@mike64 Yea that must be what I am playing now. All these games are fun.
WAW - Whack (Allies, -VS- dawg Axis)
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to West Borneo 1 Fighter moved from S.Thailand to West Borneo 1 Infantry moved from N.Thailand to Yunnan Thai take Yunnan from Chinese 1 Artillery moved from N.Thailand to Burma 4 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 2 Artillerys, 1 Infantry and 3 Marines; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery and 4 Infantrys British defend with 2 Artillerys Thai roll dice for 1 Artillery and 4 Infantrys in Burma, round 2 : 0/5 hits, 1.17 expected hits British roll dice for 2 Artillerys in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Burma Thai roll dice for 1 Artillery and 3 Infantrys in Burma, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 2 Artillerys in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 3 Infantrys Casualties for British: 2 Artillerys Battle in West Borneo Thai attack with 2 Artillerys, 1 Fighter and 2 Infantrys Dutch defend with 4 Tanks Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in West Borneo, round 2 : 1/5 hits, 1.67 expected hits Dutch roll dice for 4 Tanks in West Borneo, round 2 : 3/4 hits, 2.00 expected hits 2 Infantrys owned by the Thai, 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo Thai roll dice for 1 Artillery and 1 Fighter in West Borneo, round 3 : 1/2 hits, 0.67 expected hits Dutch roll dice for 3 Tanks in West Borneo, round 3 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo Dutch win with 2 Tanks remaining. Battle score for attacker is -2 Casualties for Thai: 2 Artillerys and 2 Infantrys Casualties for Dutch: 2 Tanks 1 Fighter owned by the Thai retreated Non Combat Move - Thai 1 Fighter moved from West Borneo to British Borneo Place Units - Thai 2 Artillerys, 1 Infantry and 3 Marines placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
British : 1.33 Thai : -0.33 Dutch : 0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 3 Tanks moved from Santiago to Bolivia 2 Artillerys and 2 Infantrys moved from S.Chile to 39 Sea Zone 4 Tanks moved from Argentina to Rio De Janeiro 2 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from 39 Sea Zone to 32 Sea Zone 1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone 1 Infantry and 1 Tank moved from Cuba to 25 Sea Zone 1 Infantry and 1 Tank moved from Jamaica to 25 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 25 Sea Zone to 26 Sea Zone 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 26 Sea Zone to 32 Sea Zone 3 Artillerys, 5 Infantrys and 2 Tanks moved from 32 Sea Zone to Bahia 2 Adv.Fighters moved from South Atlantic USA to Amazon 1 Artillery and 1 Infantry moved from Truk to Woleai Americans take Woleai from Yamamoto 1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone 1 Artillery, 1 Battleship, 1 Cruiser, 2 Destroyers, 2 Infantrys and 1 Transport moved from 104 Sea Zone to 95 Sea Zone 1 Submarine moved from 97 Sea Zone to 95 Sea Zone 1 Artillery moved from 95 Sea Zone to Eniwetok 1 Infantry moved from 95 Sea Zone to Eniwetok 1 Infantry moved from 95 Sea Zone to Rongelap 1 Infantry moved from Wake to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Rongelap 1 Bomber moved from Kwajalein to 102 Sea Zone 1 Artillery and 4 Marines moved from Johnston to 91 Sea Zone 1 Artillery, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Marines and 2 Transports moved from 91 Sea Zone to 96 Sea Zone 1 Artillery and 4 Marines moved from 96 Sea Zone to Kwajalein 4 Elites moved from San Francisco to 83 Sea Zone 4 Elites and 2 Transports moved from 83 Sea Zone to 89 Sea Zone 4 Elites moved from 89 Sea Zone to Midway 2 Bombers moved from West Papua to 102 Sea Zone 1 Bomber moved from 102 Sea Zone to 86 Sea Zone 1 Bomber moved from 102 Sea Zone to 87 Sea Zone 1 Fighter moved from 95 Sea Zone to 86 Sea Zone 1 Fighter moved from 95 Sea Zone to 87 Sea Zone Purchase Units - Americans Americans buy 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Elites, 2 Fighters, 1 L.Fighter and 2 Marines; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 1 Bomber and 1 Fighter Hisaichi defend with 1 Submarine Americans roll dice for 1 Bomber and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Hisaichi lost in 87 Sea Zone Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Battle in 102 Sea Zone Americans attack with 1 Bomber Hisaichi defend with 1 Submarine Americans roll dice for 1 Bomber in 102 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in 102 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Battle in 86 Sea Zone Americans attack with 1 Bomber and 1 Fighter Hisaichi defend with 1 Destroyer Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 86 Sea Zone Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Battle in Eniwetok Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in Eniwetok, round 2 : 1/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Eniwetok Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Rongelap Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in Rongelap, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 Infantrys in Rongelap, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rongelap Americans roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Rongelap, round 5 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rongelap Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 2 Infantrys Battle in Bolivia Americans attack with 3 Tanks Neutral defend with 3 Infantrys Americans roll dice for 3 Tanks in Bolivia, round 2 : 2/3 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Bolivia Americans roll dice for 1 Tank in Bolivia, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Tank in Bolivia, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 1 Tank remaining. Battle score for attacker is -4 Casualties for Americans: 2 Tanks Casualties for Neutral: 3 Infantrys Battle in Rio De Janeiro Americans attack with 4 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 4 Tanks in Rio De Janeiro, round 2 : 3/4 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro Americans loses 0 PUs for violating Rio De Janeiros neutrality. Americans win, taking Rio De Janeiro from Neutral with 3 Tanks remaining. Battle score for attacker is 3 Casualties for Americans: 1 Tank Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Bahia Americans attack with 3 Artillerys, 5 Infantrys and 2 Tanks Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Bahia, round 2 : 2/10 hits, 3.33 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia Americans roll dice for 3 Artillerys, 4 Infantrys and 2 Tanks in Bahia, round 3 : 5/9 hits, 3.17 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys and 1 Tank Non Combat Move - Americans 2 Adv.Fighters moved from Amazon to Suriname 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Bomber moved from 102 Sea Zone to Wake 1 Bomber moved from 87 Sea Zone to Wake 1 Fighter moved from 87 Sea Zone to Wake 1 Bomber moved from 86 Sea Zone to Wake Place Units - Americans 1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone 1 B.Transport placed in 83 Sea Zone 2 Elites and 2 Marines placed in San Francisco 1 L.Fighter placed in New Caledonia 1 Carrier and 1 Destroyer placed in 26 Sea Zone 1 Fighter placed in 26 Sea Zone 1 Fighter placed in San Francisco Turn Complete - Americans Americans collect 120 PUs; end with 120 PUsCombat Hit Differential Summary :
