Sorry forgot to move the Germans in Africa.AH-Secret-Strat-G1-edited.tsvg
WAW - Whack (Allies, -VS- dawg Axis)
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US ROUND 3
I’m continuing my BB/CC/DD build via Hawaii, and have a stream of 2 TTs with 4 inf/elite/marines. I want to maintain pressure on the Japanese navy by pushing forward. I’m supporting the UK DD/TT, and I think you don’t have any chance of destroying them.
One would of caution would be to make sure Japan ALWAYS has the ability to transport a land unit for an amphibious assault, otherwise you won’t have the option to retake any island you lose. I’ve made this mistake plenty of times myself. If Japan has no ability to retake anything, it allows the US to take more islands quicker, as they don’t need to be concerned about having enough for defense on Japan’s turn.
I also expanded into South America in a big way. It’ll probably start turning towards Italy soon, as Anzac and the Dutch appear strong.
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@Whackamatt said in WAW - Whack (Allies, -VS- dawg Axis):
Sorry for missing a few!
i figured that after a few rounds it becomes my problem.
i do think i payed to much attention to what you were saying. (dont get me wrong its great info.) but i based my strategies on what you were saying you might do but did other things. i have to pay attention to what wont help me when i purchase. (like the factory in japan.) it will free some money up for me. the hardest thing is japan stopping america. i no i messed up on the dutch factory. i went for cash instead of focusing on the factory.
We’ll see but, i feel you have this game already.
hopefully i can last a couple more turns. -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Denmark to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Denmark to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from Danzig to East Prussia 1 Artillery and 1 Infantry moved from Brest to Lithuania 1 Artillery and 1 Infantry moved from Brest to Minsk 1 ArmoredCar moved from Warsaw to East Prussia 5 Artillerys, 1 Elite, 3 Fighters, 17 Infantrys and 7 Tanks moved from Vinnytsia to Donetsk 1 Bomber moved from Danzig to Donetsk 1 Infantry moved from Aquitaine to Brittany Germans take Brittany from French 2 Tanks moved from Orleanais to Picardy 4 Infantrys moved from Rhine to Belgium 1 Infantry moved from Lorraine to Picardy 1 Infantry moved from Lorraine to Belgium 1 Mech.Inf moved from Paris to Lorraine 1 Mech.Inf moved from Lorraine to Belgium 1 Tank moved from Aquitaine to Normandy Germans take Normandy from French 10 Tanks moved from Paris to Lorraine 1 Tank moved from N.Tunisia to Tripoli 2 Tanks moved from French Equatorial Africa to Kufra 3 Infantrys moved from Bavaria to Rhine 1 Stuka moved from Lorraine to Belgium 1 Artillery and 4 Infantrys moved from Hamburg to Netherlands 1 Stuka moved from Lorraine to Netherlands 1 Infantry moved from Brest to Lithuania 1 Infantry moved from Brest to Minsk 2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Oulu 1 Artillery moved from Pomerania to Danzig Purchase Units - Germans Germans buy 2 Artillerys, 3 HeavyTanks, 32 Infantrys, 7 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 1 Infantry and 2 Tanks French defend with 1 Bunker Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 3 : 0/3 hits, 1.17 expected hits French roll dice for 1 Bunker in Picardy, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 4 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 1 Bunker in Picardy, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 5 : 0/3 hits, 1.17 expected hits French roll dice for 1 Bunker in Picardy, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Picardy Germans roll dice for 2 Tanks in Picardy, round 6 : 0/2 hits, 1.00 expected hits French roll dice for 1 Bunker in Picardy, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Picardy Germans roll dice for 1 Tank in Picardy, round 7 : 1/1 hits, 0.50 expected hits French roll dice for 1 Bunker in Picardy, round 7 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in Picardy Germans win, taking Picardy from French with 1 Tank remaining. Battle score for attacker is -1 Casualties for Germans: 1 Infantry and 1 Tank Casualties for French: 1 Bunker Battle in Lithuania Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Oulu Germans attack with 2 Artillerys and 2 Infantrys Russians defend with 2 Infantrys and 1 Tank Germans roll dice for 1 Battleship in Oulu, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Oulu, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 2/3 hits, 1.17 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Oulu Germans roll dice for 2 Artillerys in Oulu, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry and 1 Tank in Oulu, round 3 : 2/2 hits, 0.83 expected hits 2 Artillerys owned by the Germans lost in Oulu Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -10 Casualties for Germans: 2 Artillerys and 2 Infantrys Casualties for Russians: 1 Infantry Battle in East Prussia Germans attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Infantrys in East Prussia, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Donetsk Germans attack with 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 17 Infantrys and 7 Tanks Russians defend with 1 AAGun, 2 Artillerys, 15 Infantrys and 3 Tanks AA fire in Donetsk : 0/4 hits, 0.67 expected hits Germans roll dice for 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 17 Infantrys and 7 Tanks in Donetsk, round 2 : 11/34 hits, 10.83 expected hits Russians roll dice for 2 Artillerys, 15 Infantrys and 3 Tanks in Donetsk, round 2 : 9/20 hits, 7.17 expected hits 11 Infantrys owned by the Russians and 9 Infantrys owned by the Germans lost in Donetsk Germans roll dice for 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 8 Infantrys and 7 Tanks in Donetsk, round 3 : 12/25 hits, 9.33 expected hits Russians roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Donetsk, round 3 : 4/9 hits, 3.50 expected hits 4 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 4 Infantrys owned by the Germans and 3 Tanks owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 4 Infantrys and 7 Tanks remaining. Battle score for attacker is 27 Casualties for Germans: 