WAW - Whack (Allies, -VS- dawg Axis)

  • 20 18 17 15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            2 Cruisers moved from 58 Sea Zone to 56 Sea Zone
            1 Destroyer, 1 Submarine and 3 Transports moved from 57 Sea Zone to 56 Sea Zone
            3 Infantrys moved from Iraq to Syria
            3 Tanks moved from Iraq to Lower Egypt
            2 Mech.Infs moved from S.Saudi Arabia to Lower Egypt
            3 Mech.Infs moved from W.Iran to Lower Egypt
            1 Infantry moved from Kordofan to Darfur
                  British take Darfur from Germans
            1 Artillery and 1 Infantry moved from Nubia to New Valley
            1 Tank moved from Lower Egypt to New Valley
            1 Fighter moved from Cairo to New Valley
            1 Elite and 9 Infantrys moved from Cairo to Lower Egypt
            1 Artillery and 1 Infantry moved from Equatoria to Belgian Congo
            1 Infantry and 1 Mech.Inf moved from Kenya to Belgian Congo
            1 Mech.Inf moved from Kenya to Nubia
            1 Mech.Inf moved from Nubia to Lower Egypt
            2 Infantrys moved from Italian East Africa to Nubia
            5 Infantrys moved from Bihar to Assam
            2 Artillerys moved from Assam to Burma
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Bombay to Rajputana
            2 Infantrys moved from Madras to Mysore
            1 Infantry and 1 Tank moved from Iceland to 10 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 19 Sea Zone
            1 Infantry moved from Munster to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 19 Sea Zone
            2 Infantrys and 1 Tank moved from 19 Sea Zone to Aquitaine
                  French take Aquitaine from Germans
            1 Submarine moved from 18 Sea Zone to 19 Sea Zone
            1 Fighter moved from Montreal to Iceland
    
        Purchase Units - British
            British buy 1 Battleship, 5 Destroyers, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Belgian Congo, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
                British loses 0 PUs for violating Belgian Congos neutrality.
                British win, taking Belgian Congo from Neutral with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in New Valley
                British attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
                Italians defend with 3 Infantrys
                    British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in New Valley, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 3 Infantrys in New Valley, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in New Valley
                    British roll dice for 1 Fighter and 1 Tank in New Valley, round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 Infantrys in New Valley, round 3 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the British and 1 Tank owned by the British lost in New Valley
                Italians win with 2 Infantrys remaining. Battle score for attacker is -17
                Casualties for British: 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
                Casualties for Italians: 1 Infantry
            Battle in Burma
                British attack with 2 Artillerys
                Thai defend with 1 Artillery
                    British roll dice for 2 Artillerys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Burma
                British win, taking Burma from Thai with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - British
            1 AAGun moved from Iraq to N.Saudi Arabia
    
        Place Units - British
            1 Battleship and 5 Destroyers placed in 56 Sea Zone
            2 Tanks placed in N.Saudi Arabia
            2 Infantrys placed in S.Saudi Arabia
            3 Infantrys placed in W.Iran
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            1 Infantry placed in Bombay
    
        Turn Complete - British
            British collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    British : -1.33
    Italians : 2.33
    Thai : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Infantry moved from Nauru to Wake
            4 Cruisers moved from 67 Sea Zone to 70 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 70 Sea Zone
            1 Infantry moved from Tasmania to 70 Sea Zone
            4 Infantrys moved from New South Wales to 70 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry and 1 Tank moved from West Papua to 113 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Java
            1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Flores
            5 Cruisers and 5 Infantrys moved from 70 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Flores
            1 Infantry moved from 67 Sea Zone to Java
            1 Infantry moved from 67 Sea Zone to Java
            1 Infantry moved from 67 Sea Zone to Flores
            1 Infantry moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 2 Elites and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 3 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 2 Cruisers in Flores, round 2 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 3 Infantrys in Flores, round 2 : 1/3 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Flores
                Anzac win, taking Flores from Thai with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Java
                Anzac attack with 4 Infantrys and 1 Tank
                Thai defend with 1 Infantry and 1 Marine
                    Anzac roll dice for 4 Cruisers in Java, round 2 : 1/4 hits, 2.00 expected hits
                    Anzac roll dice for 4 Infantrys and 1 Tank in Java, round 2 : 1/5 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Marine owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry and 1 Marine
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in 67 Sea Zone
            2 Elites placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            5 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : -1.67
    Thai : 0.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks moved from Banjarmasin to West Borneo
    
        Purchase Units - Dutch
            Turning on Edit Mode
            EDIT: Changing ownership of East And South Borneo from Thai to Dutch
            EDIT: Removing units owned by British from Banjarmasin: 1 Infantry
            EDIT: Adding units owned by British to East And South Borneo: 1 Infantry
            EDIT: Turning off Edit Mode
            Dutch buy 1 Adv.Fighter, 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in West Borneo
                Dutch attack with 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks
                Yamamoto defend with 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks
                    Dutch roll dice for 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks in West Borneo, round 2 : 6/20 hits, 6.83 expected hits
                    Thai roll dice for 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks in West Borneo, round 2 : 5/15 hits, 6.17 expected hits
                    1 Elite owned by the Yamamoto, 3 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Dutch lost in West Borneo
                    Dutch roll dice for 3 Adv.Fighters, 1 Fighter, 4 Infantrys and 7 Tanks in West Borneo, round 3 : 5/15 hits, 6.00 expected hits
                    Thai roll dice for 4 Fighters, 2 Marines and 3 Tanks in West Borneo, round 3 : 4/9 hits, 4.17 expected hits
                    2 Marines owned by the Yamamoto, 3 Tanks owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in West Borneo
                    Dutch roll dice for 3 Adv.Fighters, 1 Fighter and 7 Tanks in West Borneo, round 4 : 8/11 hits, 5.33 expected hits
                    Thai roll dice for 4 Fighters in West Borneo, round 4 : 3/4 hits, 2.00 expected hits
                    3 Tanks owned by the Dutch and 4 Fighters owned by the Yamamoto lost in West Borneo
                Dutch win, taking West Borneo from Thai with 3 Adv.Fighters, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 41
                Casualties for Dutch: 9 Infantrys and 3 Tanks
                Casualties for Yamamoto: 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks
    
