trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Southern Italy to Southern France
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern France
            2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 2 infantry and 2 mech_infantrys; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3,00 expected hits
                    Americans roll dice for 3 infantry and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Americans, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 2/7 hits, 2,83 expected hits
                    Americans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
                Casualties for British: 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 carrier moved from 97 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
            1 bomber moved from Southern France to Southern Italy
            1 infantry moved from Albania to Yugoslavia
            1 artillery moved from Southern Italy to Northern Italy
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Americans : -1,00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    Trulpin, are you interacting with the allied playbook thread or the allied playbook game? Just curious. You seem to be doing similar things, but better.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5
            ANZAC collect 8 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • A little, but haven’t looked there in a while. Wasn’t it there where we first met? :)


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from France to 112 Sea Zone
            1 battleship and 2 carriers moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Evenkiyskiy to Vologda
            2 infantry moved from Archangel to Vologda
            3 infantry moved from Ukraine to Bryansk
            1 bomber moved from France to 110 Sea Zone
            6 armour and 1 artillery moved from Rostov to Bryansk
            1 mech_infantry moved from Belarus to Vologda
            2 armour and 1 mech_infantry moved from Novgorod to Vologda
            5 artilleries and 8 infantry moved from Archangel to Vologda
            1 armour moved from Belarus to Vologda
            1 armour moved from Belarus to Vologda
            1 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
            2 armour moved from Kazakhstan to Vologda
            1 artillery moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            2 artilleries and 6 infantry moved from Denmark to 113 Sea Zone
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 113 Sea Zone to 112 Sea Zone
            3 artilleries and 7 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Germany to Smolensk
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for British: 1 transport
            Battle in Bryansk
                Germans attack with 6 armour, 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 1 artillery and 3 infantry in Bryansk, round 2 : 0/10 hits, 4,00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 6 armour, 1 artillery and 3 infantry in Bryansk, round 3 : 6/10 hits, 4,00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 6 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 6 armour, 5 artilleries, 10 infantry and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 6 armour, 5 artilleries, 10 infantry and 3 mech_infantrys in Vologda, round 2 : 4/24 hits, 7,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 6 armour, 5 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 armour
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 3/3 hits, 0,83 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
                British defend with 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers and 1 transport
                    Germans roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 transports in 112 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
                    1 carrier owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 112 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    2 cruisers owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 79
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 1 transport
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 transport
            Battle in Norway
                Germans attack with 3 artilleries and 7 infantry
                British defend with 1 artillery and 1 infantry; Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 3 artilleries and 7 infantry in Norway, round 2 : 5/10 hits, 2,67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 2/4 hits, 1,50 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
                Germans win, taking Norway from Americans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            1 bomber moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            2 infantry moved from Kazakhstan to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Rostov to Bryansk
            1 aaGun moved from Archangel to Vologda
            2 infantry moved from Germany to Slovakia Hungary
            2 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            3 infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            3 armour and 3 mech_infantrys placed in Germany
            3 infantry placed in Western Germany
            3 infantry placed in France
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Americans : 0,17
    Russians : 0,00
    

    Savegame

  • 2025 2024 '23 '22 '19 '18


  • Noticed that I slipped when placed with Japan in round 5 and built a second mIC in Kiangsu instead of the mIC in Malaya, which was built later on. I did an edit and removed that second mIC and added 12 IPC to Japan’s stash. Would’ve come to much better use 5 rounds earlier.


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_minor
            EDIT: Changing PUs for Japanese from 94 to 106
            EDIT: Turning off Edit Mode
            Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Kazakhstan to Turkey
                  Japanese take Turkey from British
            1 armour and 1 mech_infantry moved from Kazakhstan to Tambov
            1 mech_infantry moved from Samara to Tambov
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
            1 bomber moved from Kazakhstan to Iraq
            1 bomber moved from Kazakhstan to Persia
            1 bomber moved from Kazakhstan to India
            2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Burma to India
            1 infantry moved from Argentina to Brazil
                  Japanese take Brazil from British
            2 infantry moved from Chile to 65 Sea Zone
            2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
            2 infantry moved from 64 Sea Zone to Southeast Mexico
            1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Central America
    
        Combat - Japanese
            Air Battle in Persia
    

    Combat Hit Differential Summary :

    Savegame


  • I presume you want to intercept in Persia, but I’ll put forth the question anyway.

