Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
You’re doing very well in this game. It’s still 50/50 to me. My Germany offensive has stalled, Thai is done, and Hisaichi is really being pushed back. My upsides are Italy is a beast, and ANZAC is out of the picture.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - British
2 ArmoredCars moved from Hunan to Kwangtung
2 ArmoredCars moved from Hunan to Kiangsi
4 Adv.Fighters and 2 Fighters moved from Malaya to 107 Sea Zone
1 Tank moved from Kwangsi to Hunan
1 Tank moved from Yunnan to Hunan
2 Artillerys and 10 Infantrys moved from N.French Indochina to Hunan
5 ArmoredCars moved from Assam to Kweichow
2 Artillerys and 6 Infantrys moved from Assam to Yunnan
1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Hyderabad to Bihar
1 ArmoredCar moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Madras to Hyderabad
6 Infantrys moved from Bombay to Rajputana
3 Infantrys moved from Zhigansk to Yakutsk
1 Infantry moved from Kolyma to Zhigansk
1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
1 Submarine moved from 21 Sea Zone to 23 Sea Zone
1 T.Boat moved from 11 Sea Zone to 21 Sea Zone
2 Tanks moved from Manchester to 21 Sea Zone
6 Infantrys moved from Manchester to 21 Sea Zone
1 Bomber and 1 Fighter moved from Manchester to Netherlands
6 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands
4 Infantrys moved from Wales to Dover
8 Infantrys moved from London to Dover
2 Infantrys moved from Northern Ireland to Scotland
4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks moved from Cairo to Lower Egypt
Purchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 9 Infantrys and 6 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Lower Egypt
British attack with 4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks
Italians defend with 1 AAGun, 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks
AA fire in Lower Egypt : 2/9 hits, 1.50 expected hits
1 Fighter owned by the British and 1 Adv.Fighter owned by the British lost in Lower Egypt
British roll dice for 3 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 4 Fighters, 2 Infantrys and 12 Tanks in Lower Egypt, round 2 : 11/29 hits, 12.17 expected hits
Italians roll dice for 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 2 : 12/28 hits, 9.67 expected hits
4 ArmoredCars owned by the Italians, 4 ArmoredCars owned by the British, 2 Fighters owned by the British, 7 Infantrys owned by the Italians, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in Lower Egypt
British roll dice for 3 Adv.Fighters, 2 Fighters and 12 Tanks in Lower Egypt, round 3 : 12/17 hits, 8.17 expected hits
Italians roll dice for 4 Artillerys, 6 Elites, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 3 : 7/17 hits, 6.67 expected hits
6 Elites owned by the Italians, 2 Fighters owned by the British, 1 Tank owned by the Italians, 5 Tanks owned by the British, 4 Artillerys owned by the Italians and 1 Mech.Inf owned by the Italians lost in Lower Egypt
British roll dice for 3 Adv.Fighters and 7 Tanks in Lower Egypt, round 4 : 8/10 hits, 5.00 expected hits
Italians roll dice for 5 Tanks in Lower Egypt, round 4 : 2/5 hits, 2.50 expected hits
5 Tanks owned by the Italians and 2 Tanks owned by the British lost in Lower Egypt
British win, taking Lower Egypt from Italians with 3 Adv.Fighters and 5 Tanks remaining. Battle score for attacker is -21
Casualties for British: 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 7 Tanks
Casualties for Italians: 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks
Battle in Kiangsi
British attack with 2 ArmoredCars
Hisaichi defend with 1 Infantry
British roll dice for 2 ArmoredCars in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
British win, taking Kiangsi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in 107 Sea Zone
British attack with 4 Adv.Fighters and 2 Fighters
Yamamoto defend with 1 B.Transport, 1 Battleship and 2 Cruisers
British roll dice for 4 Adv.Fighters and 2 Fighters in 107 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 Cruisers in 107 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
2 Fighters owned by the British, 1 B.Transport owned by the Yamamoto and 1 Adv.Fighter owned by the British lost in 107 Sea Zone
British roll dice for 3 Adv.Fighters in 107 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Yamamoto roll dice for 1 Battleship and 2 Cruisers in 107 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 Cruisers owned by the Yamamoto and 2 Adv.Fighters owned by the British lost in 107 Sea Zone
British roll dice for 1 Adv.Fighter in 107 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the British lost in 107 Sea Zone
Yamamoto win with 1 Battleship remaining. Battle score for attacker is -24
