@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 4 transports moved from 111 Sea Zone to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 8 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
7 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
3 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Western Germany
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Rostov
Germans attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 3 : 4/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Scotland
Germans attack with 1 fighter and 8 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter and 8 infantry in Scotland, round 2 : 2/9 hits, 1.83 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Scotland to 111 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
1 artillery, 1 bomber, 2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 4.00
British : 0.67
Russians : -0.33
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 7 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 aaGun and 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Vyborg : 1 flag
Eastern Poland : 9 mech_infantrys
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 16 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 51 / 61
Russians : 25 / 33
Japanese : 60 / 70
Americans : 55 / 80
Chinese : 3 / 4
British : 31 / 39
UK_Pacific : 6 / 9
Italians : 17 / 22
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 159 times
2 was rolled 183 times
3 was rolled 180 times
4 was rolled 162 times
5 was rolled 163 times
6 was rolled 169 times
Average roll : 3.486
Median : 3.000
Variance : 0.494
Standard Deviation : 0.703
Total rolls : 1016
Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.588
Median : 4.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 34
Germans Combat
1 was rolled 25 times
2 was rolled 45 times
3 was rolled 32 times
4 was rolled 33 times
5 was rolled 36 times
6 was rolled 36 times
Average roll : 3.570
Median : 4.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 207
British Combat
1 was rolled 20 times
2 was rolled 10 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.255
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 94
Italians Combat
1 was rolled 24 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.400
Median : 3.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 110
Americans Combat
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 18 times
4 was rolled 24 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.296
Median : 3.000
Variance : 1.663
Standard Deviation : 1.290
Total rolls : 98
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 29 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 31 times
5 was rolled 32 times
6 was rolled 36 times
Average roll : 3.517
Median : 3.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 205
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.573
Median : 3.000
Variance : 1.747
Standard Deviation : 1.322
Total rolls : 96
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 22 times
5 was rolled 23 times
6 was rolled 17 times
Average roll : 3.584
Median : 4.000
Variance : 0.382
Standard Deviation : 0.618
Total rolls : 113
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Tambov to Rostov
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Tambov to Rostov
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Bryansk to Belarus
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 2.00 expected hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters and 3 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
3 infantry moved from Samara to Tambov
2 aaGuns and 9 infantry moved from Buryatia to Amur
8 infantry moved from Russia to Bryansk
3 infantry moved from Novosibirsk to Vologda
2 armour and 3 mech_infantrys moved from Archangel to Vologda
2 armour moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : 1.17
Russians : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Malaya to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Jehol to Anhwe
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to French Indo China
2 bombers moved from French Indo China to 42 Sea Zone
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour, 2 artilleries, 4 carriers, 3 fighters, 6 infantry, 5 tactical_bombers and 5 transports moved from 36 Sea Zone to 55 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from 55 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports in 55 Sea Zone, round 2 : 8/13 hits, 7.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Territory
Battle in 42 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Northern Territory from ANZAC, taking 42 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
2 bombers moved from 42 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
3 infantry placed in Shantung
3 mech_infantrys placed in French Indo China
1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Japanese collect 58 PUs (5 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Americans : -0.67
Chinese : -0.33
Japanese : 2.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 armour and 1 mech_infantry
Yunnan : 1 flag, 1 fighter, 4 infantry and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun and 1 infantry
Shan State : 1 flag, 1 artillery and 14 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag, 1 armour, 3 artilleries and 7 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 3 destroyers
25 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 4 transports
55 Sea Zone : 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 6 transports
Production/PUs Summary :
Germans : 49 / 61
Russians : 28 / 36