  • 2025 2024 '23 '22 '19 '18

    Yes, please


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_minor
            EDIT: Changing PUs for Japanese from 94 to 106
            EDIT: Turning off Edit Mode
            Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Kazakhstan to Turkey
                  Japanese take Turkey from British
            1 armour and 1 mech_infantry moved from Kazakhstan to Tambov
            1 mech_infantry moved from Samara to Tambov
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
            1 bomber moved from Kazakhstan to Iraq
            1 bomber moved from Kazakhstan to Persia
            1 bomber moved from Kazakhstan to India
            2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Burma to India
            1 infantry moved from Argentina to Brazil
                  Japanese take Brazil from British
            2 infantry moved from Chile to 65 Sea Zone
            2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
            2 infantry moved from 64 Sea Zone to Southeast Mexico
            1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Central America
    
        Combat - Japanese
            Air Battle in Persia
                Japanese attacks with 1 units heading to Persia
                British launches 1 interceptors out of Persia
                    Attackers Fire,  : 0/1 hits, 0,17 expected hits
                    Defenders Fire,  : 0/1 hits, 0,17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Central America
            Battle in Southeast Mexico
            Battle in Tambov
                Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 tactical_bomber
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Tambov
                Japanese win, taking Central America from Americans, taking Southeast Mexico from Americans, taking Tambov from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 tactical_bomber
            Battle in India
                Japanese attack with 2 armour, 2 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys
                British defend with 3 aaGuns and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys in India, round 2 : 3/15 hits, 4,33 expected hits
                    UK_Pacific roll dice for 3 aaGuns and 9 infantry in India, round 2 : 6/9 hits, 3,00 expected hits
                    6 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India
                    Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in India, round 3 : 5/9 hits, 3,33 expected hits
                    UK_Pacific roll dice for 9 infantry in India, round 3 : 2/9 hits, 3,00 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 2 artilleries, 1 bomber and 2 mech_infantrys in India, round 4 : 2/7 hits, 3,00 expected hits
                    UK_Pacific roll dice for 4 infantry in India, round 4 : 3/4 hits, 1,33 expected hits
                    1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese roll dice for 2 armour, 1 artillery and 1 bomber in India, round 5 : 3/4 hits, 2,00 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 5 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 artilleries, 8 infantry and 2 mech_infantrys
                Casualties for British: 3 aaGuns and 9 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 armour and 1 mech_infantry moved from Malaya to Burma
            1 artillery and 2 infantry moved from Shan State to Burma
            1 artillery and 2 infantry moved from Yunnan to Burma
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            3 armour moved from Hunan to Burma
            1 infantry moved from Amur to Korea
            1 armour moved from Yakut S.S.R. to Timguska
            1 infantry moved from Novosibirsk to Kazakhstan
            1 aaGun moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            1 bomber moved from Persia to Volgograd
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from India to Burma
            3 transports moved from 2 Sea Zone to 4 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters and 6 tactical_bombers moved from 29 Sea Zone to 64 Sea Zone
            2 infantry moved from Chile to Peru
                  Japanese take Peru from Neutral_True
            1 artillery and 1 infantry moved from Argentina to 85 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to Peru
            3 infantry moved from Argentina to Brazil
            1 carrier moved from 6 Sea Zone to 2 Sea Zone
            1 fighter and 2 tactical_bombers moved from Japan to 2 Sea Zone
            1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
    
        Place Units - Japanese
            1 carrier and 3 transports placed in 6 Sea Zone
            2 artilleries, 1 fighter and 3 infantry placed in Japan
            3 armour placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 93 PUs; end with 99 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0,17
    AA fire in Persia : : -0,17
    Attackers Fire,  : : -0,17
    UK_Pacific : 4,00
    AA fire in Iraq : : -0,17
    Russians : 0,50
    AA fire in India : : -0,17
    Japanese : 0,33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    Trulpin, Economics is paramount in my allied playbook. The Axis are towering over the Allies. I’d like to resign and start game two.


  • I agree. Basically A&A is an economic game intervened with strategic and tactical elements.

    Do you want to switch sides?

  • 2025 2024 '23 '22 '19 '18

    not really, but I would be willing to. I’m trying to crack the economic nut the allies face. The naval infrastructure is so costly to build. The margins are thin. Hopefully still doable. I currently have four strategies to try out. Good defense of Scandanavia. Might have to go right at that. Make that the meat grinding front. Are you following the Allied playbook thread or the allied playbook game?

    Set up a game when you can.

  • 2025 2024 '23 '22 '19 '18

    So did you want to be the allies or axis? And btw who is Trulpin? I see you play a lot of games. I’m a UPS driver who lives near the coast in New Hampshire. I have 7 children and a wife of 26 years.


  • I can play the Axis again, no problem. Will set up the game right away.

    I live in Stockholm, Sweden. 42 yo. Have two kids (8 and 13 yo), but separated from the mother 7 y ago.


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 bombers moved from Germany to 110 Sea Zone
            3 armour moved from Greater Southern Germany to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Germany to France
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Game #2. Thought we could just continue here.

    Scramble and OOL in sz 110/111?


  • I don’t follow the Allied Playbook thread, but found it interesting and worthwhile when I looked at it a while back.

  • 2025 2024 '23 '22 '19 '18

    scramble off Scotland please.

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