JDOW vs samuel06 (Allies+7) BM3

  • 15 14

    Hi Sir,

    you cannot land US planes on Russian soil on the Pacific map without Russia and Japan being at war. You would have had to declare war prior to my Japan turn in order to allow the landing.
    Declaring war affects the Land lease NOs though. In case Russia declares war on Japan, they won’t double in case Japan invades Eastern Russia.

    Actually, the only place the planes that attacked Manchuria can go is sz 19 now, which I guess is a seazone you would not like to put a carrier in.

    I would allow you to skip the Manchuria attack in case you wouldn’t have done it knowing the planes cannot land on Russian soil.
    Please let me know how you would like to handle this?

    Best regards,
    Tobias

  • 15 14

    To clarify: TripleA is not always 100% compliant with the rules, just because the client allows you to do some things does not mean they are legal.

  • 15 14

    However, without clearing Manchuria, taking Korea is not that attractive.
    in case you’d like to take Manchuria without planes, you’d have to reroll the battle.

    One tip: You could take 1 plane to Manchuria hoping that I score one hit so that you can take the plane down, thus not forcing a carrier to pick the planes up in sz19. Risky of course, in case the Manchu Japanese units entirely whiff.

  • 15 14

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Egypt to Iraq
                  Italians take Trans-Jordan from British
            1 bomber moved from Egypt to Iraq
            2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Iraq
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Iraq
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 3 : 2/3 hits, 1,33 expected hits
                    British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Caucasus
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Egypt
            3 fighters moved from 93 Sea Zone to Southern Italy
            2 aaGuns, 1 artillery and 2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Romania to Greater Southern Germany
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Egypt
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    British : 0,00
    Americans : -0,17
    Russians : -0,33
    

    Savegame

  • 15 14

    Please check my posts above the Italian move.


  • @JDOW Oh no, I didn’t know that. I guess I got confused by triple a. I will send only one plane in Manchuria and not send the bomber too fo sz6


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 fighter moved from 35 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
    

    Savegame


  • @samuel06 Well, it didn’t go in my favor at all. I rerolled the combat in Manchuria only and thought we can just edit out the result on the current game (Anzac turn).


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 fighter moved from 35 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Manchuria
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
                    Americans roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Manchuria, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking 93 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter could not land in Manchuria and was removed
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 0.00
    

    Savegame

  • 15 14

    Yeah sure, just edit the map when doing Anzac.

    According to the rolls I did not get why you kept the fighter last, did you hope for a mutual annihilation?


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            3 fighters moved from Philippines to Korea
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
            EDIT: Changing ownership of Manchuria from Chinese to Japanese
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            3 fighters moved from Philippines to Korea
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
            EDIT: Changing ownership of Manchuria from Chinese to Japanese
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • @samuel06 I could not remove the american troops from Manchuria. It keeps saying that I have to remove the transport prior to removed transported units. But even without the transport it won’t allow it…

  • 15 14

    I can try during my turn.

  • 15 14

    Sir, according to the dice, you kept the fighter last and it killed the last Japanese inf and it missed.
    According to this, you would have been forced to put a carrier in sz19 to land the fighter. What did you do instead?


  • @JDOW I just left the plane there to die


  • @samuel06 That wasn’t my intention, I just clicked too fast and kept the plane

  • 15 14

    @samuel06 said in JDOW vs samuel06 (Allies+7) BM3:

    @JDOW I just left the plane there to die

    Are you aware that you cannot let a plane crash on purpose? You have to pick it up with a carrier if it survives.
    You could, of course, put it down after the first round of combat, but then I might have had survivors at Manchuria.
    However, according to the dice the lone arty would have won as well against the 2 inf.

    So long story short, we can keep the map as is.

    I cannot remove those 2 US troops either. I will try the following: I am gonna perform a fake attack during my next Japanese turn and edit and casualties back on the map.

  • 15 14

    Triple A seems to be confused now btw. Did not allow me to bring my bomber to Ahnwe although I declared war on the Chinese, so I had to edit.


  • @JDOW Yes I am aware of the rule. I simply didn’t think about it at the time. I was in a rush and played quickly and did not had time to fix it. I think I will have to move one of my aircraft carrier in sz19 to make the move legal. In this case, I will not send the Anzac destroyer to block sz19.

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