@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 3 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 2 transports ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.83 Japanese : 1.00 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 3 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 2 transports ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.83 Japanese : 1.00 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 2 mech_infantrys moved from Romania to Germany 3 mech_infantrys moved from Novgorod to Poland 2 mech_infantrys moved from France to Greater Southern Germany 1 mech_infantry moved from Southern France to Greater Southern Germany Combat - Germans Battle in Germany Germans attack with 2 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 1 mech_infantry Germans roll dice for 2 mech_infantrys in Germany, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Germany Germans roll dice for 1 mech_infantry in Germany, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Germany, round 4 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Germany Americans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 mech_infantry Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
Germans : 0.33 Americans : 0.00Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Greater Southern Germany : 3 mech_infantrys Poland : 3 mech_infantrys Karelia : 1 flag Baltic States : 1 flag Bessarabia : 1 flag Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour 106 Sea Zone : 1 flag Bulgaria : 1 flagProduction/PUs Summary :
Germans : 27 / 0 Russians : 17 / 31 Japanese : 73 / 87 Americans : 63 / 142 Chinese : 5 / 6 British : 49 / 65 UK_Pacific : 2 / 0 Italians : 13 / 6 ANZAC : 10 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 350 times 2 was rolled 365 times 3 was rolled 336 times 4 was rolled 341 times 5 was rolled 340 times 6 was rolled 375 times Average roll : 3.513 Median : 4.000 Variance : 0.579 Standard Deviation : 0.761 Total rolls : 2107 Null / Other 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 4.000 Median : 4.500 Variance : 1.616 Standard Deviation : 1.271 Total rolls : 34 Germans Combat 1 was rolled 84 times 2 was rolled 65 times 3 was rolled 61 times 4 was rolled 70 times 5 was rolled 73 times 6 was rolled 77 times Average roll : 3.498 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 430 British Combat 1 was rolled 50 times 2 was rolled 50 times 3 was rolled 42 times 4 was rolled 51 times 5 was rolled 42 times 6 was rolled 52 times Average roll : 3.491 Median : 4.000 Variance : 0.367 Standard Deviation : 0.605 Total rolls : 287 Italians Combat 1 was rolled 42 times 2 was rolled 46 times 3 was rolled 42 times 4 was rolled 29 times 5 was rolled 36 times 6 was rolled 36 times Average roll : 3.342 Median : 3.000 Variance : 0.798 Standard Deviation : 0.893 Total rolls : 231 Americans Combat 1 was rolled 24 times 2 was rolled 26 times 3 was rolled 26 times 4 was rolled 19 times 5 was rolled 24 times 6 was rolled 24 times Average roll : 3.455 Median : 3.000 Variance : 0.231 Standard Deviation : 0.481 Total rolls : 143 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 66 times 2 was rolled 64 times 3 was rolled 56 times 4 was rolled 71 times 5 was rolled 64 times 6 was rolled 73 times Average roll : 3.563 Median : 4.000 Variance : 0.461 Standard Deviation : 0.679 Total rolls : 394 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 7 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.731 Median : 4.000 Variance : 1.253 Standard Deviation : 1.120 Total rolls : 26 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 32 times 3 was rolled 21 times 4 was rolled 26 times 5 was rolled 27 times 6 was rolled 26 times Average roll : 3.653 Median : 4.000 Variance : 1.161 Standard Deviation : 1.077 Total rolls : 147 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.824 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Russians Combat 1 was rolled 40 times 2 was rolled 68 times 3 was rolled 75 times 4 was rolled 58 times 5 was rolled 53 times 6 was rolled 54 times Average roll : 3.511 Median : 3.000 Variance : 2.173 Standard Deviation : 1.474 Total rolls : 348 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Western Ukraine to Romania Russians take Bessarabia from Germans Russians take Romania from Germans 1 armour moved from Western Ukraine to Slovakia Hungary Russians take Eastern Poland from Italians Russians take Slovakia Hungary from Germans 1 infantry moved from Ukraine to Rostov 1 infantry moved from Tambov to Volgograd 3 armour moved from Western Ukraine to Poland 3 infantry moved from Bryansk to Rostov 2 armour moved from Western Ukraine to Rostov 1 armour moved from Western Ukraine to Poland 2 armour moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 armour moved from Russia to Volgograd 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Rostov Russians attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 3 infantry and 2 mech_infantrys Russians roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 2.83 expected hits Italians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Rostov Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Italians: 3 infantry and 2 mech_infantrys Battle in