Scramble to 97?
L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - British British buy 1 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Americans buy 9 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone 2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 3 bombers moved from Finland to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 3,8,4 and causes: 14 damage to unit: factory_major Bombing raid in Germany causes 14 damage total. Battle in 98 Sea Zone Americans attack with 2 destroyers and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 30 Sea Zone Americans attack with 12 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters moved from 30 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 6 destroyers and 7 submarines moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 transports moved from 26 Sea Zone to 10 Sea Zone 3 bombers moved from Germany to Finland 2 armour and 1 mech_infantry moved from Norway to Finland 2 artilleries and 1 infantry moved from Algeria to Tunisia Place Units - Americans 8 submarines placed in 10 Sea Zone 3 infantry placed in Finland 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 22 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Shensi, round 2 : 5/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus Combat - British Battle in Caucasus British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Caucasus to Iraq 2 fighters moved from Iraq to West India 2 mech_infantrys moved from Eastern Persia to West India 3 infantry moved from Trans-Jordan to Egypt 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 destroyer and 1 submarine placed in 110 Sea Zone 4 infantry placed in United Kingdom 1 armour and 2 infantry placed in Iraq 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67 British : -1,33 Americans : 1,33 Chinese : 1,33 Japanese : 0,33 AA fire in Germany : : -0,50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 tactical_bomber moved from Western Germany to Tunisia 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 2 mech_infantrys moved from Bryansk to Caucasus 2 fighters moved from Southern Italy to Caucasus Combat - Italians Battle in Tunisia Italians attack with 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 2 artilleries and 2 infantry Italians roll dice for 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 3/8 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Tunisia Italians roll dice for 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 2/8 hits, 2,17 expected hits Americans roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Italians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 destroyer, 1 fighter and 2 submarines Americans defend with 2 destroyers and 1 submarine Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 98 Sea Zone Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Americans roll dice for 2 destroyers in 98 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 2 destroyers and 1 submarine Battle in Caucasus Italians attack with 2 fighters and 2 mech_infantrys British defend with 1 armour and 1 mech_infantry Italians roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus Italians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Rostov 1 fighter moved from 98 Sea Zone to Greece 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 tactical_bomber moved from Tunisia to Libya Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -1,33 British : 0,33 Americans : -2,50
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major, 6x factory_minor; Remaining resources: 93 PUs; Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from British 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 2 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0,33 expected hits Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Non Combat Move - Germans 2 infantry moved from Western Germany to Germany 2 armour and 2 mech_infantrys moved from Germany to Western Germany 1 infantry moved from Western Germany to Germany 3 infantry moved from Western Germany to France 2 bombers moved from United Kingdom to Western Germany 1 armour and 1 mech_infantry moved from Baltic States to Karelia 1 mech_infantry moved from Belarus to Karelia 1 mech_infantry moved from Archangel to Karelia 4 mech_infantrys moved from Russia to Belarus 4 armour moved from Russia to Belarus 1 mech_infantry moved from Russia to Belarus 5 armour and 2 mech_infantrys moved from Russia to Kazakhstan 2 artilleries and 3 infantry moved from Rostov to Caucasus 2 infantry moved from Ukraine to Rostov 1 infantry moved from Vologda to Samara 2 infantry moved from Western Germany to Germany 1 bomber moved from Philippines to Caroline Islands 1 infantry moved from Vyborg to Karelia Place Units - Germans 3 infantry placed in Novgorod 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany 3 artilleries placed in France 1 armour placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0,33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 1 armour and 8 infantry moved from Chahar to Suiyuyan Non Combat Move - Russians 2 aaGuns moved from Chahar to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from 1 Sea Zone to Alaska Combat - Japanese Battle in Alaska Japanese attack with 1 artillery and 1 infantry Americans defend with 1 fighter Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 fighter in Alaska, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Alaska Japanese roll dice for 1 artillery in Alaska, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in Alaska, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Battle in 54 Sea Zone Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits, 8,00 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win with 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 8 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 8 infantry moved from Jehol to Anhwe 1 artillery, 13 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Manchuria to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 3 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus 1 bomber moved from Japan to French Indo China Place Units - Japanese 1 bomber placed in Japan 2 armour placed in India 3 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Japan 5 submarines placed in 6 Sea Zone 1 transport placed in 39 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -0,67 Japanese : -2,33
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@aequitas-et-veritas I surrender well done, you avenged your defeat very well!
Was fun GG :relaxed: -
@Sovietishcat Oh ya…
Are you up for a two best of three?
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@aequitas-et-veritas you had me cornered everywhere; sooner or later Japan would have had capture Hawai or Sydney… I am up for a rematch but I have to finish some games before; so I will let you know when I can!
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@Sovietishcat said in L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2:
@aequitas-et-veritas you had me cornered everywhere; sooner or later Japan would have had capture Hawai or Sydney…
Yes, this was the plan.
I am up for a rematch but I have to finish some games before; so I will let you know when I can!
Fine with me.