manual save on files and send
trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 7 armour, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Spain to Gibraltar 1 infantry moved from Spain to Gibraltar 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 infantry moved from Spain to 104 Sea Zone 1 armour moved from Spain to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway 1 armour moved from Spain to Holland Belgium 4 fighters moved from Western United States to Alaska 2 armour moved from Western United States to Alaska 1 infantry moved from Spain to 104 Sea Zone 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Western Australia to Queensland 1 cruiser moved from 104 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 104 Sea Zone to 112 Sea Zone 7 transports moved from 104 Sea Zone to 91 Sea Zone 1 carrier moved from 104 Sea Zone to 91 Sea Zone 2 carriers moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 104 Sea Zone to 112 Sea Zone 3 tactical_bombers moved from Greece to Volgograd 1 fighter moved from Greece to Volgograd 1 bomber moved from India to Volgograd Combat - Americans Battle in Norway Battle in Gibraltar Americans attack with 1 armour and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Norway from Germans, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Holland Belgium Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Alaska Americans attack with 2 armour and 4 fighters Japanese defend with 6 infantry Americans roll dice for 2 armour and 4 fighters in Alaska, round 2 : 4/6 hits, 3,00 expected hits Japanese roll dice for 6 infantry in Alaska, round 2 : 1/6 hits, 2,00 expected hits 4 infantry owned by the Japanese and 1 armour owned by the Americans lost in Alaska Americans roll dice for 1 armour and 4 fighters in Alaska, round 3 : 3/5 hits, 2,50 expected hits Japanese roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 armour and 1 fighter Casualties for Japanese: 6 infantry Battle in Volgograd Americans attack with 1 bomber, 1 fighter and 3 tactical_bombers Germans defend with 1 artillery, 2 bombers, 1 factory_minor and 2 infantry Americans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2,83 expected hits Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Volgograd, round 2 : 2/5 hits, 1,33 expected hits 2 bombers owned by the Germans, 1 infantry owned by the Germans and 2 tactical_bombers owned by the Americans lost in Volgograd Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Volgograd Americans roll dice for 1 bomber and 1 tactical_bomber in Volgograd, round 4 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Volgograd Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter and 2 tactical_bombers Casualties for Germans: 1 artillery, 2 bombers and 2 infantry Non Combat Move - Americans 3 fighters moved from Alaska to Central United States 1 tactical_bomber moved from Volgograd to Tambov 1 bomber moved from Volgograd to Russia Place Units - Americans 2 armour and 1 mech_infantry placed in Normandy Bordeaux 3 armour placed in Spain 2 armour, 2 fighters and 1 mech_infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,4 Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 6 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 12x factory_major; Remaining resources: 1 PUs; UK_Pacific buy nothing; Remaining resources: 1 PUs; Combat Move - British 5 mech_infantrys moved from West India to Afghanistan British take Afghanistan from Germans 1 armour moved from West India to Afghanistan 5 mech_infantrys moved from Eastern Persia to Afghanistan 3 armour moved from Persia to Afghanistan 1 armour moved from Eastern Persia to Turkmenistan Russians take Turkmenistan from Germans 1 armour moved from Turkmenistan to Afghanistan 1 infantry moved from Eastern Persia to West India 2 armour moved from Eastern Persia to Afghanistan 3 armour moved from Iraq to Greece 1 armour moved from Greece to Bulgaria 1 infantry moved from Turkey to Caucasus 2 infantry moved from Turkey to Greece 1 artillery moved from India to West India 2 transports moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from Spain to Southern France 2 mech_infantrys moved from Spain to Southern France 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Greece to Bulgaria 1 fighter moved from Greece to Caucasus 1 mech_infantry moved from Egypt to Belgian Congo 2 mech_infantrys moved from Iraq to Egypt 2 infantry moved from Brazil to Venezuela Combat - British Battle in Venezuela British attack with 2 infantry Neutral_True defend with 2 infantry British roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,33 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela British roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0,17 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0,17 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Venezuela, round 5 : 1/1 hits, 0,17 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Venezuela British win, taking Venezuela from Neutral_True with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Caucasus British attack with 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bulgaria British attack with 1 armour and 1 artillery Italians defend with 1 infantry British roll dice for 1 armour and 1 artillery in Bulgaria, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bulgaria British win, taking Bulgaria from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 fighter moved from Caucasus to Persia Place Units - British 1 armour and 1 mech_infantry placed in Union of South Africa 3 armour placed in Egypt 2 armour and 1 mech_infantry placed in Persia 1 infantry and 1 mech_infantry placed in Iraq British undo move 2. British undo move 3. 2 armour and 1 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,3,1 British collect 41 PUs (3 lost to blockades); end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : -1,33 British : 1,83 Americans : 1,17 Neutral_True : -0,67 Japanese : -0,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to 97 Sea Zone 1 bomber moved from Southern Italy to Southern France 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern France 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 2 infantry and 2 mech_infantrys; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Southern France, round 2 : 4/8 hits, 3,00 expected hits Americans roll dice for 3 infantry and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1,67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Americans, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 2/7 hits, 2,83 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Casualties for British: 2 infantry and 2 mech_infantrys Non Combat Move - Italians 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 97 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 1 bomber moved from Southern France to Southern Italy 1 infantry moved from Albania to Yugoslavia 1 artillery moved from Southern Italy to Northern Italy 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 submarine moved from 99 Sea Zone to 95 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,17 Americans : -1,00