Neutral : 0.00 Hisaichi : -0.67 Yamamoto : 0.33 Americans : -0.83 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 1 Tank moved from Normandy to Orleanais 1 Tank moved from Picardy to Languedoc 1 Tank moved from Orleanais to Languedoc 1 Destroyer moved from 43 Sea Zone to 41 Sea Zone 1 Transport moved from 43 Sea Zone to 41 Sea Zone 1 Tank moved from Tripoli to Kufra 2 Tanks moved from Kufra to Darfur 1 Tank moved from Lorraine to Languedoc 9 Tanks moved from Lorraine to Switzerland 3 Infantrys moved from Bavaria to Switzerland 1 ArmoredCar moved from East Prussia to Novgorod Germans take Latvia from Russians Germans take Novgorod from Russians 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks moved from Vinnytsia to Donetsk 3 HeavyTanks and 1 Tank moved from Warsaw to Kiev 1 Artillery and 1 Infantry moved from Minsk to Kiev 5 Mech.Infs moved from Bohemia to Kiev 5 Infantrys moved from Krakow to Vinnytsia 2 Mech.Infs moved from Hamburg to East Prussia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 2 Artillerys moved from 24 Sea Zone to Lapland Finns take Lapland from Russians 1 Infantry moved from 24 Sea Zone to Kotka 2 Infantrys moved from 24 Sea Zone to Lapland 1 Artillery moved from Danzig to East Prussia 3 Infantrys moved from Brandenburg to Bohemia 10 Infantrys moved from Brandenburg to Pomerania 12 Infantrys moved from Berlin to Brandenburg 2 Stukas moved from Hamburg to Switzerland 1 Mech.Inf moved from Belgium to Switzerland 3 Infantrys moved from Belgium to Picardy 3 Infantrys moved from Paris to Normandy 5 Infantrys moved from Paris to Orleanais 4 Infantrys moved from Rhine to Belgium 3 Infantrys moved from Rhine to Belgium Purchase Units - Germans Germans buy 2 HeavyTanks, 44 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Switzerland Germans attack with 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks Neutral defend with 6 Bunkers Germans roll dice for 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 2 : 3/15 hits, 6.83 expected hits Units damaged: 3 Bunkers owned by the Neutral Neutral roll dice for 6 Bunkers in Switzerland, round 2 : 3/6 hits, 3.00 expected hits 3 Infantrys owned by the Germans lost in Switzerland Germans roll dice for 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 3 : 7/12 hits, 5.83 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 6 Bunkers in Switzerland, round 3 : 1/6 hits, 3.00 expected hits 4 Bunkers owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Switzerland Germans roll dice for 2 Stukas and 9 Tanks in Switzerland, round 4 : 7/11 hits, 5.50 expected hits Neutral roll dice for 2 Bunkers in Switzerland, round 4 : 2/2 hits, 1.00 expected hits 2 Bunkers owned by the Neutral and 2 Tanks owned by the Germans lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 2 Stukas and 7 Tanks remaining. Battle score for attacker is 14 Casualties for Germans: 3 Infantrys, 1 Mech.Inf and 2 Tanks Casualties for Neutral: 6 Bunkers Battle in Kiev Germans attack with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank Russians defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank in Kiev, round 2 : 6/11 hits, 4.83 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10 Casualties for Russians: 1 Artillery and 3 Infantrys Battle in Darfur Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in Darfur, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Germans lost in Darfur Germans roll dice for 1 Tank in Darfur, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Darfur Germans win, taking Darfur from British with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 Tank Casualties for British: 1 Infantry Battle in Donetsk Germans attack with 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks Russians defend with 1 AAGun and 6 Tanks AA fire in Donetsk : 1/4 hits, 0.67 expected hits 1 Bomber owned by the Germans lost in Donetsk Germans roll dice for 1 ArmoredCar, 3 Fighters, 3 Infantrys and 2 Tanks in Donetsk, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 6 Tanks in Donetsk, round 2 : 4/6 hits, 3.00 expected hits 1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk Germans roll dice for 3 Fighters and 2 Tanks in Donetsk, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 4 Tanks in Donetsk, round 3 : 2/4 hits, 2.00 expected hits 2 Fighters owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk Germans roll dice for 1 Fighter and 2 Tanks in Donetsk, round 4 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 Tanks in Donetsk, round 4 : 2/2 hits, 1.00 expected hits 1 Fighter owned by the Germans and 1 Tank owned by the Germans lost in Donetsk Germans roll dice for 1 Tank in Donetsk, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Tanks in Donetsk, round 5 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Germans lost in Donetsk Russians win with 2 Tanks remaining. Battle score for attacker is -38 Casualties for Germans: 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks Casualties for Russians: 4 Tanks Non Combat Move - Germans 2 Stukas moved from Switzerland to Burgundy Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Warsaw 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 5 Infantrys placed in Bohemia 6 Infantrys placed in Hamburg 15 Infantrys placed in Berlin Turn Complete - Germans Germans collect 115 PUs; end with 115 PUsCombat Hit Differential Summary :
Germans : -3.17 Neutral : -1.00 British : 0.33 Russians : 0.67 AA fire in Donetsk : : 0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 1 ArmoredCar moved from Olyokminsk to Yakutsk 1 Bomber and 2 Fighters moved from Olyokminsk to Yakutsk 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia 1 Artillery, 1 Elite and 1 Infantry moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 2 Infantrys moved from Gobi Altai to Ningsia 2 ArmoredCars moved from Sverdlovsk to Krasnoyarsk 2 Infantrys moved from Sverdlovsk to Ufa 5 Infantrys moved from Kursk to Donetsk 1 Artillery, 1 Elite and 1 Infantry moved from Rostov to Donetsk 1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone 1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk 1 Tank moved from Georgia to Donetsk 5 Tanks moved from Stalingrad to Donetsk 2 Tanks moved from Tula to Donetsk 1 Infantry moved from Leningrad to Latvia Russians take Latvia from Germans 1 Artillery, 1 Elite and 4 Infantrys moved from Vyborg to Kotka 3 Infantrys moved from N.Karelia to Oulu 5 Infantrys moved from S.Karelia to Novgorod 3 Infantrys moved from Smolensk to Minsk 10 Infantrys moved from Tula to Kursk 10 Infantrys moved from Moscow to Tula 1 Infantry moved from Smolensk to Minsk 1 Infantry moved from Smolensk to Kursk 4 Infantrys moved from Arkhangelsk to S.Karelia Purchase Units - Russians Russians buy 2 Elites, 25 Infantrys, 5 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 5 Infantrys Germans defend with 1 ArmoredCar Russians roll dice for 5 Infantrys in Novgorod, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar in Novgorod, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 5 Infantrys in Novgorod, round 3 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 ArmoredCar in Novgorod, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Russians lost in Novgorod Russians roll dice for 4 Infantrys in Novgorod, round 4 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 ArmoredCar in Novgorod, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 1 ArmoredCar Battle in Oulu Russians attack with 3 Infantrys Finns defend with 1 Infantry Russians roll dice for 3 Infantrys in Oulu, round 2 : 0/3 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Oulu Russians roll dice for 2 Infantrys in Oulu, round 3 : 0/2 hits, 0.33 expected hits Finns roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Oulu, round 4 : 1/2 hits, 0.33 expected hits Finns roll dice for 1 Infantry in Oulu, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Minsk Russians attack with 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 4 Infantrys in Minsk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in N.Buryat Mongolia Russians attack with 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks Hisaichi defend with 2 Infantrys Russians roll dice for 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks in N.Buryat Mongolia, round 2 : 6/22 hits, 5.00 expected hits Hisaichi roll dice for 2 Infantrys in N.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in Kotka Russians attack with 1 Artillery, 1 Elite and 4 Infantrys Germans defend with 1 Infantry; Finns defend with 1 Elite and 2 Infantrys Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Kotka, round 2 : 2/6 hits, 1.50 expected hits Finns roll dice for 1 Elite and 3 Infantrys in Kotka, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Kotka Russians roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Kotka, round 3 : 1/5 hits, 1.33 expected hits Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kotka Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kotka, round 4 : 1/4 hits, 1.17 expected hits Finns roll dice for 1 Elite in Kotka, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in Kotka Russians win, taking Kotka from Finns with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 2 Infantrys Casualties for Finns: 1 Elite and 2 Infantrys Casualties for Germans: 1 Infantry Battle in Yakutsk Russians attack with 1 ArmoredCar, 1 Bomber and 2 Fighters Hisaichi defend with 1 Infantry Russians roll dice for 1 ArmoredCar, 1 Bomber and 2 Fighters in Yakutsk, round 2 : 1/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Yakutsk Russians win, taking Yakutsk from Hisaichi with 1 ArmoredCar, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Bomber and 2 Fighters moved from Yakutsk to Olyokminsk Place Units - Russians 5 Mech.Rockets placed in Sibirsky 10 Infantrys placed in Moscow 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 