Casualties for British: 4 Adv.Fighters and 2 Fighters
Casualties for Yamamoto: 1 B.Transport and 2 Cruisers
Battle in Kwangtung
British attack with 2 ArmoredCars
Hisaichi defend with 1 Infantry
British roll dice for 2 ArmoredCars in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kwangtung
British win, taking Kwangtung from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Netherlands
British attack with 1 Bomber, 1 Fighter, 6 Infantrys and 2 Tanks
Germans defend with 1 AAGun and 7 Infantrys; Italians defend with 1 Tank
AA fire in Netherlands : 1/2 hits, 0.33 expected hits
1 Bomber owned by the British lost in Netherlands
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Netherlands
British roll dice for 1 Fighter, 6 Infantrys and 2 Tanks in Netherlands, round 2 : 4/9 hits, 2.33 expected hits
Germans roll dice for 6 Infantrys and 1 Tank in Netherlands, round 2 : 1/7 hits, 2.50 expected hits
4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 3 : 2/8 hits, 2.17 expected hits
Germans roll dice for 2 Infantrys and 1 Tank in Netherlands, round 3 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Germans lost in Netherlands
British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 4 : 3/8 hits, 2.17 expected hits
Germans roll dice for 1 Tank in Netherlands, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Italians and 1 Infantry owned by the British lost in Netherlands
British win, taking Netherlands from Germans with 1 Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 1
Casualties for British: 1 Bomber and 2 Infantrys
Casualties for Germans: 7 Infantrys
Casualties for Italians: 1 Tank
Non Combat Move - British
1 Fighter moved from Netherlands to Dover
3 Adv.Fighters moved from Lower Egypt to Cairo
2 Artillerys and 10 Infantrys moved from Bangkok to S.Thailand
1 Artillery and 7 Infantrys moved from Malaya to S.Thailand
Place Units - British
1 Bunker and 6 Tanks placed in Cairo
2 Adv.Fighters and 1 Bunker placed in Cape Town
2 Artillerys placed in Manchester
2 ArmoredCars and 4 Infantrys placed in Bangkok
5 Infantrys placed in Delhi
Turn Complete - British
British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -2.17
AA fire in Netherlands : : 0.67
British : 8.33
Italians : 2.17
Hisaichi : -0.67
Yamamoto : 1.83
AA fire in Lower Egypt : : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Anzac
2 Adv.Fighters moved from Broome to 107 Sea Zone
1 Infantry moved from Broome to Western Australia
1 Infantry moved from Western Australia to Northern Territory
1 Infantry moved from Broome to Western Australia
1 Tank moved from N.Thailand to Hunan
1 Infantry moved from S.Thailand to N.Thailand
Combat - Anzac
Battle in 107 Sea Zone
Anzac attack with 2 Adv.Fighters
Yamamoto defend with 1 Battleship
Anzac roll dice for 2 Adv.Fighters in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in 107 Sea Zone
Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 10
Casualties for Anzac: 1 Adv.Fighter
Casualties for Yamamoto: 1 Battleship
Non Combat Move - Anzac
1 Adv.Fighter moved from 107 Sea Zone to Hollandia
Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : 0.33
Anzac : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Dutch
2 ArmoredCars moved from Suriname to Bahia
1 Elite moved from Suriname to Amazon
Purchase Units - Dutch
Dutch buy 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Mech.Inf and 1 Tank placed in Suriname
Turn Complete - Dutch
Dutch collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Finns
1 Fighter and 2 Infantrys moved from Tampere to Kotka
2 Artillerys, 2 Elites and 12 Infantrys moved from Tampere to Oulu
2 Artillerys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 ArmoredCars; Remaining resources: 0 PUs;
Combat - Finns
Battle in Kotka
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 3 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
Finns win, taking Kotka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Oulu
Finns attack with 2 Artillerys, 2 Elites and 12 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 2 Artillerys, 2 Elites and 12 Infantrys in Oulu, round 2 : 4/16 hits, 3.67 expected hits
Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 2 Artillerys, 2 Elites and 12 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Kotka to Tampere
Place Units - Finns
2 ArmoredCars placed in Helsinki
Turn Complete - Finns
Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 0.00
Russians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
1 Elite moved from Brest to Minsk
2 Mot.Infs moved from Donetsk to Kiev
2 ArmoredCars and 2 Elites moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 1 PUs;
Non Combat Move - Romanians
