I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Yelrae Allies VS dawgoneit Axis BM3
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour and 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 fighter moved from Russia to Syria 3 fighters moved from Syria to Normandy Bordeaux 1 fighter moved from Iraq to Syria 1 fighter moved from Egypt to Syria 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Northwest Persia to Persia Place Units - ANZAC 1 armour and 2 fighters placed in Iraq Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Southern France 2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France 2 infantry moved from France to Holland Belgium 2 fighters moved from Yugoslavia to Holland Belgium 1 artillery and 1 infantry moved from Belarus to Archangel 1 artillery and 1 mech_infantry moved from Belarus to Smolensk 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Belarus to Smolensk 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Belarus to Smolensk Combat - Germans Battle in Southern France Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Battle in Smolensk Germans attack with 1 artillery and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 mech_infantrys in Smolensk, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery and 3 infantry British defend with 1 infantry; Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 artillery Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 2 fighters moved from Holland Belgium to Northern Italy 2 fighters moved from Southern France to Yugoslavia 1 tactical_bomber moved from Southern France to Northern Italy 3 armour moved from Western Germany to France 5 armour moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 5 armour moved from Western Germany to Germany 4 infantry moved from Germany to Western Germany 8 armour and 1 mech_infantry moved from Belarus to Western Ukraine 1 aaGun moved from Belarus to Eastern Poland Place Units - Germans 3 infantry placed in France 10 infantry placed in Western Germany 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 armour, 1 artillery and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 0.83 Americans : -0.33 Russians : 1.00 -
@dawgoneit everything ok?
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@dawgoneit Hey sorry – I’ve been traveling for work. I’ll be able to take my turn this weekend.
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@Yelrae sorry, i think you already told me that
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 7 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Rostov 1 infantry moved from Nenetsia to Archangel 2 infantry moved from Vologda to Archangel 4 infantry moved from Vologda to Smolensk 3 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 armour moved from Russia to Archangel 8 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Archangel Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Rostov, round 2 : 1/7 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Rostov, round 3 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Archangel Russians attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 12 infantry Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 12 infantry in Smolensk, round 2 : 3/14 hits, 3.00 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 12 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 artillery and 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Bryansk to Russia 2 fighters moved from Rostov to Russia 1 aaGun, 1 artillery and 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Novosibirsk to Timguska 1 aaGun moved from Yakut S.S.R. to Buryatia 2 infantry moved from Yakut S.S.R. to Buryatia 1 tactical_bomber moved from Archangel to Russia 1 cruiser moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 artilleries placed in Volgograd 4 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.17 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Siam Japanese take Siam from Americans 2 infantry moved from Yunnan to Shan State 2 infantry and 2 mech_infantrys moved from Yunnan to Burma 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangtung to Burma Combat - Japanese Battle in Shan State Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun and 4 infantry AA fire in Burma : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/8 hits, 3.17 expected hits UK_Pacific roll dice for 1 aaGun and 4 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 3/8 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 aaGun and 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 bombers moved from Burma to Kwangtung 1 fighter moved from Japan to Kwangtung 2 tactical_bombers moved from Kwangtung to Yunnan 2 artilleries moved from Hunan to Yunnan 1 artillery moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangsi to Yunnan 1 armour moved from Kwangtung to Yunnan 6 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Sakha to Amur 1 infantry moved from Manchuria to Amur Place Units - Japanese 3 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,1,3,3,6,5,5,5,1,3,5,2,6,3,6,1,2,4,5,3,6,5,2,5,1,6,4,4,1,1,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4 Japanese collect 49 PUs (2 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary :
AA fire in Burma : : -0.50 UK_Pacific : -1.33 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 6 artilleries, 2 destroyers, 3 fighters, 6 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 3 armour moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 1 artillery, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 3 armour moved from 112 Sea Zone to Norway 4 infantry moved from 112 Sea Zone to Norway 2 fighters moved from Normandy Bordeaux to Norway 3 fighters moved from Normandy Bordeaux to Norway 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Iraq to Tsinghai 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 artillery and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Norway Americans attack with 3 armour, 1 artillery, 5 fighters and 4 infantry Germans defend with 12 infantry Americans roll dice for 3 armour, 1 artillery, 5 fighters and 4 infantry in Norway, round 2 : 4/13 hits, 5.17 expected hits Germans roll dice for 12 infantry in Norway, round 2 : 3/12 hits, 4.00 expected hits 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway Americans roll dice for 3 armour, 1 artillery, 5 fighters and 1 infantry in Norway, round 3 : 6/10 hits, 4.67 expected hits Germans roll dice for 8 infantry in Norway, round 3 : 1/8 hits, 2.67 expected hits 6 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Americans roll dice for 3 armour, 1 artillery and 5 fighters in Norway, round 4 : 4/9 hits, 4.33 expected hits Germans roll dice for 2 infantry in Norway, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 3 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is 24 Casualties for Americans: 4 infantry Casualties for Germans: 12 infantry Non Combat Move - Americans 2 fighters moved from Norway to 112 Sea Zone 3 fighters moved from Norway to Vyborg 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 4 artilleries, 8 infantry and 6 transports moved from 108 Sea Zone to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Central United States to 101 Sea Zone 8 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone 6 transports moved from 107 Sea Zone to 101 Sea Zone 4 destroyers moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 4 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 3 fighters placed in Normandy Bordeaux 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 4 infantry placed in Western United States 6 artilleries and 2 infantry placed in Eastern United States Americans undo move 4. 2 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 fighter, 9 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Normandy Bordeaux to Western Germany 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 bomber moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Burma British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 2 mech_infantrys British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - British 1 fighter moved from Burma to India 1 bomber moved from Burma to India 1 tactical_bomber moved from Burma to India 1 artillery and 9 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 98 Sea Zone 1 fighter moved from Normandy Bordeaux to 98 Sea Zone 1 artillery and 2 infantry moved from West India to India 2 infantry moved from Eastern Persia to West India 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 submarine moved from 37 Sea Zone to 36 Sea Zone Place Units - British 1 submarine placed in 98 Sea Zone 1 fighter placed in United Kingdom 9 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India UK_Pacific undo move 1. 1 artillery and 2 infantry placed in Malaya 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 1 infantry Some Units in Malaya change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : -3.00 British : 0.33 Americans : 0.33 AA fire in Western Germany : : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 bomber and 3 fighters moved from Southern Italy to Southern France 1 fighter moved from Northern Italy to Southern France 1 fighter moved from Yugoslavia to Southern France Combat - Italians Battle in Southern France Italians attack with 1 bomber, 5 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Southern France, round 2 : 3/8 hits, 3.50 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 3 fighters moved from Southern France to Southern Italy 1 bomber moved from Southern France to Southern Italy 2 fighters moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4 Italians collect 13 PUs (2 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : -0.33 -
TripleA Move Summary: French round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - French 1 infantry moved from Algeria to Morocco -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 62 PUs; Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Northern Italy to 112 Sea Zone 2 fighters moved from Yugoslavia to 112 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Vyborg 2 artilleries and 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 artillery and 4 infantry moved from Western Ukraine to Bryansk 2 artilleries moved from France to Holland Belgium 10 armour and 11 infantry moved from Western Germany to France 6 armour moved from Germany to France 1 mech_infantry moved from Germany to France 1 artillery moved from Germany to Western Germany 3 infantry moved from Germany to Western Germany Combat - Germans Battle in Vyborg Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Americans defend with 3 