Volgograd Russians attack with 4 armour and 2 infantry Italians defend with 1 factory_minor and 3 infantry Russians roll dice for 4 armour and 2 infantry in Volgograd, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 3 infantry Battle in Poland Russians attack with 4 armour Germans defend with 3 mech_infantrys Russians roll dice for 4 armour in Poland, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Russians roll dice for 3 armour in Poland, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Poland, round 3 : 2/2 hits, 0.67 expected hits 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Russians roll dice for 1 armour in Poland, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Poland, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Poland, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Poland Germans win with 1 mech_infantry remaining. Battle score for attacker is -16 Casualties for Russians: 4 armour Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 aaGuns moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 112 Sea Zone Place Units - Russians 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 1.67 Italians : 1.00 Russians : -0.17 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 3 fighters, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry and 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 6 infantry and 1 mech_infantry moved from India to West India 7 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from India to 39 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 79 Sea Zone to 38 Sea Zone 2 bombers moved from Burma to West India 3 infantry moved from French Indo China to Shan State 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Yunnan to Malaya 1 infantry moved from Soviet Far East to Siberia 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in West India Japanese attack with 2 bombers, 6 infantry and 1 mech_infantry British defend with 2 artilleries and 1 mech_infantry Japanese roll dice for 2 bombers, 6 infantry and 1 mech_infantry in West India, round 2 : 4/9 hits, 2.50 expected hits UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in West India, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 bombers, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 2 artilleries and 1 mech_infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 bombers moved from West India to India 2 bombers moved from India to Malaya 1 marine moved from 37 Sea Zone to Malaya 1 fighter moved from 16 Sea Zone to Japan Place Units - Japanese 1 airfield and 3 fighters placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in India 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans : 0.50 ANZAC : 0.67 UK_Pacific : -1.00 Japanese : 3.83Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry Jehol : 1 flag Manchuria : 1 flag Yunnan : 1 flag, 1 mech_infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag Hopei : 1 flag, 1 infantry and 1 mech_infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry and 1 mech_infantry Anhwe : 1 flag, 1 aaGun and 1 mech_infantry Shan State : 1 flag, 3 infantry Burma : 1 flag India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 marine and 2 mech_infantrys Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Sakha : 1 flag Evenkiyskiy : 1 flag, 1 infantry Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag, 1 infantry Buryatia : 1 flag French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Celebes : 1 flag Java : 1 flag, 1 mech_infantry Sumatra : 1 flag 37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 8 destroyers, 5 fighters, 1 tactical_bomber and 1 transport 36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber Dzavhan : 1 flag, 1 infantry 38 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 submarine West India : 1 flag, 6 infantry and 1 mech_infantry Caucasus : 1 flagProduction/PUs Summary :
Germans : 18 / 0 Russians : 32 / 48 Japanese : 76 / 86 Americans : 63 / 142 Chinese : 3 / 6 British : 49 / 65 UK_Pacific : 0 / 0 Italians : 8 / 6 ANZAC : 10 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 365 times 2 was rolled 376 times 3 was rolled 347 times 4 was rolled 349 times 5 was rolled 347 times 6 was rolled 389 times Average roll : 3.508 Median : 3.000 Variance : 0.715 Standard Deviation : 0.846 Total rolls : 2173 Null / Other 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 4.000 Median : 4.500 Variance : 1.616 Standard Deviation : 1.271 Total rolls : 34 Germans Combat 1 was rolled 86 times 2 was rolled 67 times 3 was rolled 62 times 4 was rolled 70 times 5 was rolled 73 times 6 was rolled 79 times Average roll : 3.490 Median : 4.000 Variance : 0.851 Standard Deviation : 0.922 Total rolls : 437 British Combat 1 was rolled 50 times 2 was rolled 50 times 3 was rolled 42 times 4 was rolled 51 times 5 was rolled 42 times 6 was rolled 52 times Average roll : 3.491 Median : 4.000 Variance : 0.367 Standard Deviation : 0.605 Total rolls : 287 Italians Combat 1 was rolled 45 times 2 was rolled 47 times 3 was rolled 43 times 4 was rolled 30 times 5 was rolled 36 times 6 was rolled 39 times Average roll : 3.342 Median : 3.000 Variance : 0.837 Standard Deviation : 0.915 Total rolls : 240 Americans Combat 1 was rolled 25 times 