@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
I don’t want Greece… I just don’t want you to have it :-)
haha you can try to deny me it, but doubt you’ll succeed!
then for the second round, sub submerges
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from Malaya to Kweichow
1 fighter moved from Malaya to Yunnan
4 fighters moved from 37 Sea Zone to Yunnan
3 fighters moved from 37 Sea Zone to 44 Sea Zone
3 fighters moved from 37 Sea Zone to 35 Sea Zone
6 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Yunnan
Americans attack with 5 fighters
Japanese defend with 1 infantry
Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine
Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits
Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 3 infantry
Casualties for Italians: 2 artilleries and 1 marine
Casualties for Germans: 1 artillery
Battle in 44 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
retreated to 44 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Americans retreated to 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Malaya
4 fighters moved from Yunnan to 37 Sea Zone
1 bomber moved from Kweichow to Malaya
1 submarine moved from 43 Sea Zone to 37 Sea Zone
6 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 destroyer and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : 1.67
Americans : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Szechwan to Shensi
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Szechwan
Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 bomber moved from Malaya to Kweichow
1 fighter moved from Malaya to Yunnan
4 fighters moved from 37 Sea Zone to Yunnan
3 fighters moved from 37 Sea Zone to 44 Sea Zone
3 fighters moved from 37 Sea Zone to 35 Sea Zone
6 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Yunnan
Americans attack with 5 fighters
Japanese defend with 1 infantry
Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine
Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits
Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 3 infantry
Casualties for Italians: 2 artilleries and 1 marine
Casualties for Germans: 1 artillery
Battle in 44 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
retreated to 44 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Americans retreated to 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Malaya
4 fighters moved from Yunnan to 37 Sea Zone
1 bomber moved from Kweichow to Malaya
1 submarine moved from 43 Sea Zone to 37 Sea Zone
6 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 destroyer and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Szechwan to Shensi
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Szechwan
Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
3 mech_infantrys moved from Persia to Northwest Persia
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
3 mech_infantrys moved from Malaya to French Indo China
1 armour moved from Burma to Malaya
Combat - British
Battle in French Indo China
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 marine
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 marine in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
2 aaGuns and 1 infantry moved from Burma to Shan State
3 mech_infantrys moved from India to Shan State
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,4
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,6,1,5,6,1,4,6,4,4,3,1,2,1,3,6,1,2,1,3,5,6,5,6,2,4,2,1,2,4,3,5,1,5,5,6,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : 1.67
British : -0.17
Americans : 0.50
Chinese : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Smolensk to Vologda
1 fighter moved from Rostov to Vologda
Combat - Italians
Battle in Vologda
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Vologda to Archangel
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Libya
1 armour moved from Ukraine to Tambov
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Tambov
1 infantry moved from Rostov to Tambov
1 fighter moved from Rostov to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 destroyers moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Ukraine
1 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
Germans take Kazakhstan from Russians
1 mech_infantry moved from Caucasus to Volgograd
2 artilleries moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 tactical_bomber moved from Novgorod to Volgograd
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Bryansk to Russia
3 fighters moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 fighter moved from Bryansk to Volgograd
2 tactical_bombers moved from Novgorod to Russia
1 mech_infantry moved from Bryansk to Vologda
2 bombers moved from Novgorod to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Vologda, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 : 4/11 hits, 5.00 expected hits
Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
13 armour, 20 artilleries, 24 infantry and 30 mech_infantrys moved from Bryansk to Tambov
1 fighter moved from Vologda to Tambov
2 bombers moved from Vologda to Germany
1 aaGun moved from Novgorod to Archangel
2 tactical_bombers moved from Russia to Tambov
2 fighters moved from Russia to Novgorod
1 fighter moved from Russia to Tambov
1 bomber moved from Russia to Germany
5 aaGuns moved from Bryansk to Tambov
3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters moved from Southern Italy to Western Germany
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
Place Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery and 3 mech_infantrys placed in Western Germany
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -2.17
Russians : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
2 fighters moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Samara to Timguska
Russians take Novosibirsk from Japanese
Russians take Timguska from Germans
2 armour and 2 mech_infantrys moved from Samara to Kansu
17 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 2 infantry moved from Samara to Volgograd
9 artilleries, 53 infantry and 13 mech_infantrys moved from Samara to Novosibirsk
Combat - Russians
Battle in Kansu
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Kansu, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 2 fighters in Volgograd, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Caucasus
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from Volgograd to Northwest Persia
2 aaGuns moved from Yakut S.S.R. to Yenisey
1 fighter moved from Yakut S.S.R. to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
3 fighters moved from Kwangtung to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 artillery moved from Shensi to Kweichow
2 infantry moved from Anhwe to Kweichow
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 marine moved from Kwangtung to 20 Sea Zone
1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to French Indo China
10 fighters moved from 36 Sea Zone to Malaya
5 tactical_bombers moved from 36 Sea Zone to Malaya
Combat - Japanese
Japanese creates battle in territory 22 Sea Zone
Battle in Malaya
Japanese attack with 10 fighters and 5 tactical_bombers
British defend with 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber and 1 fighter; UK_Pacific defend with 1 airfield and 1 harbour
Japanese roll dice for 10 fighters and 5 tactical_bombers in Malaya, round 2 : 9/15 hits, 8.33 expected hits