fighters Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 3 fighters in Vyborg, round 2 : 2/3 hits, 2.00 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vyborg Germans roll dice for 1 artillery in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 fighters in Vyborg, round 3 : 2/3 hits, 2.00 expected hits 1 artillery owned by the Germans lost in Vyborg Russians win with 3 fighters remaining. Battle score for attacker is -11 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Battle in 112 Sea Zone Germans attack with 4 fighters and 1 tactical_bomber Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports 1 submarine owned by the Americans Submerged Germans roll dice for 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 4 transports in 112 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits 1 destroyer owned by the Americans and 4 fighters owned by the Germans lost in 112 Sea Zone retreated to 112 Sea Zone Americans win with 1 carrier, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -32 Casualties for Germans: 4 fighters Casualties for Americans: 1 destroyer Battle in Rostov Germans attack with 3 artilleries, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Rostov Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Rostov, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Bryansk Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Holland Belgium Germans attack with 2 artilleries and 3 infantry Americans defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from 112 Sea Zone to Yugoslavia Place Units - Germans 3 infantry placed in Novgorod 10 infantry placed in Germany 2 artilleries and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -1.17 Americans : -0.00 Russians : 0.33 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 infantry moved from Archangel to Novgorod 2 fighters moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 armour, 4 artilleries and 9 infantry moved from Volgograd to Rostov 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese 31 infantry moved from Russia to Bryansk 4 artilleries moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Bryansk 2 armour moved from Russia to Bryansk 1 artillery moved from Smolensk to Bryansk 11 infantry moved from Smolensk to Belarus 1 submarine moved from 125 Sea Zone to 110 Sea Zone 3 fighters moved from Russia to Rostov Combat - Russians Battle in Novgorod Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Bryansk Russians attack with 2 armour, 5 artilleries, 31 infantry and 2 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour, 5 artilleries, 31 infantry and 2 mech_infantrys in Bryansk, round 2 : 9/40 hits, 9.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 5 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Rostov Russians attack with 1 armour, 4 artilleries, 3 fighters and 9 infantry Germans defend with 3 artilleries, 1 infantry and 1 mech_infantry Russians roll dice for 1 armour, 4 artilleries, 3 fighters and 9 infantry in Rostov, round 2 : 4/17 hits, 5.50 expected hits Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Russians roll dice for 1 armour, 4 artilleries, 3 fighters and 7 infantry in Rostov, round 3 : 3/15 hits, 5.17 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 4 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 3 infantry Casualties for Germans: 3 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Rostov to Russia 2 fighters moved from Novgorod to Smolensk 1 tactical_bomber moved from Novgorod to Smolensk 1 aaGun moved from Russia to Samara 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Urals to Novosibirsk 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -3.67 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from Shan State to Burma 1 infantry moved from Siam to Shan State 6 infantry moved from Kwangsi to Yunnan 1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from Kwangtung to Yunnan 2 tactical_bombers moved from Kwangtung to Burma 1 fighter moved from Yunnan to Kwangtung 3 tactical_bombers moved from Yunnan to Burma 1 tactical_bomber moved from Kwangtung to Burma 1 fighter moved from Japan to Kwangtung 1 tactical_bomber moved from Kwangtung to Burma 4 armour, 5 artilleries and 15 mech_infantrys moved from Yunnan to Burma 2 bombers moved from Kwangtung to Burma 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Burma Japanese attack with 4 armour, 5 artilleries, 2 bombers, 2 infantry, 15 mech_infantrys and 7 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 4 armour, 5 artilleries, 2 bombers, 2 infantry, 15 mech_infantrys and 7 tactical_bombers in Burma, round 2 : 10/35 hits, 12.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 armour, 5 artilleries, 2 bombers, 2 infantry, 15 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber British defend with 1 submarine; Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 36 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Casualties for British: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 5 fighters in 35 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 5 fighters moved from 35 Sea Zone to 20 Sea Zone 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 2 bombers and 7 tactical_bombers moved from Burma to Yunnan Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,1,6,5,2,3,3,4,6,4,2,2,3,2,5,3,6,6,2,1,4,6,5,3,3,2,5,2,2,4,5,2,1,4 Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : 0.17 UK_Pacific : -0.67 Japanese : -1.67 -
TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone 3 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 artilleries moved from Egypt to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 2 artilleries moved from 97 Sea Zone to Greece Combat - British -
@Yelrae might as well. max “D” lease
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 5 bombers, 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese 2 fighters moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 4 artilleries, 8 infantry and 6 transports moved from 108 Sea Zone to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to Southern France 2 artilleries moved from Normandy Bordeaux to Southern France 3 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from 112 Sea Zone to Holland Belgium 1 armour moved from Eastern Persia to India Combat - Americans Battle in Holland Belgium Americans attack with 4 artilleries, 5 fighters and 8 infantry Germans defend with 2 artilleries and 3 infantry Americans roll dice for 4 artilleries, 5 fighters and 8 infantry in Holland Belgium, round 2 : 8/17 hits, 5.83 expected hits Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits 2 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 4 artilleries, 5 fighters and 7 infantry remaining. Battle score for attacker is 14 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries and 3 infantry Battle in 35 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Shan State Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 2 artilleries, 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Southern France, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Normandy Bordeaux 5 fighters moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Vyborg to 112 Sea Zone 1 fighter moved from Vyborg to Belarus 3 armour moved from Norway to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 4 transports moved from 112 Sea Zone to 110 Sea Zone 3 armour moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 5 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 6 transports moved from 110 Sea Zone to 107 Sea Zone 6 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 4 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from 35 Sea Zone to Celebes 9 fighters moved from 37 Sea Zone to India 2 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to India 2 artilleries moved from Malaya to 37 Sea Zone 2 artilleries and 2 transports moved from 37 Sea Zone to 39 Sea Zone 2 artilleries moved from 39 Sea Zone to India 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 battleship, 7 carriers, 3 cruisers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 3 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 destroyer and 2 submarines placed in 10 Sea Zone 5 bombers placed in Western United States 3 artilleries placed in Normandy Bordeaux Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 13 infantry; Remaining resources: 6 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone 3 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 artilleries moved from Egypt to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 2 artilleries moved from 97 Sea Zone to Greece Combat - British Italians scrambles 2 units out of Northern Italy to defend against the attack in 97 Sea Zone Italians scrambles 1 units out of Yugoslavia to defend against the attack in 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 3 battleships, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 2 transports Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 2 transports British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 3 battleships, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits Italians roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits Units damaged: 2 battleships owned by the British 2 destroyers owned by the Italians, 2 cruisers owned by the Italians, 1 tactical_bomber owned by the Germans, 4 submarines owned by the Italians and 4 submarines owned by the British lost in 97 Sea Zone British roll dice for 3 battleships, 1 bomber, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 3 : 6/15 hits, 7.67 expected hits Italians roll dice for 1 battleship, 5 fighters and 2 transports in 97 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits 4 destroyers owned by the British, 1 cruiser owned by the British, 5 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 2 transports owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 3 battleships, 1 bomber, 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 91 Casualties for British: 1 cruiser, 4 destroyers and 4 submarines Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers, 5 fighters, 4 submarines and 2 transports Casualties for Germans: 1 tactical_bomber Battle in Greece Non Combat Move - British 1 bomber moved from 97 Sea Zone to Syria 1 tactical_bomber moved from 97 Sea Zone to Syria 2 fighters moved from 97 Sea Zone to Syria 2 fighters moved from 97 Sea Zone to Syria 1 fighter moved from United Kingdom to Normandy Bordeaux 1 aaGun moved from United Kingdom to 110 Sea Zone 9 infantry moved from United Kingdom to 110 Sea Zone 9 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from West India to India 1 artillery and 2 infantry moved from Eastern Persia to West India 6 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 2 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State Place Units - British 10 infantry placed in United Kingdom 3 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Germans : -0.67 Italians : 2.50 British : -0.67 Americans : 4.17 Chinese : 1.50 Japanese : 0.00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Greece 2 artilleries, 1 infantry and 1 mech_infantry moved from Albania to Greece 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Greece Italians attack with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry British defend with 2 artilleries and 2 infantry Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Greece, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 2 artilleries and 2 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the British, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Greece, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2 Italians collect 9 PUs (3 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians : 1.67 British : 1.33 -
TripleA Move Summary: French round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - French 1 destroyer moved from 98 Sea Zone to 97 Sea Zone -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 mech_infantry moved from Caucasus to Ukraine Russians take Ukraine from Italians Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Caucasus to Rostov 1 armour moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Iraq to Northwest Persia 3 fighters moved from Syria to India 2 fighters moved from Iraq to India Place Units - ANZAC 2 fighters and 1 mech_infantry placed in Iraq Turn Complete - ANZAC ANZAC collect 16 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 infantry moved from France to Holland Belgium 10 infantry moved from France to Southern France 2 infantry moved from France to Holland Belgium 3 infantry moved from France to Southern France 3 infantry moved from France to Holland Belgium 1 infantry moved from France to Southern France 1 infantry moved from France to Holland Belgium 3 artilleries moved from France to Southern France 3 artilleries moved from France to Holland Belgium 3 mech_infantrys moved from France to Southern France 2 mech_infantrys moved from France to Holland Belgium 2 artilleries moved from France to Southern France 2 artilleries moved from France to Holland Belgium 15 infantry moved from Germany to Poland Combat - Germans Battle in Southern France Germans attack with 5 artilleries, 14 infantry and 3 mech_infantrys Americans defend with 7 artilleries, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 5 artilleries, 14 infantry and 3 mech_infantrys in Southern France, round 2 : 5/22 hits, 5.33 expected hits Americans roll dice for 7 artilleries and 5 infantry in Southern France, round 2 : 2/12 hits, 4.00 expected hits 2 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France Germans roll dice for 5 artilleries, 12 infantry and 3 mech_infantrys in Southern France, round 3 : 3/20 hits, 5.00 expected hits Americans roll dice for 7 artilleries in Southern France, round 3 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Southern France Germans roll dice for 5 artilleries, 9 infantry and 3 mech_infantrys in Southern France, round 4 : 5/17 hits, 4.50 expected hits Americans roll dice for 4 artilleries in Southern France, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 4 artilleries owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 5 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 7 infantry Casualties for Americans: 7 artilleries and 5 infantry Battle in Holland Belgium Germans attack with 5 artilleries, 14 infantry and 2 mech_infantrys Americans defend with 5 artilleries and 8 infantry Germans roll dice for 5 artilleries, 14 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 9/21 hits, 5.17 expected hits Americans roll dice for 5 artilleries and 8 infantry in Holland Belgium, round 2 : 4/13 hits, 4.33 expected hits 4 infantry owned by the Germans, 8 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans roll dice for 5 artilleries, 10 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 1/17 hits, 4.50 expected hits Americans roll dice for 4 artilleries in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans roll dice for 5 artilleries, 8 infantry and 2 mech_infantrys in Holland Belgium, round 4 : 4/15 hits, 4.17 expected hits Americans roll dice for 3 artilleries in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 5 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23 Casualties for Germans: 7 infantry Casualties for Americans: 5 artilleries and 8 infantry Non Combat Move - Germans 1 aaGun moved from Western Ukraine to Bessarabia 1 aaGun moved from Eastern Poland to Baltic States 10 artilleries moved from Western Ukraine to Eastern Poland 5 armour moved from Western Ukraine to Eastern Poland 3 armour moved from Western Ukraine to Romania 3 infantry moved from Western Germany to France Place Units - Germans 7 infantry placed in Western Germany 3 infantry placed in France 1 artillery and 6 infantry placed in Germany Germans undo move 1. 2 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,1,5 Germans collect 42 PUs (2 lost to blockades); end with 42 PUsCombat Hit Differential Summary :
Germans : -1.67 Americans : -0.33