        Non Combat Move - Dutch
            3 Adv.Fighters and 1 Fighter moved from West Borneo to Banjarmasin
    
        Place Units - Dutch
            1 Adv.Fighter, 1 Bunker, 2 Infantrys and 1 Tank placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Thai : -0.33
    Dutch : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Infantry moved from Tampere to Oulu
                  Finns take Oulu from Russians
            1 Elite and 4 Infantrys moved from Helsinki to Tampere
            1 Elite and 3 Infantrys moved from Tampere to Kotka
    
        Purchase Units - Finns
            Finns buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Elite and 3 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Elite and 3 Infantrys in Kotka, round 2 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Kotka, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                    Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kotka
                Finns win, taking Kotka from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.50
    Russians : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            2 Artillerys and 2 Elites moved from Vinnytsia to Donetsk
            1 Infantry moved from Odessa to Donetsk
            1 Fighter moved from Bulgaria to Donetsk
            2 Infantrys moved from E.Romania to Bulgaria
            2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 2 Elites, 1 Fighter and 1 Infantry
                Russians defend with 1 AAGun and 8 Tanks
                    AA fire in Donetsk : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Donetsk, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 8 Tanks in Donetsk, round 2 : 3/8 hits, 4.00 expected hits
                    1 Elite owned by the Romanians, 1 Artillery owned by the Romanians, 1 Infantry owned by the Romanians and 2 Tanks owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 6 Tanks in Donetsk, round 3 : 5/6 hits, 3.00 expected hits
                    1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk
                Russians win with 6 Tanks remaining. Battle score for attacker is -14
                Casualties for Romanians: 2 Artillerys, 2 Elites, 1 Fighter and 1 Infantry
                Casualties for Russians: 2 Tanks
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys, 1 Elite and 1 Infantry placed in Vinnytsia
            2 ArmoredCars and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.67
    Russians : 1.00
    AA fire in Donetsk : : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to West Borneo
            1 Fighter moved from S.Thailand to West Borneo
            1 Infantry moved from N.Thailand to Yunnan
                  Thai take Yunnan from Chinese
            1 Artillery moved from N.Thailand to Burma
            4 Infantrys moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Infantry and 3 Marines; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Artillery and 4 Infantrys
                British defend with 2 Artillerys
                    Thai roll dice for 1 Artillery and 4 Infantrys in Burma, round 2 : 0/5 hits, 1.17 expected hits
                    British roll dice for 2 Artillerys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 1 Artillery and 3 Infantrys in Burma, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 2 Artillerys in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma
                    Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 3 Infantrys
                Casualties for British: 2 Artillerys
            Battle in West Borneo
                Thai attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                Dutch defend with 4 Tanks
                    Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in West Borneo, round 2 : 1/5 hits, 1.67 expected hits
                    Dutch roll dice for 4 Tanks in West Borneo, round 2 : 3/4 hits, 2.00 expected hits
                    2 Infantrys owned by the Thai, 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo
                    Thai roll dice for 1 Artillery and 1 Fighter in West Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 3 Tanks in West Borneo, round 3 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo
                Dutch win with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Thai: 2 Artillerys and 2 Infantrys
                Casualties for Dutch: 2 Tanks
                1 Fighter owned by the Thai retreated
    
        Non Combat Move - Thai
            1 Fighter moved from West Borneo to British Borneo
    