2 was rolled 26 times 3 was rolled 26 times 4 was rolled 19 times 5 was rolled 25 times 6 was rolled 24 times Average roll : 3.448 Median : 3.000 Variance : 0.242 Standard Deviation : 0.492 Total rolls : 145 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 70 times 2 was rolled 68 times 3 was rolled 60 times 4 was rolled 72 times 5 was rolled 65 times 6 was rolled 74 times Average roll : 3.528 Median : 4.000 Variance : 0.316 Standard Deviation : 0.562 Total rolls : 409 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.667 Median : 4.000 Variance : 0.981 Standard Deviation : 0.990 Total rolls : 27 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 32 times 3 was rolled 21 times 4 was rolled 26 times 5 was rolled 27 times 6 was rolled 26 times Average roll : 3.653 Median : 4.000 Variance : 1.161 Standard Deviation : 1.077 Total rolls : 147 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.900 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 20 Russians Combat 1 was rolled 45 times 2 was rolled 71 times 3 was rolled 79 times 4 was rolled 63 times 5 was rolled 58 times 6 was rolled 61 times Average roll : 3.533 Median : 3.000 Variance : 1.789 Standard Deviation : 1.338 Total rolls : 377 -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 artillery moved from Germany to Greater Southern Germany 3 bombers moved from Norway to Greater Southern Germany 2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany 4 bombers moved from Western United States to 16 Sea Zone 3 bombers moved from Queensland to 37 Sea Zone 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 fighter moved from Bryansk to Poland 2 tactical_bombers moved from Norway to Poland -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 artillery moved from Germany to Greater Southern Germany 3 bombers moved from Norway to Greater Southern Germany 2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany 4 bombers moved from Western United States to 16 Sea Zone 3 bombers moved from Queensland to 37 Sea Zone 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 fighter moved from Bryansk to Poland 2 tactical_bombers moved from Norway to Poland Combat - Americans Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone Battle in Guam Battle in 16 Sea Zone Americans attack with 4 bombers Japanese defend with 1 destroyer Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Greater Southern Germany Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers Germans defend with 3 mech_infantrys Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/8 hits, 4.67 expected hits Germans roll dice for 3 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Greater Southern Germany Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery Casualties for Germans: 3 mech_infantrys Battle in Poland Americans attack with 1 fighter and 2 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 2 tactical_bombers in Poland, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Poland Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers, 2 carriers, 7 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 6.67 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits 1 submarine owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 37 Sea Zone Japanese win with 1 battleship, 3 carriers, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -108 Casualties for Americans: 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Japanese: 8 destroyers Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya 1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese forced to land in Malaya Non Combat Move - Americans 4 bombers moved from 16 Sea Zone to Iwo Jima 2 tactical_bombers moved from Poland to Western Ukraine 1 fighter moved from Poland to Eastern Poland 2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Romania 3 bombers moved from Greater Southern Germany to Rostov 2 armour and 1 mech_infantry moved from Norway to 113 Sea Zone 2 armour, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone 2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone 3 carriers and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 2 armour moved from Finland to Novgorod 1 transport moved from 113 Sea Zone to 104 Sea Zone Place Units - Americans 3 armour placed in Germany 10 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -1.67 Japanese : 2.00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Hopei 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kansu Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : -1.