13 Infantrys Casualties for Russians: 2 Artillerys, 15 Infantrys and 3 Tanks Battle in Belgium Germans attack with 5 Infantrys, 1 Mech.Inf and 1 Stuka Neutral defend with 3 Infantrys Germans roll dice for 5 Infantrys, 1 Mech.Inf and 1 Stuka in Belgium, round 2 : 2/7 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium Germans roll dice for 4 Infantrys, 1 Mech.Inf and 1 Stuka in Belgium, round 3 : 1/6 hits, 1.83 expected hits Neutral roll dice for 1 Infantry in Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 3 Infantrys, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Minsk Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Netherlands Germans attack with 1 Artillery, 4 Infantrys and 1 Stuka Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 4 Infantrys and 1 Stuka in Netherlands, round 2 : 2/6 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Neutral lost in Netherlands Germans roll dice for 1 Artillery, 4 Infantrys and 1 Stuka in Netherlands, round 3 : 2/6 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 1 Artillery, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 10 Casualties for Neutral: 1 Artillery and 3 Infantrys Non Combat Move - Germans 1 Stuka moved from Belgium to Hamburg 1 Stuka moved from Netherlands to Hamburg 13 Infantrys moved from Berlin to Brandenburg 5 Infantrys moved from Bohemia to Krakow 3 Infantrys moved from Krakow to Vinnytsia 1 ArmoredCar moved from Warsaw to Vinnytsia 1 Bomber and 3 Fighters moved from Donetsk to Vinnytsia 2 Tanks moved from Warsaw to Vinnytsia Place Units - Germans 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 15 Infantrys placed in Berlin 2 Artillerys, 2 Infantrys and 2 Mech.Infs placed in Hamburg 5 Mech.Infs placed in Bohemia 3 HeavyTanks and 1 Tank placed in Warsaw Turn Complete - Germans Germans collect 112 PUs; end with 112 PUsCombat Hit Differential Summary :
Germans : -1.83 Neutral : -1.33 French : -1.00 Russians : 3.33 AA fire in Donetsk : : -0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 5 Tanks moved from Stalingrad to Donetsk 3 Artillerys, 1 Elite and 8 Infantrys moved from Rostov to Donetsk 1 Elite moved from Georgia to 54 Sea Zone 1 Elite moved from 54 Sea Zone to Donetsk 1 ArmoredCar and 1 Tank moved from Georgia to Donetsk 2 Tanks moved from Tula to Donetsk 1 Artillery and 3 Infantrys moved from Kursk to Kiev 5 Infantrys moved from Yaroslavl to Smolensk 5 Infantrys moved from Tula to Kursk 1 Infantry moved from Penza to Rostov 10 Infantrys moved from Moscow to Tula 3 Infantrys and 3 Tanks moved from Kotka to Tampere 1 Infantry and 1 Tank moved from Oulu to Tampere 1 Fighter moved from Leningrad to Tampere 2 Infantrys moved from Vyborg to Kotka 3 Infantrys moved from Murmansk to N.Karelia 4 Infantrys moved from S.Karelia to Vyborg 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Infantry moved from Vologda to S.Karelia 1 Artillery and 1 Elite moved from Leningrad to Vyborg 1 Artillery and 1 Infantry moved from Gobi Altai to Ningsia 2 Infantrys moved from Khobdo to Gobi Altai 1 Tank moved from Ningsia to Chahar 4 Infantrys moved from Evenkia to Olyokminsk 1 ArmoredCar moved from Sibirsky to Olyokminsk 1 Artillery, 1 Elite and 1 Infantry moved from Sibirsky to Evenkia 2 Artillerys, 1 Bomber, 2 Fighters, 11 Infantrys, 2 Mot.Infs and 2 Tanks moved from N.Buryat Mongolia to Olyokminsk 1 Mot.Inf moved from Sibirsky to Olyokminsk Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 22 Infantrys and 8 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Donetsk Russians attack with 1 ArmoredCar, 3 Artillerys, 2 Elites, 8 Infantrys and 8 Tanks Germans defend with 1 AAGun, 5 Artillerys, 1 Elite, 4 Infantrys and 7 Tanks Russians roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 8 Infantrys and 8 Tanks in Donetsk, round 2 : 9/22 hits, 7.83 expected hits Germans roll dice for 5 Artillerys, 1 Elite, 4 Infantrys and 7 Tanks in Donetsk, round 2 : 6/17 hits, 6.83 expected hits 6 Infantrys owned by the Russians, 1 Elite owned by the Germans, 4 Artillerys owned by the Germans and 4 Infantrys owned by the Germans lost in Donetsk Russians roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 2 Infantrys and 8 Tanks in Donetsk, round 3 : 7/16 hits, 6.83 expected hits Germans roll dice for 1 Artillery and 7 Tanks in Donetsk, round 3 : 7/8 hits, 3.83 expected hits 1 Elite owned by the Russians, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians, 3 Artillerys owned by the Russians, 1 Artillery owned by the Germans and 6 Tanks owned by the Germans lost in Donetsk Russians roll dice for 1 Elite and 8 Tanks in Donetsk, round 4 : 4/9 hits, 4.33 expected hits Germans roll dice for 1 Tank in Donetsk, round 4 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Russians and 1 Tank owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 8 Tanks remaining. Battle score for attacker is 28 Casualties for Russians: 1 ArmoredCar, 3 Artillerys, 2 Elites and 8 Infantrys Casualties for Germans: 5 Artillerys, 1 Elite, 4 Infantrys and 7 Tanks Battle in Tampere Russians attack with 1 Fighter, 4 Infantrys and 4 Tanks Finns defend with 1 Elite and 9 Infantrys Russians roll dice for 1 Fighter, 4 Infantrys and 4 Tanks in Tampere, round 2 : 1/9 hits, 3.00 expected hits Finns roll dice for 1 Elite and 9 Infantrys in Tampere, round 2 : 4/10 hits, 3.33 expected hits 1 Infantry owned by the Finns and 4 Infantrys owned by the Russians lost in Tampere Russians roll dice for 1 Fighter and 4 Tanks in Tampere, round 3 : 3/5 hits, 2.33 expected hits Finns roll dice for 1 Elite and 8 Infantrys in Tampere, round 3 : 2/9 hits, 3.00 expected hits 3 Infantrys owned by the Finns, 1 Fighter owned by the Russians and 1 Tank owned by the Russians lost in Tampere Russians roll dice for 3 Tanks in Tampere, round 4 : 1/3 hits, 1.50 expected hits Finns roll dice for 1 Elite and 5 Infantrys in Tampere, round 4 : 1/6 hits, 2.00 expected hits 1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Tampere Russians roll dice for 2 Tanks in Tampere, round 5 : 0/2 hits, 1.00 expected hits Finns roll dice for 1 Elite and 4 Infantrys in Tampere, round 5 : 3/5 hits, 1.67 expected hits 2 Tanks owned by the Russians lost in Tampere Finns win with 1 Elite and 4 Infantrys remaining. Battle score for attacker is -26 Casualties