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Trulpin, are you interacting with the allied playbook thread or the allied playbook game? Just curious. You seem to be doing similar things, but better.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5 ANZAC collect 8 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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A little, but haven’t looked there in a while. Wasn’t it there where we first met? :)
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 2 tactical_bombers moved from France to 112 Sea Zone 1 battleship and 2 carriers moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Evenkiyskiy to Vologda 2 infantry moved from Archangel to Vologda 3 infantry moved from Ukraine to Bryansk 1 bomber moved from France to 110 Sea Zone 6 armour and 1 artillery moved from Rostov to Bryansk 1 mech_infantry moved from Belarus to Vologda 2 armour and 1 mech_infantry moved from Novgorod to Vologda 5 artilleries and 8 infantry moved from Archangel to Vologda 1 armour moved from Belarus to Vologda 1 armour moved from Belarus to Vologda 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus 2 armour moved from Kazakhstan to Vologda 1 artillery moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 2 artilleries and 6 infantry moved from Denmark to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 113 Sea Zone to 112 Sea Zone 3 artilleries and 7 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Germany to Smolensk Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Bryansk Germans attack with 6 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 6 armour, 1 artillery and 3 infantry in Bryansk, round 2 : 0/10 hits, 4,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 6 armour, 1 artillery and 3 infantry in Bryansk, round 3 : 6/10 hits, 4,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 6 armour, 5 artilleries, 10 infantry and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 6 armour, 5 artilleries, 10 infantry and 3 mech_infantrys in Vologda, round 2 : 4/24 hits, 7,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 6 armour, 5 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry Americans defend with 1 armour Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 3/3 hits, 0,83 expected hits Americans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in 112 Sea Zone Germans attack with 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports British defend with 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers and 1 transport Germans roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 2 transports in 112 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans 1 carrier owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports in 112 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 112 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits 2 cruisers owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone 1 transport owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 79 Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers and 1 transport Casualties for Germans: 1 tactical_bomber Casualties for British: 1 transport Battle in Norway Germans attack with 3 artilleries and 7 infantry British defend with 1 artillery and 1 infantry; Americans defend with 1 armour and 1 infantry Germans roll dice for 3 artilleries and 7 infantry in Norway, round 2 : 5/10 hits, 2,67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Norway, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway Germans win, taking Norway from Americans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 2 infantry moved from Kazakhstan to Volgograd 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Bryansk 1 aaGun moved from Archangel to Vologda 2 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 3 armour and 3 mech_infantrys placed in Germany 3 infantry placed in Western Germany 3 infantry placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 1,50 Americans : 0,17 Russians : 0,00
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Noticed that I slipped when placed with Japan in round 5 and built a second mIC in Kiangsu instead of the mIC in Malaya, which was built later on. I did an edit and removed that second mIC and added 12 IPC to Japan’s stash. Would’ve come to much better use 5 rounds earlier.
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_minor EDIT: Changing PUs for Japanese from 94 to 106 EDIT: Turning off Edit Mode Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Kazakhstan to Turkey Japanese take Turkey from British 1 armour and 1 mech_infantry moved from Kazakhstan to Tambov 1 mech_infantry moved from Samara to Tambov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov 1 bomber moved from Kazakhstan to Iraq 1 bomber moved from Kazakhstan to Persia 1 bomber moved from Kazakhstan to India 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Burma to India 1 infantry moved from Argentina to Brazil Japanese take Brazil from British 2 infantry moved from Chile to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Southeast Mexico 1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Central America Combat - Japanese Air Battle in Persia
Combat Hit Differential Summary :
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I presume you want to intercept in Persia, but I’ll put forth the question anyway.
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Yes, please
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 factory_minor EDIT: Changing PUs for Japanese from 94 to 106 EDIT: Turning off Edit Mode Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Kazakhstan to Turkey Japanese take Turkey from British 1 armour and 1 mech_infantry moved from Kazakhstan to Tambov 1 mech_infantry moved from Samara to Tambov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov 1 bomber moved from Kazakhstan to Iraq 1 bomber moved from Kazakhstan to Persia 1 bomber moved from Kazakhstan to India 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Burma to India 1 infantry moved from Argentina to Brazil Japanese take Brazil from British 2 infantry moved from Chile to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Southeast Mexico 1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Central America Combat - Japanese Air Battle in Persia Japanese attacks with 1 units heading to Persia British launches 1 interceptors out of Persia Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Central America Battle in Southeast Mexico Battle in Tambov Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 tactical_bomber Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Tambov Japanese win, taking Central America from Americans, taking Southeast Mexico from Americans, taking Tambov from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 tactical_bomber Battle in India Japanese attack with 2 armour, 2 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys British defend with 3 aaGuns and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 8 infantry and 2 mech_infantrys in India, round 2 : 3/15 hits, 4,33 expected hits UK_Pacific roll dice for 3 aaGuns and 9 infantry in India, round 2 : 6/9 hits, 3,00 expected hits 6 infantry owned by the Japanese and 3 aaGuns owned by the British lost in India Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in India, round 3 : 5/9 hits, 3,33 expected hits UK_Pacific roll dice for 9 infantry in India, round 3 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the British lost in India Japanese roll dice for 2 armour, 2 artilleries, 1 bomber and 2 mech_infantrys in India, round 4 : 2/7 hits, 3,00 expected hits UK_Pacific roll dice for 4 infantry in India, round 4 : 3/4 hits, 1,33 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 2 armour, 1 artillery and 1 bomber in India, round 5 : 3/4 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in India, round 5 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 artilleries, 8 infantry and 2 mech_infantrys Casualties for British: 3 aaGuns and 9 infantry Cleaning up after air battles Non Combat Move - Japanese 2 armour and 1 mech_infantry moved from Malaya to Burma 1 artillery and 2 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from Yunnan to Burma 2 armour and 1 mech_infantry moved from French Indo China to Burma 3 armour moved from Hunan to Burma 1 infantry moved from Amur to Korea 1 armour moved from Yakut S.S.R. to Timguska 1 infantry moved from Novosibirsk to Kazakhstan 1 aaGun moved from Kazakhstan to Volgograd 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 bomber moved from Persia to Volgograd 1 bomber moved from Iraq to Volgograd 1 bomber moved from India to Burma 3 transports moved from 2 Sea Zone to 4 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 8 fighters and 6 tactical_bombers moved from 29 Sea Zone to 64 Sea Zone 2 infantry moved from Chile to Peru Japanese take Peru from Neutral_True 1 artillery and 1 infantry moved from Argentina to 85 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Peru 3 infantry moved from Argentina to Brazil 1 carrier moved from 6 Sea Zone to 2 Sea Zone 1 fighter and 2 tactical_bombers moved from Japan to 2 Sea Zone 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd Place Units - Japanese 1 carrier and 3 transports placed in 6 Sea Zone 2 artilleries, 1 fighter and 3 infantry placed in Japan 3 armour placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 93 PUs; end with 99 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 109 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,17 AA fire in Persia : : -0,17 Attackers Fire, : : -0,17 UK_Pacific : 4,00 AA fire in Iraq : : -0,17 Russians : 0,50 AA fire in India : : -0,17 Japanese : 0,33
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Trulpin, Economics is paramount in my allied playbook. The Axis are towering over the Allies. I’d like to resign and start game two.
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I agree. Basically A&A is an economic game intervened with strategic and tactical elements.
Do you want to switch sides?
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not really, but I would be willing to. I’m trying to crack the economic nut the allies face. The naval infrastructure is so costly to build. The margins are thin. Hopefully still doable. I currently have four strategies to try out. Good defense of Scandanavia. Might have to go right at that. Make that the meat grinding front. Are you following the Allied playbook thread or the allied playbook game?
Set up a game when you can.
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So did you want to be the allies or axis? And btw who is Trulpin? I see you play a lot of games. I’m a UPS driver who lives near the coast in New Hampshire. I have 7 children and a wife of 26 years.
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I can play the Axis again, no problem. Will set up the game right away.
I live in Stockholm, Sweden. 42 yo. Have two kids (8 and 13 yo), but separated from the mother 7 y ago.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 bombers moved from Germany to 110 Sea Zone 3 armour moved from Greater Southern Germany to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to France 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Game #2. Thought we could just continue here.
Scramble and OOL in sz 110/111?