G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - Russians 1 mech_infantry moved from Northwest Persia to Rostov 1 fighter and 1 tactical_bomber moved from Samara to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 4 aaGuns, 6 armour, 9 artilleries and 32 infantry moved from Samara to Kazakhstan 2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan 1 submarine moved from 125 Sea Zone to 110 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,67
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Sikang to Suiyuyan 3 fighters and 2 tactical_bombers moved from Kweichow to Suiyuyan 2 fighters and 3 tactical_bombers moved from Yunnan to Suiyuyan 3 bombers moved from Yunnan to Suiyuyan 1 bomber moved from Japan to Suiyuyan 1 armour, 1 artillery and 2 infantry moved from Yunnan to Burma 1 mech_infantry moved from Kweichow to Hopei 1 mech_infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Shensi to Suiyuyan 1 armour and 5 mech_infantrys moved from Kweichow to Suiyuyan Combat - Japanese Battle in Burma Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Yunnan UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 1 armour, 4 bombers, 5 fighters, 2 infantry, 8 mech_infantrys and 5 tactical_bombers Chinese defend with 18 infantry Japanese roll dice for 1 armour, 4 bombers, 5 fighters, 2 infantry, 8 mech_infantrys and 5 tactical_bombers in Suiyuyan, round 2 : 8/25 hits, 10.67 expected hits Chinese roll dice for 18 infantry in Suiyuyan, round 2 : 7/18 hits, 6.00 expected hits 2 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 armour, 4 bombers, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in Suiyuyan, round 3 : 13/18 hits, 9.50 expected hits Chinese roll dice for 10 infantry in Suiyuyan, round 3 : 1/10 hits, 3.33 expected hits 1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 infantry and 6 mech_infantrys Casualties for Chinese: 18 infantry Non Combat Move - Japanese 2 infantry moved from Jehol to Chahar 3 mech_infantrys moved from Kiangsu to Hopei 2 mech_infantrys moved from Yunnan to Hopei 3 bombers moved from Suiyuyan to Yunnan 1 bomber, 5 fighters and 5 tactical_bombers moved from Suiyuyan to Hopei 3 mech_infantrys moved from Kwangtung to Yunnan 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 3 tactical_bombers moved from Philippines to 33 Sea Zone 2 fighters moved from 35 Sea Zone to Yunnan 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Japanese undo move 3. 1 artillery, 1 bomber and 1 infantry placed in Japan 1 fighter placed in 6 Sea Zone Japanese undo move 5. 1 fighter placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : -1.33 UK_Pacific : 0.00 Japanese : 0.50
-
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers and 7 destroyers moved from 91 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 transports moved from 26 Sea Zone to 10 Sea Zone
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers and 7 destroyers moved from 91 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 transports moved from 26 Sea Zone to 10 Sea Zone Combat - Americans Battle in Aleutian Islands Battle in 92 Sea Zone Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser and 2 destroyers Americans roll dice for 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 8/10 hits, 4,00 expected hits Italians roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans 2 destroyers owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone Americans win, taking Aleutian Islands from Japanese with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Italians: 1 cruiser and 2 destroyers Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 destroyers, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 8 bombers moved from India to Queensland 1 tactical_bomber moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber EDIT: Adding units owned by Americans to 92 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -0,17 Americans : 4,00
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery moved from Burma to India
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers and 7 destroyers moved from 91 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 transports moved from 26 Sea Zone to 10 Sea Zone Combat - Americans Battle in Aleutian Islands Battle in 92 Sea Zone Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser and 2 destroyers Americans roll dice for 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 8/10 hits, 4,00 expected hits Italians roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Americans 2 destroyers owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone Americans win, taking Aleutian Islands from Japanese with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Italians: 1 cruiser and 2 destroyers Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 destroyers, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 8 bombers moved from India to Queensland 1 tactical_bomber moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber EDIT: Adding units owned by Americans to 92 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery moved from Burma to India Combat - British Non Combat Move - British 3 infantry moved from Persia to Northwest Persia 4 mech_infantrys moved from Iraq to Northwest Persia 4 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to British Somaliland Place Units - British 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 2 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 British collect 35 PUs (1 lost to blockades); end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Italians : -0,17 Americans : 4,00
-
@Tizkit if you see twice mari dice for sz 92; it is because when I first rolled the battle this morning, my computeur crashed; you can see you have no defence it… but I had to reroll the battle this afternoon and you hit this time… so I edited back the no hit of this morning; again you can see it with marti dice.
