There are 2 US submarines there.
That’s strange. I don’t have the map available atm, but if it’s a glitch you can just roll that manually and adjust by edit.
Also, one thing, I’d like to check if you can kill my sb in the Carolines in some way. Think I checked, but is not sure I was as thorough as need be. If there’s any risk, I’d like to just put it in Japan instead.
@AAGamer said in trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28:
@trulpenplay I just noticed something wrong with TripleA… The game did not roll for Convoy Blockage Damage in sea zone 17. Interesting I wonder why? There are 2 US submarines there.
Sea zone 17 is no convoy disruption zone. The map does not show the “Convoy” image there.
@Panther oh, ok Panther I didn’t realize that… @trulpen Go ahead and do what you want… I can get you at Caroline Islands with naval and air… I dont think you can make it to Japan from Philipines seazone… Take your time and check the map and post any changes you need to make… I have an idea of my turn so no worry on your part I can just adjust as need be. Thanks again @Panther for clarifying.
What I can see no air can attack the Carolines and no transports are in the vicinity, so the sb can stay there safe and sound. Just pray I didn’t mess up with my analysis. On the other hand Japan is nothing more than an empty shell atm, merely trying to desperately hold on in order to be a nail in the eye for the allies and helping Germany that way.
@trulpen I was reading sb as a sub… duh… haha that is why i said that it couldnt make it to japan lol and that i could hit it in caroline sz… lol… you meant the bomber and i was reading it as a sub… i feel like such a goof… Btw sorry i havent been around i am not feeling the greatest right now… Will get the turn out shortly.
Hehe, no worries. My own nomenclature. 😉 Take your time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
5 artilleries and 5 infantry moved from Western United States to 10 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 2 Sea Zone
5 artilleries moved from 2 Sea Zone to Alaska
5 infantry moved from 2 Sea Zone to Alaska
1 carrier moved from 6 Sea Zone to 2 Sea Zone
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 transport placed in 2 Sea Zone
3 transports placed in 6 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Tsinghai
2 artilleries moved from Shensi to Tsinghai
Place Units - Chinese
2 artilleries and 5 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
5 artilleries and 5 infantry moved from Western United States to 10 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 2 Sea Zone
5 artilleries moved from 2 Sea Zone to Alaska
5 infantry moved from 2 Sea Zone to Alaska
1 carrier moved from 6 Sea Zone to 2 Sea Zone
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 transport placed in 2 Sea Zone
3 transports placed in 6 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Tsinghai
2 artilleries moved from Shensi to Tsinghai
Place Units - Chinese
2 artilleries and 5 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Algeria to Morocco
British take Morocco from Italians
1 armour moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 artillery moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Iraq to Egypt
6 fighters and 1 tactical_bomber moved from Persia to Russia
1 armour moved from Kazakhstan to Russia
3 armour moved from Kansu to Samara
2 armour moved from Turkmenistan to Samara
1 mech_infantry moved from Shensi to Novosibirsk
2 aaGuns and 2 infantry moved from Burma to India
1 artillery moved from Burma to India
EDIT: 3 armour moved from Persia to Caucasus
EDIT: 1 mech_infantry moved from Persia to Northwest Persia
EDIT: 1 mech_infantry moved from Northwest Persia to Caucasus
EDIT: 1 infantry moved from Persia to Northwest Persia
2 destroyers moved from 116 Sea Zone to 106 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Changing ownership of Northwest Persia from Germans to British
EDIT: Turning off Edit Mode
3 armour placed in Persia
1 fighter and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,4,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 armour, 2 fighters and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,6,4,3,4,1
UK_Pacific collect 19 PUs (5 lost to blockades); end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 2 fighters and 1 infantry
Combat Hit Differential Summary :
British : 0.50
Italians : -0.33
@trulpen I did it quickly while i was thinking of it and screwed up and forgot an attack that was just rolling in so i did it… hope that is ok.
Not sure what it is. I’ll look when I get home, but I’m sure it’s ok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 3 mech_infantrys moved from Tambov to Caucasus
3 bombers moved from Southern Italy to Caucasus
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery moved from Libya to Tunisia
Italians take Tunisia from British
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Algeria
1 tactical_bomber moved from 96 Sea Zone to Algeria
Combat - Italians
Battle in Morocco
Battle in Alexandria
Battle in Algeria
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Algeria
Italians win, taking Morocco from British, taking Alexandria from British, taking Algeria from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Caucasus
Italians attack with 2 armour, 3 bombers and 3 mech_infantrys
British defend with 3 armour and 1 mech_infantry
Italians roll dice for 2 armour, 3 bombers and 3 mech_infantrys in Caucasus, round 2 : 4/8 hits, 3,50 expected hits
Russians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 3 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Italians: 1 mech_infantry
Casualties for British: 3 armour and 1 mech_infantry
Non Combat Move - Italians
3 bombers moved from Caucasus to Greece
1 carrier and 1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to 95 Sea Zone
1 aaGun moved from Tambov to Volgograd
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : 0,50
Russians : -0,83
@trulpenplay Wow the British have been defending like the Japanese!! Like crap!!! lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Shensi to Russia
1 fighter moved from Kansu to Russia
3 fighters moved from Queensland to Malaya
Place Units - ANZAC
2 fighters placed in Queensland
ANZAC undo move 1.
2 fighters placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,3
ANZAC collect 17 PUs (1 lost to blockades); end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Urals to Novosibirsk
1 armour and 1 mech_infantry moved from Urals to Russia
5 artilleries and 7 infantry moved from Vologda to Russia
3 armour and 4 mech_infantrys moved from Archangel to Russia
1 infantry moved from Smolensk to Russia
3 artilleries and 2 infantry moved from Bryansk to Russia
3 armour and 4 bombers moved from Ukraine to Russia
2 armour, 9 artilleries, 5 fighters, 33 infantry and 3 tactical_bombers moved from Tambov to Russia
1 bomber moved from Archangel to Russia
5 fighters and 1 tactical_bomber moved from Novgorod to Russia
11 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
2 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Scotland
Battle in Novosibirsk
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
Germans win, taking 109 Sea Zone from British, taking Scotland from British, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Russia
Germans attack with 20 armour, 17 artilleries, 5 bombers, 11 fighters, 43 infantry, 6 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 6 fighters and 1 tactical_bomber; ANZAC defend with 2 fighters; Russians defend with 5 aaGuns, 1 airfield, 11 armour, 11 artilleries, 1 factory_major, 2 fighters, 48 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 2/15 hits, 2,50 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 20 armour, 17 artilleries, 5 bombers, 9 fighters, 43 infantry, 6 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 37/105 hits, 37,83 expected hits
Russians roll dice for 5 aaGuns, 12 armour, 11 artilleries, 10 fighters, 48 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 32/88 hits, 35,00 expected hits
32 infantry owned by the Russians, 32 infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Russia
Germans roll dice for 20 armour, 17 artilleries, 5 bombers, 9 fighters, 11 infantry, 6 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 32/73 hits, 32,50 expected hits
Russians roll dice for 12 armour, 11 artilleries, 10 fighters, 16 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 27/56 hits, 24,33 expected hits
5 mech_infantrys owned by the Russians, 16 infantry owned by the Russians, 11 artilleries owned by the Russians, 10 artilleries owned by the Germans, 11 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 7 artilleries, 5 bombers, 9 fighters and 5 tactical_bombers in Russia, round 4 : 20/46 hits, 23,50 expected hits
Russians roll dice for 12 armour, 10 fighters and 2 tactical_bombers in Russia, round 4 : 11/24 hits, 13,67 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the ANZAC, 11 armour owned by the Russians, 1 tactical_bomber owned by the British, 7 artilleries owned by the Germans, 4 armour owned by the Germans, 4 fighters owned by the British and 1 armour owned by the British lost in Russia
Germans roll dice for 16 armour, 5 bombers, 9 fighters and 5 tactical_bombers in Russia, round 5 : 21/35 hits, 19,17 expected hits
Russians roll dice for 4 fighters in Russia, round 5 : 2/4 hits, 2,67 expected hits
2 fighters owned by the Russians, 2 armour owned by the Germans and 2 fighters owned by the British lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 5 bombers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 150
Casualties for Germans: 6 armour, 17 artilleries, 2 fighters, 43 infantry and 6 mech_infantrys
Casualties for Russians: 5 aaGuns, 11 armour, 11 artilleries, 2 fighters, 48 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Casualties for British: 1 armour, 6 fighters and 1 tactical_bomber
Non Combat Move - Germans
4 aaGuns moved from Tambov to Volgograd
1 aaGun moved from Vologda to Russia
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
4 fighters moved from Russia to Volgograd
2 tactical_bombers moved from Russia to Volgograd
2 tactical_bombers moved from Russia to Volgograd
2 tactical_bombers moved from Volgograd to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
2 fighters moved from Russia to Volgograd
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 111 Sea Zone
2 submarines moved from 109 Sea Zone to 111 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 63 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -1,67
AA fire in Russia : : -0,50
Russians : -4,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Japanese buy nothing; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 bomber moved from Japan to Hainan
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 37 Sea Zone to 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,6,1,2,2,1,4,3,6,6,3,4,3,5,1,3,2,5,1,5,6,6,6,2,3,5,1,1,6,6,5,5,3
Japanese collect 2 PUs (9 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :