@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
2 Cruisers moved from 58 Sea Zone to 56 Sea Zone
1 Destroyer, 1 Submarine and 3 Transports moved from 57 Sea Zone to 56 Sea Zone
3 Infantrys moved from Iraq to Syria
3 Tanks moved from Iraq to Lower Egypt
2 Mech.Infs moved from S.Saudi Arabia to Lower Egypt
3 Mech.Infs moved from W.Iran to Lower Egypt
1 Infantry moved from Kordofan to Darfur
British take Darfur from Germans
1 Artillery and 1 Infantry moved from Nubia to New Valley
1 Tank moved from Lower Egypt to New Valley
1 Fighter moved from Cairo to New Valley
1 Elite and 9 Infantrys moved from Cairo to Lower Egypt
1 Artillery and 1 Infantry moved from Equatoria to Belgian Congo
1 Infantry and 1 Mech.Inf moved from Kenya to Belgian Congo
1 Mech.Inf moved from Kenya to Nubia
1 Mech.Inf moved from Nubia to Lower Egypt
2 Infantrys moved from Italian East Africa to Nubia
5 Infantrys moved from Bihar to Assam
2 Artillerys moved from Assam to Burma
5 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Bombay to Rajputana
2 Infantrys moved from Madras to Mysore
1 Infantry and 1 Tank moved from Iceland to 10 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 19 Sea Zone
1 Infantry moved from Munster to 18 Sea Zone
1 Infantry and 1 T.Boat moved from 18 Sea Zone to 19 Sea Zone
2 Infantrys and 1 Tank moved from 19 Sea Zone to Aquitaine
French take Aquitaine from Germans
1 Submarine moved from 18 Sea Zone to 19 Sea Zone
1 Fighter moved from Montreal to Iceland
Purchase Units - British
British buy 1 Battleship, 5 Destroyers, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Belgian Congo
British attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
British roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Belgian Congo, round 3 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for British: 2 Infantrys
Casualties for Neutral: 2 Infantrys
Battle in New Valley
British attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
Italians defend with 3 Infantrys
British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in New Valley, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 3 Infantrys in New Valley, round 2 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the Italians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in New Valley
British roll dice for 1 Fighter and 1 Tank in New Valley, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 2 Infantrys in New Valley, round 3 : 2/2 hits, 0.67 expected hits
1 Fighter owned by the British and 1 Tank owned by the British lost in New Valley
Italians win with 2 Infantrys remaining. Battle score for attacker is -17
Casualties for British: 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
Casualties for Italians: 1 Infantry
Battle in Burma
British attack with 2 Artillerys
Thai defend with 1 Artillery
British roll dice for 2 Artillerys in Burma, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in Burma
British win, taking Burma from Thai with 2 Artillerys remaining. Battle score for attacker is 4
Casualties for Thai: 1 Artillery
Non Combat Move - British
1 AAGun moved from Iraq to N.Saudi Arabia
Place Units - British
1 Battleship and 5 Destroyers placed in 56 Sea Zone
2 Tanks placed in N.Saudi Arabia
2 Infantrys placed in S.Saudi Arabia
3 Infantrys placed in W.Iran
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
1 Infantry placed in Bombay
Turn Complete - British
British collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Neutral : 1.00
British : -1.33
Italians : 2.33
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Infantry moved from Nauru to Wake
4 Cruisers moved from 67 Sea Zone to 70 Sea Zone
1 Cruiser moved from 67 Sea Zone to 70 Sea Zone
1 Infantry moved from Tasmania to 70 Sea Zone
4 Infantrys moved from New South Wales to 70 Sea Zone
1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from West Papua to 113 Sea Zone
1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Infantry and 1 Tank moved from West Papua to 113 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
1 Infantry and 1 Tank moved from 67 Sea Zone to Java
1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Flores
5 Cruisers and 5 Infantrys moved from 70 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Flores
1 Infantry moved from 67 Sea Zone to Java
1 Infantry moved from 67 Sea Zone to Java
1 Infantry moved from 67 Sea Zone to Flores
1 Infantry moved from 67 Sea Zone to Java
Purchase Units - Anzac
Anzac buy 1 Destroyer, 2 Elites and 11 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Flores
Anzac attack with 3 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 2 Cruisers in Flores, round 2 : 0/2 hits, 1.00 expected hits
Anzac roll dice for 3 Infantrys in Flores, round 2 : 1/3 hits, 0.50 expected hits
Thai roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Flores
Anzac win, taking Flores from Thai with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Java
Anzac attack with 4 Infantrys and 1 Tank
Thai defend with 1 Infantry and 1 Marine
Anzac roll dice for 4 Cruisers in Java, round 2 : 1/4 hits, 2.00 expected hits
Anzac roll dice for 4 Infantrys and 1 Tank in Java, round 2 : 1/5 hits, 1.17 expected hits
Thai roll dice for 1 Infantry and 1 Marine in Java, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Marine owned by the Thai lost in Java
Anzac win, taking Java from Thai with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Infantry
Casualties for Thai: 1 Infantry and 1 Marine
Non Combat Move - Anzac
Place Units - Anzac
1 Destroyer placed in 67 Sea Zone
2 Elites placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
5 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : -1.67
Thai : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks moved from Banjarmasin to West Borneo
Purchase Units - Dutch
Turning on Edit Mode
EDIT: Changing ownership of East And South Borneo from Thai to Dutch
EDIT: Removing units owned by British from Banjarmasin: 1 Infantry
EDIT: Adding units owned by British to East And South Borneo: 1 Infantry
EDIT: Turning off Edit Mode
Dutch buy 1 Adv.Fighter, 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Combat - Dutch
Battle in West Borneo
Dutch attack with 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks
Yamamoto defend with 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks
Dutch roll dice for 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks in West Borneo, round 2 : 6/20 hits, 6.83 expected hits
Thai roll dice for 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks in West Borneo, round 2 : 5/15 hits, 6.17 expected hits
1 Elite owned by the Yamamoto, 3 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Dutch lost in West Borneo
Dutch roll dice for 3 Adv.Fighters, 1 Fighter, 4 Infantrys and 7 Tanks in West Borneo, round 3 : 5/15 hits, 6.00 expected hits
Thai roll dice for 4 Fighters, 2 Marines and 3 Tanks in West Borneo, round 3 : 4/9 hits, 4.17 expected hits
2 Marines owned by the Yamamoto, 3 Tanks owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in West Borneo
Dutch roll dice for 3 Adv.Fighters, 1 Fighter and 7 Tanks in West Borneo, round 4 : 8/11 hits, 5.33 expected hits
Thai roll dice for 4 Fighters in West Borneo, round 4 : 3/4 hits, 2.00 expected hits
3 Tanks owned by the Dutch and 4 Fighters owned by the Yamamoto lost in West Borneo
Dutch win, taking West Borneo from Thai with 3 Adv.Fighters, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 41
Casualties for Dutch: 9 Infantrys and 3 Tanks
Casualties for Yamamoto: 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks
Non Combat Move - Dutch
3 Adv.Fighters and 1 Fighter moved from West Borneo to Banjarmasin
Place Units - Dutch
1 Adv.Fighter, 1 Bunker, 2 Infantrys and 1 Tank placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Thai : -0.33
Dutch : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Infantry moved from Tampere to Oulu
Finns take Oulu from Russians
1 Elite and 4 Infantrys moved from Helsinki to Tampere
1 Elite and 3 Infantrys moved from Tampere to Kotka
Purchase Units - Finns
Finns buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Kotka
Finns attack with 1 Elite and 3 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 1 Elite and 3 Infantrys in Kotka, round 2 : 1/4 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Kotka, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 3 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kotka
Finns win, taking Kotka from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Finns
Place Units - Finns
1 Elite and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 0.50
Russians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
2 Artillerys and 2 Elites moved from Vinnytsia to Donetsk
1 Infantry moved from Odessa to Donetsk
1 Fighter moved from Bulgaria to Donetsk
2 Infantrys moved from E.Romania to Bulgaria
2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 1 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 2 Artillerys, 2 Elites, 1 Fighter and 1 Infantry
Russians defend with 1 AAGun and 8 Tanks
AA fire in Donetsk : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Romanians lost in Donetsk
Romanians roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Donetsk, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 8 Tanks in Donetsk, round 2 : 3/8 hits, 4.00 expected hits
1 Elite owned by the Romanians, 1 Artillery owned by the Romanians, 1 Infantry owned by the Romanians and 2 Tanks owned by the Russians lost in Donetsk
Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 6 Tanks in Donetsk, round 3 : 5/6 hits, 3.00 expected hits
1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk
Russians win with 6 Tanks remaining. Battle score for attacker is -14
Casualties for Romanians: 2 Artillerys, 2 Elites, 1 Fighter and 1 Infantry
Casualties for Russians: 2 Tanks
Non Combat Move - Romanians
Place Units - Romanians
2 Artillerys, 1 Elite and 1 Infantry placed in Vinnytsia
2 ArmoredCars and 2 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Romanians : -0.67
Russians : 1.00
AA fire in Donetsk : : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to West Borneo
1 Fighter moved from S.Thailand to West Borneo
1 Infantry moved from N.Thailand to Yunnan
Thai take Yunnan from Chinese
1 Artillery moved from N.Thailand to Burma
4 Infantrys moved from S.Thailand to Burma
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Infantry and 3 Marines; Remaining resources: 0 PUs;
Combat - Thai
Battle in Burma
Thai attack with 1 Artillery and 4 Infantrys
British defend with 2 Artillerys
Thai roll dice for 1 Artillery and 4 Infantrys in Burma, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 2 Artillerys in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Burma
Thai roll dice for 1 Artillery and 3 Infantrys in Burma, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 2 Artillerys in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma
Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 2/3 hits, 0.83 expected hits
British roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma
Thai win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Thai: 3 Infantrys
Casualties for British: 2 Artillerys
Battle in West Borneo
Thai attack with 2 Artillerys, 1 Fighter and 2 Infantrys
Dutch defend with 4 Tanks
Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in West Borneo, round 2 : 1/5 hits, 1.67 expected hits
Dutch roll dice for 4 Tanks in West Borneo, round 2 : 3/4 hits, 2.00 expected hits
2 Infantrys owned by the Thai, 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo
Thai roll dice for 1 Artillery and 1 Fighter in West Borneo, round 3 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 3 Tanks in West Borneo, round 3 : 1/3 hits, 1.50 expected hits
1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo
Dutch win with 2 Tanks remaining. Battle score for attacker is -2
Casualties for Thai: 2 Artillerys and 2 Infantrys
Casualties for Dutch: 2 Tanks
1 Fighter owned by the Thai retreated
Non Combat Move - Thai
1 Fighter moved from West Borneo to British Borneo
Place Units - Thai
2 Artillerys, 1 Infantry and 3 Marines placed in Bangkok
Turn Complete - Thai
Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : 1.33
Thai : -0.33
Dutch : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
3 Tanks moved from Santiago to Bolivia
2 Artillerys and 2 Infantrys moved from S.Chile to 39 Sea Zone
4 Tanks moved from Argentina to Rio De Janeiro
2 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from 39 Sea Zone to 32 Sea Zone
1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone
1 Infantry and 1 Tank moved from Cuba to 25 Sea Zone
1 Infantry and 1 Tank moved from Jamaica to 25 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 25 Sea Zone to 26 Sea Zone
1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 26 Sea Zone to 32 Sea Zone
3 Artillerys, 5 Infantrys and 2 Tanks moved from 32 Sea Zone to Bahia
2 Adv.Fighters moved from South Atlantic USA to Amazon
1 Artillery and 1 Infantry moved from Truk to Woleai
Americans take Woleai from Yamamoto
1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone
1 Artillery, 1 Battleship, 1 Cruiser, 2 Destroyers, 2 Infantrys and 1 Transport moved from 104 Sea Zone to 95 Sea Zone
1 Submarine moved from 97 Sea Zone to 95 Sea Zone
1 Artillery moved from 95 Sea Zone to Eniwetok
1 Infantry moved from 95 Sea Zone to Eniwetok
1 Infantry moved from 95 Sea Zone to Rongelap
1 Infantry moved from Wake to 95 Sea Zone
1 Infantry moved from 95 Sea Zone to Rongelap
1 Bomber moved from Kwajalein to 102 Sea Zone
1 Artillery and 4 Marines moved from Johnston to 91 Sea Zone
1 Artillery, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Marines and 2 Transports moved from 91 Sea Zone to 96 Sea Zone
1 Artillery and 4 Marines moved from 96 Sea Zone to Kwajalein
4 Elites moved from San Francisco to 83 Sea Zone
4 Elites and 2 Transports moved from 83 Sea Zone to 89 Sea Zone
4 Elites moved from 89 Sea Zone to Midway
2 Bombers moved from West Papua to 102 Sea Zone
1 Bomber moved from 102 Sea Zone to 86 Sea Zone
1 Bomber moved from 102 Sea Zone to 87 Sea Zone
1 Fighter moved from 95 Sea Zone to 86 Sea Zone
1 Fighter moved from 95 Sea Zone to 87 Sea Zone
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Elites, 2 Fighters, 1 L.Fighter and 2 Marines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 87 Sea Zone
Americans attack with 1 Bomber and 1 Fighter
Hisaichi defend with 1 Submarine
Americans roll dice for 1 Bomber and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the Hisaichi lost in 87 Sea Zone
Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Battle in 102 Sea Zone
Americans attack with 1 Bomber
Hisaichi defend with 1 Submarine
Americans roll dice for 1 Bomber in 102 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in 102 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Battle in 86 Sea Zone
Americans attack with 1 Bomber and 1 Fighter
Hisaichi defend with 1 Destroyer
Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 86 Sea Zone
Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8
Casualties for Hisaichi: 1 Destroyer
Battle in Eniwetok
Americans attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship and 1 Cruiser in Eniwetok, round 2 : 1/2 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Eniwetok
Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Rongelap
Americans attack with 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship and 1 Cruiser in Rongelap, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 2 Infantrys in Rongelap, round 2 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Rongelap
Americans roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Rongelap, round 5 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Rongelap
Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Americans: 2 Infantrys
Battle in Bolivia
Americans attack with 3 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 3 Tanks in Bolivia, round 2 : 2/3 hits, 1.50 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Bolivia
Americans roll dice for 1 Tank in Bolivia, round 3 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Tank in Bolivia, round 4 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Bolivia, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Bolivia
Americans loses 0 PUs for violating Bolivias neutrality.
Americans win, taking Bolivia from Neutral with 1 Tank remaining. Battle score for attacker is -4
Casualties for Americans: 2 Tanks
Casualties for Neutral: 3 Infantrys
Battle in Rio De Janeiro
Americans attack with 4 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 4 Tanks in Rio De Janeiro, round 2 : 3/4 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
Americans loses 0 PUs for violating Rio De Janeiros neutrality.
Americans win, taking Rio De Janeiro from Neutral with 3 Tanks remaining. Battle score for attacker is 3
Casualties for Americans: 1 Tank
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Bahia
Americans attack with 3 Artillerys, 5 Infantrys and 2 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Bahia, round 2 : 2/10 hits, 3.33 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
Americans roll dice for 3 Artillerys, 4 Infantrys and 2 Tanks in Bahia, round 3 : 5/9 hits, 3.17 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 3 Infantrys and 1 Tank
Non Combat Move - Americans
2 Adv.Fighters moved from Amazon to Suriname
1 Fighter moved from 86 Sea Zone to 95 Sea Zone
1 Bomber moved from 102 Sea Zone to Wake
1 Bomber moved from 87 Sea Zone to Wake
1 Fighter moved from 87 Sea Zone to Wake
1 Bomber moved from 86 Sea Zone to Wake
Place Units - Americans
1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone
1 B.Transport placed in 83 Sea Zone
2 Elites and 2 Marines placed in San Francisco
1 L.Fighter placed in New Caledonia
1 Carrier and 1 Destroyer placed in 26 Sea Zone
1 Fighter placed in 26 Sea Zone
1 Fighter placed in San Francisco
Turn Complete - Americans
Americans collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Hisaichi : -0.67
Yamamoto : 0.33
Americans : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 Tank moved from Normandy to Orleanais
1 Tank moved from Picardy to Languedoc
1 Tank moved from Orleanais to Languedoc
1 Destroyer moved from 43 Sea Zone to 41 Sea Zone
1 Transport moved from 43 Sea Zone to 41 Sea Zone
1 Tank moved from Tripoli to Kufra
2 Tanks moved from Kufra to Darfur
1 Tank moved from Lorraine to Languedoc
9 Tanks moved from Lorraine to Switzerland
3 Infantrys moved from Bavaria to Switzerland
1 ArmoredCar moved from East Prussia to Novgorod
Germans take Latvia from Russians
Germans take Novgorod from Russians
1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks moved from Vinnytsia to Donetsk
3 HeavyTanks and 1 Tank moved from Warsaw to Kiev
1 Artillery and 1 Infantry moved from Minsk to Kiev
5 Mech.Infs moved from Bohemia to Kiev
5 Infantrys moved from Krakow to Vinnytsia
2 Mech.Infs moved from Hamburg to East Prussia
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from Hamburg to 23 Sea Zone
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from East Prussia to 24 Sea Zone
2 Artillerys moved from 24 Sea Zone to Lapland
Finns take Lapland from Russians
1 Infantry moved from 24 Sea Zone to Kotka
2 Infantrys moved from 24 Sea Zone to Lapland
1 Artillery moved from Danzig to East Prussia
3 Infantrys moved from Brandenburg to Bohemia
10 Infantrys moved from Brandenburg to Pomerania
12 Infantrys moved from Berlin to Brandenburg
2 Stukas moved from Hamburg to Switzerland
1 Mech.Inf moved from Belgium to Switzerland
3 Infantrys moved from Belgium to Picardy
3 Infantrys moved from Paris to Normandy
5 Infantrys moved from Paris to Orleanais
4 Infantrys moved from Rhine to Belgium
3 Infantrys moved from Rhine to Belgium
Purchase Units - Germans
Germans buy 2 HeavyTanks, 44 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Switzerland
Germans attack with 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks
Neutral defend with 6 Bunkers
Germans roll dice for 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 2 : 3/15 hits, 6.83 expected hits
Units damaged: 3 Bunkers owned by the Neutral
Neutral roll dice for 6 Bunkers in Switzerland, round 2 : 3/6 hits, 3.00 expected hits
3 Infantrys owned by the Germans lost in Switzerland
Germans roll dice for 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 3 : 7/12 hits, 5.83 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 6 Bunkers in Switzerland, round 3 : 1/6 hits, 3.00 expected hits
4 Bunkers owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Switzerland
Germans roll dice for 2 Stukas and 9 Tanks in Switzerland, round 4 : 7/11 hits, 5.50 expected hits
Neutral roll dice for 2 Bunkers in Switzerland, round 4 : 2/2 hits, 1.00 expected hits
2 Bunkers owned by the Neutral and 2 Tanks owned by the Germans lost in Switzerland
Germans loses 0 PUs for violating Switzerlands neutrality.
Germans win, taking Switzerland from Neutral with 2 Stukas and 7 Tanks remaining. Battle score for attacker is 14
Casualties for Germans: 3 Infantrys, 1 Mech.Inf and 2 Tanks
Casualties for Neutral: 6 Bunkers
Battle in Kiev
Germans attack with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank
Russians defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank in Kiev, round 2 : 6/11 hits, 4.83 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/4 hits, 1.33 expected hits
3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kiev
Germans win, taking Kiev from Russians with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10
Casualties for Russians: 1 Artillery and 3 Infantrys
Battle in Darfur
Germans attack with 2 Tanks
British defend with 1 Infantry
Germans roll dice for 2 Tanks in Darfur, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Germans lost in Darfur
Germans roll dice for 1 Tank in Darfur, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Darfur
Germans win, taking Darfur from British with 1 Tank remaining. Battle score for attacker is -3
Casualties for Germans: 1 Tank
Casualties for British: 1 Infantry
Battle in Donetsk
Germans attack with 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks
Russians defend with 1 AAGun and 6 Tanks
AA fire in Donetsk : 1/4 hits, 0.67 expected hits
1 Bomber owned by the Germans lost in Donetsk
Germans roll dice for 1 ArmoredCar, 3 Fighters, 3 Infantrys and 2 Tanks in Donetsk, round 2 : 2/9 hits, 2.83 expected hits
Russians roll dice for 6 Tanks in Donetsk, round 2 : 4/6 hits, 3.00 expected hits
1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk
Germans roll dice for 3 Fighters and 2 Tanks in Donetsk, round 3 : 2/5 hits, 2.00 expected hits
Russians roll dice for 4 Tanks in Donetsk, round 3 : 2/4 hits, 2.00 expected hits
2 Fighters owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk
Germans roll dice for 1 Fighter and 2 Tanks in Donetsk, round 4 : 0/3 hits, 1.33 expected hits
Russians roll dice for 2 Tanks in Donetsk, round 4 : 2/2 hits, 1.00 expected hits
1 Fighter owned by the Germans and 1 Tank owned by the Germans lost in Donetsk
Germans roll dice for 1 Tank in Donetsk, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 Tanks in Donetsk, round 5 : 1/2 hits, 1.00 expected hits
1 Tank owned by the Germans lost in Donetsk
Russians win with 2 Tanks remaining. Battle score for attacker is -38
Casualties for Germans: 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks
Casualties for Russians: 4 Tanks
Non Combat Move - Germans
2 Stukas moved from Switzerland to Burgundy
Place Units - Germans
2 HeavyTanks and 2 Tanks placed in Warsaw
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
4 Infantrys placed in Rhine
3 Infantrys placed in Bavaria
5 Infantrys placed in Bohemia
6 Infantrys placed in Hamburg
15 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : -3.17
Neutral : -1.00
British : 0.33
Russians : 0.67
AA fire in Donetsk : : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
1 ArmoredCar moved from Olyokminsk to Yakutsk
1 Bomber and 2 Fighters moved from Olyokminsk to Yakutsk
2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia
1 Artillery, 1 Elite and 1 Infantry moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
2 Infantrys moved from Gobi Altai to Ningsia
2 ArmoredCars moved from Sverdlovsk to Krasnoyarsk
2 Infantrys moved from Sverdlovsk to Ufa
5 Infantrys moved from Kursk to Donetsk
1 Artillery, 1 Elite and 1 Infantry moved from Rostov to Donetsk
1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
1 Tank moved from Georgia to Donetsk
5 Tanks moved from Stalingrad to Donetsk
2 Tanks moved from Tula to Donetsk
1 Infantry moved from Leningrad to Latvia
Russians take Latvia from Germans
1 Artillery, 1 Elite and 4 Infantrys moved from Vyborg to Kotka
3 Infantrys moved from N.Karelia to Oulu
5 Infantrys moved from S.Karelia to Novgorod
3 Infantrys moved from Smolensk to Minsk
10 Infantrys moved from Tula to Kursk
10 Infantrys moved from Moscow to Tula
1 Infantry moved from Smolensk to Minsk
1 Infantry moved from Smolensk to Kursk
4 Infantrys moved from Arkhangelsk to S.Karelia
Purchase Units - Russians
Russians buy 2 Elites, 25 Infantrys, 5 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Novgorod
Russians attack with 5 Infantrys
Germans defend with 1 ArmoredCar
Russians roll dice for 5 Infantrys in Novgorod, round 2 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 ArmoredCar in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 5 Infantrys in Novgorod, round 3 : 0/5 hits, 0.83 expected hits
Germans roll dice for 1 ArmoredCar in Novgorod, round 3 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Russians lost in Novgorod
Russians roll dice for 4 Infantrys in Novgorod, round 4 : 2/4 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in Novgorod, round 4 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 ArmoredCar
Battle in Oulu
Russians attack with 3 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 3 Infantrys in Oulu, round 2 : 0/3 hits, 0.50 expected hits
Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Oulu
Russians roll dice for 2 Infantrys in Oulu, round 3 : 0/2 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Oulu, round 4 : 1/2 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Oulu, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Oulu
Russians win, taking Oulu from Finns with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Minsk
Russians attack with 4 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 4 Infantrys in Minsk, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in N.Buryat Mongolia
Russians attack with 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks
Hisaichi defend with 2 Infantrys
Russians roll dice for 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks in N.Buryat Mongolia, round 2 : 6/22 hits, 5.00 expected hits
Hisaichi roll dice for 2 Infantrys in N.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
Russians win, taking N.Buryat Mongolia from Hisaichi with 2 Artillerys, 15 Infantrys, 3 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in Kotka
Russians attack with 1 Artillery, 1 Elite and 4 Infantrys
Germans defend with 1 Infantry; Finns defend with 1 Elite and 2 Infantrys
Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Kotka, round 2 : 2/6 hits, 1.50 expected hits
Finns roll dice for 1 Elite and 3 Infantrys in Kotka, round 2 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Kotka
Russians roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Kotka, round 3 : 1/5 hits, 1.33 expected hits
Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kotka
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kotka, round 4 : 1/4 hits, 1.17 expected hits
Finns roll dice for 1 Elite in Kotka, round 4 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Finns lost in Kotka
Russians win, taking Kotka from Finns with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 2 Infantrys
Casualties for Finns: 1 Elite and 2 Infantrys
Casualties for Germans: 1 Infantry
Battle in Yakutsk
Russians attack with 1 ArmoredCar, 1 Bomber and 2 Fighters
Hisaichi defend with 1 Infantry
Russians roll dice for 1 ArmoredCar, 1 Bomber and 2 Fighters in Yakutsk, round 2 : 1/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Yakutsk
Russians win, taking Yakutsk from Hisaichi with 1 ArmoredCar, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Russians
1 Bomber and 2 Fighters moved from Yakutsk to Olyokminsk
Place Units - Russians
5 Mech.Rockets placed in Sibirsky
10 Infantrys placed in Moscow
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
2 Elites placed in Rostov
3 Tanks placed in Stalingrad
2 Infantrys placed in Tula
3 Infantrys placed in Georgia
2 Infantrys placed in Stalingrad
Turn Complete - Russians
Russians collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 0.17
Hisaichi : -1.00
Finns : -0.33
Russians : 0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 ArmoredCar moved from Crete to 51 Sea Zone
1 ArmoredCar, 1 Battleship, 3 Destroyers, 2 Submarines and 4 Transports moved from 51 Sea Zone to 48 Sea Zone
2 Artillerys moved from Campania to 48 Sea Zone
4 Infantrys moved from Campania to 48 Sea Zone
1 Infantry moved from New Valley to Mersa Matruh
3 HeavyTanks moved from Hun to Mersa Matruh
2 ArmoredCars moved from Tripoli to Tobruk
1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from 48 Sea Zone to Tobruk
3 Mech.Infs moved from Tunis to El Agheila
2 Infantrys moved from S.Tunisia to Tripoli
1 Infantry moved from Tunis to S.Tunisia
3 Infantrys moved from Rome to Campania
2 ArmoredCars and 2 Tanks moved from E.Morocco to Mauritania
2 Artillerys, 3 Infantrys and 1 Tank moved from Rio de Oro to Mauritania
2 Transports moved from 31 Sea Zone to 41 Sea Zone
4 Infantrys moved from E.Morocco to 41 Sea Zone
4 Infantrys and 2 Transports moved from 41 Sea Zone to 31 Sea Zone
4 Infantrys moved from 31 Sea Zone to Mauritania
1 ArmoredCar and 1 Tank moved from Mauritania to French Sudan
Purchase Units - Italians
Italians buy 6 ArmoredCars, 1 Destroyer, 7 Infantrys, 2 Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Sudan
Italians attack with 1 ArmoredCar and 1 Tank
British defend with 1 Infantry
Italians roll dice for 1 ArmoredCar and 1 Tank in French Sudan, round 2 : 1/2 hits, 0.83 expected hits
French roll dice for 1 Infantry in French Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in French Sudan
Italians win, taking French Sudan from French with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
Place Units - Italians
2 ArmoredCars and 1 Tank placed in Hun
4 ArmoredCars placed in Tunis
4 Infantrys placed in E.Morocco
3 Infantrys placed in Rome
1 Destroyer and 2 Submarines placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : 0.17
French : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Adv.Fighter moved from Syria to 51 Sea Zone
Purchase Units - French
French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs;
Combat - French
Battle in 51 Sea Zone
French attack with 1 Adv.Fighter
Germans defend with 1 Transport
French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Germans lost in 51 Sea Zone
French win with 1 Adv.Fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 Transport
Non Combat Move - French
1 Adv.Fighter moved from 51 Sea Zone to Syria
Place Units - French
1 Adv.Fighter and 1 Fighter placed in Syria
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.17
French : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Adv.Fighter moved from Syria to 51 Sea Zone
Purchase Units - French
French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs;
Combat - French
Battle in 51 Sea Zone
French attack with 1 Adv.Fighter
Germans defend with 1 Transport
French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 Transport in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Germans lost in 51 Sea Zone
French win with 1 Adv.Fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 Transport
Non Combat Move - French
1 Adv.Fighter moved from 51 Sea Zone to Syria
Place Units - French
1 Adv.Fighter and 1 Fighter placed in Syria
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 Adv.Fighter
EDIT: Adding units owned by French to Lower Egypt: 1 Adv.Fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
French : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone
1 Infantry moved from 112 Sea Zone to Aroe
Yamamoto take Aroe from Dutch
2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
2 Artillerys, 1 Infantry and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
2 Artillerys, 1 Infantry and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
4 Artillerys and 1 Infantry moved from 110 Sea Zone to Java
2 Bombers moved from Bangkok to Java
2 Transports moved from 110 Sea Zone to 107 Sea Zone
1 B.Transport moved from 110 Sea Zone to 92 Sea Zone
1 Carrier, 2 Destroyers and 2 Submarines moved from 107 Sea Zone to 85 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Battleship, 2 Destroyers, 4 Marines and 2 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Java
Yamamoto attack with 4 Artillerys, 2 Bombers and 1 Infantry
Anzac defend with 3 Infantrys and 1 Tank
Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Java, round 2 : 1/7 hits, 3.00 expected hits
Dutch roll dice for 3 Infantrys and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits
2 Infantrys owned by the Anzac lost in Java
Yamamoto roll dice for 4 Artillerys, 2 Bombers and 1 Infantry in Java, round 3 : 1/7 hits, 3.00 expected hits
Dutch roll dice for 1 Infantry and 1 Tank in Java, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
Yamamoto roll dice for 4 Artillerys and 2 Bombers in Java, round 4 : 3/6 hits, 2.67 expected hits
Dutch roll dice for 1 Tank in Java, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
Yamamoto win, taking Java from Dutch with 3 Artillerys and 2 Bombers remaining. Battle score for attacker is 5
Casualties for Anzac: 3 Infantrys and 1 Tank
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Yamamoto
2 Bombers moved from Java to Bangkok
1 Submarine moved from 85 Sea Zone to 102 Sea Zone
1 Submarine moved from 85 Sea Zone to 87 Sea Zone
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
Place Units - Yamamoto
1 Battleship, 2 Destroyers and 2 Submarines placed in 85 Sea Zone
4 Marines placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Yamamoto : -3.33
Dutch : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Mech.Inf moved from Hsining to Yunnan
1 ArmoredCar moved from Hupeh to Yunnan
3 ArmoredCars moved from Hupeh to Hunan
3 ArmoredCars moved from Ningsia to Shansi
1 Infantry moved from Suiyuan to Shansi
2 ArmoredCars moved from Ningsia to Chahar
1 Infantry moved from Suiyuan to Chahar
1 ArmoredCar moved from Ningsia to Shensi
5 ArmoredCars moved from Hsining to Ningsia
2 Elites and 2 Infantrys moved from E.Sinkiang to Gobi Altai
2 Infantrys moved from Urumqi to E.Sinkiang
1 ArmoredCar moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 8 ArmoredCars and 2 Elites; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 2 ArmoredCars and 1 Infantry
Hisaichi defend with 1 Artillery and 1 Mech.Inf
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 ArmoredCars in Chahar, round 3 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 3 : 0/2 hits, 0.67 expected hits
1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Mech.Inf
Battle in Yunnan
Chinese attack with 1 ArmoredCar and 1 Mech.Inf
Thai defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Yunnan
Chinese win, taking Yunnan from Thai with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Hunan
Chinese attack with 3 ArmoredCars
Hisaichi defend with 3 ArmoredCars
Chinese roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 2/3 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Hunan