        Place Units - Thai
            2 Artillerys, 1 Infantry and 3 Marines placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Thai : -0.33
    Dutch : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            3 Tanks moved from Santiago to Bolivia
            2 Artillerys and 2 Infantrys moved from S.Chile to 39 Sea Zone
            4 Tanks moved from Argentina to Rio De Janeiro
            2 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from 39 Sea Zone to 32 Sea Zone
            1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone
            1 Infantry and 1 Tank moved from Cuba to 25 Sea Zone
            1 Infantry and 1 Tank moved from Jamaica to 25 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 25 Sea Zone to 26 Sea Zone
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 26 Sea Zone to 32 Sea Zone
            3 Artillerys, 5 Infantrys and 2 Tanks moved from 32 Sea Zone to Bahia
            2 Adv.Fighters moved from South Atlantic USA to Amazon
            1 Artillery and 1 Infantry moved from Truk to Woleai
                  Americans take Woleai from Yamamoto
            1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone
            1 Artillery, 1 Battleship, 1 Cruiser, 2 Destroyers, 2 Infantrys and 1 Transport moved from 104 Sea Zone to 95 Sea Zone
            1 Submarine moved from 97 Sea Zone to 95 Sea Zone
            1 Artillery moved from 95 Sea Zone to Eniwetok
            1 Infantry moved from 95 Sea Zone to Eniwetok
            1 Infantry moved from 95 Sea Zone to Rongelap
            1 Infantry moved from Wake to 95 Sea Zone
            1 Infantry moved from 95 Sea Zone to Rongelap
            1 Bomber moved from Kwajalein to 102 Sea Zone
            1 Artillery and 4 Marines moved from Johnston to 91 Sea Zone
            1 Artillery, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Marines and 2 Transports moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 4 Marines moved from 96 Sea Zone to Kwajalein
            4 Elites moved from San Francisco to 83 Sea Zone
            4 Elites and 2 Transports moved from 83 Sea Zone to 89 Sea Zone
            4 Elites moved from 89 Sea Zone to Midway
            2 Bombers moved from West Papua to 102 Sea Zone
            1 Bomber moved from 102 Sea Zone to 86 Sea Zone
            1 Bomber moved from 102 Sea Zone to 87 Sea Zone
            1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Fighter moved from 95 Sea Zone to 87 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Elites, 2 Fighters, 1 L.Fighter and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 87 Sea Zone
                Americans attack with 1 Bomber and 1 Fighter
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 1 Bomber and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Hisaichi lost in 87 Sea Zone
                Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
            Battle in 102 Sea Zone
                Americans attack with 1 Bomber
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 1 Bomber in 102 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in 102 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
            Battle in 86 Sea Zone
                Americans attack with 1 Bomber and 1 Fighter
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 86 Sea Zone
                Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Eniwetok
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship and 1 Cruiser in Eniwetok, round 2 : 1/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Eniwetok
                Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Rongelap
                Americans attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship and 1 Cruiser in Rongelap, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 Infantrys in Rongelap, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Rongelap
                    Americans roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Rongelap, round 5 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Rongelap
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Infantrys
            Battle in Bolivia
                Americans attack with 3 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 3 Tanks in Bolivia, round 2 : 2/3 hits, 1.50 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Bolivia
                    Americans roll dice for 1 Tank in Bolivia, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Tank in Bolivia, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Tanks
                Casualties for Neutral: 3 Infantrys
            Battle in Rio De Janeiro
                Americans attack with 4 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 4 Tanks in Rio De Janeiro, round 2 : 3/4 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 3 Tanks remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Tank
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Bahia
                Americans attack with 3 Artillerys, 5 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Bahia, round 2 : 2/10 hits, 3.33 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
                    Americans roll dice for 3 Artillerys, 4 Infantrys and 2 Tanks in Bahia, round 3 : 5/9 hits, 3.17 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            2 Adv.Fighters moved from Amazon to Suriname
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Bomber moved from 102 Sea Zone to Wake
            1 Bomber moved from 87 Sea Zone to Wake
            1 Fighter moved from 87 Sea Zone to Wake
            1 Bomber moved from 86 Sea Zone to Wake
    
        Place Units - Americans
            1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone
            1 B.Transport placed in 83 Sea Zone
            2 Elites and 2 Marines placed in San Francisco
            1 L.Fighter placed in New Caledonia
            1 Carrier and 1 Destroyer placed in 26 Sea Zone
            1 Fighter placed in 26 Sea Zone
            1 Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Hisaichi : -0.67
    Yamamoto : 0.33
    Americans : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Tank moved from Normandy to Orleanais
            1 Tank moved from Picardy to Languedoc
            1 Tank moved from Orleanais to Languedoc
            1 Destroyer moved from 43 Sea Zone to 41 Sea Zone
            1 Transport moved from 43 Sea Zone to 41 Sea Zone
            1 Tank moved from Tripoli to Kufra
            2 Tanks moved from Kufra to Darfur
            1 Tank moved from Lorraine to Languedoc
            9 Tanks moved from Lorraine to Switzerland
            3 Infantrys moved from Bavaria to Switzerland
            1 ArmoredCar moved from East Prussia to Novgorod
                  Germans take Latvia from Russians
                  Germans take Novgorod from Russians
            1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks moved from Vinnytsia to Donetsk
            3 HeavyTanks and 1 Tank moved from Warsaw to Kiev
            1 Artillery and 1 Infantry moved from Minsk to Kiev
            5 Mech.Infs moved from Bohemia to Kiev
            5 Infantrys moved from Krakow to Vinnytsia
            2 Mech.Infs moved from Hamburg to East Prussia
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from East Prussia to 24 Sea Zone
            2 Artillerys moved from 24 Sea Zone to Lapland
                  Finns take Lapland from Russians
            1 Infantry moved from 24 Sea Zone to Kotka
            2 Infantrys moved from 24 Sea Zone to Lapland
            1 Artillery moved from Danzig to East Prussia
            3 Infantrys moved from Brandenburg to Bohemia
            10 Infantrys moved from Brandenburg to Pomerania
            12 Infantrys moved from Berlin to Brandenburg
            2 Stukas moved from Hamburg to Switzerland
            1 Mech.Inf moved from Belgium to Switzerland
            3 Infantrys moved from Belgium to Picardy
            3 Infantrys moved from Paris to Normandy
            5 Infantrys moved from Paris to Orleanais
            4 Infantrys moved from Rhine to Belgium
            3 Infantrys moved from Rhine to Belgium
    