Japanese : 63 / 63
Americans : 55 / 80
Chinese : 2 / 4
British : 31 / 39
UK_Pacific : 5 / 9
Italians : 16 / 22
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 166 times
2 was rolled 186 times
3 was rolled 189 times
4 was rolled 169 times
5 was rolled 162 times
6 was rolled 168 times
Average roll : 3.461
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 1040
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Germans Combat
1 was rolled 26 times
2 was rolled 45 times
3 was rolled 33 times
4 was rolled 33 times
5 was rolled 36 times
6 was rolled 38 times
Average roll : 3.578
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 211
British Combat
1 was rolled 20 times
2 was rolled 10 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.255
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 94
Italians Combat
1 was rolled 24 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.375
Median : 3.000
Variance : 0.336
Standard Deviation : 0.580
Total rolls : 112
Americans Combat
1 was rolled 14 times
2 was rolled 22 times
3 was rolled 19 times
4 was rolled 25 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.304
Median : 3.000
Variance : 1.743
Standard Deviation : 1.320
Total rolls : 102
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 34 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 36 times
5 was rolled 33 times
6 was rolled 38 times
Average roll : 3.463
Median : 3.000
Variance : 0.420
Standard Deviation : 0.648
Total rolls : 227
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.598
Median : 3.000
Variance : 1.863
Standard Deviation : 1.365
Total rolls : 97
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 23 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 24 times
5 was rolled 24 times
6 was rolled 18 times
Average roll : 3.496
Median : 4.000
Variance : 0.394
Standard Deviation : 0.628
Total rolls : 125
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from India to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from India to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to New South Wales
1 bomber moved from Queensland to Hawaiian Islands
1 marine moved from Queensland to New South Wales
2 bombers moved from 42 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
2 bombers, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Sikang to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 fighter moved from Iceland to Scotland
2 fighters moved from United Kingdom to Scotland
7 infantry moved from United Kingdom to Scotland
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 armour, 1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma
1 armour and 1 mech_infantry moved from West India to Burma
1 bomber moved from India to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from India to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to New South Wales
1 bomber moved from Queensland to Hawaiian Islands
1 marine moved from Queensland to New South Wales
2 bombers moved from 42 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
2 bombers, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 26 PUs;
British buy 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Iceland to Scotland
2 fighters moved from United Kingdom to Scotland
7 infantry moved from United Kingdom to Scotland
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 armour, 1 artillery, 20 infantry and 7 mech_infantrys moved from India to Burma
1 armour and 1 mech_infantry moved from West India to Burma
1 bomber moved from India to Malaya
Combat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Scotland
British attack with 3 fighters and 7 infantry
Germans defend with 1 airfield and 7 infantry
British roll dice for 3 fighters and 7 infantry in Scotland, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 7 infantry in Scotland, round 2 : 0/7 hits, 2.33 expected hits
2 infantry owned by the Germans lost in Scotland
British roll dice for 3 fighters and 7 infantry in Scotland, round 3 : 3/10 hits, 2.67 expected hits
Germans roll dice for 5 infantry in Scotland, round 3 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Germans lost in Scotland
British roll dice for 3 fighters and 7 infantry in Scotland, round 4 : 5/10 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 fighters and 7 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 7 infantry
Battle in Burma
British attack with 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 20 infantry and 8 mech_infantrys in Burma, round 2 : 5/32 hits, 6.67 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 armour, 1 artillery, 19 infantry and 8 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 artillery and 2 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Persia to West India
4 infantry moved from Eastern Persia to 80 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Scotland to United Kingdom
1 cruiser and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Persia to India
Place Units - British
1 destroyer placed in 106 Sea Zone
2 artilleries and 1 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -4.67
British : 0.33
Americans : -0.83
AA fire in Malaya : : 0.83
Chinese : 0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 bombers and 3 mech_infantrys
Russians defend with 4 infantry
Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Rostov
Italians roll dice for 2 bombers and 3 mech_infantrys in Rostov, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Italians
2 bombers moved from Rostov to Western Ukraine
3 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
3 infantry placed in Ukraine
Italians undo move 1.