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 artillery moved from Germany to Greater Southern Germany 3 bombers moved from Norway to Greater Southern Germany 2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany 4 bombers moved from Western United States to 16 Sea Zone 3 bombers moved from Queensland to 37 Sea Zone 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 fighter moved from Bryansk to Poland 2 tactical_bombers moved from Norway to Poland Combat - Americans Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone Battle in Guam Battle in 16 Sea Zone Americans attack with 4 bombers Japanese defend with 1 destroyer Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Greater Southern Germany Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers Germans defend with 3 mech_infantrys Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/8 hits, 4.67 expected hits Germans roll dice for 3 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Greater Southern Germany Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery Casualties for Germans: 3 mech_infantrys Battle in Poland Americans attack with 1 fighter and 2 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 2 tactical_bombers in Poland, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Poland Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers, 2 carriers, 7 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 6.67 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits 1 submarine owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 37 Sea Zone Japanese win with 1 battleship, 3 carriers, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -108 Casualties for Americans: 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Japanese: 8 destroyers Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya 1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese forced to land in Malaya Non Combat Move - Americans 4 bombers moved from 16 Sea Zone to Iwo Jima 2 tactical_bombers moved from Poland to Western Ukraine 1 fighter moved from Poland to Eastern Poland 2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Romania 3 bombers moved from Greater Southern Germany to Rostov 2 armour and 1 mech_infantry moved from Norway to 113 Sea Zone 2 armour, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone 2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone 3 carriers and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 2 armour moved from Finland to Novgorod 1 transport moved from 113 Sea Zone to 104 Sea Zone Place Units - Americans 3 armour placed in Germany 10 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Hopei 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kansu Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 9 armour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Normandy Bordeaux to Southern France British take Southern France from Germans 5 infantry and 1 marine moved from Western Germany to Northern Italy 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy 1 artillery moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 2 infantry moved from Yugoslavia to Northern Italy 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 3 armour moved from Persia to West India 1 infantry moved from Eastern Persia to West India 1 bomber and 1 fighter moved from Persia to West India Combat - British Battle in Sardinia Battle in Northern Italy British attack with 2 fighters, 7 infantry, 1 marine and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry British roll dice for 2 fighters, 7 infantry, 1 marine and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 3.00 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Northern Italy British win, taking Sardinia from Italians, taking Northern Italy from Italians with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Battle in West India British attack with 3 armour, 1 bomber, 1 fighter and 1 infantry Japanese defend with 6 infantry and 1 mech_infantry British roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in West India, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 6 infantry and 1 mech_infantry in West India, round 2 : 1/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British roll dice for 3 armour, 1 bomber and 1 fighter in West India, round 3 : 2/5 hits, 2.67 expected hits Japanese roll dice for 4 infantry and 1 mech_infantry in West India, round 3 : 4/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the British and 3 armour owned by the British lost in West India retreated to West India Japanese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -19 Casualties for British: 3 armour, 1 fighter and 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - British 1 bomber moved from West India to Persia 1 armour and 4 mech_infantrys moved from Northwest Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Persia 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to Greece 1 artillery moved from Normandy Bordeaux to Southern France 3 transports moved from 112 Sea Zone to 91 Sea Zone Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 1 tactical_bomber placed in Egypt 3 armour placed in Western Germany Turn Complete - British British collect 59 PUs; end with 59 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 62 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 65 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 68 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 71 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 British : -1.50 Italians : 1.33 Americans : -1.67 Chinese : 1.17 Japanese : 1.67 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,5,2 Italians collect 0 PUs (4 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantryProduction/PUs Summary :