for Russians: 1 Fighter, 4 Infantrys and 4 Tanks Casualties for Finns: 5 Infantrys Battle in Kiev Russians attack with 1 Artillery and 3 Infantrys Romanians defend with 1 Infantry Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/4 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 3 : 1/4 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Battle in Chahar Russians attack with 1 Tank Hisaichi defend with 1 Infantry Russians roll dice for 1 Tank in Chahar, round 2 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Russians win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 AAGun moved from N.Buryat Mongolia to Olyokminsk 1 AAGun moved from Tula to Kursk 1 AAGun moved from Penza to Tula 1 AAGun moved from S.Karelia to Vyborg Place Units - Russians 10 Infantrys placed in Moscow 1 Artillery, 1 Elite and 1 Tank placed in Georgia 5 Tanks placed in Stalingrad 2 Tanks placed in Tula 1 Artillery and 1 Elite placed in Rostov 4 Infantrys placed in Arkhangelsk 6 Infantrys placed in Sibirsky 2 ArmoredCars and 2 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : 2.83 Romanians : -0.67 Hisaichi : -0.33 Finns : -0.00 Russians : -2.33 -
@Whackamatt said in WAW - Whack (Allies, -VS- dawg Axis):
Sorry for missing a few!
i figured that after a few rounds it becomes my problem.
i do think i payed to much attention to what you were saying. (dont get me wrong its great info.) but i based my strategies on what you were saying you might do but did other things. i have to pay attention to what wont help me when i purchase. (like the factory in japan.) it will free some money up for me. the hardest thing is japan stopping america. i no i messed up on the dutch factory. i went for cash instead of focusing on the factory.
We’ll see but, i feel you have this game already.
hopefully i can last a couple more turns. -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 ArmoredCar moved from E.Morocco to Mauritania Italians take W.Morocco from French Italians take Mauritania from French 2 Artillerys, 2 Infantrys and 1 Tank moved from E.Morocco to 41 Sea Zone 1 Infantry moved from N.Algeria to 41 Sea Zone 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 3 Infantrys, 1 Tank and 3 Transports moved from 41 Sea Zone to 31 Sea Zone 2 Artillerys, 3 Infantrys and 1 Tank moved from 31 Sea Zone to Rio de Oro 1 Adv.Fighter moved from 31 Sea Zone to Rio de Oro 1 Tank moved from Tuscany to 46 Sea Zone 1 Elite moved from Rome to 46 Sea Zone 1 ArmoredCar and 5 Infantrys moved from Campania to 48 Sea Zone 1 ArmoredCar, 1 Destroyer, 5 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone 1 ArmoredCar moved from 51 Sea Zone to Crete 4 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Infantry moved from 51 Sea Zone to Crete 1 Elite, 1 Tank and 1 Transport moved from 46 Sea Zone to 51 Sea Zone 1 Tank moved from 51 Sea Zone to Mersa Matruh 1 Elite moved from 51 Sea Zone to Mersa Matruh 2 Artillerys, 3 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh 4 Mech.Infs moved from El Agheila to Mersa Matruh 1 Fighter moved from Tripoli to Mersa Matruh 1 Fighter moved from Tripoli to Mersa Matruh 2 ArmoredCars moved from Tunis to Tripoli 2 Infantrys moved from Tunis to S.Tunisia 2 Artillerys and 4 Infantrys moved from Rome to Campania 2 Infantrys moved from N.Algeria to E.Morocco 1 Destroyer moved from 46 Sea Zone to 51 Sea Zone Purchase Units - Italians Italians buy 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in Crete Italians attack with 1 ArmoredCar and 1 Infantry Neutral defend with 1 AAGun and 1 Artillery Italians roll dice for 1 Battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar and 1 Infantry in Crete, round 2 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 ArmoredCar and 1 Infantry in Crete, round 3 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Crete Italians loses 0 PUs for violating Cretes neutrality. Italians win, taking Crete from Neutral with 1 ArmoredCar remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Casualties for Neutral: 1 Artillery Battle in Rio de Oro Italians attack with 1 Adv.Fighter, 2 Artillerys, 3 Infantrys and 1 Tank Neutral defend with 3 Infantrys Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Infantrys and 1 Tank in Rio de Oro, round 2 : 3/7 hits, 2.50 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Rio de Oro Italians loses 0 PUs for violating Rio de Oros neutrality. Italians win, taking Rio de Oro from Neutral with 1 Adv.Fighter, 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Non Combat Move - Italians 1 Adv.Fighter moved from Rio de Oro to 31 Sea Zone Place Units - Italians 3 HeavyTanks placed in Hun 3 Mech.Infs placed in Tunis 2 ArmoredCars placed in E.Morocco 1 Infantry placed in Tunis 2 Infantrys placed in E.Morocco 3 Infantrys placed in Rome Turn Complete - Italians Italians collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Neutral : -0.67 Italians : -0.17 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from French Sudan to French Equatorial Africa French take French Equatorial Africa from Germans 2 Infantrys moved from South Central USA to E.Mexico 1 Artillery and 1 Infantry moved from E.Mexico to Central America 1 Transport moved from 38 Sea Zone to 39 Sea Zone Purchase Units - French French buy 1 Adv.Fighter, 1 Bunker and 1 Tank; Remaining resources: 4 PUs; Combat - French Non Combat Move - French Place Units - French 1 Adv.Fighter, 1 Bunker and 1 Tank placed in Syria Turn Complete - French French collect 14 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Artillery and 2 Infantrys moved from Khabarovsk to Ayan 2 Artillerys moved from Malaya to 110 Sea Zone 2 Transports moved from 110 Sea Zone to 107 Sea Zone 2 Fighters moved from Malaya to West Borneo 1 T.Boat moved from 112 Sea Zone to 107 Sea Zone 2 Fighters moved from 107 Sea Zone to West Borneo Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 B.Carrier, 1 Fighter, 2 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Non Combat Move - Yamamoto Place Units - Yamamoto 2 Artillerys and 2 Infantrys placed in Davao 2 Adv.Fighters, 1 B.Carrier, 1 Fighter, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 4 ArmoredCars moved from Lanchow to Hupeh 1 Tank moved from Shensi to Shansi 1 Infantry moved from Suiyuan to Shansi 2 Mech.Infs