2 armour placed in Ukraine
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4
Italians collect 11 PUs (7 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : -2.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
Rostov : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 2 armour and 1 factory_minor
Western Ukraine : 1 flag, 2 bombers
93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 61
Russians : 26 / 36
Japanese : 61 / 63
Americans : 55 / 80
Chinese : 3 / 4
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 18 / 17
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 213 times
2 was rolled 219 times
3 was rolled 263 times
4 was rolled 207 times
5 was rolled 193 times
6 was rolled 201 times
Average roll : 3.425
Median : 3.000
Variance : 2.364
Standard Deviation : 1.538
Total rolls : 1296
Null / Other
1 was rolled 31 times
2 was rolled 21 times
3 was rolled 43 times
4 was rolled 26 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.256
Median : 3.000
Variance : 2.650
Standard Deviation : 1.628
Total rolls : 160
Germans Combat
1 was rolled 26 times
2 was rolled 45 times
3 was rolled 40 times
4 was rolled 36 times
5 was rolled 38 times
6 was rolled 40 times
Average roll : 3.600
Median : 4.000
Variance : 0.908
Standard Deviation : 0.953
Total rolls : 225
British Combat
1 was rolled 31 times
2 was rolled 21 times
3 was rolled 43 times
4 was rolled 26 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.256
Median : 3.000
Variance : 2.650
Standard Deviation : 1.628
Total rolls : 160
Italians Combat
1 was rolled 26 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 18 times
Average roll : 3.328
Median : 3.000
Variance : 0.358
Standard Deviation : 0.598
Total rolls : 122
Americans Combat
1 was rolled 16 times
2 was rolled 21 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.321
Median : 3.000
Variance : 1.384
Standard Deviation : 1.176
Total rolls : 106
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 36 times
2 was rolled 44 times
3 was rolled 43 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 38 times
Average roll : 3.437
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 231
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.570
Median : 3.000
Variance : 1.872
Standard Deviation : 1.368
Total rolls : 100
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 23 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.534
Median : 4.000
Variance : 0.422
Standard Deviation : 0.649
Total rolls : 131
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales
1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 3 artilleries, 3 fighters, 3 infantry and 1 marine moved from Queensland to New South Wales
1 cruiser and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Western Ukraine to Rostov
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 submarine and 4 transports moved from 111 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
Combat - Germans
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
9 mech_infantrys moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 bomber placed in Western Germany
1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 aaGun, 1 factory_major and 5 mech_infantrys
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 7 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 18 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 4 transports
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 56
Russians : 24 / 36
Japanese : 57 / 63
Americans : 55 / 80
Chinese : 3 / 4
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 18 / 17
ANZAC : 13 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 215 times
2 was rolled 222 times
3 was rolled 259 times
4 was rolled 205 times
5 was rolled 196 times
6 was rolled 203 times
Average roll : 3.426
Median : 3.000
Variance : 1.981
Standard Deviation : 1.407
Total rolls : 1300
Null / Other
1 was rolled 31 times
2 was rolled 22 times
3 was rolled 41 times
4 was rolled 25 times
5 was rolled 20 times
6 was rolled 21 times
Average roll : 3.275
Median : 3.000
Variance : 2.046
Standard Deviation : 1.430
Total rolls : 160
Germans Combat
1 was rolled 27 times
2 was rolled 46 times
3 was rolled 40 times
4 was rolled 36 times
5 was rolled 39 times
6 was rolled 40 times
Average roll : 3.588
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 228
British Combat
1 was rolled 31 times
2 was rolled 22 times
3 was rolled 41 times
4 was rolled 25 times
5 was rolled 20 times
6 was rolled 21 times
Average roll : 3.275
Median : 3.000
Variance : 2.046
Standard Deviation : 1.430
Total rolls : 160
Italians Combat
1 was rolled 26 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 18 times
Average roll : 3.328
Median : 3.000
Variance : 0.358
Standard Deviation : 0.598
Total rolls : 122
Americans Combat
1 was rolled 16 times
2 was rolled 21 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.321
Median : 3.000
Variance : 1.384
Standard Deviation : 1.176
Total rolls : 106
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 36 times
2 was rolled 44 times
3 was rolled 43 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 38 times
Average roll : 3.437
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 231
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.714
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.570
Median : 3.000
Variance : 1.872
Standard Deviation : 1.368
Total rolls : 100
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 24 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 26 times
6 was rolled 19 times
Average roll : 3.515
Median : 4.000
Variance : 0.443
Standard Deviation : 0.665
Total rolls : 132
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel
2 mech_infantrys moved from Bryansk to Archangel
3 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
7 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel
2 mech_infantrys moved from Bryansk to Archangel
3 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
7 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour, 3 infantry and 3 mech_infantrys moved from Vologda to Archangel
2 mech_infantrys moved from Bryansk to Archangel
3 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
3 infantry moved from Tambov to Rostov
7 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 12 infantry and 1 tactical_bomber
Germans defend with 7 mech_infantrys; Italians defend with 3 mech_infantrys