2 Elites, 2 Fighters, 1 Mech.Inf and 2 Tanks moved from Donetsk to Kiev
1 AAGun, 2 Artillerys and 2 Elites moved from Odessa to Vinnytsia
Place Units - Romanians
2 ArmoredCars, 1 Elite and 1 Infantry placed in Bucharest
Turn Complete - Romanians
Romanians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Thai
1 T.Boat moved from 66 Sea Zone to 110 Sea Zone
Non Combat Move - Thai
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
2 Destroyers moved from 17 Sea Zone to 29 Sea Zone
2 Destroyers and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
2 ArmoredCars and 1 Tank moved from Washington to 13 Sea Zone
2 ArmoredCars, 1 B.Transport and 1 Tank moved from 13 Sea Zone to 32 Sea Zone
2 ArmoredCars and 1 Tank moved from 32 Sea Zone to Bahia
3 Infantrys moved from British Columbia to Yukon
1 Infantry moved from Yukon to Alaska
1 Submarine moved from 72 Sea Zone to 76 Sea Zone
1 Transport moved from 72 Sea Zone to 71 Sea Zone
1 S.Submarine moved from 72 Sea Zone to 71 Sea Zone
5 ArmoredCars and 1 Tank moved from Alaska to 71 Sea Zone
3 ArmoredCars, 1 Tank and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
2 ArmoredCars and 2 S.Submarines moved from 71 Sea Zone to 72 Sea Zone
1 Destroyer and 1 Submarine moved from 71 Sea Zone to 72 Sea Zone
1 Submarine moved from 88 Sea Zone to 86 Sea Zone
2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone
4 Infantrys moved from Wake to 88 Sea Zone
4 Infantrys and 2 Transports moved from 88 Sea Zone to 72 Sea Zone
5 ArmoredCars, 4 Infantrys and 1 Tank moved from 72 Sea Zone to Koryakia
1 S.Submarine moved from 88 Sea Zone to 96 Sea Zone
1 ArmoredCar moved from Jaluit to 96 Sea Zone
1 ArmoredCar and 1 S.Submarine moved from 96 Sea Zone to 88 Sea Zone
1 Transport moved from 88 Sea Zone to 96 Sea Zone
1 Artillery moved from Kwajalein to 96 Sea Zone
1 ArmoredCar moved from Kwajalein to 96 Sea Zone
1 ArmoredCar, 1 Artillery and 1 Transport moved from 96 Sea Zone to 88 Sea Zone
1 S.Submarine moved from 88 Sea Zone to 97 Sea Zone
1 Infantry moved from Johnston to 97 Sea Zone
1 Infantry and 1 S.Submarine moved from 97 Sea Zone to 88 Sea Zone
1 B.Carrier, 3 Fighters and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone
2 ArmoredCars, 1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
Purchase Units - Americans
Americans buy 4 ArmoredCars, 2 Artillerys, 1 Marine, 6 S.Submarines and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 2 Adv.Fighters, 2 Fighters and 1 Submarine
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 86 Sea Zone
Americans win with 2 Adv.Fighters, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone
Place Units - Americans
2 Artillerys placed in Alaska
1 ArmoredCar placed in Alaska
4 S.Submarines placed in 13 Sea Zone
3 ArmoredCars and 1 Marine placed in Washington
2 S.Submarines and 1 Submarine placed in 98 Sea Zone
Americans undo move 5.
2 S.Submarines placed in 88 Sea Zone
Americans undo move 5.
1 S.Submarine placed in 98 Sea Zone
1 S.Submarine and 1 Submarine placed in 88 Sea Zone
Turn Complete - Americans
Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33
Americans : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Germans
1 ArmoredCar moved from Donetsk to Rostov
4 Tanks moved from Warsaw to Kiev
4 Infantrys moved from Brest to Kiev
4 Tanks moved from Vinnytsia to Kiev
1 Infantry moved from Latvia to Lithuania
1 Artillery moved from Latvia to East Prussia
1 Artillery moved from Estonia to Latvia
4 Destroyers and 3 Submarines moved from 24 Sea Zone to 23 Sea Zone
3 Battleships moved from 24 Sea Zone to 23 Sea Zone
8 Infantrys moved from Belgium to Netherlands
4 Infantrys moved from Rhine to Netherlands
2 Artillerys moved from Hamburg to Netherlands
4 Tanks moved from Bohemia to Vinnytsia
1 Infantry moved from Bohemia to Krakow
1 Infantry moved from Angola to South Africa
1 Elite and 1 Infantry moved from Nordland to Upper Norrland
1 Fighter and 1 Stuka moved from Oslo to Upper Norrland
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 4 Bunkers, 3 Destroyers, 2 Elites, 11 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Upper Norrland
Germans attack with 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka
Neutral defend with 2 Infantrys
Germans roll dice for 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Upper Norrland, round 2 : 0/4 hits, 1.50 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Upper Norrland
Germans roll dice for 1 Elite, 1 Fighter and 1 Stuka in Upper Norrland, round 3 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Upper Norrland
Germans roll dice for 1 Elite, 1 Fighter and 1 Stuka in Upper Norrland, round 4 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Upper Norrland
Germans win with 1 Fighter and 1 Stuka remaining. Battle score for attacker is -1