moved from Shensi to Kweichow 2 Mech.Infs moved from Kweichow to Hunan 1 Artillery and 2 Infantrys moved from Yunnan to N.French Indochina 6 ArmoredCars moved from Hsining to Ningsia 4 ArmoredCars moved from Gobi Altai to Suiyuan 1 Tank moved from Shensi to Chahar 2 Elites and 2 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 6 ArmoredCars, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 2 Mech.Infs Hisaichi defend with 1 Artillery Chinese roll dice for 2 Mech.Infs in Hunan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Mech.Infs in Hunan, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Hunan Chinese roll dice for 1 Mech.Inf in Hunan, round 4 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Artillery Battle in Shansi Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.French Indochina Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.French Indochina Chinese win, taking N.French Indochina from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Hupeh Chinese attack with 4 ArmoredCars Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 4 ArmoredCars in Hupeh, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Hupeh Chinese roll dice for 4 ArmoredCars in Hupeh, round 3 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 4 ArmoredCars remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 AAGun moved from Lanchow to Szechwan 1 AAGun moved from Ningsia to Suiyuan 2 Infantrys moved from Ningsia to Suiyuan Place Units - Chinese 5 ArmoredCars and 1 Mech.Inf placed in Hsining 1 ArmoredCar and 2 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Hisaichi : -0.67 Chinese : 0.17 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 2 ArmoredCars moved from Hong Kong to Hunan 1 ArmoredCar moved from Hong Kong to Hunan 2 Fighters moved from Anhwei to N.French Indochina 3 Infantrys moved from Hong Kong to 92 Sea Zone 3 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Infantry moved from Shantung to Anhwei 1 Infantry moved from Peking to Chahar 1 ArmoredCar and 1 Artillery moved from Peking to Chahar 2 Elites and 2 Infantrys moved from Shantung to Shansi 1 Infantry moved from Ayan to Yakutsk Hisaichi take Yakutsk from Russians 2 Infantrys moved from Chita to N.Buryat Mongolia 1 Artillery and 1 Infantry moved from Ayan to Okhotsk 2 Fighters moved from Chita to N.Buryat Mongolia 2 Tanks moved from Heilungchiang to Chita 1 Mech.Inf moved from Chita to Peking 1 Mech.Inf moved from Peking to Chahar 1 Submarine moved from 85 Sea Zone to 87 Sea Zone 1 Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Submarine moved from 86 Sea Zone to 102 Sea Zone 1 Destroyer moved from 84 Sea Zone to 86 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 9 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Okhotsk Hisaichi attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Okhotsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Okhotsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk Hisaichi roll dice for 1 Artillery in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Okhotsk Russians win with no units remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Russians: 1 Infantry Battle in N.French Indochina Hisaichi attack with 2 Fighters and 3 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 2 Fighters and 3 Infantrys in N.French Indochina, round 2 : 2/5 hits, 1.17 expected hits French roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in N.Buryat Mongolia Hisaichi attack with 2 Fighters and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Chahar Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Inf Chinese defend with 1 Tank; Russians defend with 1 Tank Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Mech.Inf in Chahar, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Chahar, round 3 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Chahar Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Chahar, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Casualties for Russians: 1 Tank Casualties for Chinese: 1 Tank Battle in Hunan Hisaichi attack with 3 ArmoredCars Chinese defend with 1 Mech.Inf Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Shansi Hisaichi attack with 2 Elites and 2 Infantrys Chinese defend with 1 Infantry and 1 Tank Hisaichi roll dice for 2 Elites and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 2 Elites and 1 Infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Shansi, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Hisaichi roll dice for 2 Elites in Shansi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 Elites remaining. Battle score for attacker is 3 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry and 1 Tank Non Combat Move - Hisaichi 2 Fighters moved from N.Buryat Mongolia to Chita 1 Artillery moved from Hulunbuir to Chita 1 Tank moved from Hulunbuir to Chita 1 Tank moved from Hulunbuir to Peking 3 ArmoredCars moved from Changchun to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 2 ArmoredCars moved from 84 Sea Zone to Shanghai 2 Infantrys moved from 84 Sea Zone to Shantung 1 ArmoredCar and 1 Infantry moved from 84 Sea Zone to Shanghai 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 ArmoredCar moved from Changchun to 84 Sea Zone 1 ArmoredCar moved from 84 Sea Zone to Peking 2 Artillerys moved from Malaya to S.Thailand 1 Battleship moved from 105 Sea Zone to 110 Sea Zone 2 Fighters moved from N.French Indochina to 92 Sea Zone 1 Carrier moved from 105 Sea Zone to 92 Sea Zone 1 Bomber moved from Bangkok to Shanghai Place Units - Hisaichi 1 Artillery, 1 Infantry and 1 Tank placed in Peking 1 Artillery and 2 Infantrys placed in Hulunbuir 1 Mech.Inf placed in Changchun 3 ArmoredCars and 3 Tanks placed in Hong Kong Hisaichi undo move 4. 4 Infantrys and 3 Tanks placed in Changchun 4 ArmoredCars and 2 Infantrys placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Hisaichi : -1.00 French : 0.33 Chinese : -0.17 Russians : 0.67 -
@Whackamatt i hope i didn’t offend. i do need to no all i can learn from you. i seem to be able to put a game together every now and then but i for get what i have done in those games to win. i’m not sure if its me winning or you experimenting. i do need to no where i’m screwing up (like the factory for japan). thats great info.
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@dawgoneit said in WAW - Whack (Allies, -VS- dawg Axis):
@Whackamatt i hope i didn’t offend. i do need to no all i can learn from you. i seem to be able to put a game together every now and then but i for get what i have done in those games to win. i’m not sure if its me winning or you experimenting. i do need to no where i’m screwing up (like the factory for japan). thats great info.
What are you talking about offend? My posts will be here forever. lol. Read them whenever you can get to them. :)
I think from here I can point out what I would consider big mistakes as the game goes on. Like not taking the Dutch capital by going for money instead. That’ll bite ya.
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 2 Cruisers moved from 58 Sea Zone to 56 Sea Zone 1 Destroyer, 1 Submarine and 3 Transports moved from 57 Sea Zone to 56 Sea Zone 3 Infantrys moved from Iraq to Syria 3 Tanks moved from Iraq to Lower Egypt 2 Mech.Infs moved from S.Saudi Arabia to Lower Egypt 3 Mech.Infs moved from W.Iran to Lower Egypt 1 Infantry moved from Kordofan to Darfur British take Darfur from Germans 1 Artillery and 1 Infantry moved from Nubia to New Valley 1 Tank moved from Lower Egypt to New Valley 1 Fighter moved from Cairo to New Valley 1 Elite and 9 Infantrys moved from Cairo to Lower Egypt 1 Artillery and 1 Infantry moved from Equatoria to Belgian Congo 1 Infantry and 1 Mech.Inf moved from Kenya to Belgian Congo 1 Mech.Inf moved from Kenya to Nubia 1 Mech.Inf moved from Nubia to Lower Egypt 2 Infantrys moved from Italian East Africa to Nubia 5 Infantrys moved from Bihar to Assam 2 Artillerys moved from Assam to Burma 5 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Bombay to Rajputana 2 Infantrys moved from Madras to Mysore 1 Infantry and 1 Tank moved from Iceland to 10 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 19 Sea Zone 1 Infantry moved from Munster to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 19 Sea Zone 2 Infantrys and 1 Tank moved from 19 Sea Zone to Aquitaine French take Aquitaine from Germans 1 Submarine moved from 18 Sea Zone to 19 Sea Zone 1 Fighter moved from Montreal to Iceland Purchase Units - British British buy 1 Battleship, 5 Destroyers, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Belgian Congo British attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf Neutral defend with 2 Infantrys British roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Belgian Congo, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Neutral: 2 Infantrys Battle in New Valley British attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank Italians defend with 3 Infantrys British roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in New Valley, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 3 Infantrys in New Valley, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Italians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in New Valley British roll dice for 1 Fighter and 1 Tank in New Valley, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 Infantrys in New Valley, round 3 : 2/2 hits, 0.67 expected hits 1 Fighter owned by the British and 1 Tank owned by the British lost in New Valley Italians win with 2 Infantrys remaining. Battle score for attacker is -17 Casualties for British: 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank Casualties for Italians: 1 Infantry Battle in Burma British attack with 2 Artillerys Thai defend with 1 Artillery British roll dice for 2 Artillerys in Burma, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Burma British win, taking Burma from Thai with 2 Artillerys remaining. Battle score for attacker is 4 Casualties for Thai: 1 Artillery Non Combat Move - British 1 AAGun moved from Iraq to N.Saudi Arabia Place Units - British 1 Battleship and 5 Destroyers placed in 56 Sea Zone 2 Tanks placed in N.Saudi Arabia 2 Infantrys placed in S.Saudi Arabia 3 Infantrys placed in W.Iran 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 1 Infantry placed in Bombay Turn Complete - British British collect 106 PUs; end with 106 PUsCombat Hit Differential Summary :
Neutral : 1.00 British : -1.33 Italians : 2.33 Thai : -0.33 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Infantry moved from Nauru to Wake 4 Cruisers moved from 67 Sea Zone to 70 Sea Zone 1 Cruiser moved from 67 Sea Zone to 70 Sea Zone 1 Infantry moved from Tasmania to 70 Sea Zone 4 Infantrys moved from New South Wales to 70 Sea Zone 1 Cruiser moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from West Papua to 113 Sea Zone 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Infantry and 1 Tank moved from West Papua to 113 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from 67 Sea Zone to Java 1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Flores 5 Cruisers and 5 Infantrys moved from 70 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Flores 1 Infantry moved from 67 Sea Zone to Java 1 Infantry moved from 67 Sea Zone to Java 1 Infantry moved from 67 Sea Zone to Flores 1 Infantry moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 1 Destroyer, 2 Elites and 11 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Flores Anzac attack with 3 Infantrys Thai defend with 1 Infantry Anzac roll dice for 2 Cruisers in Flores, round 2 : 0/2 hits, 1.00 expected hits Anzac roll dice for 3 Infantrys in Flores, round 2 : 1/3 hits, 0.50 expected hits Thai roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Flores Anzac win, taking Flores from Thai with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Java Anzac attack with 4 Infantrys and 1 Tank Thai defend with 1 Infantry and 1 Marine Anzac roll dice for 4 Cruisers in Java, round 2 : 1/4 hits, 2.00 expected hits Anzac roll dice for 4 Infantrys and 1 Tank in Java, round 2 : 1/5 hits, 1.17 expected hits Thai roll dice for 1 Infantry and 1 Marine in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Marine owned by the Thai lost in Java Anzac win, taking Java from Thai with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry and 1 Marine Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in 67 Sea Zone 2 Elites placed in Broome 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby 5 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac : -1.67 Thai : 0.00 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks moved from Banjarmasin to West Borneo Purchase Units - Dutch Turning on Edit Mode EDIT: Changing ownership of East And South Borneo from Thai to Dutch EDIT: Removing units owned by British from Banjarmasin: 1 Infantry EDIT: Adding units owned by British to East And South Borneo: 1 Infantry EDIT: Turning off Edit Mode Dutch buy 1 Adv.Fighter, 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Dutch Battle in West Borneo Dutch attack with 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks Yamamoto defend with 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks Dutch roll dice for 3 Adv.Fighters, 1 Fighter, 9 Infantrys and 7 Tanks in West Borneo, round 2 : 6/20 hits, 6.83 expected hits Thai roll dice for 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks in West Borneo, round 2 : 5/15 hits, 6.17 expected hits 1 Elite owned by the Yamamoto, 3 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Dutch lost in West Borneo Dutch roll dice for 3 Adv.Fighters, 1 Fighter, 4 Infantrys and 7 Tanks in West Borneo, round 3 : 5/15 hits, 6.00 expected hits Thai roll dice for 4 Fighters, 2 Marines and 3 Tanks in West Borneo, round 3 : 4/9 hits, 4.17 expected hits 2 Marines owned by the Yamamoto, 3 Tanks owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in West Borneo Dutch roll dice for 3 Adv.Fighters, 1 Fighter and 7 Tanks in West Borneo, round 4 : 8/11 hits, 5.33 expected hits Thai roll dice for 4 Fighters in West Borneo, round 4 : 3/4 hits, 2.00 expected hits 3 Tanks owned by the Dutch and 4 Fighters owned by the Yamamoto lost in West Borneo Dutch win, taking West Borneo from Thai with 3 Adv.Fighters, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 41 Casualties for Dutch: 9 Infantrys and 3 Tanks Casualties for Yamamoto: 3 Artillerys, 1 Elite, 4 Fighters, 2 Infantrys, 2 Marines and 3 Tanks Non Combat Move - Dutch 3 Adv.Fighters and 1 Fighter moved from West Borneo to Banjarmasin Place Units - Dutch 1 Adv.Fighter, 1 Bunker, 2 Infantrys and 1 Tank placed in Banjarmasin Turn Complete - Dutch Dutch collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Thai : -0.33 Dutch : 0.83 -
TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 1 Infantry moved from Tampere to Oulu Finns take Oulu from Russians 1 Elite and 4 Infantrys moved from Helsinki to Tampere 1 Elite and 3 Infantrys moved from Tampere to Kotka Purchase Units - Finns Finns buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Elite and 3 Infantrys Russians defend with 2 Infantrys Finns roll dice for 1 Elite and 3 Infantrys in Kotka, round 2 : 1/4 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Kotka, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns Place Units - Finns 1 Elite and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Finns : 0.50 Russians : 0.00 -
TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 2 Artillerys and 2 Elites moved from Vinnytsia to Donetsk 1 Infantry moved from Odessa to Donetsk 1 Fighter moved from Bulgaria to Donetsk 2 Infantrys moved from E.Romania to Bulgaria 2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 1 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 2 Elites, 1 Fighter and 1 Infantry Russians defend with 1 AAGun and 8 Tanks AA fire in Donetsk : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Romanians lost in Donetsk Romanians roll dice for 2 Artillerys, 2 Elites and 1 Infantry in Donetsk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 8 Tanks in Donetsk, round 2 : 3/8 hits, 4.00 expected hits 1 Elite owned by the Romanians, 1 Artillery owned by the Romanians, 1 Infantry owned by the Romanians and 2 Tanks owned by the Russians lost in Donetsk Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 6 Tanks in Donetsk, round 3 : 5/6 hits, 3.00 expected hits 1 Elite owned by the Romanians and 1 Artillery owned by the Romanians lost in Donetsk Russians win with 6 Tanks remaining. Battle score for attacker is -14 Casualties for Romanians: 2 Artillerys, 2 Elites, 1 Fighter and 1 Infantry Casualties for Russians: 2 Tanks Non Combat Move - Romanians Place Units - Romanians 2 Artillerys, 1 Elite and 1 Infantry placed in Vinnytsia 2 ArmoredCars and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
Romanians : -0.67 Russians : 1.00 AA fire in Donetsk : : 0.83 -
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to West Borneo 1 Fighter moved from S.Thailand to West Borneo 1 Infantry moved from N.Thailand to Yunnan Thai take Yunnan from Chinese 1 Artillery moved from N.Thailand to Burma 4 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 2 Artillerys, 1 Infantry and 3 Marines; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery and 4 Infantrys British defend with 2 Artillerys Thai roll dice for 1 Artillery and 4 Infantrys in Burma, round 2 : 0/5 hits, 1.17 expected hits British roll dice for 2 Artillerys in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Burma Thai roll dice for 1 Artillery and 3 Infantrys in Burma, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 2 Artillerys in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 3 Infantrys Casualties for British: 2 Artillerys Battle in West Borneo Thai attack with 2 Artillerys, 1 Fighter and 2 Infantrys Dutch defend with 4 Tanks Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in West Borneo, round 2 : 1/5 hits, 1.67 expected hits Dutch roll dice for 4 Tanks in West Borneo, round 2 : 3/4 hits, 2.00 expected hits 2 Infantrys owned by the Thai, 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo Thai roll dice for 1 Artillery and 1 Fighter in West Borneo, round 3 : 1/2 hits, 0.67 expected hits Dutch roll dice for 3 Tanks in West Borneo, round 3 : 1/3 hits, 1.50 expected hits 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo Dutch win with 2 Tanks remaining. Battle score for attacker is -2 Casualties for Thai: 2 Artillerys and 2 Infantrys Casualties for Dutch: 2 Tanks 1 Fighter owned by the Thai retreated Non Combat Move - Thai 1 Fighter moved from West Borneo to British Borneo Place Units - Thai 2 Artillerys, 1 Infantry and 3 Marines placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