Germans : 11 / 0 Russians : 33 / 48 Japanese : 73 / 86 Americans : 63 / 97 Chinese : 6 / 6 British : 59 / 71 UK_Pacific : 0 / 0 Italians : 4 / 0 ANZAC : 10 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 439 times 2 was rolled 449 times 3 was rolled 413 times 4 was rolled 424 times 5 was rolled 417 times 6 was rolled 447 times Average roll : 3.491 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 2589 Null / Other 1 was rolled 53 times 2 was rolled 57 times 3 was rolled 47 times 4 was rolled 57 times 5 was rolled 48 times 6 was rolled 53 times Average roll : 3.473 Median : 4.000 Variance : 0.291 Standard Deviation : 0.540 Total rolls : 315 Germans Combat 1 was rolled 86 times 2 was rolled 68 times 3 was rolled 63 times 4 was rolled 71 times 5 was rolled 73 times 6 was rolled 80 times Average roll : 3.492 Median : 4.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 441 British Combat 1 was rolled 53 times 2 was rolled 57 times 3 was rolled 47 times 4 was rolled 57 times 5 was rolled 48 times 6 was rolled 53 times Average roll : 3.473 Median : 4.000 Variance : 0.291 Standard Deviation : 0.540 Total rolls : 315 Italians Combat 1 was rolled 46 times 2 was rolled 48 times 3 was rolled 43 times 4 was rolled 30 times 5 was rolled 36 times 6 was rolled 39 times Average roll : 3.326 Median : 3.000 Variance : 0.935 Standard Deviation : 0.967 Total rolls : 242 Americans Combat 1 was rolled 32 times 2 was rolled 31 times 3 was rolled 33 times 4 was rolled 24 times 5 was rolled 35 times 6 was rolled 28 times Average roll : 3.454 Median : 3.000 Variance : 0.426 Standard Deviation : 0.653 Total rolls : 183 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 85 times 2 was rolled 72 times 3 was rolled 68 times 4 was rolled 82 times 5 was rolled 73 times 6 was rolled 83 times Average roll : 3.508 Median : 4.000 Variance : 0.534 Standard Deviation : 0.731 Total rolls : 463 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.667 Median : 4.000 Variance : 0.981 Standard Deviation : 0.990 Total rolls : 27 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 16 times 2 was rolled 34 times 3 was rolled 22 times 4 was rolled 26 times 5 was rolled 30 times 6 was rolled 28 times Average roll : 3.667 Median : 4.000 Variance : 1.290 Standard Deviation : 1.136 Total rolls : 156 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.900 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 20 Russians Combat 1 was rolled 45 times 2 was rolled 71 times 3 was rolled 79 times 4 was rolled 63 times 5 was rolled 58 times 6 was rolled 61 times Average roll : 3.533 Median : 3.000 Variance : 1.789 Standard Deviation : 1.338 Total rolls : 377 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits 1 tactical_bomber owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -5 Casualties for ANZAC: 1 carrier, 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 carriers Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 75 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.00 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone Battle in 37 Sea Zone ANZAC attack with 1 carrier, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 3 fighters and 1 transport ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits 1 tactical_bomber owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -5 Casualties for ANZAC: 1 carrier, 1 fighter and 1 tactical_bomber Casualties for Japanese: 2 carriers Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 75 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 2 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Japanese Combat - French Non Combat Move - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to Persia: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 8 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 armour moved from Slovakia Hungary to Greater Southern Germany Russians take Greater Southern Germany from Germans 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 4 armour moved from Volgograd to Tsinghai 6 infantry moved from Suiyuyan to Chahar Combat - Russians Battle in Tsinghai Russians attack with 4 armour Japanese defend with 1 infantry Russians roll dice for 4 armour in Tsinghai, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians roll dice for 5 infantry in Chahar, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Chahar, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Chahar, round 5 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Chahar, round 6 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Chahar, round 7 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Chahar, round 8 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 4 infantry in Chahar, round 9 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 9 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Chahar, round 10 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 10 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 armour moved from Rostov to Kazakhstan 1 infantry moved from Rostov to Volgograd 2 infantry moved from Samara to Novosibirsk 1 infantry moved from Novosibirsk to Timguska 1 armour and 6 mech_infantrys moved from Russia to Urals 1 fighter and 1 tactical_bomber moved from Russia to Timguska 1 infantry moved from Novgorod to Archangel Place Units - Russians 3 armour placed in Volgograd 5 armour placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 69 PUsCombat Hit Differential Summary :