Casualties for Germans: 1 Elite and 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in 23 Sea Zone
Germans attack with 3 Battleships, 4 Destroyers and 3 Submarines
British defend with 1 Submarine
Germans roll dice for 3 Submarines in 23 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 Submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Germans
Germans roll dice for 3 Battleships and 4 Destroyers in 23 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
1 Submarine owned by the British lost in 23 Sea Zone
Germans win with 3 Battleships, 4 Destroyers and 3 Submarines remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Netherlands
Germans attack with 2 Artillerys and 12 Infantrys
British defend with 1 AAGun, 4 Infantrys and 2 Tanks
Germans roll dice for 2 Artillerys and 12 Infantrys in Netherlands, round 2 : 1/14 hits, 3.00 expected hits
British roll dice for 4 Infantrys and 2 Tanks in Netherlands, round 2 : 3/6 hits, 2.33 expected hits
3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys and 9 Infantrys in Netherlands, round 3 : 1/11 hits, 2.50 expected hits
British roll dice for 3 Infantrys and 2 Tanks in Netherlands, round 3 : 0/5 hits, 2.00 expected hits
1 Infantry owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys and 9 Infantrys in Netherlands, round 4 : 1/11 hits, 2.50 expected hits
British roll dice for 2 Infantrys and 2 Tanks in Netherlands, round 4 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys and 7 Infantrys in Netherlands, round 5 : 2/9 hits, 2.17 expected hits
British roll dice for 1 Infantry and 2 Tanks in Netherlands, round 5 : 1/3 hits, 1.33 expected hits
1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys and 6 Infantrys in Netherlands, round 6 : 2/8 hits, 2.00 expected hits
British roll dice for 1 Tank in Netherlands, round 6 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 6 Infantrys
Casualties for British: 4 Infantrys and 2 Tanks
Battle in Rostov
Germans attack with 1 ArmoredCar
Russians defend with 1 Infantry
Germans roll dice for 1 ArmoredCar in Rostov, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 ArmoredCar remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 AAGun moved from Greece to 51 Sea Zone
1 AAGun moved from 51 Sea Zone to Mersa Matruh
6 T.Boats and 2 Transports moved from 24 Sea Zone to 23 Sea Zone
8 Infantrys moved from Hamburg to 23 Sea Zone
1 AAGun, 2 Artillerys, 3 Elites and 2 Infantrys moved from Oslo to Nordland
8 Infantrys moved from 23 Sea Zone to Oslo
1 Fighter and 1 Stuka moved from Upper Norrland to Nordland
1 AAGun moved from Belgium to Rhine
Place Units - Germans
3 Destroyers placed in 23 Sea Zone
1 Bunker placed in Nordland
1 Bunker placed in Oslo
1 Bunker and 6 Infantrys placed in Hamburg
1 Bunker placed in Kiev
4 Infantrys placed in Vinnytsia
2 Artillerys and 2 Elites placed in Rhine
2 ArmoredCars placed in Bavaria
4 Tanks placed in Warsaw
1 Infantry, 1 Mech.Inf and 3 Mot.Infs placed in Bohemia
Turn Complete - Germans
Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : -8.00
Neutral : 0.33
British : -1.17
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Russians
6 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to W.Iran
2 Infantrys moved from Tashkent to Uzbekistan
5 Infantrys moved from W.Iran to Iraq
5 Infantrys moved from Iraq to Palestine
9 Infantrys moved from Stalingrad to Rostov
1 Bomber moved from Moscow to Donetsk
2 Infantrys moved from Kursk to Donetsk
1 Bomber moved from Moscow to Minsk
2 Infantrys moved from Novgorod to Minsk
8 Infantrys moved from Yaroslavl to Kursk
1 Artillery, 8 Infantrys and 1 Tank moved from Moscow to Yaroslavl
1 Tank moved from Yaroslavl to Kursk
1 Infantry moved from Yaroslavl to Smolensk
Russians take Smolensk from Germans
7 Infantrys moved from Finnmark to Lapland
1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Artillery and 3 Infantrys moved from 6 Sea Zone to Lapland
1 Infantry moved from Novgorod to Minsk
1 Artillery and 2 Infantrys moved from Leningrad to Estonia
1 Infantry moved from S.Karelia to N.Karelia
1 Infantry moved from Leningrad to Vyborg
1 Artillery moved from S.Karelia to Leningrad
1 Fighter moved from Leningrad to Latvia
1 Fighter moved from Leningrad to Estonia
1 Artillery and 2 Infantrys moved from Leningrad to Latvia
1 Artillery and 2 Infantrys moved from Leningrad to S.Karelia
1 Infantry moved from Leningrad to S.Karelia
9 Infantrys moved from Olyokminsk to Yakutsk
1 HeavyTank moved from Olyokminsk to Yakutsk
5 Infantrys moved from Evenkia to Olyokminsk
1 HeavyTank moved from Sibirsky to Olyokminsk
5 Infantrys moved from Sibirsky to Evenkia
4 Infantrys moved from Krasnoyarsk to Irkutsk
5 Infantrys moved from Novosibirsk to Krasnoyarsk