UK_Pacific roll dice for 4 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 4/11 hits, 5.33 expected hits
4 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 4 armour owned by the British lost in Malaya
Japanese roll dice for 6 fighters and 5 tactical_bombers in Malaya, round 3 : 8/11 hits, 6.33 expected hits
UK_Pacific roll dice for 2 fighters in Malaya, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 fighters owned by the British lost in Malaya
Japanese win, taking 22 Sea Zone from Americans with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 6 fighters
Casualties for Americans: 1 bomber and 1 fighter
Casualties for British: 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Battle in French Indo China
Japanese attack with 3 fighters, 2 infantry, 1 marine and 2 mech_infantrys
British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 3/8 hits, 2.50 expected hits
UK_Pacific roll dice for 3 mech_infantrys in French Indo China, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrys
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter and 4 infantry
Russians defend with 1 fighter
Japanese roll dice for 1 fighter and 4 infantry in Amur, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 fighter in Amur, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Amur, round 3 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 fighter in Amur, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 fighter
Non Combat Move - Japanese
5 tactical_bombers moved from Malaya to 36 Sea Zone
4 fighters moved from Malaya to 36 Sea Zone
3 fighters moved from French Indo China to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 fighter moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
1 artillery, 1 fighter and 1 mech_infantry placed in Kwangtung
Japanese undo move 2.
3 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -1.67
Russians : -0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
10 fighters moved from 91 Sea Zone to 104 Sea Zone
12 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Morocco
10 fighters moved from 37 Sea Zone to French Indo China
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 12 submarines and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 12 submarines in 92 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 12 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 10 fighters in 104 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Algeria from Germans, taking Morocco from Italians with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in French Indo China
Americans attack with 10 fighters
Japanese defend with 1 airfield, 1 factory_minor, 2 infantry, 1 marine and 2 mech_infantrys
Americans roll dice for 10 fighters in French Indo China, round 2 : 5/10 hits, 5.00 expected hits
Japanese roll dice for 2 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans win with 9 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry, 1 marine and 2 mech_infantrys
Non Combat Move - Americans
9 fighters moved from French Indo China to Yunnan
6 carriers, 1 cruiser, 2 destroyers, 2 fighters and 8 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 aaGun moved from 101 Sea Zone to Eastern United States
4 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
8 fighters moved from 104 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Americans : 2.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
10 fighters moved from 91 Sea Zone to 104 Sea Zone
12 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Morocco
10 fighters moved from 37 Sea Zone to French Indo China
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 12 submarines and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 12 submarines in 92 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 12 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 10 fighters in 104 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Algeria from Germans, taking Morocco from Italians with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in French Indo China
Americans attack with 10 fighters
Japanese defend with 1 airfield, 1 factory_minor, 2 infantry, 1 marine and 2 mech_infantrys
Americans roll dice for 10 fighters in French Indo China, round 2 : 5/10 hits, 5.00 expected hits
Japanese roll dice for 2 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Americans win with 9 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantry, 1 marine and 2 mech_infantrys
Non Combat Move - Americans
9 fighters moved from French Indo China to Yunnan
6 carriers, 1 cruiser, 2 destroyers, 2 fighters and 8 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 aaGun moved from 101 Sea Zone to Eastern United States
4 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
8 fighters moved from 104 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Northwest Persia to Volgograd
British take Volgograd from Germans
1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Battle in Malta
Battle in Rostov
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Rostov
British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 4 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Rostov
British win, taking Malta from Italians, taking Rostov from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 aaGuns and 3 mech_infantrys moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
2 destroyers moved from 37 Sea Zone to 54 Sea Zone
Place Units - British
1 destroyer placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,6
British collect 36 PUs (3 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,4,1,4,4,4,1,5,2,6,1,4,1,2,2,3,6,3,3,4,1,4,3,3,6,2,1,3,1,3,2,3,5,3,4,5,1,1
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.00
British : 0.00
Americans : 2.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 armour moved from Tambov to Rostov
1 fighter moved from Archangel to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Southern Italy to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
4 fighters moved from Southern Italy to Malta
1 bomber moved from Southern Italy to Rostov
1 artillery and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Malta
1 submarine moved from 112 Sea Zone to 104 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 104 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Italians attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 2/9 hits, 2.67 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys in Rostov, round 3 : 2/8 hits, 2.50 expected hits
British roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Malta
Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Malta, round 2 : 5/7 hits, 3.33 expected hits
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
4 fighters moved from Malta to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Malta to Southern Italy
9 infantry moved from Northern Italy to Southern Italy
1 marine moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 bomber moved from Rostov to Russia
1 fighter moved from Rostov to Tambov
Place Units - Italians
2 destroyers placed in 97 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : -0.33
Americans : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 cruiser moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
2 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Combat Hit Differential Summary :
How many Kamis against the Dst off Phi, and does your sub fight?