Chinese roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars in Hunan, round 3 : 2/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Hunan
Hisaichi win with 2 ArmoredCars remaining. Battle score for attacker is -8
Casualties for Chinese: 3 ArmoredCars
Casualties for Hisaichi: 1 ArmoredCar
Battle in Shansi
Chinese attack with 3 ArmoredCars and 1 Infantry
Hisaichi defend with 2 Elites
Chinese roll dice for 3 ArmoredCars and 1 Infantry in Shansi, round 2 : 2/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Elites in Shansi, round 2 : 1/2 hits, 0.67 expected hits
2 Elites owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Elites
Non Combat Move - Chinese
1 ArmoredCar moved from Suiyuan to Hupeh
1 AAGun moved from Szechwan to Shensi
Place Units - Chinese
4 ArmoredCars and 2 Elites placed in Hsining
4 ArmoredCars placed in Urumqi
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : 3.17
Chinese : 1.33
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
1 ArmoredCar moved from Hunan to Szechwan
Hisaichi take Kweichow from Chinese
Hisaichi take Szechwan from Chinese
1 Infantry moved from N.French Indochina to Kweichow
1 Artillery and 1 Infantry moved from Peking to Chahar
1 Tank moved from Peking to Chahar
1 ArmoredCar moved from Peking to Shansi
2 Infantrys moved from Shantung to Shansi
1 Bomber moved from Shanghai to Shansi
1 ArmoredCar moved from Shanghai to Shansi
2 ArmoredCars moved from Shanghai to Hupeh
2 Fighters moved from 92 Sea Zone to Yunnan
1 Infantry moved from N.French Indochina to Yunnan
1 ArmoredCar moved from Hunan to Yunnan
1 Mech.Inf moved from Chita to Okhotsk
Hisaichi take Okhotsk from Russians
1 Mech.Inf moved from Okhotsk to Kolyma
Hisaichi take Kolyma from Russians
4 ArmoredCars and 2 Infantrys moved from Hong Kong to 92 Sea Zone
1 ArmoredCar, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to East And South Borneo
2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
2 ArmoredCars moved from 110 Sea Zone to West Borneo
1 ArmoredCar, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
1 ArmoredCar and 1 Infantry moved from 110 Sea Zone to West Borneo
1 Infantry moved from Anhwei to Shansi
1 Tank moved from Peking to Shansi
1 Infantry moved from Shanghai to Anhwei
1 Artillery and 2 Infantrys moved from Hulunbuir to Chita
1 Mech.Inf moved from Changchun to Chita
3 Tanks moved from Changchun to Heilungchiang
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys and 4 Transports moved from 84 Sea Zone to 92 Sea Zone
4 Infantrys moved from 92 Sea Zone to S.French Indochina
2 Artillerys moved from S.Thailand to S.French Indochina
1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 4 Artillerys, 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in East And South Borneo
Hisaichi attack with 1 ArmoredCar and 1 Infantry
British defend with 1 Infantry
Hisaichi roll dice for 1 Battleship in East And South Borneo, round 2 : 1/1 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in East And South Borneo
Hisaichi win, taking East And South Borneo from Dutch with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Hupeh
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 2 ArmoredCars in Hupeh, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in Yunnan
Hisaichi attack with 1 ArmoredCar, 2 Fighters and 1 Infantry
Chinese defend with 1 ArmoredCar and 1 Mech.Inf
Hisaichi roll dice for 1 ArmoredCar, 2 Fighters and 1 Infantry in Yunnan, round 2 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 2 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Yunnan, round 3 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Chinese lost in Yunnan
Hisaichi roll dice for 1 ArmoredCar and 2 Fighters in Yunnan, round 4 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 2 Fighters in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mech.Inf in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese and 1 Fighter owned by the Hisaichi lost in Yunnan
Hisaichi win with 1 Fighter remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 ArmoredCar, 1 Fighter and 1 Infantry
Casualties for Chinese: 1 ArmoredCar and 1 Mech.Inf
Battle in Chahar
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 2 ArmoredCars
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 2 ArmoredCars in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 2 ArmoredCars in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 4 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 2 ArmoredCars in Chahar, round 4 : 1/2 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 2 ArmoredCars in Chahar, round 5 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 6 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 2 ArmoredCars in Chahar, round 6 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery and 1 Tank in Chahar, round 7 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar in Chahar, round 7 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 ArmoredCars
Battle in West Borneo
Hisaichi attack with 3 ArmoredCars and 1 Infantry
Dutch defend with 2 Tanks
Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in West Borneo, round 2 : 0/4 hits, 1.17 expected hits
Dutch roll dice for 2 Tanks in West Borneo, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in West Borneo
Hisaichi roll dice for 3 ArmoredCars in West Borneo, round 3 : 2/3 hits, 1.00 expected hits
Dutch roll dice for 2 Tanks in West Borneo, round 3 : 2/2 hits, 1.00 expected hits
2 ArmoredCars owned by the Hisaichi and 2 Tanks owned by the Dutch lost in West Borneo
Hisaichi win, taking West Borneo from Dutch with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Casualties for Dutch: 2 Tanks
Battle in Shansi
Hisaichi attack with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank
Chinese defend with 3 ArmoredCars
Hisaichi roll dice for 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank in Shansi, round 2 : 4/7 hits, 2.33 expected hits
Chinese roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits, 0.50 expected hits
3 ArmoredCars owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars, 1 Bomber, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12
Casualties for Chinese: 3 ArmoredCars
Non Combat Move - Hisaichi
1 Bomber moved from Shansi to Hunan
1 Fighter moved from Yunnan to S.French Indochina
1 Carrier moved from 92 Sea Zone to 110 Sea Zone
Place Units - Hisaichi
1 Artillery and 2 Infantrys placed in Peking
1 Bunker placed in Chita
3 Artillerys placed in Hulunbuir
7 Infantrys and 1 Mech.Inf placed in Changchun
6 ArmoredCars placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Hisaichi : -2.67
Chinese : -0.17
Dutch : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
1 Battleship, 2 Cruisers, 6 Destroyers, 1 Submarine and 3 Transports moved from 56 Sea Zone to 48 Sea Zone
2 Tanks moved from N.Saudi Arabia to Lower Egypt
2 Infantrys moved from Nubia to Darfur
1 Mech.Inf moved from Belgian Congo to Darfur
1 Artillery moved from Belgian Congo to French Equatorial Africa
2 Infantrys moved from S.Saudi Arabia to N.Saudi Arabia
3 Infantrys moved from W.Iran to Iraq
3 Infantrys moved from Syria to Palestine
5 Infantrys moved from Assam to Burma
1 Destroyer, 1 Submarine and 2 Transports moved from 67 Sea Zone to 111 Sea Zone
2 Infantrys and 1 Tank moved from Aquitaine to Languedoc
1 Bomber moved from Wales to Languedoc
1 Transport moved from 19 Sea Zone to 18 Sea Zone
1 Infantry and 1 Tank moved from Munster to 18 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 19 Sea Zone