        Purchase Units - Germans
            Germans buy 2 HeavyTanks, 44 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Switzerland
                Germans attack with 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks
                Neutral defend with 6 Bunkers
                    Germans roll dice for 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 2 : 3/15 hits, 6.83 expected hits
                Units damaged: 3 Bunkers owned by the Neutral
                    Neutral roll dice for 6 Bunkers in Switzerland, round 2 : 3/6 hits, 3.00 expected hits
                    3 Infantrys owned by the Germans lost in Switzerland
                    Germans roll dice for 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 3 : 7/12 hits, 5.83 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 6 Bunkers in Switzerland, round 3 : 1/6 hits, 3.00 expected hits
                    4 Bunkers owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Switzerland
                    Germans roll dice for 2 Stukas and 9 Tanks in Switzerland, round 4 : 7/11 hits, 5.50 expected hits
                    Neutral roll dice for 2 Bunkers in Switzerland, round 4 : 2/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral and 2 Tanks owned by the Germans lost in Switzerland
                Germans loses 0 PUs for violating Switzerlands neutrality.
                Germans win, taking Switzerland from Neutral with 2 Stukas and 7 Tanks remaining. Battle score for attacker is 14
                Casualties for Germans: 3 Infantrys, 1 Mech.Inf and 2 Tanks
                Casualties for Neutral: 6 Bunkers
            Battle in Kiev
                Germans attack with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank
                Russians defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank in Kiev, round 2 : 6/11 hits, 4.83 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Artillery and 3 Infantrys
            Battle in Darfur
                Germans attack with 2 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 2 Tanks in Darfur, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Germans lost in Darfur
                    Germans roll dice for 1 Tank in Darfur, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Darfur
                Germans win, taking Darfur from British with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Germans: 1 Tank
                Casualties for British: 1 Infantry
            Battle in Donetsk
                Germans attack with 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks
                Russians defend with 1 AAGun and 6 Tanks
                    AA fire in Donetsk : 1/4 hits, 0.67 expected hits
                    1 Bomber owned by the Germans lost in Donetsk
                    Germans roll dice for 1 ArmoredCar, 3 Fighters, 3 Infantrys and 2 Tanks in Donetsk, round 2 : 2/9 hits, 2.83 expected hits
                    Russians roll dice for 6 Tanks in Donetsk, round 2 : 4/6 hits, 3.00 expected hits
                    1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk
                    Germans roll dice for 3 Fighters and 2 Tanks in Donetsk, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 4 Tanks in Donetsk, round 3 : 2/4 hits, 2.00 expected hits
                    2 Fighters owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk
                    Germans roll dice for 1 Fighter and 2 Tanks in Donetsk, round 4 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Tanks in Donetsk, round 4 : 2/2 hits, 1.00 expected hits
                    1 Fighter owned by the Germans and 1 Tank owned by the Germans lost in Donetsk
                    Germans roll dice for 1 Tank in Donetsk, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Tanks in Donetsk, round 5 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Germans lost in Donetsk
                Russians win with 2 Tanks remaining. Battle score for attacker is -38
                Casualties for Germans: 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks
                Casualties for Russians: 4 Tanks
    
        Non Combat Move - Germans
            2 Stukas moved from Switzerland to Burgundy
    
        Place Units - Germans
            2 HeavyTanks and 2 Tanks placed in Warsaw
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            5 Infantrys placed in Bohemia
            6 Infantrys placed in Hamburg
            15 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    Neutral : -1.00
    British : 0.33
    Russians : 0.67
    AA fire in Donetsk : : 0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            1 ArmoredCar moved from Olyokminsk to Yakutsk
            1 Bomber and 2 Fighters moved from Olyokminsk to Yakutsk
            2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery, 1 Elite and 1 Infantry moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            2 Infantrys moved from Gobi Altai to Ningsia
            2 ArmoredCars moved from Sverdlovsk to Krasnoyarsk
            2 Infantrys moved from Sverdlovsk to Ufa
            5 Infantrys moved from Kursk to Donetsk
            1 Artillery, 1 Elite and 1 Infantry moved from Rostov to Donetsk
            1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
            1 Tank moved from Georgia to Donetsk
            5 Tanks moved from Stalingrad to Donetsk
            2 Tanks moved from Tula to Donetsk
            1 Infantry moved from Leningrad to Latvia
                  Russians take Latvia from Germans
            1 Artillery, 1 Elite and 4 Infantrys moved from Vyborg to Kotka
            3 Infantrys moved from N.Karelia to Oulu
            5 Infantrys moved from S.Karelia to Novgorod
            3 Infantrys moved from Smolensk to Minsk
            10 Infantrys moved from Tula to Kursk
            10 Infantrys moved from Moscow to Tula
            1 Infantry moved from Smolensk to Minsk
            1 Infantry moved from Smolensk to Kursk
            4 Infantrys moved from Arkhangelsk to S.Karelia
    
        Purchase Units - Russians
            Russians buy 2 Elites, 25 Infantrys, 5 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 5 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 5 Infantrys in Novgorod, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 5 Infantrys in Novgorod, round 3 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 ArmoredCar in Novgorod, round 3 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 4 Infantrys in Novgorod, round 4 : 2/4 hits, 0.67 expected hits
                    Germans roll dice for 1 ArmoredCar in Novgorod, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 ArmoredCar
            Battle in Oulu
                Russians attack with 3 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Oulu, round 2 : 0/3 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Oulu
                    Russians roll dice for 2 Infantrys in Oulu, round 3 : 0/2 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Oulu, round 4 : 1/2 hits, 0.33 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Oulu
                Russians win, taking Oulu from Finns with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Minsk
                Russians attack with 4 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Minsk, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in N.Buryat Mongolia
                Russians attack with 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks
                Hisaichi defend with 2 Infantrys
                    Russians roll dice for 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks in N.Buryat Mongolia, round 2 : 6/22 hits, 5.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in Kotka
                Russians attack with 1 Artillery, 1 Elite and 4 Infantrys
                Germans defend with 1 Infantry; Finns defend with 1 Elite and 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Kotka, round 2 : 2/6 hits, 1.50 expected hits
                    Finns roll dice for 1 Elite and 3 Infantrys in Kotka, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Kotka
                    Russians roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Kotka, round 3 : 1/5 hits, 1.33 expected hits
                    Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kotka
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kotka, round 4 : 1/4 hits, 1.17 expected hits
                    Finns roll dice for 1 Elite in Kotka, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Kotka
                Russians win, taking Kotka from Finns with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Elite and 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Yakutsk
                Russians attack with 1 ArmoredCar, 1 Bomber and 2 Fighters
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 2 Fighters in Yakutsk, round 2 : 1/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Yakutsk
                Russians win, taking Yakutsk from Hisaichi with 1 ArmoredCar, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber and 2 Fighters moved from Yakutsk to Olyokminsk
    