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Bryansk to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Rostov 1 artillery and 2 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Rostov to Romania 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Southern France to Yugoslavia 1 infantry moved from Southern France to Northern Italy 2 fighters and 1 tactical_bomber moved from Southern France to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 artillery and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : 0.33
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Egypt to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 bomber, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 mech_infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 bomber moved from Italian Somaliland to Persia Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Non Combat Move - Germans 2 aaGuns, 17 armour, 7 artilleries, 22 infantry and 18 mech_infantrys moved from Tambov to Volgograd 4 armour and 5 mech_infantrys moved from Bryansk to Volgograd 1 aaGun moved from Bryansk to Rostov 3 infantry moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 1 artillery and 3 infantry moved from Russia to Tambov 1 mech_infantry moved from Belarus to Rostov 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun moved from Belarus to Bryansk 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 aaGun moved from France to Western Germany 1 aaGun moved from Southern France to France 3 mech_infantrys moved from Western Germany to Yugoslavia 2 mech_infantrys moved from Germany to Yugoslavia 2 bombers moved from Romania to Southern Italy 3 bombers moved from Novgorod to Southern Italy 1 fighter moved from Greece to Western Germany 1 fighter moved from Belarus to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 tactical_bomber moved from Belarus to Western Germany 1 fighter and 1 tactical_bomber moved from Belarus to Rostov 1 bomber moved from Persia to Rostov 1 tactical_bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Finland to Karelia 1 submarine moved from 121 Sea Zone to 123 Sea Zone 1 submarine moved from 65 Sea Zone to 85 Sea Zone Place Units - Germans 1 artillery and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 armour, 1 artillery and 1 mech_infantry placed in Russia 1 artillery and 1 infantry placed in France 1 infantry placed in Western Germany Germans undo move 4. 2 artilleries placed in France 1 infantry and 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany 1 bomber placed in Western Germany Germans undo move 7. 1 mech_infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
-
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 7 artilleries and 7 infantry moved from Kazakhstan to Caucasus 1 armour moved from Kazakhstan to Urals 1 tactical_bomber moved from Kazakhstan to Urals 1 submarine moved from 110 Sea Zone to 92 Sea Zone
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 7 artilleries and 7 infantry moved from Kazakhstan to Caucasus 1 armour moved from Kazakhstan to Urals 1 tactical_bomber moved from Kazakhstan to Urals 1 submarine moved from 110 Sea Zone to 92 Sea Zone Combat - Russians Battle in Urals Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 7 artilleries and 7 infantry Germans defend with 1 mech_infantry Russians roll dice for 7 artilleries and 7 infantry in Caucasus, round 2 : 4/14 hits, 4,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 7 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 6 aaGuns moved from Kazakhstan to Caucasus 5 armour, 2 artilleries and 43 infantry moved from Kazakhstan to Caucasus 1 fighter moved from Kazakhstan to India 1 tactical_bomber moved from Urals to Yenisey Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,83
-
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Suiyuyan to Tsinghai 2 bombers moved from Yunnan to Tsinghai 1 bomber moved from Hopei to Kansu 1 bomber moved from Yunnan to Kansu 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Yunnan to Shan State 5 fighters and 5 tactical_bombers moved from Hopei to Shan State 1 submarine moved from 33 Sea Zone to 54 Sea Zone 4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Japan to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone
-
@Sovietishcat
Scramble into SZ 54? And if so, which units? -
@Tizkit no scrambles
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Suiyuyan to Tsinghai 2 bombers moved from Yunnan to Tsinghai 1 bomber moved from Hopei to Kansu 1 bomber moved from Yunnan to Kansu 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Yunnan to Shan State 5 fighters and 5 tactical_bombers moved from Hopei to Shan State 1 submarine moved from 33 Sea Zone to 54 Sea Zone 4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Japan to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 54 Sea Zone Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from ANZAC with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 fighter Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Shan State Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers British defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 6/12 hits, 6.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 armour moved from Suiyuyan to Kweichow 5 mech_infantrys moved from Hopei to Yunnan 4 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Chahar to Suiyuyan 2 bombers moved from Kansu to Yunnan 2 bombers moved from Tsinghai to Yunnan 2 fighters moved from Yunnan to Philippines 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 5 fighters and 5 tactical_bombers moved from Shan State to Yunnan 4 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from 8 Sea Zone to Japan 2 fighters moved from 25 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 aaGun and 4 infantry moved from Korea to Manchuria 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung Place Units - Japanese 1 artillery and 3 infantry placed in Japan 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Chinese : -0.67 UK_Pacific : -0.33 Japanese : -0.33
-
@Tizkit I surrender, I don’t see any bright future for the allies, well done, I will post.
-
@Sovietishcat
Thanks, good game.