4 Infantrys moved from Sverdlovsk to Novosibirsk
Purchase Units - Russians
Russians buy 2 ArmoredCars, 1 Cruiser, 1 Destroyer, 28 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Estonia
Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Estonia, round 2 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Estonia, round 3 : 1/4 hits, 1.17 expected hits
Germans roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Estonia
Russians win, taking Estonia from Germans with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Rostov
Russians attack with 15 Infantrys
Germans defend with 1 ArmoredCar
Russians roll dice for 15 Infantrys in Rostov, round 2 : 2/15 hits, 2.50 expected hits
Germans roll dice for 1 ArmoredCar in Rostov, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 15 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar
Battle in Donetsk
Russians attack with 1 Bomber and 2 Infantrys
Romanians defend with 1 Elite
Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Elite in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Romanians: 1 Elite
Battle in Minsk
Russians attack with 1 Bomber and 3 Infantrys
Romanians defend with 1 Elite
Russians roll dice for 1 Bomber and 3 Infantrys in Minsk, round 2 : 1/4 hits, 1.17 expected hits
Germans roll dice for 1 Elite in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Romanians lost in Minsk
Russians win, taking Minsk from Germans with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 3
Casualties for Romanians: 1 Elite
Battle in Latvia
Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
Germans defend with 1 Artillery
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Latvia, round 2 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits
Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Artillery
Non Combat Move - Russians
1 Bomber moved from Minsk to Leningrad
2 HeavyTanks moved from Novgorod to Kursk
1 Fighter moved from Latvia to Kursk
1 Fighter moved from Estonia to Kursk
1 Bomber moved from Donetsk to Moscow
Place Units - Russians
1 Cruiser and 1 Destroyer placed in 6 Sea Zone
2 ArmoredCars placed in Arkhangelsk
4 Infantrys placed in Leningrad
3 Infantrys placed in Georgia
5 Infantrys and 1 Tank placed in Sibirsky
5 Infantrys placed in Stalingrad
2 Infantrys placed in Tashkent
3 Infantrys placed in Kursk
6 Infantrys and 2 Tanks placed in Moscow
Turn Complete - Russians
Russians collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -2.17
Russians : -2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Italians
4 Mech.Infs moved from El Agheila to Lower Egypt
7 Infantrys and 5 Tanks moved from Mersa Matruh to Lower Egypt
2 Tanks moved from Crete to 51 Sea Zone
2 Tanks and 6 Transports moved from 51 Sea Zone to 48 Sea Zone
2 Tanks moved from Campania to 48 Sea Zone
1 Tank moved from Campania to 48 Sea Zone
7 Infantrys moved from Campania to 48 Sea Zone
6 Infantrys, 4 Tanks and 5 Transports moved from 48 Sea Zone to 51 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
7 Infantrys and 5 Tanks moved from 51 Sea Zone to Mersa Matruh
1 Tank moved from Belgian Congo to South Africa
2 Infantrys moved from Rhodesia to South Africa
4 Mot.Infs moved from Tunis to E.Morocco
4 Infantrys moved from E.Morocco to W.Morocco
2 Infantrys moved from W.Morocco to Mauritania
2 Infantrys moved from Mauritania to French Sudan
1 Tank moved from Rio de Oro to French Sudan
2 Infantrys moved from Mauritania to Rio de Oro
1 Tank moved from Rio de Oro to Mauritania
10 Infantrys moved from Rome to Campania
2 HeavyTanks moved from Kufra to Lower Egypt
Purchase Units - Italians
Italians buy 1 Destroyer, 1 Elite, 2 HeavyTanks, 11 Infantrys, 1 JetFighter, 2 Mech.Infs, 1 S.Submarine and 3 Tanks; Remaining resources: 2 PUs;
Combat - Italians
Battle in Lower Egypt
Italians attack with 2 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 5 Tanks
British defend with 1 AAGun and 5 Tanks
Italians roll dice for 2 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 5 Tanks in Lower Egypt, round 2 : 6/18 hits, 7.00 expected hits
British roll dice for 5 Tanks in Lower Egypt, round 2 : 3/5 hits, 2.50 expected hits
5 Tanks owned by the British and 3 Infantrys owned by the Italians lost in Lower Egypt
Italians win, taking Lower Egypt from British with 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 19
Casualties for Italians: 3 Infantrys
Casualties for British: 5 Tanks
Non Combat Move - Italians
Place Units - Italians
2 HeavyTanks placed in Crete
2 Mech.Infs placed in Kufra
3 Tanks placed in Campania
1 Elite and 1 JetFighter placed in Rome
1 Destroyer and 1 S.Submarine placed in 46 Sea Zone
4 Infantrys placed in E.Morocco
4 Infantrys placed in Tunis
3 Infantrys placed in Rome
Italians undo move 7.
