Allies $25 bid:
Sub sz98 $6, Transport sz71 $7, Inf Yunnan, A-E Sudan, Szechwan, Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
4 artilleries moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
5 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Novgorod to Baltic States
1 armour moved from Novgorod to Eastern Poland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 6 infantry in Bessarabia, round 2 : 2/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/8 hits, 2.83 expected hits
Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in Eastern Poland, round 2 : 4/12 hits, 3.00 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 artilleries and 6 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Novosibirsk to Kazakhstan
6 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 49 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
2 fighters moved from 47 Sea Zone to Hawaiian Islands
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
2 carriers, 1 cruiser, 1 marine and 3 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
3 tactical_bombers moved from 63 Sea Zone to New Zealand
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers and 3 destroyers moved from 47 Sea Zone to 33 Sea Zone
2 infantry moved from Shan State to Burma
4 fighters moved from Kweichow to Burma
3 tactical_bombers moved from Kweichow to Burma
1 bomber moved from French Indo China to Burma
1 armour moved from French Indo China to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from Hunan to Yunnan
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 marine moved from Jehol to Anhwe
3 armour moved from Manchuria to Anhwe
4 infantry moved from Korea to Manchuria
2 artilleries moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Shensi to Kweichow
Combat - Japanese
Battle in New Zealand
Japanese attack with 1 marine and 3 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 marine and 3 tactical_bombers in New Zealand, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 5/10 hits, 5,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Malaya
2 tactical_bombers moved from New Zealand to 63 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from 35 Sea Zone to Philippines
5 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
UK_Pacific : -0,33
Japanese : -1,33
hey, are you here?
@VonAlba Hey sorry – I’ve been traveling for work this week. I’ll be able to take my turn this weekend.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 armour, 2 fighters and 8 infantry; Remaining resources: 5 PUs;
Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries and 8 infantry moved from Normandy Bordeaux to Holland Belgium
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 8 artilleries, 5 fighters, 12 infantry and 1 tactical_bomber
Germans defend with 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 8 artilleries, 5 fighters, 12 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 8/27 hits, 9.67 expected hits
Germans roll dice for 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys in Holland Belgium, round 2 : 8/23 hits, 7.83 expected hits
8 infantry owned by the Germans and 8 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 8 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 5/19 hits, 7.67 expected hits
Germans roll dice for 1 armour, 3 artilleries, 6 infantry and 5 mech_infantrys in Holland Belgium, round 3 : 3/15 hits, 5.17 expected hits
5 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 8 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 4/16 hits, 6.67 expected hits
Germans roll dice for 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys in Holland Belgium, round 4 : 5/10 hits, 3.50 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour, 4 artilleries, 5 fighters and 1 tactical_bomber in Holland Belgium, round 5 : 5/11 hits, 5.00 expected hits
Germans roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Holland Belgium, round 5 : 1/6 hits, 2.17 expected hits
3 artilleries owned by the Germans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 1 tactical_bomber in Holland Belgium, round 6 : 5/10 hits, 4.67 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Americans: 5 artilleries and 12 infantry
Casualties for Germans: 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys
Non Combat Move - Americans
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to Norway
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
10 transports moved from 110 Sea Zone to 107 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 64 Sea Zone to 10 Sea Zone
Place Units - Americans
3 armour placed in Norway
3 armour placed in Normandy Bordeaux
8 infantry placed in Eastern United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
3 infantry moved from Normandy Bordeaux to France
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Alexandria to Egypt
Combat - British
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Norway
2 fighters moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
3 infantry moved from Iraq to Persia
Place Units - British
2 artilleries and 6 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
3 infantry placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -2.17
Americans : -7.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Morocco
1 artillery moved from Algeria to Morocco
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 artillery and 4 infantry moved from Libya to Tunisia
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Poland to Slovakia Hungary
2 armour moved from Poland to Slovakia Hungary
Combat - Italians
Battle in Gibraltar
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 4 infantry
Americans defend with 1 armour and 3 artilleries
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,83 expected hits
Americans roll dice for 1 armour and 3 artilleries in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits
1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 armour and 2 artilleries in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 4 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 5 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans and 1 fighter owned by the Italians lost in Holland Belgium
Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter and 4 infantry
Casualties for Americans: 1 armour and 3 artilleries
Battle in Morocco
Italians attack with 2 artilleries, 1 fighter and 1 infantry
Americans defend with 5 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Morocco, round 2 : 2/4 hits, 1,50 expected hits
French roll dice for 5 infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits
4 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 1/2 hits, 0,83 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 5 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to Algeria
2 aaGuns moved from Poland to Slovakia Hungary
1 bomber moved from Holland Belgium to Southern Italy
Place Units - Italians
4 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,67
French : 1,00
Americans : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 armour, 1 artillery, 3 fighters and 7 infantry moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,4,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,2,4
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from France to Holland Belgium
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Norway
1 bomber moved from Germany to Norway
9 infantry moved from Finland to Norway
2 artilleries and 2 infantry moved from Poland to Slovakia Hungary
2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
2 armour, 1 artillery, 4 infantry and 10 mech_infantrys moved from Western Germany to France
1 carrier and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Denmark to France
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Norway
Germans attack with 2 bombers and 9 infantry
British defend with 1 fighter; Americans defend with 3 armour, 1 factory_minor and 2 fighters
Germans roll dice for 2 bombers and 9 infantry in Norway, round 2 : 3/11 hits, 2,83 expected hits
Americans roll dice for 3 armour and 3 fighters in Norway, round 2 : 1/6 hits, 3,50 expected hits
1 infantry owned by the Germans and 3 armour owned by the Americans lost in Norway
Germans roll dice for 2 bombers and 8 infantry in Norway, round 3 : 2/10 hits, 2,67 expected hits
Americans roll dice for 3 fighters in Norway, round 3 : 2/3 hits, 2,00 expected hits
2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Norway
Germans roll dice for 2 bombers and 6 infantry in Norway, round 4 : 2/8 hits, 2,33 expected hits
Americans roll dice for 1 fighter in Norway, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 2 bombers and 6 infantry remaining. Battle score for attacker is 39
Casualties for Germans: 3 infantry
Casualties for Americans: 3 armour and 2 fighters
Casualties for British: 1 fighter
Battle in France
Germans attack with 3 armour, 1 artillery, 4 infantry and 10 mech_infantrys
British defend with 1 aaGun and 4 infantry; French defend with 1 airfield, 1 factory_minor and 3 infantry
Germans roll dice for 3 armour, 1 artillery, 4 infantry and 10 mech_infantrys in France, round 2 : 6/18 hits, 4,33 expected hits
French roll dice for 1 aaGun and 7 infantry in France, round 2 : 4/7 hits, 2,33 expected hits
1 aaGun owned by the British, 4 infantry owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in France
Germans roll dice for 3 armour, 1 artillery and 10 mech_infantrys in France, round 3 : 5/14 hits, 3,67 expected hits
French roll dice for 2 infantry in France, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the French lost in France
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 3 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for British: 1 aaGun and 4 infantry
Casualties for French: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to Germany
2 bombers moved from Norway to Germany
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 2,50
French : 1,00
Americans : -2,50
Wow, Norway rolled so poorly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Baltic States to Slovakia Hungary
1 armour, 2 artilleries and 9 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Novgorod to Slovakia Hungary
1 tactical_bomber moved from Novgorod to Slovakia Hungary
2 artilleries and 6 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 mech_infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery and 2 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 artilleries and 9 infantry; Italians defend with 2 aaGuns, 2 armour and 1 infantry
AA fire in Slovakia Hungary : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 6/16 hits, 4.83 expected hits
Germans roll dice for 2 aaGuns, 2 armour, 4 artilleries and 10 infantry in Slovakia Hungary, round 2 : 5/16 hits, 5.67 expected hits
5 infantry owned by the Russians, 2 aaGuns owned by the Italians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 6/11 hits, 4.00 expected hits
Germans roll dice for 2 armour, 4 artilleries and 6 infantry in Slovakia Hungary, round 3 : 3/12 hits, 4.33 expected hits
3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 4 : 5/8 hits, 3.50 expected hits
Germans roll dice for 2 armour and 4 artilleries in Slovakia Hungary, round 4 : 3/6 hits, 2.33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 5 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 armour in Slovakia Hungary, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Russians: 1 artillery, 9 infantry and 1 mech_infantry
Casualties for Germans: 4 artilleries and 9 infantry
Casualties for Italians: 2 aaGuns, 2 armour and 1 infantry
Non Combat Move - Russians
2 aaGuns and 4 artilleries moved from Baltic States to Poland
1 aaGun moved from Bessarabia to Romania
2 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
6 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Novgorod
3 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
2 armour placed in Novgorod
1 infantry placed in Novgorod
3 artilleries placed in Ukraine
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
Turn Complete - Russians
Russians collect 47 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Slovakia Hungary : : -0.33
Germans : -1.83