Russians : -3.33 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 2 artilleries, 1 fighter, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 56 Sea Zone to Western Australia 1 infantry and 1 mech_infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 2 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 mech_infantry moved from French Indo China to Malaya 1 carrier, 1 cruiser and 3 transports moved from 38 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 56 Sea Zone 1 infantry moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 3 mech_infantrys moved from Shantung to Chahar 1 fighter moved from Japan to Chahar 1 infantry moved from Siberia to Amur 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Yunnan Combat - Japanese Battle in Western Australia Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chahar Japanese attack with 1 fighter and 3 mech_infantrys Russians defend with 3 infantry Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Chahar Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Japanese 1 fighter moved from Chahar to Jehol 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 3 armour placed in India 3 armour placed in Shantung 1 transport placed in 36 Sea Zone 1 artillery placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.00Territory Summary for Japanese :
Shantung : 1 flag, 3 armour and 1 factory_minor Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry Jehol : 1 flag, 1 fighter Manchuria : 1 flag Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 2 mech_infantrys Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 aaGun and 1 mech_infantry Chahar : 1 flag, 1 mech_infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag Burma : 1 flag India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Malaya : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 5 infantry and 2 mech_infantrys Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Western Australia : 1 flag, 1 infantry, 1 marine and 1 mech_infantry Philippines : 1 flag, 1 airfield and 1 harbour Sakha : 1 flag Evenkiyskiy : 1 flag, 1 infantry Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag, 1 infantry Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 harbour Celebes : 1 flag Java : 1 flag, 1 mech_infantry Sumatra : 1 flag 42 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 4 transports 36 Sea Zone : 1 transport Dzavhan : 1 flag 21 Sea Zone : 1 submarine Tsagaan Olom : 1 flag, 1 infantry 56 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 4 / 0 Russians : 43 / 69 Japanese : 72 / 82 Americans : 63 / 97 Chinese : 6 / 6 British : 59 / 71 UK_Pacific : 0 / 0 Italians : 3 / 0 ANZAC : 9 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 398 times 2 was rolled 414 times 3 was rolled 383 times 4 was rolled 389 times 5 was rolled 384 times 6 was rolled 426 times Average roll : 3.512 Median : 4.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 2394 Null / Other 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 4.000 Median : 4.500 Variance : 1.616 Standard Deviation : 1.271 Total rolls : 34 Germans Combat 1 was rolled 86 times 2 was rolled 68 times 3 was rolled 63 times 4 was rolled 71 times 5 was rolled 73 times 6 was rolled 80 times Average roll : 3.492 Median : 4.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 441 British Combat 1 was rolled 52 times 2 was rolled 55 times 3 was rolled 46 times 4 was rolled 56 times 5 was rolled 47 times 6 was rolled 53 times Average roll : 3.485 Median : 4.000 Variance : 0.278 Standard Deviation : 0.527 Total rolls : 309 Italians Combat 1 was rolled 46 times 2 was rolled 48 times 3 was rolled 43 times 4 was rolled 30 times 5 was rolled 36 times 6 was rolled 39 times Average roll : 3.326 Median : 3.000 Variance : 0.935 Standard Deviation : 0.967 Total rolls : 242 Americans Combat 1 was rolled 32 times 2 was rolled 31 times 3 was rolled 33 times 4 was rolled 24 times 5 was rolled 35 times 6 was rolled 28 times Average roll : 3.454 Median : 3.000 Variance : 0.426 Standard Deviation : 0.653 Total rolls : 183 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 86 times 2 was rolled 82 times 3 was rolled 72 times 4 was rolled 91 times 5 was rolled 77 times 6 was rolled 90 times Average roll : 3.524 Median : 4.000 Variance : 0.563 Standard Deviation : 0.751 Total rolls : 498 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.667 Median : 4.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 17 times 2 was rolled 35 times 3 was rolled 22 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 31 times Average roll : 3.691 Median : 4.000 Variance : 1.379 Standard Deviation : 1.174 Total rolls : 162 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.900 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 20 Russians Combat 1 was rolled 50 times 2 was rolled 80 times 3 was rolled 88 times 4 was rolled 73 times 5 was rolled 63 times 6 was rolled 71 times Average roll : 3.546 Median : 3.000 Variance : 2.073 Standard Deviation : 1.440 Total rolls : 425 -
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 bombers; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Rostov to Yunnan 4 bombers moved from Iwo Jima to Japan -
Scramble against bombing at Japan?