        Place Units - Russians
            5 Mech.Rockets placed in Sibirsky
            10 Infantrys placed in Moscow
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            2 Elites placed in Rostov
            3 Tanks placed in Stalingrad
            2 Infantrys placed in Tula
            3 Infantrys placed in Georgia
            2 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Hisaichi : -1.00
    Finns : -0.33
    Russians : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 ArmoredCar moved from Crete to 51 Sea Zone
            1 ArmoredCar, 1 Battleship, 3 Destroyers, 2 Submarines and 4 Transports moved from 51 Sea Zone to 48 Sea Zone
            2 Artillerys moved from Campania to 48 Sea Zone
            4 Infantrys moved from Campania to 48 Sea Zone
            1 Infantry moved from New Valley to Mersa Matruh
            3 HeavyTanks moved from Hun to Mersa Matruh
            2 ArmoredCars moved from Tripoli to Tobruk
            1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from 48 Sea Zone to Tobruk
            3 Mech.Infs moved from Tunis to El Agheila
            2 Infantrys moved from S.Tunisia to Tripoli
            1 Infantry moved from Tunis to S.Tunisia
            3 Infantrys moved from Rome to Campania
            2 ArmoredCars and 2 Tanks moved from E.Morocco to Mauritania
            2 Artillerys, 3 Infantrys and 1 Tank moved from Rio de Oro to Mauritania
            2 Transports moved from 31 Sea Zone to 41 Sea Zone
            4 Infantrys moved from E.Morocco to 41 Sea Zone
            4 Infantrys and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
            4 Infantrys moved from 31 Sea Zone to Mauritania
            1 ArmoredCar and 1 Tank moved from Mauritania to French Sudan
    
        Purchase Units - Italians
            Italians buy 6 ArmoredCars, 1 Destroyer, 7 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Sudan
                Italians attack with 1 ArmoredCar and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar and 1 Tank in French Sudan, round 2 : 1/2 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in French Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in French Sudan
                Italians win, taking French Sudan from French with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 ArmoredCars and 1 Tank placed in Hun
            4 ArmoredCars placed in Tunis
            4 Infantrys placed in E.Morocco
            3 Infantrys placed in Rome
            1 Destroyer and 2 Submarines placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    French : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Adv.Fighter moved from Syria to 51 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Adv.Fighter
                Germans defend with 1 Transport
                    French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Germans lost in 51 Sea Zone
                French win with 1 Adv.Fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Transport
    
        Non Combat Move - French
            1 Adv.Fighter moved from 51 Sea Zone to Syria
    
        Place Units - French
            1 Adv.Fighter and 1 Fighter placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    French : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Adv.Fighter moved from Syria to 51 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Adv.Fighter
                Germans defend with 1 Transport
                    French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Germans lost in 51 Sea Zone
                French win with 1 Adv.Fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Transport
    
        Non Combat Move - French
            1 Adv.Fighter moved from 51 Sea Zone to Syria
    
        Place Units - French
            1 Adv.Fighter and 1 Fighter placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from Syria: 1 Adv.Fighter
            EDIT: Adding units owned by French to Lower Egypt: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.17
    French : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
            2 Artillerys, 1 Infantry and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
            2 Artillerys, 1 Infantry and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
            4 Artillerys and 1 Infantry moved from 110 Sea Zone to Java
            2 Bombers moved from Bangkok to Java
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 B.Transport moved from 110 Sea Zone to 92 Sea Zone
            1 Carrier, 2 Destroyers and 2 Submarines moved from 107 Sea Zone to 85 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 2 Destroyers, 4 Marines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 4 Artillerys, 2 Bombers and 1 Infantry
                Anzac defend with 3 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Java, round 2 : 1/7 hits, 3.00 expected hits
                    Dutch roll dice for 3 Infantrys and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Java, round 3 : 1/7 hits, 3.00 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Java, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 4 Artillerys and 2 Bombers in Java, round 4 : 3/6 hits, 2.67 expected hits
                    Dutch roll dice for 1 Tank in Java, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
                Yamamoto win, taking Java from Dutch with 3 Artillerys and 2 Bombers remaining. Battle score for attacker is 5
                Casualties for Anzac: 3 Infantrys and 1 Tank
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Bombers moved from Java to Bangkok
            1 Submarine moved from 85 Sea Zone to 102 Sea Zone
            1 Submarine moved from 85 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
    
        Place Units - Yamamoto
            1 Battleship, 2 Destroyers and 2 Submarines placed in 85 Sea Zone
            4 Marines placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -3.33
    Dutch : -0.83
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Mech.Inf moved from Hsining to Yunnan
            1 ArmoredCar moved from Hupeh to Yunnan
            3 ArmoredCars moved from Hupeh to Hunan
            3 ArmoredCars moved from Ningsia to Shansi
            1 Infantry moved from Suiyuan to Shansi
            2 ArmoredCars moved from Ningsia to Chahar
            1 Infantry moved from Suiyuan to Chahar
            1 ArmoredCar moved from Ningsia to Shensi
            5 ArmoredCars moved from Hsining to Ningsia
            2 Elites and 2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
            1 ArmoredCar moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars and 2 Elites; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 Artillery and 1 Mech.Inf
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Mech.Inf
            Battle in Yunnan
                Chinese attack with 1 ArmoredCar and 1 Mech.Inf
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Yunnan
                Chinese win, taking Yunnan from Thai with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Hunan
                Chinese attack with 3 ArmoredCars
                Hisaichi defend with 3 ArmoredCars
                    Chinese roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 2/3 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Hunan, round 3 : 2/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hunan
                Hisaichi win with 2 ArmoredCars remaining. Battle score for attacker is -8
                Casualties for Chinese: 3 ArmoredCars
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Shansi
                Chinese attack with 3 ArmoredCars and 1 Infantry
                Hisaichi defend with 2 Elites
                    Chinese roll dice for 3 ArmoredCars and 1 Infantry in Shansi, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Elites in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    2 Elites owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Elites
    