Russians : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 5 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 1 cruiser and 2 tactical_bombers moved from 63 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 3 destroyers and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 armour moved from Philippines to 35 Sea Zone
2 mech_infantrys moved from Philippines to 35 Sea Zone
5 infantry moved from Philippines to 35 Sea Zone
2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 35 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to Burma
5 artilleries and 11 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 bomber, 4 fighters and 3 tactical_bombers moved from Malaya to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
3 armour moved from Anhwe to Yunnan
1 artillery, 2 infantry and 1 marine moved from Anhwe to Kweichow
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 6 infantry moved from Manchuria to Jehol
Non Combat Move - Japanese
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports
EDIT: Adding units owned by Japanese to 38 Sea Zone: 5 transports
EDIT: Adding units owned by Japanese to Burma: 2 armour, 1 artillery and 2 mech_infantrys
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
5 fighters placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 8 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour moved from 112 Sea Zone to Norway
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Norway
1 tactical_bomber moved from Normandy Bordeaux to Norway
1 fighter moved from United Kingdom to Norway
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 transport moved from 91 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Battle in Norway
Americans attack with 3 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Norway, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 6 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Germans and 2 armour owned by the Americans lost in Norway
Americans win, taking Aleutian Islands from Japanese, taking Norway from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 armour
Casualties for Germans: 6 infantry
Battle in Gibraltar
Americans attack with 8 infantry
Italians defend with 1 harbour and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 8 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - Americans
1 tactical_bomber moved from Norway to Finland
3 fighters moved from Norway to Finland
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
10 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
4 fighters moved from 10 Sea Zone to Western United States
2 carriers and 3 destroyers moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
2 fighters and 3 infantry placed in Western United States
2 artilleries and 8 infantry placed in Eastern United States
6 artilleries placed in Central United States
Americans undo move 1.
1 fighter and 3 infantry placed in Central United States
1 fighter placed in Western United States
Americans undo move 4.
Americans undo move 3.
2 fighters and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 armour moved from 99 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from Alexandria to Tobruk
2 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
Combat - British
Battle in Greece
Non Combat Move - British
1 tactical_bomber moved from Egypt to Tobruk
1 fighter moved from Egypt to Tobruk
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 aaGuns, 3 artilleries and 21 infantry moved from India to West India
1 infantry moved from Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Iraq to West India
2 fighters moved from Iraq to West India
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 artillery and 1 infantry placed in Iraq
5 infantry placed in United Kingdom
1 artillery placed in United Kingdom
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 fighter moved from Algeria to Southern Italy
1 bomber moved from Southern Italy to Norway
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
3 infantry moved from Tunisia to Algeria
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0,17 expected hits
Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Norway to Germany
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
AA fire in Norway : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,3,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2,6,4
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Western Germany
1 artillery moved from Holland Belgium to Western Germany
3 armour and 10 mech_infantrys moved from France to Germany
2 bombers moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
4 artilleries and 3 infantry moved from Germany to Poland
1 carrier and 2 transports moved from 92 Sea Zone to 95 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 4 artilleries and 3 infantry
Russians defend with 2 aaGuns, 4 artilleries and 1 infantry
Germans roll dice for 4 artilleries and 3 infantry in Poland, round 2 : 0/7 hits, 2,33 expected hits
Russians roll dice for 2 aaGuns, 4 artilleries and 1 infantry in Poland, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Germans lost in Poland
4 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Germany
Russians win with 2 aaGuns, 4 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 armour and 1 artillery
Germans roll dice for 2 bombers and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 2 armour and 1 artillery in Slovakia Hungary, round 2 : 2/3 hits, 1,33 expected hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 bombers and 1 infantry in Slovakia Hungary, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 2 armour in Slovakia Hungary, round 3 : 1/2 hits, 1,00 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 artillery
Non Combat Move - Germans
2 bombers moved from Slovakia Hungary to Southern Italy
Place Units - Germans
10 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 24 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Germans : -2,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 artilleries and 5 infantry moved from Romania to Yugoslavia
1 fighter moved from Eastern Poland to Yugoslavia
1 tactical_bomber moved from Eastern Poland to Yugoslavia
2 armour moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Yugoslavia
Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Italians defend with 4 artilleries and 5 infantry
Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/9 hits, 3.00 expected hits
Germans roll dice for 4 artilleries and 5 infantry in Yugoslavia, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 4/6 hits, 2.50 expected hits
Germans roll dice for 4 artilleries and 2 infantry in Yugoslavia, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Yugoslavia
1 artillery owned by the Russians retreated to Romania
Germans win with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 5 infantry
Casualties for Italians: 2 artilleries and 5 infantry
Non Combat Move - Russians
1 fighter moved from Yugoslavia to Romania
1 tactical_bomber moved from Yugoslavia to Romania
2 artilleries and 1 infantry moved from Bessarabia to Romania
2 aaGuns moved from Poland to Eastern Poland
4 artilleries moved from Poland to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Karelia to Novgorod
3 infantry moved from Finland to Karelia
1 infantry moved from Eastern Poland to Slovakia Hungary
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 1 fighter placed in Russia
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 1.50
@VonAlba Oh right, you win with taking India. I thought you had to take one more VC. Oops.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 harbour, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 armour moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to Amur
3 armour moved from Burma to India
4 mech_infantrys moved from Burma to India
7 artilleries moved from Burma to India
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 5 transports moved from 38 Sea Zone to 36 Sea Zone
2 armour moved from Yunnan to French Indo China
12 infantry moved from Burma to India
1 armour moved from Yunnan to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery, 3 infantry and 1 marine moved from Kweichow to Shensi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
6 submarines moved from 26 Sea Zone to 10 Sea Zone
2 battleships, 3 carriers, 6 destroyers and 2 fighters moved from 26 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 8 Sea Zone
2 fighters moved from Hawaiian Islands to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
4 fighters moved from Japan to Caroline Islands
1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Java
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 3 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Japanese win, taking Aleutian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys in India, round 2 : 11/26 hits, 7,67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 7 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 harbour placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 armour, 1 artillery and 2 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 74 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans : -0,67
UK_Pacific : 0,33
Japanese : 2,33
yeah, if game continue i lose for sure. Why you don’t push with usa against jap first, to stop me to take 6 vc?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 63 PUs;
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
8 infantry moved from Gibraltar to 91 Sea Zone
8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Norway to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
6 artilleries moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
8 artilleries moved from 91 Sea Zone to Morocco
8 infantry moved from 91 Sea Zone to Morocco
2 carriers and 3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Finland to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Holland Belgium
Battle in Morocco
Battle in Denmark
Non Combat Move - Americans
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
3 artilleries placed in Norway
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 3.
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,1,3,1,6,5,5,2,6,5,6,3
Americans collect 49 PUs (11 lost to blockades); end with 50 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 artilleries, 11 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
1 infantry moved from Libya to Tunisia
French take Tunisia from Italians
1 infantry moved from Greece to Albania
British take Albania from Italians
1 armour moved from Greece to Albania
3 artilleries, 3 fighters and 21 infantry moved from West India to India
2 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Tobruk to Greece
1 fighter moved from Tobruk to Greece
Combat - British
Battle in India
British attack with 3 artilleries, 3 fighters and 21 infantry
Japanese defend with 1 airfield, 3 armour, 7 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 4 mech_infantrys
British roll dice for 3 artilleries, 3 fighters and 21 infantry in India, round 2 : 11/27 hits, 6.50 expected hits
Japanese roll dice for 3 armour, 7 artilleries, 11 infantry and 4 mech_infantrys in India, round 2 : 15/25 hits, 8.83 expected hits
11 infantry owned by the Japanese and 15 infantry owned by the British lost in India
British roll dice for 3 artilleries, 3 fighters and 6 infantry in India, round 3 : 6/12 hits, 4.00 expected hits
Japanese roll dice for 3 armour, 7 artilleries and 4 mech_infantrys in India, round 3 : 8/14 hits, 5.17 expected hits
2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 6 infantry owned by the British lost in India
1 artillery owned by the British retreated to West India
Japanese win with 3 armour and 5 artilleries remaining. Battle score for attacker is -14
Casualties for British: 2 artilleries and 21 infantry
Casualties for Japanese: 2 artilleries, 11 infantry and 4 mech_infantrys
Non Combat Move - British
3 fighters moved from India to Persia
1 artillery and 5 infantry moved from Iraq to Persia
1 infantry moved from Eastern Persia to Persia
3 aaGuns moved from West India to Eastern Persia
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from United Kingdom to Morocco
Place Units - British
2 artilleries and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by British to France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 6.50
Japanese : 9.00