3 Infantrys placed in Rome
1 Infantry placed in Tunis
Turn Complete - Italians
Italians collect 98 PUs; end with 100 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - French
5 Adv.Fighters moved from Syria to 56 Sea Zone
5 Adv.Fighters moved from 56 Sea Zone to Cairo
1 Tank moved from Cape Verde to 33 Sea Zone
1 Tank and 1 Transport moved from 33 Sea Zone to 38 Sea Zone
1 Tank moved from 38 Sea Zone to Belgian Congo
French take Belgian Congo from Germans
1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
Purchase Units - French
French buy 1 Adv.Fighter, 1 Infantry and 1 Tank; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
Place Units - French
1 Infantry placed in Churchill
1 Adv.Fighter and 1 Tank placed in Syria
Turn Complete - French
French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Yamamoto
1 Carrier, 1 Destroyer and 2 Transports moved from 40 Sea Zone to 69 Sea Zone
3 Infantrys, 4 Marines and 2 Tanks moved from New South Wales to Queensland
6 Infantrys moved from Canberra to New South Wales
1 Submarine moved from 122 Sea Zone to 114 Sea Zone
1 Adv.Fighter and 3 Fighters moved from 85 Sea Zone to 76 Sea Zone
1 Adv.Fighter and 4 Fighters moved from Ponape to 86 Sea Zone
1 Fighter moved from 85 Sea Zone to 76 Sea Zone
1 Fighter moved from 85 Sea Zone to 76 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 B.Carriers, 2 B.Transports, 2 Cruisers and 1 Destroyer; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 76 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 5 Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in 76 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits
1 Submarine owned by the Americans lost in 76 Sea Zone
Yamamoto win with 1 Adv.Fighter and 5 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 86 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 4 Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Adv.Fighter and 4 Fighters in 86 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
1 Submarine owned by the Americans lost in 86 Sea Zone
Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Non Combat Move - Yamamoto
1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone
2 Fighters moved from 86 Sea Zone to 85 Sea Zone
2 Fighters moved from 86 Sea Zone to 85 Sea Zone
1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone
3 Fighters moved from 76 Sea Zone to 85 Sea Zone
2 Fighters moved from 76 Sea Zone to 85 Sea Zone
1 Destroyer moved from 95 Sea Zone to 85 Sea Zone
1 Battleship moved from 85 Sea Zone to 107 Sea Zone
Place Units - Yamamoto
1 B.Transport and 2 Cruisers placed in 107 Sea Zone
2 B.Carriers, 1 B.Transport and 1 Destroyer placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
4 Adv.Fighters moved from Hunan to 84 Sea Zone
1 Artillery and 3 Infantrys moved from Suiyuan to Chahar
2 Infantrys moved from Shensi to Shansi
2 ArmoredCars, 3 Infantrys and 1 Tank moved from Hupeh to Anhwei
2 Infantrys and 1 Tank moved from Hunan to Anhwei
1 Tank moved from S.French Indochina to Hunan
1 ArmoredCar and 1 Tank moved from Ningsia to Chahar
1 Infantry moved from Ningsia to Shensi
1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
1 Elite moved from Lanchow to Shensi
1 Artillery and 3 Infantrys moved from Szechwan to Hupeh
1 ArmoredCar and 1 Tank moved from Lanchow to Shansi
1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Szechwan
1 Infantry and 1 Marine moved from E.Qinghai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
1 Tank moved from Hsining to Lanchow
1 Fighter moved from Hsining to Hupeh
2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in 84 Sea Zone
Chinese attack with 4 Adv.Fighters
Hisaichi defend with 1 Carrier, 1 T.Boat and 3 Transports
Chinese roll dice for 4 Adv.Fighters in 84 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Carrier, 1 T.Boat and 3 Transports in 84 Sea Zone, round 2 : 1/5 hits, 1.17 expected hits
1 Adv.Fighter owned by the Chinese, 1 Transport owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in 84 Sea Zone
Chinese roll dice for 3 Adv.Fighters in 84 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Carrier and 2 Transports in 84 Sea Zone, round 3 : 0/3 hits, 0.83 expected hits
1 Transport owned by the Hisaichi lost in 84 Sea Zone
Chinese roll dice for 3 Adv.Fighters in 84 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Carrier and 1 Transport in 84 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
2 Adv.Fighters owned by the Chinese and 1 Transport owned by the Hisaichi lost in 84 Sea Zone
Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
1 Carrier owned by the Hisaichi and 1 Adv.Fighter owned by the Chinese lost in 84 Sea Zone
Hisaichi win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 4 Adv.Fighters
Casualties for Hisaichi: 1 Carrier, 1 T.Boat and 3 Transports
Non Combat Move - Chinese
Place Units - Chinese
2 Artillerys and 1 Infantry placed in Hupeh
1 Adv.Fighter, 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Hsining
Chinese undo move 2.