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@weddingsinger yes please
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 bombers; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Rostov to Yunnan 4 bombers moved from Iwo Jima to Japan Combat - Americans Air Battle in Japan Americans attacks with 4 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 1/4 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 7,7,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Yunnan Americans attack with 3 bombers Japanese defend with 2 mech_infantrys Americans roll dice for 3 bombers in Yunnan, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 2 mech_infantrys Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from Yunnan to Szechwan 2 fighters and 2 tactical_bombers moved from Romania to Persia 2 tactical_bombers moved from Western Ukraine to Northwest Persia 1 fighter moved from Eastern Poland to Northwest Persia 2 armour moved from Novgorod to Vologda 1 armour moved from Karelia to Archangel 2 armour, 3 carriers, 1 cruiser, 1 destroyer, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 102 Sea Zone 1 armour moved from Germany to Holland Belgium 2 armour moved from Germany to Eastern Poland 10 bombers moved from Western United States to Queensland 4 bombers moved from Japan to Iwo Jima Place Units - Americans 8 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0.33 AA fire in Japan : : -0.67 Americans : 0.00 Attackers Fire, : : 0.33 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Kansu to Shensi 1 artillery and 1 infantry moved from Hopei to Shensi 3 infantry moved from Hopei to Chahar 3 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 8 bombers; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Rostov to Yunnan 4 bombers moved from Iwo Jima to Japan Combat - Americans Air Battle in Japan Americans attacks with 4 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 1/4 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 7,7,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Yunnan Americans attack with 3 bombers Japanese defend with 2 mech_infantrys Americans roll dice for 3 bombers in Yunnan, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 2 mech_infantrys Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from Yunnan to Szechwan 2 fighters and 2 tactical_bombers moved from Romania to Persia 2 tactical_bombers moved from Western Ukraine to Northwest Persia 1 fighter moved from Eastern Poland to Northwest Persia 2 armour moved from Novgorod to Vologda 1 armour moved from Karelia to Archangel 2 armour, 3 carriers, 1 cruiser, 1 destroyer, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 102 Sea Zone 1 armour moved from Germany to Holland Belgium 2 armour moved from Germany to Eastern Poland 10 bombers moved from Western United States to Queensland 4 bombers moved from Japan to Iwo Jima Place Units - Americans 8 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Kansu to Shensi 1 artillery and 1 infantry moved from Hopei to Shensi 3 infantry moved from Hopei to Chahar 3 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Yunnan Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 6 armour and 3 tactical_bombers; Remaining resources: 2 PUs; Combat Move - British 3 armour moved from Western Germany to Southern Italy 5 infantry and 1 marine moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy 2 transports moved from 91 Sea Zone to 93 Sea Zone 2 artilleries moved from Southern France to 93 Sea Zone 2 artilleries and 2 transports moved from 93 Sea Zone to 95 Sea Zone 2 artilleries moved from 95 Sea Zone to Southern Italy 4 armour and 4 mech_infantrys moved from Eastern Persia to West India 3 armour moved from Persia to West India Combat - British Battle in Southern Italy British attack with 3 armour, 3 artilleries, 2 fighters, 6 infantry, 1 marine and 1 tactical_bomber Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry AA fire in Southern Italy : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Southern Italy British roll dice for 3 armour, 3 artilleries, 1 fighter, 6 infantry, 1 marine and 1 tactical_bomber in Southern Italy, round 2 : 6/15 hits, 5.33 expected hits Italians roll dice for 2 aaGuns and 5 infantry in Southern Italy, round 2 : 2/5 hits, 1.67 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Southern Italy British roll dice for 3 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Southern Italy, round 3 : 5/13 hits, 5.00 expected hits Italians roll dice for 1 infantry in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Italy British captures 0PUs while taking Italians capital British win, taking Southern Italy from Italians with 3 armour, 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 fighter and 2 infantry Casualties for Italians: 2 aaGuns and 5 infantry Battle in West India British attack with 7 armour and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 7 armour and 4 mech_infantrys in West India, round 2 : 4/11 hits, 4.17 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - British 3 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to 98 Sea Zone 2 artilleries and 1 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 85 Sea Zone Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 3 tactical_bombers placed in Egypt Turn Complete - British British collect 62 PUs; end with 64 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 67 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 70 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 73 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 76 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Defenders Fire, : : -0.33 British : 0.50 Italians : -0.00 AA fire in Japan : : -0.67 Americans : 0.00 AA fire in Southern Italy : : 0.50 Chinese : 1.17 Attackers Fire, : : 0.33 Japanese : 0.00