British : 1.33 Thai : -0.33 Dutch : 0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 3 Tanks moved from Santiago to Bolivia 2 Artillerys and 2 Infantrys moved from S.Chile to 39 Sea Zone 4 Tanks moved from Argentina to Rio De Janeiro 2 Artillerys, 1 B.Transport, 2 Infantrys and 1 Transport moved from 39 Sea Zone to 32 Sea Zone 1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone 1 Infantry and 1 Tank moved from Cuba to 25 Sea Zone 1 Infantry and 1 Tank moved from Jamaica to 25 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 25 Sea Zone to 26 Sea Zone 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from 26 Sea Zone to 32 Sea Zone 3 Artillerys, 5 Infantrys and 2 Tanks moved from 32 Sea Zone to Bahia 2 Adv.Fighters moved from South Atlantic USA to Amazon 1 Artillery and 1 Infantry moved from Truk to Woleai Americans take Woleai from Yamamoto 1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone 1 Artillery, 1 Battleship, 1 Cruiser, 2 Destroyers, 2 Infantrys and 1 Transport moved from 104 Sea Zone to 95 Sea Zone 1 Submarine moved from 97 Sea Zone to 95 Sea Zone 1 Artillery moved from 95 Sea Zone to Eniwetok 1 Infantry moved from 95 Sea Zone to Eniwetok 1 Infantry moved from 95 Sea Zone to Rongelap 1 Infantry moved from Wake to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Rongelap 1 Bomber moved from Kwajalein to 102 Sea Zone 1 Artillery and 4 Marines moved from Johnston to 91 Sea Zone 1 Artillery, 1 Battleship, 1 Cruiser, 1 Destroyer, 4 Marines and 2 Transports moved from 91 Sea Zone to 96 Sea Zone 1 Artillery and 4 Marines moved from 96 Sea Zone to Kwajalein 4 Elites moved from San Francisco to 83 Sea Zone 4 Elites and 2 Transports moved from 83 Sea Zone to 89 Sea Zone 4 Elites moved from 89 Sea Zone to Midway 2 Bombers moved from West Papua to 102 Sea Zone 1 Bomber moved from 102 Sea Zone to 86 Sea Zone 1 Bomber moved from 102 Sea Zone to 87 Sea Zone 1 Fighter moved from 95 Sea Zone to 86 Sea Zone 1 Fighter moved from 95 Sea Zone to 87 Sea Zone Purchase Units - Americans Americans buy 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Elites, 2 Fighters, 1 L.Fighter and 2 Marines; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 1 Bomber and 1 Fighter Hisaichi defend with 1 Submarine Americans roll dice for 1 Bomber and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Hisaichi lost in 87 Sea Zone Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Battle in 102 Sea Zone Americans attack with 1 Bomber Hisaichi defend with 1 Submarine Americans roll dice for 1 Bomber in 102 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in 102 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Battle in 86 Sea Zone Americans attack with 1 Bomber and 1 Fighter Hisaichi defend with 1 Destroyer Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber and 1 Fighter in 86 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 86 Sea Zone Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Destroyer Battle in Eniwetok Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in Eniwetok, round 2 : 1/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Eniwetok Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Rongelap Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in Rongelap, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 Infantrys in Rongelap, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rongelap Americans roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Rongelap, round 5 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Rongelap Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 2 Infantrys Battle in Bolivia Americans attack with 3 Tanks Neutral defend with 3 Infantrys Americans roll dice for 3 Tanks in Bolivia, round 2 : 2/3 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Bolivia Americans roll dice for 1 Tank in Bolivia, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Tank in Bolivia, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 1 Tank remaining. Battle score for attacker is -4 Casualties for Americans: 2 Tanks Casualties for Neutral: 3 Infantrys Battle in Rio De Janeiro Americans attack with 4 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 4 Tanks in Rio De Janeiro, round 2 : 3/4 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro Americans loses 0 PUs for violating Rio De Janeiros neutrality. Americans win, taking Rio De Janeiro from Neutral with 3 Tanks remaining. Battle score for attacker is 3 Casualties for Americans: 1 Tank Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Bahia Americans attack with 3 Artillerys, 5 Infantrys and 2 Tanks Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Bahia, round 2 : 2/10 hits, 3.33 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia Americans roll dice for 3 Artillerys, 4 Infantrys and 2 Tanks in Bahia, round 3 : 5/9 hits, 3.17 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys and 1 Tank Non Combat Move - Americans 2 Adv.Fighters moved from Amazon to Suriname 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Bomber moved from 102 Sea Zone to Wake 1 Bomber moved from 87 Sea Zone to Wake 1 Fighter moved from 87 Sea Zone to Wake 1 Bomber moved from 86 Sea Zone to Wake Place Units - Americans 1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone 1 B.Transport placed in 83 Sea Zone 2 Elites and 2 Marines placed in San Francisco 1 L.Fighter placed in New Caledonia 1 Carrier and 1 Destroyer placed in 26 Sea Zone 1 Fighter placed in 26 Sea Zone 1 Fighter placed in San Francisco Turn Complete - Americans Americans collect 120 PUs; end with 120 PUsCombat Hit Differential Summary :