Chinese undo move 1.
2 ArmoredCars and 1 Tank placed in Hupeh
1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17
Chinese : -1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
3 Infantrys moved from Heilungchiang to Ayan
1 Tank moved from Liaoning to Ayan
1 Infantry moved from Chita to Ayan
2 Destroyers moved from 70 Sea Zone to 113 Sea Zone
1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung
1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi
1 Infantry moved from Liaoning to Hulunbuir
1 Infantry moved from Kirin to Heilungchiang
2 Infantrys moved from Liaoning to Peking
2 Infantrys moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Liaoning
8 Infantrys moved from Changchun to Kirin
1 Bomber moved from Changchun to Kiangsi
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 1 Fighter and 19 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kiangsi
Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
British defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 ArmoredCars in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kiangsi
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8
Casualties for British: 2 ArmoredCars
Battle in Kwangtung
Hisaichi attack with 1 Artillery and 1 Infantry
British defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 ArmoredCars in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kwangtung
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
Casualties for British: 2 ArmoredCars
Non Combat Move - Hisaichi
1 Bomber moved from Kiangsi to Hong Kong
2 Artillerys and 2 Infantrys moved from Shanghai to Shantung
1 Artillery and 2 Infantrys moved from Shantung to Peking
Place Units - Hisaichi
1 Bunker placed in Peking
1 Bunker placed in Ayan
4 Infantrys placed in Liaoning
3 Infantrys placed in Kirin
6 Infantrys placed in Hong Kong
1 Fighter and 6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00
Chinese : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
3 Infantrys moved from Heilungchiang to Ayan
1 Tank moved from Liaoning to Ayan
1 Infantry moved from Chita to Ayan
2 Destroyers moved from 70 Sea Zone to 113 Sea Zone
1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung
1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi
1 Infantry moved from Liaoning to Hulunbuir
1 Infantry moved from Kirin to Heilungchiang
2 Infantrys moved from Liaoning to Peking
2 Infantrys moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Kirin to Liaoning
8 Infantrys moved from Changchun to Kirin
1 Bomber moved from Changchun to Kiangsi
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 1 Fighter and 19 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kiangsi
Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
British defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 ArmoredCars in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kiangsi
Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8
Casualties for British: 2 ArmoredCars
Battle in Kwangtung
Hisaichi attack with 1 Artillery and 1 Infantry
British defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 ArmoredCars in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the British lost in Kwangtung
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the British lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
Casualties for British: 2 ArmoredCars
Non Combat Move - Hisaichi
1 Bomber moved from Kiangsi to Hong Kong
2 Artillerys and 2 Infantrys moved from Shanghai to Shantung
1 Artillery and 2 Infantrys moved from Shantung to Peking
Place Units - Hisaichi
1 Bunker placed in Peking
1 Bunker placed in Ayan
4 Infantrys placed in Liaoning
3 Infantrys placed in Kirin
6 Infantrys placed in Hong Kong
1 Fighter and 6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 58 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Davao: 4 Infantrys
EDIT: Adding units owned by Yamamoto to Mindanao: 4 Infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.00
Chinese : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - British
1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
1 Infantry moved from Dover to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
British take Belgium from Germans
1 Artillery and 3 Infantrys moved from Hunan to Kwangtung
1 Artillery and 3 Infantrys moved from Hunan to Kiangsi
4 Tanks moved from Hunan to Shantung
Chinese take Shanghai from Hisaichi
1 ArmoredCar moved from Hunan to Shantung
2 Infantrys moved from Hunan to Kwangtung
2 Infantrys moved from Hunan to Kiangsi
1 Tank moved from Hunan to Kwangtung
1 Tank moved from Hunan to Kiangsi
2 ArmoredCars moved from Kweichow to Kwangtung
3 ArmoredCars moved from Kweichow to Kiangsi
2 Artillerys and 6 Infantrys moved from Yunnan to Kweichow
5 Infantrys moved from S.Thailand to Malaya
2 ArmoredCars moved from Bangkok to N.Thailand
1 Infantry moved from S.Thailand to Malaya
1 Infantry moved from S.Thailand to Bangkok
3 Artillerys and 10 Infantrys moved from S.Thailand to N.Thailand
1 ArmoredCar moved from Assam to Kweichow
2 Artillerys and 9 Infantrys moved from Bihar to Assam
5 Infantrys moved from Hyderabad to Bihar
5 Infantrys moved from Delhi to Bihar
6 Infantrys moved from Rajputana to Hyderabad
Purchase Units - British