2 Elites placed in Rostov 3 Tanks placed in Stalingrad 2 Infantrys placed in Tula 3 Infantrys placed in Georgia 2 Infantrys placed in Stalingrad Turn Complete - Russians Russians collect 97 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 0.17 Hisaichi : -1.00 Finns : -0.33 Russians : 0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 1 ArmoredCar moved from Crete to 51 Sea Zone 1 ArmoredCar, 1 Battleship, 3 Destroyers, 2 Submarines and 4 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Artillerys moved from Campania to 48 Sea Zone 4 Infantrys moved from Campania to 48 Sea Zone 1 Infantry moved from New Valley to Mersa Matruh 3 HeavyTanks moved from Hun to Mersa Matruh 2 ArmoredCars moved from Tripoli to Tobruk 1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from 48 Sea Zone to Tobruk 3 Mech.Infs moved from Tunis to El Agheila 2 Infantrys moved from S.Tunisia to Tripoli 1 Infantry moved from Tunis to S.Tunisia 3 Infantrys moved from Rome to Campania 2 ArmoredCars and 2 Tanks moved from E.Morocco to Mauritania 2 Artillerys, 3 Infantrys and 1 Tank moved from Rio de Oro to Mauritania 2 Transports moved from 31 Sea Zone to 41 Sea Zone 4 Infantrys moved from E.Morocco to 41 Sea Zone 4 Infantrys and 2 Transports moved from 41 Sea Zone to 31 Sea Zone 4 Infantrys moved from 31 Sea Zone to Mauritania 1 ArmoredCar and 1 Tank moved from Mauritania to French Sudan Purchase Units - Italians Italians buy 6 ArmoredCars, 1 Destroyer, 7 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in French Sudan Italians attack with 1 ArmoredCar and 1 Tank British defend with 1 Infantry Italians roll dice for 1 ArmoredCar and 1 Tank in French Sudan, round 2 : 1/2 hits, 0.83 expected hits French roll dice for 1 Infantry in French Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in French Sudan Italians win, taking French Sudan from French with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians Place Units - Italians 2 ArmoredCars and 1 Tank placed in Hun 4 ArmoredCars placed in Tunis 4 Infantrys placed in E.Morocco 3 Infantrys placed in Rome 1 Destroyer and 2 Submarines placed in 46 Sea Zone Turn Complete - Italians Italians collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Italians : 0.17 French : -0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 1 Adv.Fighter moved from Syria to 51 Sea Zone Purchase Units - French French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; Combat - French Battle in 51 Sea Zone French attack with 1 Adv.Fighter Germans defend with 1 Transport French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Germans lost in 51 Sea Zone French win with 1 Adv.Fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 Transport Non Combat Move - French 1 Adv.Fighter moved from 51 Sea Zone to Syria Place Units - French 1 Adv.Fighter and 1 Fighter placed in Syria Turn Complete - French French collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : -0.17 French : 0.50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 1 Adv.Fighter moved from Syria to 51 Sea Zone Purchase Units - French French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; Combat - French Battle in 51 Sea Zone French attack with 1 Adv.Fighter Germans defend with 1 Transport French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Germans lost in 51 Sea Zone French win with 1 Adv.Fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 Transport Non Combat Move - French 1 Adv.Fighter moved from 51 Sea Zone to Syria Place Units - French 1 Adv.Fighter and 1 Fighter placed in Syria Turn Complete - French French collect 15 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by French from Syria: 1 Adv.Fighter EDIT: Adding units owned by French to Lower Egypt: 1 Adv.Fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.17 French : 0.50 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Aroe Yamamoto take Aroe from Dutch 2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone 2 Artillerys, 1 Infantry and 2 Transports moved from 107 Sea Zone to 111 Sea Zone 2 Artillerys, 1 Infantry and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 4 Artillerys and 1 Infantry moved from 110 Sea Zone to Java 2 Bombers moved from Bangkok to Java 2 Transports moved from 110 Sea Zone to 107 Sea Zone 1 B.Transport moved from 110 Sea Zone to 92 Sea Zone 1 Carrier, 2 Destroyers and 2 Submarines moved from 107 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Battleship, 2 Destroyers, 4 Marines and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Java Yamamoto attack with 4 Artillerys, 2 Bombers and 1 Infantry Anzac defend with 3 Infantrys and 1 Tank Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Java, round 2 : 1/7 hits, 3.00 expected hits Dutch roll dice for 3 Infantrys and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits 2 Infantrys owned by the Anzac lost in Java Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Java, round 3 : 1/7 hits, 3.00 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Java, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto roll dice for 4 Artillerys and 2 Bombers in Java, round 4 : 3/6 hits, 2.67 expected hits Dutch roll dice for 1 Tank in Java, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java Yamamoto win, taking Java from Dutch with 3 Artillerys and 2 Bombers remaining. Battle score for attacker is 5 Casualties for Anzac: 3 Infantrys and 1 Tank Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 2 Bombers moved from Java to Bangkok 1 Submarine moved from 85 Sea Zone to 102 Sea Zone 1 Submarine moved from 85 Sea Zone to 87 Sea Zone 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone Place Units - Yamamoto 1 Battleship, 2 Destroyers and 2 Submarines placed in 85 Sea Zone 4 Marines placed in Davao Turn Complete - Yamamoto Yamamoto collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Yamamoto : -3.33 Dutch : -0.83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 Mech.Inf moved from Hsining to Yunnan 1 ArmoredCar moved from Hupeh to Yunnan 3 ArmoredCars moved from Hupeh to Hunan 3 ArmoredCars moved from Ningsia to Shansi 1 Infantry moved from Suiyuan to Shansi 2 ArmoredCars moved from Ningsia to Chahar 1 Infantry moved from Suiyuan to Chahar 1 ArmoredCar moved from Ningsia to Shensi 5 ArmoredCars moved from Hsining to Ningsia 2 Elites and 2 Infantrys moved from E.Sinkiang to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 1 ArmoredCar moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 8 ArmoredCars and 2 Elites; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 2 ArmoredCars and 1 Infantry Hisaichi defend with 1 Artillery and 1 Mech.Inf Chinese roll dice for 2 ArmoredCars and 1 Infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 ArmoredCars in Chahar, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 3 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Mech.Inf Battle in Yunnan Chinese attack with 1 ArmoredCar and 1 Mech.Inf Thai defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Yunnan Chinese win, taking Yunnan from Thai with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Hunan Chinese attack with 3 ArmoredCars Hisaichi defend with 3 ArmoredCars Chinese roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 2/3 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Hunan Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Hunan, round 3 : 2/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Hunan Hisaichi win with 2 ArmoredCars remaining. Battle score for attacker is -8 Casualties for Chinese: 3 ArmoredCars Casualties for Hisaichi: 1 ArmoredCar Battle in Shansi Chinese attack with 3 ArmoredCars and 1 Infantry Hisaichi defend with 2 Elites Chinese roll dice for 3 ArmoredCars and 1 Infantry in Shansi, round 2 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Elites in Shansi, round 2 : 1/2 hits, 0.67 expected hits 2 Elites owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Elites Non Combat Move - Chinese 1 ArmoredCar moved from Suiyuan to Hupeh 1 AAGun moved from Szechwan to Shensi Place Units - Chinese 4 ArmoredCars and 2 Elites placed in Hsining 4 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Hisaichi : 3.17 Chinese : 1.33 Thai : -0.33 -
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 ArmoredCar moved from Hunan to Szechwan Hisaichi take Kweichow from Chinese Hisaichi take Szechwan from Chinese 1 Infantry moved from N.French Indochina to Kweichow 1 Artillery and 1 Infantry moved from Peking to Chahar 1 Tank moved from Peking to Chahar 1 ArmoredCar moved from Peking to Shansi 2 Infantrys moved from Shantung to Shansi 1 Bomber moved from Shanghai to Shansi 1 ArmoredCar moved from Shanghai to Shansi 2 ArmoredCars moved from Shanghai to Hupeh 2 Fighters moved from 92 Sea Zone to Yunnan 1 Infantry moved from N.French Indochina to Yunnan 1 ArmoredCar moved from Hunan to Yunnan 1 Mech.Inf moved from Chita to Okhotsk Hisaichi take Okhotsk from Russians 1 Mech.Inf moved from Okhotsk to Kolyma Hisaichi take Kolyma from Russians 4 ArmoredCars and 2 Infantrys moved from Hong Kong to 92 Sea Zone 1 ArmoredCar, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to East And South Borneo 2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 2 ArmoredCars moved from 110 Sea Zone to West Borneo 1 ArmoredCar, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to West Borneo 1 Infantry moved from Anhwei to Shansi 1 Tank moved from Peking to Shansi 1 Infantry moved from Shanghai to Anhwei 1 Artillery and 2 Infantrys moved from Hulunbuir to Chita 1 Mech.Inf moved from Changchun to Chita 3 Tanks moved from Changchun to Heilungchiang 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys and 4 Transports moved from 84 Sea Zone to 92 Sea Zone 4 Infantrys moved from 92 Sea Zone to S.French Indochina 2 Artillerys moved from S.Thailand to S.French Indochina 1 Destroyer moved from 84 Sea Zone to 92 Sea Zone Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 4 Artillerys, 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Hisaichi Battle in East And South Borneo Hisaichi attack with 1 ArmoredCar and 1 Infantry British defend with 1 Infantry Hisaichi roll dice for 1 Battleship in East And South Borneo, round 2 : 1/1 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in East And South Borneo Hisaichi win, taking East And South Borneo from Dutch with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Hupeh Hisaichi attack with 2 ArmoredCars Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Yunnan Hisaichi attack with 1 ArmoredCar, 2 Fighters and 1 Infantry Chinese defend with 1 ArmoredCar and 1 Mech.Inf Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Infantry in Yunnan, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Yunnan Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Yunnan, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 3 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Yunnan Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Yunnan, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Yunnan Hisaichi roll dice for 2 Fighters in Yunnan, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Fighter owned by the Hisaichi lost in Yunnan Hisaichi win with 1 Fighter remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 ArmoredCar, 1 Fighter and 1 Infantry Casualties for Chinese: 1 ArmoredCar and 1 Mech.Inf Battle in Chahar Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 ArmoredCars in Chahar, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 ArmoredCars in Chahar, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 4 : 0/3 hits, 1.17 expected hits Chinese roll dice for 2 ArmoredCars in Chahar, round 4 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 2 ArmoredCars in Chahar, round 5 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 6 : 1/2 hits, 0.83 expected hits Chinese roll dice for 2 ArmoredCars in Chahar, round 6 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Chahar Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 7 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Chahar, round 7 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 ArmoredCars Battle in West Borneo Hisaichi attack with 3 ArmoredCars and 1 Infantry Dutch defend with 2 Tanks Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in West Borneo, round 2 : 0/4 hits, 1.17 expected hits Dutch roll dice for 2 Tanks in West Borneo, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in West Borneo Hisaichi roll dice for 3 ArmoredCars in West Borneo, round 3 : 2/3 hits, 1.00 expected hits Dutch roll dice for 2 Tanks in West Borneo, round 3 : 2/2 hits, 1.00 expected hits 2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Dutch lost in West Borneo Hisaichi win, taking West Borneo from Dutch with 1 ArmoredCar remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Casualties for Dutch: 2 Tanks Battle in Shansi Hisaichi attack with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank Chinese defend with 3 ArmoredCars Hisaichi roll dice for 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank in Shansi, round 2 : 4/7 hits, 2.33 expected hits Chinese roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits, 0.50 expected hits 3 ArmoredCars owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12 Casualties for Chinese: 3 ArmoredCars Non Combat Move - Hisaichi 1 Bomber moved from Shansi to Hunan 1 Fighter moved from Yunnan to S.French Indochina 1 Carrier moved from 92 Sea Zone to 110 Sea Zone Place Units - Hisaichi 1 Artillery and 2 Infantrys placed in Peking 1 Bunker placed in Chita 3 Artillerys placed in Hulunbuir 7 Infantrys and 1 Mech.Inf placed in Changchun 6 ArmoredCars placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Hisaichi : -2.67 Chinese : -0.17 Dutch : 0.67 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 1 Battleship, 2 Cruisers, 6 Destroyers, 1 Submarine and 3 Transports moved from 56 Sea Zone to 48 Sea Zone 2 Tanks moved from N.Saudi Arabia to Lower Egypt 2 Infantrys moved from Nubia to Darfur 1 Mech.Inf moved from Belgian Congo to Darfur 1 Artillery moved from Belgian Congo to French Equatorial Africa 2 Infantrys moved from S.Saudi Arabia to N.Saudi Arabia 3 Infantrys moved from W.Iran to Iraq 3 Infantrys moved from Syria to Palestine 5 Infantrys moved from Assam to Burma 1 Destroyer, 1 Submarine and 2 Transports moved from 67 Sea Zone to 111 Sea Zone 2 Infantrys and 1 Tank moved from Aquitaine to Languedoc 1 Bomber moved from Wales to Languedoc 1 Transport moved from 19 Sea Zone to 18 Sea Zone 1 Infantry and 1 Tank moved from Munster to 18 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 19 Sea Zone 1 Infantry and 1 Tank moved from 19 Sea Zone to Aquitaine 1 Fighter moved from Wales to Aquitaine 3 Fighters moved from Manchester to Aquitaine 1 Tank moved from Madras to Calcutta 5 Infantrys moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 11 Infantrys moved from Madras to Hyderabad 6 Infantrys moved from Mysore to Hyderabad 2 Infantrys moved from Rajputana to Hyderabad 1 Infantry moved from Bombay to Rajputana 2 Tanks moved from South Central USA to Central America Purchase Units - British British buy 4 ArmoredCars, 2 Destroyers, 6 Elites, 6 Infantrys, 5 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in 48 Sea Zone British attack with 1 Battleship, 2 Cruisers, 6 Destroyers, 1 Submarine and 3 Transports Italians defend with 1 Battleship, 3 Destroyers, 2 Submarines and 4 Transports British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Italians Italians roll dice for 2 Submarines in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Battleship, 2 Cruisers, 6 Destroyers and 3 Transports in 48 Sea Zone, round 2 : 0/9 hits, 3.67 expected hits Italians roll dice for 1 Battleship, 3 Destroyers and 4 Transports in 48 Sea Zone, round 2 : 1/8 hits, 2.33 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 Submarines in 48 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Battleship, 2 Cruisers, 6 Destroyers and 3 Transports in 48 Sea Zone, round 3 : 2/9 hits, 3.67 expected hits Italians roll dice for 1 Battleship, 3 Destroyers and 4 Transports in 48 Sea Zone, round 3 : 3/8 hits, 2.33 expected hits 1 Submarine owned by the British, 2 Transports owned by the Italians and 3 Transports owned by the British lost in 48 Sea Zone Italians roll dice for 2 Submarines in 48 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 Battleship, 2 Cruisers and 6 Destroyers in 48 Sea Zone, round 4 : 4/9 hits, 3.67 expected hits Italians roll dice for 1 Battleship, 3 Destroyers and 2 Transports in 48 Sea Zone, round 4 : 3/6 hits, 2.00 expected hits 2 Submarines owned by the Italians, 2 Transports owned by the Italians and 4 Destroyers owned by the British lost in 48 Sea Zone British roll dice for 1 Battleship, 2 Cruisers and 2 Destroyers in 48 Sea Zone, round 5 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 Battleship and 3 Destroyers in 48 Sea Zone, round 5 : 3/4 hits, 1.67 expected hits 2 Destroyers owned by the Italians, 2 Destroyers owned by the British and 1 Cruiser owned by the British lost in 48 Sea Zone British roll dice for 1 Battleship and 1 Cruiser in 48 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 Battleship and 1 Destroyer in 48 Sea Zone, round 6 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Italians