Russians roll dice for 2 fighters, 12 infantry and 1 tactical_bomber in Rostov, round 2 : 3/15 hits, 3.67 expected hits
Italians roll dice for 10 mech_infantrys in Rostov, round 2 : 2/10 hits, 3.33 expected hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Rostov
Russians roll dice for 2 fighters, 10 infantry and 1 tactical_bomber in Rostov, round 3 : 2/13 hits, 3.33 expected hits
Italians roll dice for 7 mech_infantrys in Rostov, round 3 : 4/7 hits, 2.33 expected hits
4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Rostov, round 4 : 4/9 hits, 2.67 expected hits
Italians roll dice for 5 mech_infantrys in Rostov, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 5 : 2/7 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 8 infantry
Casualties for Italians: 3 mech_infantrys
Casualties for Germans: 7 mech_infantrys
Battle in Belarus
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 4 armour, 3 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 3 infantry and 5 mech_infantrys in Archangel, round 2 : 4/12 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
10 infantry moved from Russia to Bryansk
2 aaGuns and 7 infantry moved from Amur to Korea
Place Units - Russians
3 infantry placed in Volgograd
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 30 PUs (1 lost to blockades); end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 armour and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
3 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shan State to Yunnan
1 artillery and 12 infantry moved from Shan State to French Indo China
2 infantry moved from Shantung to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 infantry moved from Northern Territory to 55 Sea Zone
1 armour and 2 artilleries moved from Northern Territory to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Caroline Islands
3 fighters moved from 55 Sea Zone to Caroline Islands
1 tactical_bomber moved from 55 Sea Zone to Caroline Islands
1 armour, 2 artilleries, 2 battleships, 5 carriers, 5 infantry and 5 transports moved from 55 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Alaska
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking Alaska from Americans, taking 54 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Caroline Islands
Japanese attack with 2 armour, 2 artilleries, 3 fighters, 9 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships in Caroline Islands, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 9 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 5/19 hits, 7.00 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 armour, 2 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
2 bombers moved from Java to Borneo
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 aaGun moved from Anhwe to Chahar
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Malaya
3 armour placed in French Indo China
3 mech_infantrys placed in Shantung
1 infantry and 1 mech_infantry placed in Malaya
2 mech_infantrys placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.83
Japanese : -1.50
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 2 armour, 2 artilleries, 1 harbour and 8 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Jehol : 1 flag, 2 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 aaGun
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Borneo : 1 flag, 2 bombers
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Northern Territory : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Alaska : 1 flag, 1 infantry
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry, 3 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 7 transports
37 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 transport
38 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 47 / 56
Russians : 29 / 38
Japanese : 62 / 67
Americans : 53 / 80
Chinese : 5 / 4
British : 33 / 39
UK_Pacific : 6 / 9
Italians : 16 / 17
ANZAC : 7 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 211 times
2 was rolled 228 times
3 was rolled 243 times
4 was rolled 202 times
5 was rolled 206 times
6 was rolled 213 times
Average roll : 3.463
Median : 3.000
Variance : 0.918
Standard Deviation : 0.958
Total rolls : 1303
Null / Other
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.514
Median : 4.000
Variance : 0.495
Standard Deviation : 0.704
Total rolls : 35
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 40 times
4 was rolled 37 times
5 was rolled 40 times
6 was rolled 41 times
Average roll : 3.599
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 232
British Combat
1 was rolled 30 times
2 was rolled 21 times
3 was rolled 41 times
4 was rolled 25 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.269
Median : 3.000
Variance : 2.271
Standard Deviation : 1.507
Total rolls : 156
Italians Combat
1 was rolled 28 times
2 was rolled 25 times
3 was rolled 23 times
4 was rolled 23 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.386
Median : 3.000
Variance : 0.159
Standard Deviation : 0.398
Total rolls : 145
Americans Combat
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 21 times
4 was rolled 26 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.291
Median : 3.000
Variance : 1.554
Standard Deviation : 1.246
Total rolls : 110
Neutral_Axis Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 50 times
3 was rolled 46 times
4 was rolled 40 times
5 was rolled 43 times
6 was rolled 44 times
Average roll : 3.477
Median : 3.000
Variance : 0.251
Standard Deviation : 0.501
Total rolls : 264
French Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.323
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 31
ANZAC Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 3.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Chinese Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 23 times
Average roll : 3.570
Median : 3.000
Variance : 1.872
Standard Deviation : 1.368
Total rolls : 100
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Russians Combat
1 was rolled 37 times
2 was rolled 25 times
3 was rolled 36 times
4 was rolled 33 times
5 was rolled 35 times
6 was rolled 31 times
Average roll : 3.492
Median : 4.000
Variance : 0.494
Standard Deviation : 0.703
Total rolls : 197
@wizmark small heads up
I had one NCM edit, i only needed 7 TT from sz 55, and sz 6 to get troops to sz 33 in caroline islands. I edited it to Philippines. Thanks