British buy 1 Battleship, 2 Cruisers, 4 Infantrys, 6 Tanks and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Shantung
British attack with 1 ArmoredCar and 4 Tanks
Hisaichi defend with 2 Artillerys and 2 Infantrys
British roll dice for 1 ArmoredCar and 4 Tanks in Shantung, round 2 : 2/5 hits, 2.33 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
1 ArmoredCar owned by the British and 2 Infantrys owned by the Hisaichi lost in Shantung
British roll dice for 4 Tanks in Shantung, round 3 : 1/4 hits, 2.00 expected hits
Hisaichi roll dice for 2 Artillerys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in Shantung
British roll dice for 3 Tanks in Shantung, round 4 : 2/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in Shantung
British win, taking Shantung from Hisaichi with 2 Tanks remaining. Battle score for attacker is -2
Casualties for British: 1 ArmoredCar and 2 Tanks
Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
Battle in Kiangsi
British attack with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
British roll dice for 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 2 : 4/10 hits, 2.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kiangsi
British win, taking Kiangsi from Hisaichi with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Kwangtung
British attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
British roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kwangtung, round 2 : 2/9 hits, 2.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangtung
British win, taking Kwangtung from Hisaichi with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - British
2 Infantrys moved from Scotland to Manchester
1 Infantry moved from Zhigansk to Yakutsk
Place Units - British
2 Tanks placed in Cape Town
2 Infantrys and 4 Tanks placed in Cairo
1 Battleship, 2 Cruisers and 2 Transports placed in 60 Sea Zone
2 Infantrys placed in Manchester
Turn Complete - British
British collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -0.17
Hisaichi : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
3 Infantrys moved from Northern Territory to Townsville
1 Infantry moved from Northern Territory to South Australia
Anzac take South Australia from Yamamoto
4 Infantrys moved from Western Australia to Northern Territory
1 Infantry moved from N.Thailand to N.French Indochina
Combat - Anzac
Non Combat Move - Anzac
Turn Complete - Anzac
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
1 Elite moved from Amazon to Rio De Janeiro
1 Mech.Inf and 1 Tank moved from Suriname to Rio De Janeiro
2 ArmoredCars and 2 Mech.Infs moved from Bahia to Rio De Janeiro
Purchase Units - Dutch
Dutch buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 2 ArmoredCars, 1 Elite, 3 Mech.Infs and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 2 ArmoredCars, 1 Elite, 3 Mech.Infs and 1 Tank in Rio De Janeiro, round 2 : 2/7 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Dutch and 2 Infantrys owned by the Neutral lost in Rio De Janeiro
Dutch roll dice for 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank in Rio De Janeiro, round 3 : 3/6 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
Casualties for Dutch: 1 ArmoredCar
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
Turning on Edit Mode
EDIT: Removing units owned by Anzac from Hollandia: 1 Adv.Fighter
EDIT: Adding units owned by Anzac to Townsville: 1 Adv.Fighter
EDIT: Turning off Edit Mode
2 Infantrys placed in Suriname
1 Transport placed in 32 Sea Zone
Turn Complete - Dutch
Dutch collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Dutch : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Finns
2 Artillerys, 2 Elites and 12 Infantrys moved from Oulu to Lapland
1 Fighter moved from Tampere to Lapland
2 Artillerys moved from Tampere to Kotka
2 ArmoredCars moved from Helsinki to Kotka
Purchase Units - Finns
Finns buy 2 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys
Russians defend with 1 Artillery and 10 Infantrys
Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys in Lapland, round 2 : 5/17 hits, 4.00 expected hits
Russians roll dice for 1 Artillery and 10 Infantrys in Lapland, round 2 : 0/11 hits, 3.67 expected hits
5 Infantrys owned by the Russians lost in Lapland
Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys in Lapland, round 3 : 2/17 hits, 4.00 expected hits
Russians roll dice for 1 Artillery and 5 Infantrys in Lapland, round 3 : 3/6 hits, 2.00 expected hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in Lapland
Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 9 Infantrys in Lapland, round 4 : 3/14 hits, 3.50 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Lapland, round 4 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 8 Infantrys in Lapland, round 5 : 3/13 hits, 3.33 expected hits
Russians roll dice for 1 Artillery in Lapland, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 2 Artillerys, 2 Elites, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 1 Artillery and 10 Infantrys
Casualties for Finns: 4 Infantrys
Non Combat Move - Finns
1 Fighter moved from Lapland to Kotka
Place Units - Finns
2 Elites and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : -1.83
Russians : -3.33