and 1 Cruiser owned by the British lost in 48 Sea Zone British roll dice for 1 Battleship in 48 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 Battleship in 48 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Italians and 1 Battleship owned by the British lost in 48 Sea Zone Italians win with no units remaining. Battle score for attacker is -35 Casualties for British: 1 Battleship, 2 Cruisers, 6 Destroyers, 1 Submarine and 3 Transports Casualties for Italians: 1 Battleship, 3 Destroyers, 2 Submarines and 4 Transports Battle in 111 Sea Zone British attack with 1 Destroyer, 1 Submarine and 2 Transports Thai defend with 1 T.Boat British roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Thai lost in 111 Sea Zone British win with 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6 Casualties for Thai: 1 T.Boat Battle in Languedoc British attack with 1 Bomber, 2 Infantrys and 1 Tank Germans defend with 3 Tanks British roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Languedoc, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 3 Tanks in Languedoc, round 2 : 2/3 hits, 1.50 expected hits 2 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Languedoc British roll dice for 1 Bomber and 1 Tank in Languedoc, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 Tank in Languedoc, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Languedoc British roll dice for 1 Bomber in Languedoc, round 4 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Tank in Languedoc, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Languedoc British win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for British: 2 Infantrys and 1 Tank Casualties for Germans: 3 Tanks Battle in Darfur British attack with 2 Infantrys and 1 Mech.Inf Germans defend with 1 Tank British roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Tank in Darfur, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Darfur British roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Tank in Darfur, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Darfur British roll dice for 1 Mech.Inf in Darfur, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in Darfur, round 5 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the British lost in Darfur Germans win with 1 Tank remaining. Battle score for attacker is -10 Casualties for British: 2 Infantrys and 1 Mech.Inf Battle in Burma British attack with 5 Infantrys Thai defend with 1 Artillery and 1 Infantry British roll dice for 5 Infantrys in Burma, round 2 : 0/5 hits, 0.83 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 5 Infantrys in Burma, round 3 : 1/5 hits, 0.83 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma British roll dice for 4 Infantrys in Burma, round 4 : 0/4 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma British roll dice for 3 Infantrys in Burma, round 5 : 0/3 hits, 0.50 expected hits Thai roll dice for 1 Artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 3 Infantrys in Burma, round 6 : 0/3 hits, 0.50 expected hits Thai roll dice for 1 Artillery in Burma, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma British roll dice for 2 Infantrys in Burma, round 7 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma 1 Infantry retreated to Assam Thai win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for British: 4 Infantrys Casualties for Thai: 1 Infantry Non Combat Move - British 1 AAGun moved from Bihar to Assam 1 AAGun moved from Rajputana to Hyderabad 1 Fighter moved from Iceland to Aquitaine 5 Infantrys moved from Manchester to Wales 1 Bomber moved from Languedoc to Aquitaine Place Units - British 3 Infantrys placed in London Turning on Edit Mode EDIT: Removing units owned by British from London: 3 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Manchester: 3 Infantrys EDIT: Turning off Edit Mode 2 Destroyers and 1 Transport placed in 18 Sea Zone 6 Elites placed in Cairo 2 Tanks placed in N.Saudi Arabia 3 Mech.Infs placed in W.Iran 2 Mech.Infs placed in S.Saudi Arabia 4 ArmoredCars and 1 Infantry placed in Delhi 2 Infantrys placed in Madras Turn Complete - British British collect 103 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : 1.50 British : -9.67 Italians : 2.00 Thai : 1.33 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 2 Elites moved from Broome to 67 Sea Zone 2 Elites and 1 Transport moved from 67 Sea Zone to 107 Sea Zone 2 Elites moved from 107 Sea Zone to Davao 3 Infantrys moved from Flores to 67 Sea Zone 1 Infantry moved from Soembawa to 67 Sea Zone 1 Infantry moved from Lombok to 67 Sea Zone 1 Cruiser moved from 67 Sea Zone to 107 Sea Zone 1 Cruiser and 1 Infantry moved from 67 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Mindanao 4 Cruisers and 4 Infantrys moved from 67 Sea Zone to 107 Sea Zone 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 107 Sea Zone 4 Infantrys moved from 107 Sea Zone to Davao 2 Fighters moved from Banjarmasin to Sumatra Purchase Units - Anzac Anzac buy 1 Destroyer, 6 Infantrys, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 107 Sea Zone Anzac attack with 6 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport Yamamoto defend with 2 T.Boats and 2 Transports Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 6 Cruisers, 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Yamamoto roll dice for 2 T.Boats and 2 Transports in 107 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits 2 Transports owned by the Yamamoto lost in 107 Sea Zone Anzac roll dice for 1 Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 6 Cruisers, 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits Yamamoto roll dice for 2 T.Boats in 107 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 T.Boats owned by the Yamamoto lost in 107 Sea Zone Anzac win with 6 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 24 Casualties for Yamamoto: 2 T.Boats and 2 Transports Battle in Mindanao Battle in Davao Anzac attack with 2 Elites and 4 Infantrys Yamamoto defend with 1 AAGun, 1 Factory and 4 Marines Anzac roll dice for 2 Elites and 4 Infantrys in Davao, round 2 : 2/6 hits, 1.33 expected hits Yamamoto roll dice for 4 Marines in Davao, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Anzac and 2 Marines owned by the Yamamoto lost in Davao Anzac roll dice for 2 Elites and 3 Infantrys in Davao, round 3 : 1/5 hits, 1.17 expected hits Yamamoto roll dice for 2 Marines in Davao, round 3 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Yamamoto lost in Davao Anzac roll dice for 2 Elites and 3 Infantrys in Davao, round 4 : 2/5 hits, 1.17 expected hits Yamamoto roll dice for 1 Marine in Davao, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto lost in Davao Anzac win, taking Mindanao from Yamamoto, taking Davao from Yamamoto with 2 Elites and 3 Infantrys remaining. Battle score for attacker is 14 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 4 Marines Non Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 5 Infantrys moved from Canberra to New South Wales 3 Infantrys moved from Townsville to Northern Territory Place Units - Anzac 1 Destroyer, 1 S.Submarine and 1 Transport placed in 114 Sea Zone 3 Infantrys placed in Broome 3 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto : -2.33 Anzac : -1.00 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 1 Artillery and 2 Infantrys moved from Sumatra to Java 1 Artillery moved from Lombok to Java 1 Fighter moved from Banjarmasin to Java 2 Adv.Fighters and 2 Infantrys moved from Banjarmasin to East And South Borneo 1 Adv.Fighter and 1 Tank moved from Banjarmasin to West Borneo 1 Adv.Fighter moved from Banjarmasin to East And South Borneo Purchase Units - Dutch Dutch buy 1 Bunker and 3 Fighters; Remaining resources: 1 PUs; Combat - Dutch Battle in Java Dutch attack with 2 Artillerys, 1 Fighter and 2 Infantrys Yamamoto defend with 3 Artillerys Dutch roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Java, round 2 : 1/5 hits, 1.67 expected hits Yamamoto roll dice for 3 Artillerys in Java, round 2 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Java Dutch roll dice for 2 Artillerys and 1 Fighter in Java, round 3 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Artillerys in Java, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 2 Artillerys and 1 Fighter in Java, round 4 : 3/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Artillerys in Java, round 4 : 2/2 hits, 0.67 expected hits 2 Artillerys owned by the Dutch and 2 Artillerys owned by the Yamamoto lost in Java Dutch win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Dutch: 2 Artillerys and 2 Infantrys Casualties for Yamamoto: 3 Artillerys Battle in East And South Borneo Dutch attack with 3 Adv.Fighters and 2 Infantrys Hisaichi defend with 1 ArmoredCar and 1 Infantry Dutch roll dice for 3 Adv.Fighters and 2 Infantrys in East And South Borneo, round 2 : 2/5 hits, 1.83 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in East And South Borneo, round 2 : 1/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in East And South Borneo Dutch win, taking East And South Borneo from Hisaichi with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Dutch: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Battle in West Borneo Dutch attack with 1 Adv.Fighter and 1 Tank Hisaichi defend with 1 ArmoredCar Dutch roll dice for 1 Adv.Fighter and 1 Tank in West Borneo, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in West Borneo, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in West Borneo Dutch win, taking West Borneo from Hisaichi with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Dutch 1 Fighter moved from Java to Banjarmasin 1 Adv.Fighter moved from West Borneo to Banjarmasin 3 Adv.Fighters moved from East And South Borneo to Banjarmasin Place Units - Dutch 1 Bunker placed in Sumatra 3 Fighters placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 Yamamoto : 1.67 Dutch : 0.50 -
TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 1 Elite moved from Tampere to Kotka 4 Infantrys moved from Tampere to Kotka 1 Elite and 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Elite and 4 Infantrys Russians defend with 1 Artillery, 1 Elite and 2 Infantrys Finns roll dice for 1 Elite and 4 Infantrys in Kotka, round 2 : 0/5 hits, 1.00 expected hits Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kotka, round 2 : 0/4 hits, 1.33 expected hits Finns roll dice for 1 Elite and 4 Infantrys in Kotka, round 3 : 1/5 hits, 1.00 expected hits Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kotka, round 3 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Finns lost in Kotka Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 4 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kotka, round 4 : 0/3 hits, 1.00 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 5 : 2/3 hits, 0.67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kotka, round 5 : 1/3 hits, 1.00 expected hits 1 Elite owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 6 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Artillery in Kotka, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Finns: 3 Infantrys Casualties for Russians: 1 Artillery, 1 Elite and 2 Infantrys Non Combat Move - Finns Place Units - Finns 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Finns : 0.17 Russians : -2.00 -
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 2 Artillerys and 1 Infantry moved from E.Romania to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania 1 Infantry moved from E.Romania to Odessa 2 Artillerys and 1 Tank moved from Serbia to Bulgaria 1 Tank moved from Bulgaria to E.Romania 2 ArmoredCars moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Romanians Place Units - Romanians 2 Artillerys and 2 Infantrys placed in Vinnytsia 2 ArmoredCars and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Fighter moved from British Borneo to Bangkok 2 Artillerys, 1 Elite, 2 Infantrys and 3 Marines moved from Bangkok to S.Thailand 1 Fighter moved from Bangkok to S.Thailand 1 Artillery moved from Burma to Yunnan Thai take Yunnan from Chinese Purchase Units - Thai Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 2 Artillerys and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 1 Fighter moved from Wake to 102 Sea Zone 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Destroyer and 1 Submarine moved from 95 Sea Zone to 86 Sea Zone 2 Bombers moved from Wake to 87 Sea Zone 1 Bomber moved from Wake to 86 Sea Zone 1 Artillery and 1 Infantry moved from Woleai to Ulithi Americans take Ulithi from Yamamoto 4 Elites moved from Midway to 89 Sea Zone 4 Elites and 2 Transports moved from 89 Sea Zone to 95 Sea Zone 4 Elites moved from 95 Sea Zone to Rongelap 1 Battleship and 1 Cruiser moved from 96 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from Eniwetok to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori 1 Artillery and 1 Marine moved from Kwajalein to 96 Sea Zone 1 Marine moved from Kwajalein to 96 Sea Zone 1 Artillery, 2 Marines and 2 Transports moved from 96 Sea Zone to 95 Sea Zone 1 Artillery moved from Wake to 95 Sea Zone 2 Artillerys and 2 Marines moved from 95 Sea Zone to Minamitori 2 Cruisers moved from 95 Sea Zone to 96 Sea Zone 2 Marines moved from Kwajalein to 96 Sea Zone 2 Cruisers, 1 Destroyer and 2 Marines moved from 96 Sea Zone to 95 Sea Zone 2 Marines moved from 95 Sea Zone to Wake 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Battleship, 1 Cruiser, 1 Destroyer and 1 Infantry moved from 91 Sea Zone to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake 2 Elites and 2 Marines moved from San Francisco to 83 Sea Zone 1 B.Transport, 2 Elites and 2 Marines moved from 83 Sea Zone to 89 Sea Zone 2 Elites and 2 Marines moved from 89 Sea Zone to Midway 1 Fighter moved from San Francisco to Midway 3 Artillerys, 3 Infantrys and 2 Tanks moved from Bahia to Salvador 3 Tanks moved from Rio De Janeiro to Salvador Purchase Units - Americans Americans buy 1 B.Carrier, 3 Battleships, 3 Bunkers, 1 Factory and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 102 Sea Zone Americans attack with 2 Fighters Yamamoto defend with 1 Submarine Americans roll dice for 2 Fighters in 102 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in 102 Sea Zone Americans win with 2 Fighters remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 86 Sea Zone Americans attack with 1 Bomber, 1 Destroyer and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 1 Destroyer in 86 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans lost in 86 Sea Zone Americans roll dice for 1 Bomber and 1 Destroyer in 86 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 86 Sea Zone Americans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 1 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in 87 Sea Zone Americans attack with 2 Bombers Yamamoto defend with 1 Submarine Americans roll dice for 2 Bombers in 87 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 1 Submarine owned by the Yamamoto lost in 87 Sea Zone Americans win with 2 Bombers remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Rongelap Americans attack with 4 Elites Yamamoto defend with 1 Infantry Americans roll dice for 3 Battleships and 1 Cruiser in Rongelap, round 2 : 3/4 hits, 2.50 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 4 Elites remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Salvador Americans attack with 3 Artillerys, 3 Infantrys and 5 Tanks Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 3 Artillerys, 3 Infantrys and 5 Tanks in Salvador, round 2 : 1/11 hits, 4.50 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador Americans roll dice for 3 Artillerys, 2 Infantrys and 5 Tanks in Salvador, round 3 : 4/10 hits, 4.17 expected hits Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Americans, 2 Tanks owned by the Neutral and 1 Infantry owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 3 Artillerys and 5 Tanks remaining. Battle score for attacker is 8 Casualties for Americans: 3 Infantrys Casualties for Neutral: 2 Infantrys and 2 Tanks Non Combat Move - Americans 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 1 AAGun and 1 Elite moved from South Atlantic USA to 26 Sea Zone 1 AAGun moved from South Central USA to South Atlantic USA 1 AAGun, 1 B.Transport and 1 Elite moved from 26 Sea Zone to 32 Sea Zone 1 AAGun and 1 Elite moved from 32 Sea Zone to Bahia 1 Carrier, 1 Destroyer and 1 Fighter moved from 26 Sea Zone to 32 Sea Zone 1 Adv.Fighter moved from Suriname to 32 Sea Zone 1 Fighter moved from 32 Sea Zone to Bahia 1 Adv.Fighter moved from Suriname to 32 Sea Zone 1 L.Fighter moved from New Caledonia to 107 Sea Zone 2 Fighters moved from 102 Sea Zone to 107 Sea Zone 1 Bomber moved from 86 Sea Zone to Minamitori 2 Bombers moved from 87 Sea Zone to Minamitori 1 Tank moved from Bolivia to Bahia Place Units - Americans 1 B.Carrier and 3 Battleships placed in 107 Sea Zone 1 Bunker and 1 Factory placed in Minamitori 1 Bunker placed in Mindanao 1 Bunker placed in Davao 1 Submarine placed in 26 Sea Zone Turn Complete - Americans Americans collect 130 PUs; end with 130 PUsCombat Hit Differential Summary :
Neutral : 0.00 Yamamoto : 0.00 Americans : -3.50 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 Artillery and 2 Infantrys moved from Lithuania to Minsk 1 Artillery and 1 Infantry moved from East Prussia to Latvia 1 Infantry moved from Lapland to Murmansk Germans take Murmansk from Russians 1 Infantry moved from Lapland to N.Karelia Germans take N.Karelia from Russians 2 Artillerys moved from Lapland to Oulu 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Oulu 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Vyborg Finns take Vyborg from Russians 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank moved from Kiev to Kursk 2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia 2 Mech.Infs moved from East Prussia to Kursk 1 Infantry moved from Vinnytsia to Kiev 1 Infantry moved from E.Romania to Vinnytsia 5 Infantrys moved from Orleanais to Aquitaine 1 Infantry moved from Brittany to Aquitaine 2 Stukas moved from Burgundy to Aquitaine 1 Tank moved from Kufra to French Equatorial Africa 1 Tank moved from Darfur to Equatoria Germans take Equatoria from British 1 Tank moved from Equatoria to French Equatorial Africa Purchase Units - Germans Germans buy 2 Artillerys, 2 HeavyTanks, 42 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in French Equatorial Africa Germans attack with 2 Tanks British defend with 1 Artillery; French defend with 1 Infantry Germans roll dice for 2 Tanks in French Equatorial Africa, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 Artillery and 1 Infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the French and 1 Tank owned by the Germans lost in French Equatorial Africa Germans roll dice for 1 Tank in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 Artillery in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in French Equatorial Africa, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 Artillery in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in French Equatorial Africa, round 5 : 1/1 hits, 0.50 expected hits French roll dice for 1 Artillery in French Equatorial Africa, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in French Equatorial Africa Germans win, taking French Equatorial Africa from French with 1 Tank remaining. Battle score for attacker is 1 Casualties for Germans: 1 Tank Casualties for French: 1 Infantry Casualties for British: 1 Artillery Battle in Oulu Germans attack with 2 Artillerys and 2 Infantrys Russians defend with 2 Infantrys Germans roll dice for 1 Battleship in Oulu, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Oulu, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Oulu, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Oulu Germans roll dice for 2 Artillerys and 1 Infantry in Oulu, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Oulu, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Oulu Germans win, taking Oulu from Russians with 2 Artillerys remaining. Battle score for attacker is 0 Casualties for Germans: 2 Infantrys Casualties for Russians: 2 Infantrys Battle in Kursk Germans attack with 1 Artillery, 3 HeavyTanks, 1 Infantry, 7 Mech.Infs and 1 Tank Russians defend with 1 AAGun and 11 Infantrys Germans roll dice for 1 Artillery, 3 HeavyTanks, 1 Infantry, 7 Mech.Infs and 1 Tank in Kursk, round 2 : 4/13 hits, 5.50 expected hits Russians roll dice for 11 Infantrys in Kursk, round 2 : 4/11 hits, 3.67 expected hits 4 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 2 Mech.Infs owned by the Germans lost in Kursk Germans roll dice for 3 HeavyTanks, 5 Mech.Infs and 1 Tank in Kursk, round 3 : 4/9 hits, 4.17 expected hits Russians roll dice for 7 Infantrys in Kursk, round 3 : 3/7 hits, 2.33 expected hits 4 Infantrys owned by the Russians and 3 Mech.Infs owned by the Germans lost in Kursk Germans roll dice for 3 HeavyTanks, 2 Mech.Infs and 1 Tank in Kursk, round 4 : 4/6 hits, 3.17 expected hits Russians roll dice for 3 Infantrys in Kursk, round 4 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 3 HeavyTanks, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -14 Casualties for Germans: 1 Artillery, 1 Infantry and 5 Mech.Infs Casualties for Russians: 11 Infantrys Battle in Aquitaine Germans attack with 6 Infantrys and 2 Stukas British defend with 1 Bomber, 5 Fighters, 1 Infantry and 1 Tank Germans roll dice for 6 Infantrys and 2 Stukas in Aquitaine, round 2 : 4/8 hits, 2.33 expected hits French roll dice for 1 Bomber, 5 Fighters, 1 Infantry and 1 Tank in Aquitaine, round 2 : 3/8 hits, 3.50 expected hits 1 Bomber owned by the British, 1 Fighter owned by the British, 1 Tank owned by the British, 3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Aquitaine Germans roll dice for 3 Infantrys and 2 Stukas in Aquitaine, round 3 : 1/5 hits, 1.83 expected hits French roll dice for 4 Fighters in Aquitaine, round 3 : 2/4 hits, 2.00 expected hits 1 Fighter owned by the British and 2 Infantrys owned by the Germans lost in Aquitaine Germans roll dice for 1 Infantry and 2 Stukas in Aquitaine, round 4 : 2/3 hits, 1.33 expected hits French roll dice for 3 Fighters in Aquitaine, round 4 : 1/3 hits, 1.50 expected hits 2 Fighters owned by the British and 1 Infantry owned by the Germans lost in Aquitaine Germans roll dice for 2 Stukas in Aquitaine, round 5 : 2/2 hits, 1.00 expected hits French roll dice for 1 Fighter in Aquitaine, round 5 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the British lost in Aquitaine Germans win with 2 Stukas remaining. Battle score for attacker is 49 Casualties for Germans: 6 Infantrys Casualties for British: 1 Bomber, 5 Fighters, 1 Infantry and 1 Tank Battle in Minsk Germans attack with 1 Artillery and 2 Infantrys Russians defend with 4 Infantrys Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 4 Infantrys in Minsk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 4 Infantrys in Minsk, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in Minsk Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Minsk, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 5 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 4 Infantrys Casualties for Germans: 1 Infantry Battle in Latvia Germans attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 10 Infantrys moved from Pomerania to Danzig 2 Infantrys moved from Hamburg to Pomerania 6 Infantrys moved from Normandy to Brittany 2 Stukas moved from Aquitaine to Brittany 3 Infantrys moved from Picardy to Normandy 8 Infantrys moved from Paris to Normandy 7 Infantrys moved from Belgium to Picardy 4 Infantrys moved from Rhine to Belgium 1 Artillery moved from Netherlands to Hamburg 3 Infantrys moved from Bavaria to Rhine 7 Tanks moved from Switzerland to Bohemia 8 Infantrys moved from Bohemia to Krakow 3 Infantrys moved from Brandenburg to Bohemia 1 Infantry moved from Brandenburg to Bohemia 8 Infantrys moved from Brandenburg to Pomerania 18 Infantrys moved from Berlin to Brandenburg 1 Destroyer and 1 Transport moved from 41 Sea Zone to 45 Sea Zone Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Warsaw 5 Infantrys placed in Bohemia 2 Artillerys and 4 Infantrys placed in Hamburg 15 Infantrys placed in Berlin 4 Infantrys placed in Rhine 3 Infantrys placed in Normandy 3 Infantrys placed in Bavaria 8 Infantrys placed in Paris Turn Complete - Germans Germans collect 122 PUs; end with 122 PUsCombat Hit Differential Summary :
Germans : 2.83 French : -2.17 Russians : -2.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 ArmoredCar moved from Yakutsk to Okhotsk Russians take Okhotsk from Hisaichi 1 ArmoredCar moved from Okhotsk to Kolyma 1 Bomber moved from Olyokminsk to Kolyma 2 Fighters moved from Olyokminsk to Ayan 2 Artillerys and 2 Infantrys moved from N.Buryat Mongolia to Ayan 12 Infantrys, 3 Mot.Infs and 2 Tanks moved from N.Buryat Mongolia to Olyokminsk 6 Infantrys moved from Evenkia to Olyokminsk 1 Mech.Rocket moved from Sibirsky to Kolyma 4 Mech.Rockets moved from Sibirsky to Olyokminsk 2 Infantrys moved from Ningsia to Shensi 2 ArmoredCars moved from Krasnoyarsk to Irkutsk 2 Artillerys, 2 Elites, 6 Infantrys and 10 Tanks moved from Donetsk to Vinnytsia 12 Infantrys moved from Tula to Kursk 4 Infantrys moved from S.Karelia to Vyborg 4 Infantrys moved from Arkhangelsk to S.Karelia 9 Infantrys moved from Leningrad to Latvia 2 Elites moved from Rostov to Kursk 1 Tank moved from Stalingrad to Donetsk 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 2 Tanks moved from Stalingrad to Donetsk 2 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Ufa to Kuybyshev 10 Infantrys moved from Moscow to Yaroslavl Purchase Units - Russians Russians buy 1 Bunker, 30 Infantrys, 1 Mech.Rocket and 5 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vinnytsia Russians attack with 2 Artillerys, 2 Elites, 6 Infantrys and 10 Tanks Romanians defend with 6 Artillerys, 1 