Use 3 Kamis in SZ35, and the sub stays and fights
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 cruiser moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
2 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 3,2,4
Battle in Borneo
Battle in Paulau Island
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Paulau Island from Japanese with 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in Guam
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield and 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
ANZAC win, taking Philippines from Japanese, taking Guam from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 marine placed in Queensland
3 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 cruiser moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 armour moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
2 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 3,2,4
Battle in Borneo
Battle in Paulau Island
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking Borneo from Japanese, taking Paulau Island from Japanese with 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in Guam
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield and 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
ANZAC win, taking Philippines from Japanese, taking Guam from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 marine placed in Queensland
3 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 103 PUs;
Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 14 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
12 armour moved from Tambov to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
14 mech_infantrys moved from Tambov to Caucasus
16 mech_infantrys moved from Tambov to Volgograd
1 fighter moved from Tambov to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
3 bombers moved from Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,6,3 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Volgograd
Germans attack with 1 armour, 1 fighter, 1 infantry, 16 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry, 16 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/20 hits, 4.50 expected hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour, 1 fighter, 1 infantry, 16 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 13 armour and 16 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 13 armour and 16 mech_infantrys in Caucasus, round 2 : 4/29 hits, 9.17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 13 armour and 16 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Archangel to Smolensk
2 armour moved from Novgorod to Bryansk
3 infantry moved from Bryansk to Russia
1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Vologda to Bryansk
5 artilleries moved from Tambov to Russia
5 infantry moved from Tambov to Russia
2 fighters moved from Tambov to Russia
2 tactical_bombers moved from Tambov to Russia
2 bombers moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
3 infantry moved from France to Holland Belgium
3 artilleries moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 infantry moved from France to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
5 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
3 fighters moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Tambov to Volgograd
4 aaGuns moved from Tambov to Russia
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Russia
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Russia
1 artillery and 2 infantry placed in France
1 destroyer, 2 fighters and 1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 artillery and 8 infantry placed in Germany
Germans undo move 4.
2 fighters placed in Western Germany
1 destroyer and 1 transport placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : -0.33
Russians : -0.83
AA fire in United Kingdom : : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
Russians take Urals from Germans
9 artilleries, 53 infantry and 13 mech_infantrys moved from Novosibirsk to Vologda
Russians take Vologda from Germans
2 armour and 1 mech_infantry moved from Kansu to Vologda
18 infantry moved from Yenisey to Timguska
2 fighters moved from Northwest Persia to Timguska
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yenisey to Timguska
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter, 2 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
Japanese take 37 Sea Zone from Americans
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Jehol to 20 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to Philippines
3 fighters moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 fighters moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from Kwangtung to French Indo China
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 battleship, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 4.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
8 carriers moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Anhwe to Kiangsi
3 infantry moved from Anhwe to Kiangsi
3 infantry moved from Shantung to Anhwe
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Soviet Far East to Siberia
3 infantry moved from Amur to Manchuria
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 submarine moved from 36 Sea Zone to 39 Sea Zone
4 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 marine and 1 mech_infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Shantung
1 fighter placed in Japan
1 transport placed in 20 Sea Zone
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : 1.33
UK_Pacific : -0.33
Japanese : -0.67