        Non Combat Move - Chinese
            1 ArmoredCar moved from Suiyuan to Hupeh
            1 AAGun moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 ArmoredCars and 2 Elites placed in Hsining
            4 ArmoredCars placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.17
    Chinese : 1.33
    Thai : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Hunan to Szechwan
                  Hisaichi take Kweichow from Chinese
                  Hisaichi take Szechwan from Chinese
            1 Infantry moved from N.French Indochina to Kweichow
            1 Artillery and 1 Infantry moved from Peking to Chahar
            1 Tank moved from Peking to Chahar
            1 ArmoredCar moved from Peking to Shansi
            2 Infantrys moved from Shantung to Shansi
            1 Bomber moved from Shanghai to Shansi
            1 ArmoredCar moved from Shanghai to Shansi
            2 ArmoredCars moved from Shanghai to Hupeh
            2 Fighters moved from 92 Sea Zone to Yunnan
            1 Infantry moved from N.French Indochina to Yunnan
            1 ArmoredCar moved from Hunan to Yunnan
            1 Mech.Inf moved from Chita to Okhotsk
                  Hisaichi take Okhotsk from Russians
            1 Mech.Inf moved from Okhotsk to Kolyma
                  Hisaichi take Kolyma from Russians
            4 ArmoredCars and 2 Infantrys moved from Hong Kong to 92 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to East And South Borneo
            2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            2 ArmoredCars moved from 110 Sea Zone to West Borneo
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to West Borneo
            1 Infantry moved from Anhwei to Shansi
            1 Tank moved from Peking to Shansi
            1 Infantry moved from Shanghai to Anhwei
            1 Artillery and 2 Infantrys moved from Hulunbuir to Chita
            1 Mech.Inf moved from Changchun to Chita
            3 Tanks moved from Changchun to Heilungchiang
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys and 4 Transports moved from 84 Sea Zone to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to S.French Indochina
            2 Artillerys moved from S.Thailand to S.French Indochina
            1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 4 Artillerys, 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in East And South Borneo
                Hisaichi attack with 1 ArmoredCar and 1 Infantry
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in East And South Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in East And South Borneo
                Hisaichi win, taking East And South Borneo from Dutch with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 ArmoredCars in Hupeh, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Yunnan
                Hisaichi attack with 1 ArmoredCar, 2 Fighters and 1 Infantry
                Chinese defend with 1 ArmoredCar and 1 Mech.Inf
                    Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Infantry in Yunnan, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 3 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Yunnan
                    Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 2 Fighters in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Fighter owned by the Hisaichi lost in Yunnan
                Hisaichi win with 1 Fighter remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar, 1 Fighter and 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 1 Mech.Inf
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 4 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 4 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 5 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 5 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 6 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 ArmoredCars in Chahar, round 6 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 7 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Chahar, round 7 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 ArmoredCars
            Battle in West Borneo
                Hisaichi attack with 3 ArmoredCars and 1 Infantry
                Dutch defend with 2 Tanks
                    Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in West Borneo, round 2 : 0/4 hits, 1.17 expected hits
                    Dutch roll dice for 2 Tanks in West Borneo, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in West Borneo
                    Hisaichi roll dice for 3 ArmoredCars in West Borneo, round 3 : 2/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Tanks in West Borneo, round 3 : 2/2 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Dutch lost in West Borneo
                Hisaichi win, taking West Borneo from Dutch with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
                Casualties for Dutch: 2 Tanks
            Battle in Shansi
                Hisaichi attack with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank
                Chinese defend with 3 ArmoredCars
                    Hisaichi roll dice for 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank in Shansi, round 2 : 4/7 hits, 2.33 expected hits
                    Chinese roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits, 0.50 expected hits
                    3 ArmoredCars owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Chinese: 3 ArmoredCars
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Shansi to Hunan
            1 Fighter moved from Yunnan to S.French Indochina
            1 Carrier moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Artillery and 2 Infantrys placed in Peking
            1 Bunker placed in Chita
            3 Artillerys placed in Hulunbuir
            7 Infantrys and 1 Mech.Inf placed in Changchun
            6 ArmoredCars placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.67
    Chinese : -0.17
    Dutch : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Battleship, 2 Cruisers, 6 Destroyers, 1 Submarine and 3 Transports moved from 56 Sea Zone to 48 Sea Zone
            2 Tanks moved from N.Saudi Arabia to Lower Egypt
            2 Infantrys moved from Nubia to Darfur
            1 Mech.Inf moved from Belgian Congo to Darfur
            1 Artillery moved from Belgian Congo to French Equatorial Africa
            2 Infantrys moved from S.Saudi Arabia to N.Saudi Arabia
            3 Infantrys moved from W.Iran to Iraq
            3 Infantrys moved from Syria to Palestine
            5 Infantrys moved from Assam to Burma
            1 Destroyer, 1 Submarine and 2 Transports moved from 67 Sea Zone to 111 Sea Zone
            2 Infantrys and 1 Tank moved from Aquitaine to Languedoc
            1 Bomber moved from Wales to Languedoc
            1 Transport moved from 19 Sea Zone to 18 Sea Zone
            1 Infantry and 1 Tank moved from Munster to 18 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 19 Sea Zone
            1 Infantry and 1 Tank moved from 19 Sea Zone to Aquitaine
            1 Fighter moved from Wales to Aquitaine
            3 Fighters moved from Manchester to Aquitaine
            1 Tank moved from Madras to Calcutta
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            11 Infantrys moved from Madras to Hyderabad
            6 Infantrys moved from Mysore to Hyderabad
            2 Infantrys moved from Rajputana to Hyderabad
            1 Infantry moved from Bombay to Rajputana
            2 Tanks moved from South Central USA to Central America
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Destroyers, 6 Elites, 6 Infantrys, 5 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 48 Sea Zone
                British attack with 1 Battleship, 2 Cruisers, 6 Destroyers, 1 Submarine and 3 Transports
                Italians defend with 1 Battleship, 3 Destroyers, 2 Submarines and 4 Transports
                    British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    Italians roll dice for 2 Submarines in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 2 Cruisers, 6 Destroyers and 3 Transports in 48 Sea Zone, round 2 : 0/9 hits, 3.67 expected hits
                    Italians roll dice for 1 Battleship, 3 Destroyers and 4 Transports in 48 Sea Zone, round 2 : 1/8 hits, 2.33 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Submarines in 48 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 2 Cruisers, 6 Destroyers and 3 Transports in 48 Sea Zone, round 3 : 2/9 hits, 3.67 expected hits
                    Italians roll dice for 1 Battleship, 3 Destroyers and 4 Transports in 48 Sea Zone, round 3 : 3/8 hits, 2.33 expected hits
                    1 Submarine owned by the British, 2 Transports owned by the Italians and 3 Transports owned by the British lost in 48 Sea Zone
                    Italians roll dice for 2 Submarines in 48 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship, 2 Cruisers and 6 Destroyers in 48 Sea Zone, round 4 : 4/9 hits, 3.67 expected hits
                    Italians roll dice for 1 Battleship, 3 Destroyers and 2 Transports in 48 Sea Zone, round 4 : 3/6 hits, 2.00 expected hits
                    2 Submarines owned by the Italians, 2 Transports owned by the Italians and 4 Destroyers owned by the British lost in 48 Sea Zone
                    British roll dice for 1 Battleship, 2 Cruisers and 2 Destroyers in 48 Sea Zone, round 5 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 1 Battleship and 3 Destroyers in 48 Sea Zone, round 5 : 3/4 hits, 1.67 expected hits
                    2 Destroyers owned by the Italians, 2 Destroyers owned by the British and 1 Cruiser owned by the British lost in 48 Sea Zone
                    British roll dice for 1 Battleship and 1 Cruiser in 48 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 Battleship and 1 Destroyer in 48 Sea Zone, round 6 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Italians and 1 Cruiser owned by the British lost in 48 Sea Zone
                    British roll dice for 1 Battleship in 48 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Battleship in 48 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Italians and 1 Battleship owned by the British lost in 48 Sea Zone
                Italians win with no units remaining. Battle score for attacker is -35
                Casualties for British: 1 Battleship, 2 Cruisers, 6 Destroyers, 1 Submarine and 3 Transports
                Casualties for Italians: 1 Battleship, 3 Destroyers, 2 Submarines and 4 Transports
            Battle in 111 Sea Zone
                British attack with 1 Destroyer, 1 Submarine and 2 Transports
                Thai defend with 1 T.Boat
                    British roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Thai lost in 111 Sea Zone
                British win with 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6
                Casualties for Thai: 1 T.Boat
            Battle in Languedoc
                British attack with 1 Bomber, 2 Infantrys and 1 Tank
                Germans defend with 3 Tanks
                    British roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Languedoc, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 3 Tanks in Languedoc, round 2 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Languedoc
                    British roll dice for 1 Bomber and 1 Tank in Languedoc, round 3 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 Tank in Languedoc, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Languedoc
                    British roll dice for 1 Bomber in Languedoc, round 4 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Languedoc, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Languedoc
                British win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 Infantrys and 1 Tank
                Casualties for Germans: 3 Tanks
            Battle in Darfur
                British attack with 2 Infantrys and 1 Mech.Inf
                Germans defend with 1 Tank
                    British roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Darfur, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Darfur
                    British roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Darfur, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Darfur
                    British roll dice for 1 Mech.Inf in Darfur, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Tank in Darfur, round 5 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the British lost in Darfur
                Germans win with 1 Tank remaining. Battle score for attacker is -10
                Casualties for British: 2 Infantrys and 1 Mech.Inf
            Battle in Burma
                British attack with 5 Infantrys
                Thai defend with 1 Artillery and 1 Infantry
                    British roll dice for 5 Infantrys in Burma, round 2 : 0/5 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 5 Infantrys in Burma, round 3 : 1/5 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma
                    British roll dice for 4 Infantrys in Burma, round 4 : 0/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                    British roll dice for 3 Infantrys in Burma, round 5 : 0/3 hits, 0.50 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Infantrys in Burma, round 6 : 0/3 hits, 0.50 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                    British roll dice for 2 Infantrys in Burma, round 7 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                1 Infantry retreated to Assam
                Thai win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for British: 4 Infantrys
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 AAGun moved from Bihar to Assam
            1 AAGun moved from Rajputana to Hyderabad
            1 Fighter moved from Iceland to Aquitaine
            5 Infantrys moved from Manchester to Wales
            1 Bomber moved from Languedoc to Aquitaine
    