Neutral : 0.00 Hisaichi : -0.67 Yamamoto : 0.33 Americans : -0.83 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 1 Tank moved from Normandy to Orleanais 1 Tank moved from Picardy to Languedoc 1 Tank moved from Orleanais to Languedoc 1 Destroyer moved from 43 Sea Zone to 41 Sea Zone 1 Transport moved from 43 Sea Zone to 41 Sea Zone 1 Tank moved from Tripoli to Kufra 2 Tanks moved from Kufra to Darfur 1 Tank moved from Lorraine to Languedoc 9 Tanks moved from Lorraine to Switzerland 3 Infantrys moved from Bavaria to Switzerland 1 ArmoredCar moved from East Prussia to Novgorod Germans take Latvia from Russians Germans take Novgorod from Russians 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks moved from Vinnytsia to Donetsk 3 HeavyTanks and 1 Tank moved from Warsaw to Kiev 1 Artillery and 1 Infantry moved from Minsk to Kiev 5 Mech.Infs moved from Bohemia to Kiev 5 Infantrys moved from Krakow to Vinnytsia 2 Mech.Infs moved from Hamburg to East Prussia 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 2 Artillerys moved from 24 Sea Zone to Lapland Finns take Lapland from Russians 1 Infantry moved from 24 Sea Zone to Kotka 2 Infantrys moved from 24 Sea Zone to Lapland 1 Artillery moved from Danzig to East Prussia 3 Infantrys moved from Brandenburg to Bohemia 10 Infantrys moved from Brandenburg to Pomerania 12 Infantrys moved from Berlin to Brandenburg 2 Stukas moved from Hamburg to Switzerland 1 Mech.Inf moved from Belgium to Switzerland 3 Infantrys moved from Belgium to Picardy 3 Infantrys moved from Paris to Normandy 5 Infantrys moved from Paris to Orleanais 4 Infantrys moved from Rhine to Belgium 3 Infantrys moved from Rhine to Belgium Purchase Units - Germans Germans buy 2 HeavyTanks, 44 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Switzerland Germans attack with 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks Neutral defend with 6 Bunkers Germans roll dice for 3 Infantrys, 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 2 : 3/15 hits, 6.83 expected hits Units damaged: 3 Bunkers owned by the Neutral Neutral roll dice for 6 Bunkers in Switzerland, round 2 : 3/6 hits, 3.00 expected hits 3 Infantrys owned by the Germans lost in Switzerland Germans roll dice for 1 Mech.Inf, 2 Stukas and 9 Tanks in Switzerland, round 3 : 7/12 hits, 5.83 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 6 Bunkers in Switzerland, round 3 : 1/6 hits, 3.00 expected hits 4 Bunkers owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Switzerland Germans roll dice for 2 Stukas and 9 Tanks in Switzerland, round 4 : 7/11 hits, 5.50 expected hits Neutral roll dice for 2 Bunkers in Switzerland, round 4 : 2/2 hits, 1.00 expected hits 2 Bunkers owned by the Neutral and 2 Tanks owned by the Germans lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 2 Stukas and 7 Tanks remaining. Battle score for attacker is 14 Casualties for Germans: 3 Infantrys, 1 Mech.Inf and 2 Tanks Casualties for Neutral: 6 Bunkers Battle in Kiev Germans attack with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank Russians defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank in Kiev, round 2 : 6/11 hits, 4.83 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 1 Artillery, 3 HeavyTanks, 1 Infantry, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10 Casualties for Russians: 1 Artillery and 3 Infantrys Battle in Darfur Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in Darfur, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Germans lost in Darfur Germans roll dice for 1 Tank in Darfur, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Darfur Germans win, taking Darfur from British with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 Tank Casualties for British: 1 Infantry Battle in Donetsk Germans attack with 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks Russians defend with 1 AAGun and 6 Tanks AA fire in Donetsk : 1/4 hits, 0.67 expected hits 1 Bomber owned by the Germans lost in Donetsk Germans roll dice for 1 ArmoredCar, 3 Fighters, 3 Infantrys and 2 Tanks in Donetsk, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 6 Tanks in Donetsk, round 2 : 4/6 hits, 3.00 expected hits 1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk Germans roll dice for 3 Fighters and 2 Tanks in Donetsk, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 4 Tanks in Donetsk, round 3 : 2/4 hits, 2.00 expected hits 2 Fighters owned by the Germans and 2 Tanks owned by the Russians lost in Donetsk Germans roll dice for 1 Fighter and 2 Tanks in Donetsk, round 4 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 Tanks in Donetsk, round 4 : 2/2 hits, 1.00 expected hits 1 Fighter owned by the Germans and 1 Tank owned by the Germans lost in Donetsk Germans roll dice for 1 Tank in Donetsk, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Tanks in Donetsk, round 5 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Germans lost in Donetsk Russians win with 2 Tanks remaining. Battle score for attacker is -38 Casualties for Germans: 1 ArmoredCar, 1 Bomber, 3 Fighters, 3 Infantrys and 2 Tanks Casualties for Russians: 4 Tanks Non Combat Move - Germans 2 Stukas moved from Switzerland to Burgundy Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Warsaw 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 5 Infantrys placed in Bohemia 6 Infantrys placed in Hamburg 15 Infantrys placed in Berlin Turn Complete - Germans Germans collect 115 PUs; end with 115 PUsCombat Hit Differential Summary :
Germans : -3.17 Neutral : -1.00 British : 0.33 Russians : 0.67 AA fire in Donetsk : : 0.33