1 Infantry and 1 Tank moved from 19 Sea Zone to Aquitaine
1 Fighter moved from Wales to Aquitaine
3 Fighters moved from Manchester to Aquitaine
1 Tank moved from Madras to Calcutta
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
11 Infantrys moved from Madras to Hyderabad
6 Infantrys moved from Mysore to Hyderabad
2 Infantrys moved from Rajputana to Hyderabad
1 Infantry moved from Bombay to Rajputana
2 Tanks moved from South Central USA to Central America
Purchase Units - British
British buy 4 ArmoredCars, 2 Destroyers, 6 Elites, 6 Infantrys, 5 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in 48 Sea Zone
British attack with 1 Battleship, 2 Cruisers, 6 Destroyers, 1 Submarine and 3 Transports
Italians defend with 1 Battleship, 3 Destroyers, 2 Submarines and 4 Transports
British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Italians
Italians roll dice for 2 Submarines in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Battleship, 2 Cruisers, 6 Destroyers and 3 Transports in 48 Sea Zone, round 2 : 0/9 hits, 3.67 expected hits
Italians roll dice for 1 Battleship, 3 Destroyers and 4 Transports in 48 Sea Zone, round 2 : 1/8 hits, 2.33 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 Submarines in 48 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Battleship, 2 Cruisers, 6 Destroyers and 3 Transports in 48 Sea Zone, round 3 : 2/9 hits, 3.67 expected hits
Italians roll dice for 1 Battleship, 3 Destroyers and 4 Transports in 48 Sea Zone, round 3 : 3/8 hits, 2.33 expected hits
1 Submarine owned by the British, 2 Transports owned by the Italians and 3 Transports owned by the British lost in 48 Sea Zone
Italians roll dice for 2 Submarines in 48 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Battleship, 2 Cruisers and 6 Destroyers in 48 Sea Zone, round 4 : 4/9 hits, 3.67 expected hits
Italians roll dice for 1 Battleship, 3 Destroyers and 2 Transports in 48 Sea Zone, round 4 : 3/6 hits, 2.00 expected hits
2 Submarines owned by the Italians, 2 Transports owned by the Italians and 4 Destroyers owned by the British lost in 48 Sea Zone
British roll dice for 1 Battleship, 2 Cruisers and 2 Destroyers in 48 Sea Zone, round 5 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 Battleship and 3 Destroyers in 48 Sea Zone, round 5 : 3/4 hits, 1.67 expected hits
2 Destroyers owned by the Italians, 2 Destroyers owned by the British and 1 Cruiser owned by the British lost in 48 Sea Zone
British roll dice for 1 Battleship and 1 Cruiser in 48 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 Battleship and 1 Destroyer in 48 Sea Zone, round 6 : 1/2 hits, 1.00 expected hits
1 Destroyer owned by the Italians and 1 Cruiser owned by the British lost in 48 Sea Zone
British roll dice for 1 Battleship in 48 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 Battleship in 48 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Italians and 1 Battleship owned by the British lost in 48 Sea Zone
Italians win with no units remaining. Battle score for attacker is -35
Casualties for British: 1 Battleship, 2 Cruisers, 6 Destroyers, 1 Submarine and 3 Transports
Casualties for Italians: 1 Battleship, 3 Destroyers, 2 Submarines and 4 Transports
Battle in 111 Sea Zone
British attack with 1 Destroyer, 1 Submarine and 2 Transports
Thai defend with 1 T.Boat
British roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Thai lost in 111 Sea Zone
British win with 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6
Casualties for Thai: 1 T.Boat
Battle in Languedoc
British attack with 1 Bomber, 2 Infantrys and 1 Tank
Germans defend with 3 Tanks
British roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Languedoc, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 3 Tanks in Languedoc, round 2 : 2/3 hits, 1.50 expected hits
2 Infantrys owned by the British and 2 Tanks owned by the Germans lost in Languedoc
British roll dice for 1 Bomber and 1 Tank in Languedoc, round 3 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 Tank in Languedoc, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Languedoc
British roll dice for 1 Bomber in Languedoc, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 Tank in Languedoc, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Languedoc
British win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for British: 2 Infantrys and 1 Tank
Casualties for Germans: 3 Tanks
Battle in Darfur
British attack with 2 Infantrys and 1 Mech.Inf
Germans defend with 1 Tank
British roll dice for 2 Infantrys and 1 Mech.Inf in Darfur, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 Tank in Darfur, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Darfur
British roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Infantry and 1 Mech.Inf in Darfur, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Tank in Darfur, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Darfur
British roll dice for 1 Mech.Inf in Darfur, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Tank in Darfur, round 5 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the British lost in Darfur
Germans win with 1 Tank remaining. Battle score for attacker is -10
Casualties for British: 2 Infantrys and 1 Mech.Inf
Battle in Burma
British attack with 5 Infantrys
Thai defend with 1 Artillery and 1 Infantry
British roll dice for 5 Infantrys in Burma, round 2 : 0/5 hits, 0.83 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 5 Infantrys in Burma, round 3 : 1/5 hits, 0.83 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma
British roll dice for 4 Infantrys in Burma, round 4 : 0/4 hits, 0.67 expected hits
Thai roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
British roll dice for 3 Infantrys in Burma, round 5 : 0/3 hits, 0.50 expected hits
Thai roll dice for 1 Artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 3 Infantrys in Burma, round 6 : 0/3 hits, 0.50 expected hits
Thai roll dice for 1 Artillery in Burma, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
British roll dice for 2 Infantrys in Burma, round 7 : 0/2 hits, 0.33 expected hits
Thai roll dice for 1 Artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Burma
1 Infantry retreated to Assam
Thai win with 1 Artillery remaining. Battle score for attacker is -6
Casualties for British: 4 Infantrys
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 AAGun moved from Bihar to Assam
1 AAGun moved from Rajputana to Hyderabad
1 Fighter moved from Iceland to Aquitaine
5 Infantrys moved from Manchester to Wales
1 Bomber moved from Languedoc to Aquitaine
Place Units - British
3 Infantrys placed in London
Turning on Edit Mode
EDIT: Removing units owned by British from London: 3 Infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Manchester: 3 Infantrys
EDIT: Turning off Edit Mode
2 Destroyers and 1 Transport placed in 18 Sea Zone
6 Elites placed in Cairo
2 Tanks placed in N.Saudi Arabia
3 Mech.Infs placed in W.Iran
2 Mech.Infs placed in S.Saudi Arabia
4 ArmoredCars and 1 Infantry placed in Delhi
2 Infantrys placed in Madras
Turn Complete - British
British collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -9.67
Italians : 2.00
Thai : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
2 Elites moved from Broome to 67 Sea Zone
2 Elites and 1 Transport moved from 67 Sea Zone to 107 Sea Zone
2 Elites moved from 107 Sea Zone to Davao
3 Infantrys moved from Flores to 67 Sea Zone
1 Infantry moved from Soembawa to 67 Sea Zone