        Place Units - British
            3 Infantrys placed in London
            Turning on Edit Mode
            EDIT: Removing units owned by British from London: 3 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Manchester: 3 Infantrys
            EDIT: Turning off Edit Mode
            2 Destroyers and 1 Transport placed in 18 Sea Zone
            6 Elites placed in Cairo
            2 Tanks placed in N.Saudi Arabia
            3 Mech.Infs placed in W.Iran
            2 Mech.Infs placed in S.Saudi Arabia
            4 ArmoredCars and 1 Infantry placed in Delhi
            2 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -9.67
    Italians : 2.00
    Thai : 1.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Elites moved from Broome to 67 Sea Zone
            2 Elites and 1 Transport moved from 67 Sea Zone to 107 Sea Zone
            2 Elites moved from 107 Sea Zone to Davao
            3 Infantrys moved from Flores to 67 Sea Zone
            1 Infantry moved from Soembawa to 67 Sea Zone
            1 Infantry moved from Lombok to 67 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 107 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Mindanao
            4 Cruisers and 4 Infantrys moved from 67 Sea Zone to 107 Sea Zone
            1 Destroyer and 1 Submarine moved from 67 Sea Zone to 107 Sea Zone
            4 Infantrys moved from 107 Sea Zone to Davao
            2 Fighters moved from Banjarmasin to Sumatra
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 6 Infantrys, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 107 Sea Zone
                Anzac attack with 6 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport
                Yamamoto defend with 2 T.Boats and 2 Transports
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 6 Cruisers, 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 T.Boats and 2 Transports in 107 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    2 Transports owned by the Yamamoto lost in 107 Sea Zone
                    Anzac roll dice for 1 Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 6 Cruisers, 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 T.Boats in 107 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                2 T.Boats owned by the Yamamoto lost in 107 Sea Zone
                Anzac win with 6 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 2 T.Boats and 2 Transports
            Battle in Mindanao
            Battle in Davao
                Anzac attack with 2 Elites and 4 Infantrys
                Yamamoto defend with 1 AAGun, 1 Factory and 4 Marines
                    Anzac roll dice for 2 Elites and 4 Infantrys in Davao, round 2 : 2/6 hits, 1.33 expected hits
                    Yamamoto roll dice for 4 Marines in Davao, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac and 2 Marines owned by the Yamamoto lost in Davao
                    Anzac roll dice for 2 Elites and 3 Infantrys in Davao, round 3 : 1/5 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Marines in Davao, round 3 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Yamamoto lost in Davao
                    Anzac roll dice for 2 Elites and 3 Infantrys in Davao, round 4 : 2/5 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Marine in Davao, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in Davao
                Anzac win, taking Mindanao from Yamamoto, taking Davao from Yamamoto with 2 Elites and 3 Infantrys remaining. Battle score for attacker is 14
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 4 Marines
    
        Non Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 Infantrys moved from Canberra to New South Wales
            3 Infantrys moved from Townsville to Northern Territory
    
        Place Units - Anzac
            1 Destroyer, 1 S.Submarine and 1 Transport placed in 114 Sea Zone
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.33
    Anzac : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Artillery and 2 Infantrys moved from Sumatra to Java
            1 Artillery moved from Lombok to Java
            1 Fighter moved from Banjarmasin to Java
            2 Adv.Fighters and 2 Infantrys moved from Banjarmasin to East And South Borneo
            1 Adv.Fighter and 1 Tank moved from Banjarmasin to West Borneo
            1 Adv.Fighter moved from Banjarmasin to East And South Borneo
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 3 Fighters; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Java
                Dutch attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                Yamamoto defend with 3 Artillerys
                    Dutch roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Java, round 2 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 3 Artillerys in Java, round 2 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Java
                    Dutch roll dice for 2 Artillerys and 1 Fighter in Java, round 3 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Artillerys in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 2 Artillerys and 1 Fighter in Java, round 4 : 3/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Artillerys in Java, round 4 : 2/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Dutch and 2 Artillerys owned by the Yamamoto lost in Java
                Dutch win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Dutch: 2 Artillerys and 2 Infantrys
                Casualties for Yamamoto: 3 Artillerys
            Battle in East And South Borneo
                Dutch attack with 3 Adv.Fighters and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar and 1 Infantry
                    Dutch roll dice for 3 Adv.Fighters and 2 Infantrys in East And South Borneo, round 2 : 2/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in East And South Borneo, round 2 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in East And South Borneo
                Dutch win, taking East And South Borneo from Hisaichi with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
            Battle in West Borneo
                Dutch attack with 1 Adv.Fighter and 1 Tank
                Hisaichi defend with 1 ArmoredCar
                    Dutch roll dice for 1 Adv.Fighter and 1 Tank in West Borneo, round 2 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in West Borneo, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in West Borneo
                Dutch win, taking West Borneo from Hisaichi with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Dutch
            1 Fighter moved from Java to Banjarmasin
            1 Adv.Fighter moved from West Borneo to Banjarmasin
            3 Adv.Fighters moved from East And South Borneo to Banjarmasin
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            3 Fighters placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Yamamoto : 1.67
    Dutch : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Elite moved from Tampere to Kotka
            4 Infantrys moved from Tampere to Kotka
            1 Elite and 2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Elite and 4 Infantrys
                Russians defend with 1 Artillery, 1 Elite and 2 Infantrys
                    Finns roll dice for 1 Elite and 4 Infantrys in Kotka, round 2 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kotka, round 2 : 0/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Elite and 4 Infantrys in Kotka, round 3 : 1/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kotka, round 3 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Finns lost in Kotka
                    Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 4 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kotka, round 4 : 0/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 5 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kotka, round 5 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                    Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 6 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery in Kotka, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Kotka
                Finns win, taking Kotka from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 1 Artillery, 1 Elite and 2 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.17
    Russians : -2.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            2 Artillerys and 1 Infantry moved from E.Romania to Vinnytsia
            2 Infantrys moved from Bucharest to E.Romania
            1 Infantry moved from E.Romania to Odessa
            2 Artillerys and 1 Tank moved from Serbia to Bulgaria
            1 Tank moved from Bulgaria to E.Romania
            2 ArmoredCars moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Vinnytsia
            2 ArmoredCars and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

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