Elite, 1 Factory and 4 Infantrys; Germans defend with 2 HeavyTanks, 5 Infantrys and 2 Tanks Russians roll dice for 2 Artillerys, 2 Elites, 6 Infantrys and 10 Tanks in Vinnytsia, round 2 : 8/20 hits, 7.67 expected hits Romanians roll dice for 6 Artillerys, 1 Elite, 2 HeavyTanks, 9 Infantrys and 2 Tanks in Vinnytsia, round 2 : 7/20 hits, 7.67 expected hits 1 Elite owned by the Russians, 6 Infantrys owned by the Russians, 4 Infantrys owned by the Germans and 4 Infantrys owned by the Romanians lost in Vinnytsia Russians roll dice for 2 Artillerys, 1 Elite and 10 Tanks in Vinnytsia, round 3 : 10/13 hits, 6.17 expected hits Romanians roll dice for 6 Artillerys, 1 Elite, 2 HeavyTanks, 1 Infantry and 2 Tanks in Vinnytsia, round 3 : 7/12 hits, 5.00 expected hits 1 Elite owned by the Russians, 1 Elite owned by the Romanians, 2 Artillerys owned by the Russians, 6 Artillerys owned by the Romanians, 1 Infantry owned by the Germans, 4 Tanks owned by the Russians and 2 Tanks owned by the Germans lost in Vinnytsia Russians roll dice for 6 Tanks in Vinnytsia, round 4 : 2/6 hits, 3.00 expected hits Romanians roll dice for 2 HeavyTanks in Vinnytsia, round 4 : 2/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Germans and 2 Tanks owned by the Russians lost in Vinnytsia Russians win, taking Vinnytsia from Romanians with 4 Tanks remaining. Battle score for attacker is 13 Casualties for Russians: 2 Artillerys, 2 Elites, 6 Infantrys and 6 Tanks Casualties for Germans: 2 HeavyTanks, 5 Infantrys and 2 Tanks Casualties for Romanians: 6 Artillerys, 1 Elite and 4 Infantrys Battle in Kolyma Russians attack with 1 ArmoredCar, 1 Bomber and 1 Mech.Rocket Hisaichi defend with 1 Mech.Inf Russians roll dice for 1 ArmoredCar, 1 Bomber and 1 Mech.Rocket in Kolyma, round 2 : 0/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Mech.Inf in Kolyma, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 ArmoredCar, 1 Bomber and 1 Mech.Rocket in Kolyma, round 3 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Mech.Inf in Kolyma, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Kolyma Russians win, taking Kolyma from Hisaichi with 1 ArmoredCar, 1 Bomber and 1 Mech.Rocket remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Mech.Inf Battle in Vyborg Russians attack with 4 Infantrys Germans defend with 2 Infantrys; Finns defend with 1 AAGun Russians roll dice for 4 Infantrys in Vyborg, round 2 : 1/4 hits, 0.67 expected hits Finns roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg Russians roll dice for 3 Infantrys in Vyborg, round 3 : 0/3 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Russians roll dice for 2 Infantrys in Vyborg, round 4 : 0/2 hits, 0.33 expected hits Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 5 : 0/2 hits, 0.33 expected hits Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 6 : 1/2 hits, 0.33 expected hits Finns roll dice for 1 Infantry in Vyborg, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Finns with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 Infantrys Battle in Ayan Russians attack with 2 Artillerys, 2 Fighters and 2 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys Russians roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Ayan, round 2 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Yamamoto lost in Ayan Russians roll dice for 2 Artillerys, 2 Fighters and 1 Infantry in Ayan, round 3 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Ayan Russians win, taking Ayan from Hisaichi with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Yamamoto: 1 Artillery and 2 Infantrys Battle in Kursk Russians attack with 2 Elites and 12 Infantrys Germans defend with 1 AAGun, 3 HeavyTanks, 2 Mech.Infs and 1 Tank Russians roll dice for 2 Elites and 12 Infantrys in Kursk, round 2 : 0/14 hits, 2.67 expected hits Germans roll dice for 3 HeavyTanks, 2 Mech.Infs and 1 Tank in Kursk, round 2 : 3/6 hits, 3.17 expected hits 3 Infantrys owned by the Russians lost in Kursk Russians roll dice for 2 Elites and 9 Infantrys in Kursk, round 3 : 2/11 hits, 2.17 expected hits Germans roll dice for 3 HeavyTanks, 2 Mech.Infs and 1 Tank in Kursk, round 3 : 2/6 hits, 3.17 expected hits 2 Infantrys owned by the Russians and 2 Mech.Infs owned by the Germans lost in Kursk Russians roll dice for 2 Elites and 7 Infantrys in Kursk, round 4 : 3/9 hits, 1.83 expected hits Germans roll dice for 3 HeavyTanks and 1 Tank in Kursk, round 4 : 2/4 hits, 2.50 expected hits 2 HeavyTanks owned by the Germans, 2 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Kursk Russians roll dice for 2 Elites and 5 Infantrys in Kursk, round 5 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 HeavyTank in Kursk, round 5 : 1/1 hits, 0.67 expected hits 1 HeavyTank owned by the Germans and 1 Infantry owned by the Russians lost in Kursk Russians win, taking Kursk from Germans with 2 Elites and 4 Infantrys remaining. Battle score for attacker is 22 Casualties for Russians: 8 Infantrys Casualties for Germans: 3 HeavyTanks, 2 Mech.Infs and 1 Tank Battle in Latvia Russians attack with 9 Infantrys Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 9 Infantrys in Latvia, round 2 : 1/9 hits, 1.50 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 9 Infantrys in Latvia, round 3 : 0/9 hits, 1.50 expected hits Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 9 Infantrys in Latvia, round 4 : 0/9 hits, 1.50 expected hits Germans roll dice for 1 Artillery in Latvia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Russians roll dice for 8 Infantrys in Latvia, round 5 : 3/8 hits, 1.33 expected hits Germans roll dice for 1 Artillery in Latvia, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 8 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 Artillery and 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Russians 2 Fighters moved from Ayan to Olyokminsk 1 Bomber moved from Kolyma to Olyokminsk Place Units - Russians 5 Infantrys and 1 Mech.Rocket placed in Sibirsky 1 Bunker placed in Donetsk 4 Tanks placed in Leningrad 3 Infantrys and 1 Tank placed in Arkhangelsk 2 Infantrys placed in Rostov 5 Infantrys placed in Stalingrad 2 Infantrys placed in Tula 3 Infantrys placed in Georgia 10 Infantrys placed in Moscow Turn Complete - Russians Russians collect 97 PUs; end with 97 PUsCombat Hit Differential Summary :
Romanians : 2.00 Germans : -2.17 Hisaichi : -1.00 Finns : 0.00 Russians : -2.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 ArmoredCar moved from French Sudan to Gold Coast Italians take Gold Coast from British 1 ArmoredCar moved from Gold Coast to French Sudan 1 Tank moved from French Sudan to Nigeria Italians take Nigeria from British 1 Tank moved from Nigeria to French Equatorial Africa 1 Mech.Inf moved from Mersa Matruh to Nubia Italians take Nubia from British 1 Mech.Inf moved from Nubia to Italian East Africa Italians take Italian East Africa from British 1 Infantry moved from New Valley to Nubia 1 Infantry moved from Mersa Matruh to New Valley 1 Mech.Inf moved from Mersa Matruh to Kordofan Italians take Kordofan from British 3 ArmoredCars, 2 Artillerys and 4 Infantrys moved from Tobruk to Mersa Matruh 2 ArmoredCars and 1 Tank moved from Hun to Mersa Matruh 3 Mech.Infs moved from El Agheila to Mersa Matruh 2 Infantrys moved from Tripoli to El Agheila 1 Infantry moved from S.Tunisia to Tripoli 4 ArmoredCars moved from Tunis to Tripoli 2 Tanks moved from Mauritania to 31 Sea Zone 1 ArmoredCar moved from Mauritania to 31 Sea Zone 1 Adv.Fighter moved from 31 Sea Zone to Andalusia 1 ArmoredCar, 1 Carrier, 2 Tanks and 3 Transports moved from 31 Sea Zone to 41 Sea Zone 3 Infantrys moved from E.Morocco to 41 Sea Zone 1 ArmoredCar, 3 Infantrys and 2 Tanks moved from 41 Sea Zone to Andalusia Purchase Units - Italians Italians buy 4 ArmoredCars, 1 Destroyer, 3 HeavyTanks, 4 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Andalusia Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Tanks in Andalusia, round 2 : 4/7 hits, 2.33 expected hits Neutral roll dice for 1 Bunker in Andalusia, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Andalusia Italians loses 0 PUs for violating Andalusias neutrality. Italians win, taking Andalusia from Neutral with 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Non Combat Move - Italians 3 Infantrys moved from Rome to Campania 1 Adv.Fighter moved from Andalusia to 41 Sea Zone Place Units - Italians 1 Destroyer and 2 Transports placed in 46 Sea Zone 3 HeavyTanks placed in Hun 4 ArmoredCars placed in Tunis 4 Infantrys placed in E.Morocco Turn Complete - Italians Italians collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Neutral : -0.50 Italians : 1.67