1 Infantry moved from Lombok to 67 Sea Zone
1 Cruiser moved from 67 Sea Zone to 107 Sea Zone
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Mindanao
4 Cruisers and 4 Infantrys moved from 67 Sea Zone to 107 Sea Zone
1 Destroyer and 1 Submarine moved from 67 Sea Zone to 107 Sea Zone
4 Infantrys moved from 107 Sea Zone to Davao
2 Fighters moved from Banjarmasin to Sumatra
Purchase Units - Anzac
Anzac buy 1 Destroyer, 6 Infantrys, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 107 Sea Zone
Anzac attack with 6 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport
Yamamoto defend with 2 T.Boats and 2 Transports
Anzac roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 6 Cruisers, 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Yamamoto roll dice for 2 T.Boats and 2 Transports in 107 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
2 Transports owned by the Yamamoto lost in 107 Sea Zone
Anzac roll dice for 1 Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 6 Cruisers, 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits
Yamamoto roll dice for 2 T.Boats in 107 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
2 T.Boats owned by the Yamamoto lost in 107 Sea Zone
Anzac win with 6 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 24
Casualties for Yamamoto: 2 T.Boats and 2 Transports
Battle in Mindanao
Battle in Davao
Anzac attack with 2 Elites and 4 Infantrys
Yamamoto defend with 1 AAGun, 1 Factory and 4 Marines
Anzac roll dice for 2 Elites and 4 Infantrys in Davao, round 2 : 2/6 hits, 1.33 expected hits
Yamamoto roll dice for 4 Marines in Davao, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Anzac and 2 Marines owned by the Yamamoto lost in Davao
Anzac roll dice for 2 Elites and 3 Infantrys in Davao, round 3 : 1/5 hits, 1.17 expected hits
Yamamoto roll dice for 2 Marines in Davao, round 3 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Yamamoto lost in Davao
Anzac roll dice for 2 Elites and 3 Infantrys in Davao, round 4 : 2/5 hits, 1.17 expected hits
Yamamoto roll dice for 1 Marine in Davao, round 4 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Yamamoto lost in Davao
Anzac win, taking Mindanao from Yamamoto, taking Davao from Yamamoto with 2 Elites and 3 Infantrys remaining. Battle score for attacker is 14
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 4 Marines
Non Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 Infantrys moved from Canberra to New South Wales
3 Infantrys moved from Townsville to Northern Territory
Place Units - Anzac
1 Destroyer, 1 S.Submarine and 1 Transport placed in 114 Sea Zone
3 Infantrys placed in Broome
3 Infantrys placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : -2.33
Anzac : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
1 Artillery and 2 Infantrys moved from Sumatra to Java
1 Artillery moved from Lombok to Java
1 Fighter moved from Banjarmasin to Java
2 Adv.Fighters and 2 Infantrys moved from Banjarmasin to East And South Borneo
1 Adv.Fighter and 1 Tank moved from Banjarmasin to West Borneo
1 Adv.Fighter moved from Banjarmasin to East And South Borneo
Purchase Units - Dutch
Dutch buy 1 Bunker and 3 Fighters; Remaining resources: 1 PUs;
Combat - Dutch
Battle in Java
Dutch attack with 2 Artillerys, 1 Fighter and 2 Infantrys
Yamamoto defend with 3 Artillerys
Dutch roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Java, round 2 : 1/5 hits, 1.67 expected hits
Yamamoto roll dice for 3 Artillerys in Java, round 2 : 2/3 hits, 1.00 expected hits
1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Java
Dutch roll dice for 2 Artillerys and 1 Fighter in Java, round 3 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 2 Artillerys in Java, round 3 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 2 Artillerys and 1 Fighter in Java, round 4 : 3/3 hits, 1.00 expected hits
Yamamoto roll dice for 2 Artillerys in Java, round 4 : 2/2 hits, 0.67 expected hits
2 Artillerys owned by the Dutch and 2 Artillerys owned by the Yamamoto lost in Java
Dutch win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Dutch: 2 Artillerys and 2 Infantrys
Casualties for Yamamoto: 3 Artillerys
Battle in East And South Borneo
Dutch attack with 3 Adv.Fighters and 2 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Infantry
Dutch roll dice for 3 Adv.Fighters and 2 Infantrys in East And South Borneo, round 2 : 2/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in East And South Borneo, round 2 : 1/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in East And South Borneo
Dutch win, taking East And South Borneo from Hisaichi with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Dutch: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
Battle in West Borneo
Dutch attack with 1 Adv.Fighter and 1 Tank
Hisaichi defend with 1 ArmoredCar
Dutch roll dice for 1 Adv.Fighter and 1 Tank in West Borneo, round 2 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar in West Borneo, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in West Borneo
Dutch win, taking West Borneo from Hisaichi with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Dutch
1 Fighter moved from Java to Banjarmasin
1 Adv.Fighter moved from West Borneo to Banjarmasin
3 Adv.Fighters moved from East And South Borneo to Banjarmasin
Place Units - Dutch
1 Bunker placed in Sumatra
3 Fighters placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33
Yamamoto : 1.67
Dutch : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Elite moved from Tampere to Kotka
4 Infantrys moved from Tampere to Kotka
1 Elite and 2 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Kotka
Finns attack with 1 Elite and 4 Infantrys
Russians defend with 1 Artillery, 1 Elite and 2 Infantrys
Finns roll dice for 1 Elite and 4 Infantrys in Kotka, round 2 : 0/5 hits, 1.00 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kotka, round 2 : 0/4 hits, 1.33 expected hits
Finns roll dice for 1 Elite and 4 Infantrys in Kotka, round 3 : 1/5 hits, 1.00 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Kotka, round 3 : 2/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Finns lost in Kotka
Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 4 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kotka, round 4 : 0/3 hits, 1.00 expected hits
Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 5 : 2/3 hits, 0.67 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kotka, round 5 : 1/3 hits, 1.00 expected hits
1 Elite owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 6 : 1/2 hits, 0.50 expected hits
Russians roll dice for 1 Artillery in Kotka, round 6 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Kotka
Finns win, taking Kotka from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Finns: 3 Infantrys
Casualties for Russians: 1 Artillery, 1 Elite and 2 Infantrys
Non Combat Move - Finns
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Finns : 0.17
Russians : -2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
2 Artillerys and 1 Infantry moved from E.Romania to Vinnytsia
2 Infantrys moved from Bucharest to E.Romania
1 Infantry moved from E.Romania to Odessa
2 Artillerys and 1 Tank moved from Serbia to Bulgaria
1 Tank moved from Bulgaria to E.Romania
2 ArmoredCars moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
2 Artillerys and 2 Infantrys placed in Vinnytsia
2 ArmoredCars and 2 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :